DungeonSettlers.wiki

What's New

Steam
Generated automatically by diffing the game's data tables between Steam builds. Entries link into the current database where the content still exists. Player-visible changes are listed first; dev-only churn (dev comments, editor fields, Korean localization drafts) is collapsed under "Dev-internal changes". Korean dev text is shown in English - hover any translated value for the original.
ItemsUnits & MonstersSkillsSkill TreesTraits & InscriptionsAffectersRecipesBuildingsResearchLoot TablesMerchantsEventsEvent NodesEvent ChoicesNPC EventsRandom EventsQuestsDecisionsDungeon RoomsSpawn GroupsNPC SpawnsHousing RoomsClan RanksRecruit PresetsScenariosFarmingGame ConstantsStatusesStatus ValuesAlertsEmotesText / LocalizationBuild ExpiryBuilding StorageUnit AppearanceAddedModifiedRemoved

DS_B.0.4.19 Early Access- 2026-09-06 · updated from DS_B.0.4.17 · Steam buildid 25154317 ↑ back to top

+6
added
35
modified
-1
removed
+6 / ~33 / -1
gameplay
~2
dev-internal

Gameplay changes +6 / ~33 / -1 - player-visible

Items 0 / ~30 / 0

Modified (30)

EntryChanges
Stone Brick
Weight: 15.05.0
Clay
Weight: 3.01.5
Ceramics
Weight: 15.05.0
Stone
Weight: 3.02.0
Copper Ore
Weight: 10.02.0
Copper Ingot
Weight: 10.03.0
Iron Ingot
Weight: 10.04.5
Silver Ore
Weight: 3.02.0
Silver Ingot
Weight: 5.03.0
Bone
Weight: 2.01.0
Hide Helmet
Weight: 2.03.0
Bone Helmet
Weight: 5.03.0
Fortified Bone Helmet
Weight: 5.03.0
Carapace Helmet
Weight: 8.03.0
Leather Helmet
Weight: 2.03.0
Arcron Helmet
Weight: 5.03.0
Copper Helmet
Weight: 5.03.0
Iron Helmet
Weight: 10.03.0
Bone Armor
Weight: 8.05.0
Fortified Bone Armor
Weight: 8.05.0
Carapace Armor
Weight: 12.05.0
Arcron Armor
Weight: 8.05.0
Copper Armor
Weight: 8.05.0
Iron Armor
Weight: 15.05.0
Wooden Arrow
MaxStack: 100200
Bloodwood Arrow
MaxStack: 100200
Bone Arrow
MaxStack: 100200
Carapace Arrow
MaxStack: 100200
Arcron Arrow
MaxStack: 100200
Copper Arrow
MaxStack: 100200

Affecters +1 / 0 / 0

Added (1)

Event Choices 0 / ~1 / 0

Modified (1)

EntryChanges
Choice F5000
DevComment: But seriously, it's just questsQuest+Tutorial
OnSelectAction: "StartQuest_Main5""UI_Tutorial_UnitBehaviorOptions,\nStartQuest_Main5"

Game Constants 0 / ~1 / 0

Modified (1)

EntryChanges
Management Drop Rate Factor By Difficulty
FloatValues: [1.0, 1.0, 1.0, 0.6700000166893005, 0.3400000035762787][1.0, 1.0, 1.0, 1.0, 1.0]

Alerts +1 / 0 / -1

Added (1)

Tutorial Auto Skill

Removed (1)

Tutorial Unit Behavior Options

Text / Localization +4 / ~1 / 0

Added (4)

Create Campaign Locked
Locked
Create Campaign Unlocked
Unlocked
Auto Skill name
Auto Skill
Auto Skill desc
When the 'Auto Skill' Behavior Option is enabled, during combat the unit prioritizes skills from left to right in the Sk…

Modified (1)

EntryChanges
Unit Behavior Options desc
en: Use 'Behavior Options' in the entity summary panel to control unit behavior.
##
<Hotkeys>
- Auto Skill (F): Automatically uses skills on enemies when
Use 'Behavior Options' in the entity summary panel to control unit behavior.

There are three Behavior Options : 'Auto Skill', 'Wait for Orders', and 'Prioritiz…
No matching changes in this build.
Dev-internal changes ~2 - dev comments, editor-only fields, Korean localization churn

Event Nodes ~2

EntryChanges
Node F911
DevComment: You wave them off, and the members scratch their heads and return to their posts.

The Expedition Leader surely already …
You wave them off, and the members scratch their heads and return to their posts.

The expedition leader surely already …
Node F4911
DevComment: You wave them off, and the members scratch their heads and return to their posts.

The Expedition Leader surely already …
You wave them off, and the members scratch their heads and return to their posts.

The expedition leader surely already …

DS_B.0.4.17 Early Access- 2026-09-06 · updated from DS_B.0.4.12 · Steam buildid 25143510 ↑ back to top

+1
added
8
modified
0
removed
+1 / ~8 / 0
gameplay
0
dev-internal

Gameplay changes +1 / ~8 / 0 - player-visible

Skills 0 / ~1 / 0

Modified (1)

EntryChanges
Explosion
Effect:
Focus your mind and launch a flaming projectile that deals magic damage equal to 400% of Magic Attack Power to all units within range and applies 5 Burning for 10 seconds.

This attack can also damage allies.
DevComment_SkillFloatValues: Focuses your mind and launches a flame projectile that deals magic damage equal to {0}% of magic attack power to all uni…Concentrate and launch a flame projectile that deals magic damage equal to {0}% of Magic Attack Power to all units in ra…

Text / Localization +1 / ~7 / 0

Added (1)

Game Option Mute In Background
Mute in Background

Modified (7)

EntryChanges
Vampire Potion desc
en: Allows the user to absorb a portion of damage dealt as health.For a limited time, attacks drain a fixed amount of health.
Surrender name
en: Basic AttackSurrender
Explosion desc
en: Focus your mind and launch a flaming projectile that deals magic damage equal to {0}% of Magic Attack Power to all units within range.
Damage increases b…
Focus your mind and launch a flaming projectile that deals magic damage equal to {0}% of Magic Attack Power to all units within range and applies {2}
Brace Stance desc
en: Each time deal damage to an enemy with a melee basic attack, attack speed increases by {1}% for {0} seconds. This effect can stack up to {2}%. The effect resets…Each time you deal damage to an enemy with a melee basic attack, attack speed increases by {1}% for {0} seconds. This effect can stack up to {2}%. The effect re…
Item Interaction desc
en: Right click an item in the 'Inventory' to open the interaction menu.
From there, you can equip. or consume items.
##
TIP: Use ointment to recover health when un…
Right-click an item in the 'Inventory' to open the interaction menu.
From this menu, you can equip or use items.
##
Hold Ctrl while dragging an item to another
Rank2 Research4 desc
en: We need to research Carapace Processing II.We need to research Carapace Processing I.
Rank2 Research12 desc
en: We need to research Carapace Processing III.We need to research Carapace Processing II.
No matching changes in this build.

DS_B.0.4.12 Early Access- 2026-09-05 · updated from DS_B.0.4.11 · Steam buildid 25124554 ↑ back to top

+1
added
33
modified
-1
removed
+1 / ~33 / -1
gameplay
0
dev-internal

Gameplay changes +1 / ~33 / -1 - player-visible

Loot Tables 0 / ~14 / 0

Modified (14)

EntryChanges
Devastation Support Wagon Additional Cog Weel Fixed
DropItemOne_Amount: 21
R1 Abyss Treasure Low Chest Random1
DropItemOne_Amount: 48
DropItemTwo_Amount: 26
R1 Abyss Treasure Elite Chest Random1
DropItemOne_Amount: 816
DropItemTwo_Amount: 512
R1 Abyss Treasure High Chest Random1
DropItemOne_Amount: 412
DropItemThree_Amount: 412
DropItemTwo_Amount: 412
R1 Abyss Treasure Boss Chest Random1
DropItemOne_Amount: 824
DropItemThree_Amount: 824
DropItemTwo_Amount: 824
R1 Abyss Treasure Elite Chest Random2
DropItemOne_Amount: 2530
R2 Abyss Treasure Low Chest Random1
DropItemOne_Amount: 812
DropItemTwo_Amount: 59
R2 Abyss Treasure Elite Chest Random1
DropItemOne_Amount: 1624
DropItemTwo_Amount: 1018
R2 Abyss Treasure High Chest Random1
DropItemOne_Amount: 818
DropItemThree_Amount: 818
DropItemTwo_Amount: 818
R2 Abyss Treasure Boss Chest Random1
DropItemOne_Amount: 1636
DropItemThree_Amount: 1636
DropItemTwo_Amount: 1636
R2 Abyss Treasure Low Chest Random2
DropItemOne_Amount: 2523
DropItemThree_Amount: 2030
DropItemThree_ItemKey: "Mushroom""Fine Raw Meat"
DropItemTwo_Amount: 12
R2 Abyss Treasure Elite Chest Random2
DropItemOne_Amount: 4045
DropItemThree_Amount: 2030
DropItemThree_ItemKey: "Mushroom""Fine Raw Meat"
DropItemTwo_Amount: 12
R2 Abyss Treasure High Chest Random2
DropItemThree_Amount: 2030
DropItemThree_ItemKey: "Fine Raw Meat""Mushroom"
DropItemTwo_Amount: 12
R2 Abyss Treasure Boss Chest Random2
DropItemOne_Amount: 32
DropItemThree_Amount: 3015
DropItemTwo_Amount: 3015

Alerts 0 / ~2 / 0

Modified (2)

EntryChanges
Idle Unit
TypeName: "MAX""Status"
No Research Selected
TypeName: "MAX""Status"

Text / Localization +1 / ~1 / -1

Added (1)

Construction Recreation desc
Build various recreational facilities to improve members' mood.

Removed (1)

Construction Defence desc

Modified (1)

EntryChanges
Construction Furniture desc
en: Install furniture such as beds and tables to manage mood.Build furniture such as beds and tables to manage mood.

Unit Appearance 0 / ~16 / 0

Modified (16)

EntryChanges
Lycan Male 0
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Female 0
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Male 1
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Male 2
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Male 3
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Male 4
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Male 5
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Male 6
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Male 7
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Female 1
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Female 2
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Female 3
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Female 4
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Female 5
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Female 6
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
Lycan Female 7
FacialDecoType: 70
FacialDecoTypeName: "LycanTattoo_Yellow""None"
No matching changes in this build.

DS_B.0.4.11 Early Access- 2026-09-04 · updated from DS_B.0.3.44 · Early Access release (Steam appid 2798330, buildid 25096615) - first build of the released game; install moved from 'Dungeon Settlers Playtest' to 'Dungeon Settlers' ↑ back to top

+323
added
1253
modified
-189
removed
+323 / ~1190 / -189
gameplay
~63
dev-internal

Gameplay changes +323 / ~1190 / -189 - player-visible

Items +1 / ~25 / -138

Removed (138)

Firewood
Stone Bead
Ancient Cogwheel
Iron Stick
Superior Mana Stone
Iron Ore
Staghare Antler
Red Monster Rat Fang
Mushbiter Teeth
Garnet Ore
Refined Garnet
Opal Ore
Refined Opal
Peridot Ore
Refined Peridot
Pottery Shard
Rusted Candelabrum
Ancient Mural Fragment
Small Wolf Statue
Cracked Hourglass
Ritual Bell
Banquet Goblet
Silver Plate
Stuffed Deer Head
Decorated Pipe
Old Jewelry Box
Ornate Teacup
Religious Artifact
Faded Crystal Ball
Troll Horn
Ritual Censer
Radiant Banner
Royal Seal
Baron Blood Tear
Frosty Handshake
Red Dragon Breath
Swirling Tide
Tin Mace
Bronze Mace
Iron Club
Wooden Dagger
Bloodwood Dagger
Bone Dagger
Carapace Dagger
Arcron Dagger
Copper Dagger
Tin Dagger
Bronze Dagger
+ 90 more…
Iron Dagger
Tin Sword
Bronze Sword
Iron Sword
Wooden Axe
Bloodwood Axe
Bone Axe
Carapace Axe
Arcron Axe
Copper Axe
Tin Axe
Bronze Axe
Iron Axe
Tin Bow
Bronze Bow
Iron Bow
Tin Great Sword
Bronze Great Sword
Tin Spear
Bronze Spear
Iron Spear
Fire Tin Staff
Fire Bronze Staff
Fire Iron Staff
Water Tin Staff
Water Bronze Staff
Water Iron Staff
Nature Tin Staff
Nature Bronze Staff
Nature Iron Staff
Garnet Arcron Staff
Garnet Copper Staff
Garnet Tin Staff
Garnet Bronze Staff
Red Crystal Iron Staff
Opal Arcron Staff
Opal Copper Staff
Opal Tin Staff
Opal Bronze Staff
Blue Crystal Iron Staff
Peridot Arcron Staff
Peridot Copper Staff
Peridot Tin Staff
Peridot Bronze Staff
Green Crystal Iron Staff
Tin Helmet
Bronze Helmet
Tin Armor
Bronze Armor
Tin Shield
Bronze Shield
Iron Shield
Rawhide Sleeping Bag
Leather Sleeping Bag
Leather Bag
Gold Necklace
Gold Ring
Garnet Necklace
Opal Necklace
Peridot Necklace
Garnet Ring
Opal Ring
Peridot Ring
Antidote
Mystic Wild Herb
Antler Tonic
Reflect Potion
Dodge Potion
Critical Potion
Guard Potion
Skill Cooldown Potion
Shell Portion
Stealth Potion
Skill Elixir
Grey Rat Soul Stone
Metal Scarab Soul Stone
Staghare Soul Stone
Monster Rat Soul Stone
Acid Slogel Soul Stone
Hedge Hog Soul Stone
Bone Spider Soul Stone
Rabid Dog Soul Stone
Slime Soul Stone
Royal Slime Soul Stone
Blood Slime Soul Stone
Mush Biter Soul Stone
Acid Insect Soul Stone
Tin Arrow
Bronze Arrow
Iron Arrow

Modified (25)

EntryChanges
Greater Mana Stone
StandardPrice: 161162
Mana Stone Powder
MaxStack: 20100
Ceramics
EquipmentType: 0-1
EquipmentTypeName: "Primary""None"
Jewel Encrusted Beetle
MaxStack: 120
Wooden Great Sword
Equipment_AdditionalStatuses: ["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]["HitChance_-20", "PhysicalAttackPowerPerModifier_10"]
Bloodwood Great Sword
Equipment_AdditionalStatuses: ["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]["HitChance_-20", "PhysicalAttackPowerPerModifier_10"]
Bone Great Sword
Equipment_AdditionalStatuses: ["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]["HitChance_-20", "PhysicalAttackPowerPerModifier_10"]
Carapace Greatsword
Equipment_AdditionalStatuses: ["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]["HitChance_-20", "PhysicalAttackPowerPerModifier_10"]
Arcron Greatsword
Equipment_AdditionalStatuses: ["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]["HitChance_-20", "PhysicalAttackPowerPerModifier_10"]
Copper Greatsword
Equipment_AdditionalStatuses: ["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]["HitChance_-20", "PhysicalAttackPowerPerModifier_10"]
Iron Great Sword
Equipment_AdditionalStatuses: ["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]["HitChance_-20", "PhysicalAttackPowerPerModifier_10"]
Wooden Spear
Equipment_PhysicalAttackPower: 23.030.0
Bloodwood Spear
Equipment_PhysicalAttackPower: 42.056.0
Bone Spear
Equipment_PhysicalAttackPower: 30.041.0
Carapace Spear
Equipment_PhysicalAttackPower: 36.048.0
Arcron Spear
Equipment_PhysicalAttackPower: 57.077.0
Copper Spear
Equipment_PhysicalAttackPower: 45.060.0
Thick Cloth Coif
Equipment_AdditionalStatuses: ["DodgeChance_2"]["DodgeChance_3"]
Fortified Bone Helmet
Equipment_AdditionalStatuses: ["NULL"]["PhysicalAttackPower_4"]
Thick Cloth Armor
Equipment_AdditionalStatuses: ["DodgeChance_3"]["DodgeChance_5"]
Fortified Bone Armor
Equipment_AdditionalStatuses: ["NULL"]["PhysicalAttackPower_8"]
Cloth Bag
ItemSubType: 402403
ItemSubTypeName: "Equipment_MainAccessory""Equipment_SubAccessory"
Aid Kit
StandardPrice: 200300
Dark Serum
StandardPrice: 112200
Developer's Letter
DevComment2: Temporary Demo ItemDeveloper's Letter ver.Stove
StandardPrice: 2861000

Units & Monsters +1 / ~57 / 0

Modified (57)

EntryChanges
Aric
AttackSpeed: 0.31.0
Dev_Art: "X""O"
Dev_CopseArt: "X""O"
MovementSpeed: 90.0130.0
Cedric
AttackSpeed: 0.31.0
Dev_Art: "X""O"
Dev_CopseArt: "X""O"
MagicResistance: 0.050.0
MovementSpeed: 90.0130.0
PhysicalAttackPower: 140.0250.0
PhysicalResistance: 0.050.0
Xenon
Dev_Art: "X""O"
Dev_CopseArt: "X""O"
FirstKillItemsAndDrops: ["NULL"]Symbiotic Insect
Perion
Dev_Art: "X""O"
Dev_CopseArt: "X""O"
MaxHealthTotal: 2000.0356.0
Endrossi
AttackSpeed: 0.30.5
CriticalChance: 5.020.0
Dev_Art: "X""O"
Dev_CopseArt: "X""O"
MagicResistance: 0.03.0
MaxHealthTotal: 4000.0356.0
MovementSpeed: 90.082.0
PhysicalAttackPower: 0.070.0
PhysicalResistance: 0.03.0
Guild Archer
AttackSpeed: 0.30.5
Dev_Art: "X""O"
Dev_CopseArt: "X""O"
MagicResistance: 0.030.0
MaxHealthTotal: 4000.012000.0
PhysicalAttackPower: 120.0200.0
PhysicalResistance: 0.030.0
Guild Officer
AttackSpeed: 0.30.5
Dev_Art: "X""O"
Dev_CopseArt: "X""O"
FirstKillItemsAndDrops: ["NULL"]Iron Armor, Iron Helmet
MagicResistance: 0.030.0
MaxHealthTotal: 8000.024000.0
PhysicalAttackPower: 140.0300.0
PhysicalResistance: 0.030.0
Guild Soldier
AttackSpeed: 0.30.5
Dev_Art: "X""O"
Dev_CopseArt: "X""O"
MagicResistance: 0.030.0
MaxHealthTotal: 6000.018000.0
PhysicalAttackPower: 80.0200.0
PhysicalResistance: 0.030.0
Goblin Worker
PhysicalAttackPower: 55.080.0
Goblin Chief Shaman
Mud Slogel
MagicAttackPower: 117.080.0
MaxHealthTotal: 3000.02600.0
Elder Gloth
MagicResistance: 0.050.0
MovementSpeed: 60.080.0
EyeBall
MagicAttackPower: 120.060.0
MagicResistance: 0.030.0
MaxHealthTotal: 10000.016000.0
Blue Goblin
AttackSpeed: 0.40.6
MagicResistance: 0.020.0
MaxHealthTotal: 6800.06000.0
MovementSpeed: 110.0120.0
PhysicalAttackPower: 99.0150.0
PhysicalResistance: 0.020.0
Chain Knight Sentinel
FirstKillItemsAndDrops: ["NULL"]Chain Knight Sentinel Soul Stone
MovementSpeed: 110.080.0
Abyss Grey Rat
MagicResistance: 0.020.0
PhysicalAttackPower: 34.068.0
PhysicalResistance: 0.020.0
Abyss Weak Grey Rat
MagicResistance: 0.020.0
PhysicalResistance: 0.020.0
Abyss Red Stone Golem
MagicResistance: 0.020.0
MaxHealthTotal: 1800.03600.0
PhysicalResistance: 0.020.0
Abyss Forest Tadpole
MagicResistance: 0.020.0
MaxHealthTotal: 2100.03600.0
PhysicalResistance: 0.020.0
Abyss Predatory Frog
MagicResistance: 0.020.0
MaxHealthTotal: 4000.06000.0
PhysicalAttackPower: 110.0144.0
PhysicalResistance: 0.020.0
Abyss Acid Insect
MagicAttackPower: 45.080.0
MagicResistance: 0.020.0
MaxHealthTotal: 700.01800.0
PhysicalResistance: 0.020.0
Abyss Weak Acid Insect
MagicResistance: 0.020.0
MaxHealthTotal: 700.01800.0
PhysicalResistance: 0.020.0
Abyss Small Slime
MagicResistance: 0.020.0
MaxHealthTotal: 700.01800.0
Abyss Medium Slime
MagicResistance: 0.020.0
MaxHealthTotal: 1180.02400.0
Abyss Mawmurk
MagicResistance: 0.020.0
MaxHealthTotal: 1600.03200.0
PhysicalAttackPower: 48.080.0
PhysicalResistance: 15.020.0
Abyss Metal Scarab
MagicResistance: 0.020.0
MaxHealthTotal: 2250.04000.0
PhysicalAttackPower: 60.0120.0
Abyss Red Monster Rat
MagicResistance: 0.020.0
MaxHealthTotal: 10500.010000.0
Abyss Red Rat
MagicResistance: 0.020.0
PhysicalResistance: 0.020.0
Abyss Acid Slogel
MagicResistance: 0.020.0
MaxHealthTotal: 900.02000.0
PhysicalResistance: 0.020.0
Abyss Blue Stone Golem
MagicResistance: 0.020.0
PhysicalResistance: 0.020.0
Abyss White Mawmurk
MagicResistance: 0.020.0
PhysicalResistance: 0.020.0
Abyss Small Spore Slime
MagicResistance: 0.020.0
MaxHealthTotal: 1350.02700.0
Abyss Medium Spore Slime
MagicResistance: 0.020.0
MaxHealthTotal: 1560.03600.0
PhysicalAttackPower: 96.0120.0
Abyss Grey Monster Rat
MagicResistance: 0.020.0
MaxHealthTotal: 2250.04800.0
PhysicalAttackPower: 84.0100.0
PhysicalResistance: 0.020.0
Abyss Spore Insect
MagicResistance: 0.020.0
MaxHealthTotal: 1350.02700.0
PhysicalResistance: 0.020.0
Abyss Spike Turtle
MagicResistance: 0.020.0
Abyss Alpha Acid Slogel
MagicResistance: 0.020.0
PhysicalResistance: 0.020.0
Abyss Yellow Stone Golem
MagicResistance: 0.020.0
MaxHealthTotal: 2400.04800.0
PhysicalResistance: 0.020.0
Abyss Giant Stone Golem
MagicResistance: 0.030.0
MaxHealthTotal: 18000.025000.0
PhysicalAttackPower: 144.0188.0
PhysicalResistance: 0.030.0
Abyss Bee
MagicResistance: 0.020.0
MaxHealthTotal: 750.02000.0
PhysicalResistance: 0.020.0
+ 17 more changed…
Abyss Ladybug
MagicResistance: 0.020.0
PhysicalResistance: 0.020.0
Abyss Goblin Worker
MaxHealthTotal: 1260.02400.0
PhysicalAttackPower: 34.080.0
Abyss Goblin Brawler
MaxHealthTotal: 2142.03600.0
PhysicalAttackPower: 42.0102.0
Abyss Goblin Thrower
MaxHealthTotal: 1680.02800.0
PhysicalAttackPower: 42.090.0
Abyss Goblin Shaman
MagicAttackPower: 40.0135.0
MaxHealthTotal: 1680.03000.0
Abyss Goblin Priest
MagicAttackPower: 80.0135.0
MaxHealthTotal: 8000.016000.0
Abyss Goblin Rider
MaxHealthTotal: 2500.04800.0
PhysicalAttackPower: 75.0115.0
Abyss Mud Slogel
MagicAttackPower: 64.080.0
MaxHealthTotal: 1500.02600.0
Abyss Small Mud Slime
MaxHealthTotal: 1125.02600.0
PhysicalAttackPower: 80.092.0
Abyss Medium Mud Slime
MaxHealthTotal: 1660.04000.0
PhysicalAttackPower: 100.0130.0
Abyss Crystal Turtle
MaxHealthTotal: 4725.06750.0
PhysicalAttackPower: 100.0151.0
Abyss Gloth Pup
MaxHealthTotal: 1680.02400.0
PhysicalAttackPower: 75.090.0
Abyss Male Gloth
MaxHealthTotal: 2415.03400.0
PhysicalAttackPower: 80.0117.0
Abyss Female Gloth
MagicAttackPower: 44.058.0
MaxHealthTotal: 1890.03200.0
Abyss Challenger Gloth
MaxHealthTotal: 2940.04400.0
PhysicalAttackPower: 85.0130.0
Abyss Elder Gloth
MaxHealthTotal: 6300.020000.0
PhysicalAttackPower: 85.0170.0
Abyss Chain Knight Sentinel
MagicAttackPower: 170.0180.0
MaxHealthTotal: 20000.038000.0
PhysicalAttackPower: 110.0140.0

Skills +1 / ~50 / 0

Modified (50)

EntryChanges
Emergency Escape
DevComment_SkillFloatValues: Emergency Escape - dash to a tile within 3 spaces nearbyEmergency Escape: dash to a nearby space within 2 tiles
Range: 12
Sweeping Cleave
Effect:
Swings the sword forward, dealing 2 instances of physical damage equal to 80% of Physical Attack Power to all units in the area.
Swings the sword forward, dealing 2 instances of physical damage equal to 100% of Physical Attack Power to all units in the area.
Sword Counter
Cooldown: 30.018.0
EnergyCost: 74
Basic Greatsword Attack
Effect:
Deals 100% of Physical Attack Power as damage to the target and 50% of Physical Attack Power as physical damage to units adjacent to the target.
Deals 100% of Physical Attack Power as damage to the target and 40% of Physical Attack Power as physical damage to units adjacent to the target.
Destructive Split
Effect:
Powerfully slashes vertically with the greatsword, dealing 400% of Physical Attack Power to the target and units behind it, applying Stun for 1 seconds.

This attack can also damage allies.

Powerfully slashes vertically with the greatsword, dealing 320% of Physical Attack Power to the target and units behind it, applying Stun for 1 seconds.

This attack can also damage allies.
Slay
Effect:
Deals 500% of Physical Attack Power as damage to a single enemy and grants you 1 Exposed Flaw for 3 seconds. Killing an enemy with this attack reduces the cooldown of this skill by 70%.
Deals 450% of Physical Attack Power as damage to a single enemy and grants you 1 Exposed Flaw for 3 seconds. Killing an enemy with this attack reduces the cooldown of this skill by 70%.
Deadly Fear
Effect:
Unleashes an intense killing aura, dealing 30% of Physical Attack Power as damage to the enemy unit and granting 1 Exposed Flaw and Slow for 5 seconds.
Unleashes an intense killing aura, dealing 30% of Physical Attack Power as damage to the enemy unit and granting 3 Exposed Flaw and Slow for 10 seconds.
EnergyCost: 54
Blade Grinding
Effect:
Increases Damage Dealt of the next melee physical skill by 100% and its Hit Chance by 30%.
Increases Damage Dealt of the next melee physical skill by 50% and its Hit Chance by 30%.
Cooldown: 8.012.0
DurabilityCost: 53
Basic Club Attack
Effect:
Deals 100% of Physical Attack Power as physical damage to the target. Upon a critical hit, applies 1 Dizziness for 10 seconds.
Deals 80% of Physical Attack Power as physical damage to the target. Upon a critical hit, applies 1 Dizziness for 10 seconds.
Hammering
Effect:
Deals 280% of Physical Attack Power as physical damage to the target and grants 1 Stiffness and 1 Dizziness for 8 seconds.
Deals 260% of Physical Attack Power as physical damage to the target and grants 1 Stiffness and 1 Dizziness for 10 seconds.
Cooldown: 8.010.0
EnergyCost: 23
Vile Insult
EnergyCost: 23
Wild Flurry
EnergyCost: 23
Ankle Break
Effect:
Deals physical damage equal to 120% of Physical Attack Power and knocks the target back by 3 tile.
Applies Slow to the target for 5 seconds and Break for 5 seconds.

Deals physical damage equal to 180% of Physical Attack Power and knocks the target back by 3 tile.
Applies Slow to the target for 5 seconds and Break for 5 seconds.
Cooldown: 12.07.0
Headshot
Duration: 10.015.0
Quick Dash
EnergyCost: 23
Fire Missile
Duration: 5.020.0
Become Fire
Effect:
Ignite yourself, immediately gaining 1 stacks of Burning for 30 seconds. For 30 seconds, Magic Attack Power increases by current Burning stacks * 30%.
Ignite yourself, immediately gaining 2 stacks of Burning for 30 seconds. For 30 seconds, Magic Attack Power increases by current Burning stacks * 12%.
Duration: 10.030.0
Summon : Bubbling
Effect:
Summons 1 'Bubblings' at the designated location. Bubblings attack nearby enemies and explode on death, dealing magic damage equal to 100% of Magic Attack Power to nearby enemies and granting nearby allies Barrier equal to 250% of Magic Attack Power for 30 seconds. Up to 2 Bubblings can be summoned at once by a single unit, and up to 4 Bubblings can exist on one map.
Summons 1 'Bubblings' at the designated location. Bubblings attack nearby enemies and explode on death, dealing magic damage equal to 100% of Magic Attack Power to nearby enemies and granting nearby allies Barrier equal to 150% of Magic Attack Power for 20 seconds. Up to 2 Bubblings can be summoned at once by a single unit, and up to 4 Bubblings can exist on one map.
Embracing Wave
Effect:
Consumes the nearest Bubbling 1 to grant Barrier equal to 300% of Magic Attack Power for 30 seconds to a target friendly unit. Bounces up to 4 times to nearby friendly targets within 3 tiles, granting the same Barrier. Priority is given to targets with a lower cumulative hit count.
Consumes the nearest Bubbling 1 to grant Barrier equal to 300% of Magic Attack Power for 20 seconds to a target friendly unit. Bounces up to 4 times to nearby friendly targets within 3 tiles, granting the same Barrier. Priority is given to targets with a lower cumulative hit count.
Summon : BubbleToad
Effect:
Consumes the nearest 2 Bubblings to summon a Bubbletoad at the target location.
A single unit can summon up to 1 Bubbletoads at a time, and no more than 1 Bubbletoads can exist on the same map.

Consumes the nearest 1 Bubblings to summon a Bubbletoad at the target location.
A single unit can summon up to 1 Bubbletoads at a time, and no more than 1 Bubbletoads can exist on the same map.
CreatureAmount: 21
DevComment_SkillFloatValues: Consumes the nearest {0} Bubbling(s) to summon a Bubbletoad at the designated location. If the number of summoned Bubble…Consumes {0} of the nearest Bubblings to summon a Bubbletoad at the target location.
Up to {1} can be summoned at once b…
Water Dive
CreatureKey: "Bubbleling""NULL"
DevComment_SkillFloatValues: Commands all Bubblings to immediately charge to the designated tile, dealing magic damage equal to {0}% of magic attackSummons 2 Bubblings and commands all Bubblings to immediately charge to the designated tile, dealing magic damage equal …
EnergyCost: 15
Shield Up
Duration: 10.025.0
Guardian's Taunt
Duration: 10.04.0
Basic Spear Attack
Effect:
Deals physical damage equal to 65% of physical attack power to the target. Deals the same damage to enemies positioned in a straight line in the direction of the attack.
Deals physical damage equal to 75% of physical attack power to the target. Deals the same damage to enemies positioned in a straight line in the direction of the attack.
RequiredEquipment: "Equipment_Spear""NULL"
Piercing Thrust
Effect:
Thrusts the spear toward the target, dealing physical damage equal to 120% of physical attack power to all enemy units, and grants the user Acceleration for 8 seconds.
Thrusts the spear toward the target, dealing physical damage equal to 150% of physical attack power to all enemy units, and grants the user Acceleration for 8 seconds.
Twin Thrust
Effect:
For 10 seconds, basic attacks are modified to deal physical damage equal to 40% of physical attack power to the target 2 times.
For 10 seconds, basic attacks are modified to deal physical damage equal to 50% of physical attack power to the target 2 times.
Duration: 0.010.0
Twin Thrust
Effect:
Deals physical damage equal to 40% of physical attack power to the target 2 times. Deals the same damage to enemies positioned in a straight line in the direction of the attack.
Deals physical damage equal to 50% of physical attack power to the target 2 times. Deals the same damage to enemies positioned in a straight line in the direction of the attack.
Opening Strike
Effect:
Deals physical damage equal to 200% of physical attack power to the target and applies Vulnerable for 8 seconds.
Deals physical damage equal to 220% of physical attack power to the target and applies Vulnerable for 8 seconds.
Spear Bash
Effect:
Deals physical damage equal to 250% of physical attack power to the target and knocks it back 3 tiles. The target gains Slow for 5 seconds.
Deals physical damage equal to 270% of physical attack power to the target and knocks it back 3 tiles. The target gains Slow for 5 seconds.
Fireproof
Effect:
Increases the amount of Burning stacks gained by 100% and ignores 70% of damage from Burning.
Increases the amount of Burning stacks gained by 100% and ignores 40% of damage from Burning.
Reckless Assault
Effect:
If you do not move from your position for 10 seconds during combat, damage dealt increases by 25% and damage taken increases by 15%. This effect resets when your position changes.
If you do not move from your position for 10 seconds during combat, damage dealt increases by 30% and damage taken increases by 10%. This effect resets when your position changes.
DevComment_SkillFloatValues: If position does not move for {0} seconds during combat, damage dealt increases by {1}% and damage taken decreases by {2…If you do not move for {0} seconds during combat, damage dealt increases by {1}% and damage taken increases by {2}%. Thi…
Elder Gloth Charge
Cooldown: 30.07.0
Chain Hit
Effect:
Deals physical damage equal to 100% of Physical Attack Power and magic damage equal to 100% of Magic Attack Power.
Deals physical damage equal to 130% of Physical Attack Power and magic damage equal to 130% of Magic Attack Power.
Auto Repair
Effect:
The Sentinel gains 30 Health Boost for 10 seconds.
The Sentinel gains 150 Health Boost for 10 seconds.
Cooldown: 120.0180.0
Blood Tear
Effect:
Deals magic damage equal to 100% of Magic Attack Power and applies 3 Bleeding for 5 seconds.
Deals magic damage equal to 100% of Magic Attack Power and applies 3 Bleeding for 10 seconds.
Blood Rain
Effect:
Creates an area that deals magic damage equal to 80% of Magic Attack Power to all enemy units within range and applies 1 Bleeding for 5 seconds. The attack lasts for 5 hits.
Creates an area that deals magic damage equal to 80% of Magic Attack Power to all enemy units within range and applies 2 Bleeding for 10 seconds. The attack lasts for 7 hits.
Basic Bow Attack
Effect:
Deals physical damage equal to 100% of Physical Attack Power.
If the target is within 1 tile, the damage dealt is reduced by 50%.
DevComment_SkillFloatValues: Deals physical damage equal to {0}% of physical attack power to the target.Deals physical damage equal to {0}% of physical attack power to the target.
Damage dealt is reduced by {2}% when attacki…
Weight Potion
FloatValues: [180.0, 100.0][180.0, 60.0]
Swift Potion
FloatValues: [180.0, 70.0][180.0, 30.0]
Vampire Potion
FloatValues: [180.0, 35.0][180.0, 10.0]
+ 10 more changed…
Attack Speed Potion
FloatValues: [180.0, 50.0][180.0, 30.0]
Physical Attack Potion
FloatValues: [180.0, 70.0][180.0, 30.0]
Magical Attack Potion
FloatValues: [180.0, 70.0][180.0, 30.0]
Accuracy Potion
FloatValues: [180.0, 50.0][180.0, 30.0]
Dodge Potion
FloatValues: [180.0, 50.0][180.0, 15.0]
Critical Potion
FloatValues: [180.0, 50.0][180.0, 15.0]
Guard Potion
FloatValues: [180.0, 40.0, 30.0][180.0, 20.0, 20.0]
Magic Resistance Potion
DevComment_SkillFloatValues: For {0} seconds, magic resistance increases by {1}%Magic resistance increases by {1}% for {0} seconds
Magic resistance increases by {1} for {0} seconds
FloatValues: [180.0, 50.0][180.0, 25.0]
Metal Skin Potion
DevComment_SkillFloatValues: For {0} seconds, physical resistance increases by {1}%Physical resistance increases by {1}% for {0} seconds
Physical resistance increases by {1}% for {0} seconds
FloatValues: [180.0, 50.0][180.0, 25.0]
Giant Stone Golem Soul
Effect:
Whenever you take damage, Damage Dealt increases by 2% and Damage Taken decreases by 2%. Stacks up to 10 times. Stacks are reset when combat ends.
Whenever you take damage, Damage Dealt increases by 2% and Damage Taken decreases by 2%. Stacks up to 7 times. Stacks are reset when combat ends.

Traits & Inscriptions +1 / ~28 / -3

Removed (3)

Low-grade Movement Speed Inscription
Mid-grade Movement Speed Inscription
High-grade Movement Speed Inscription

Modified (28)

EntryChanges
Lycan
AdjustStats: ["TamingCapabilityPerModifier_30", "CookingCapabilityPerModifier_20", "CraftingCapabilityPerModifier_20", "BowSkillAptit…["TamingCapabilityPerModifier_30", "CookingCapabilityPerModifier_20", "CraftingCapabilityPerModifier_20", "SpearSkillApt…
Poacher
AdjustStats: ["DodgeChance_10", "MaxWeightPerModifier_-20"]["DodgeChance_5", "MaxWeightPerModifier_-20"]
Exiled Warrior
AdjustStats: ["MaxHealthTotalPerModifier_10", "CriticalChance_-10"]["MaxHealthTotalPerModifier_10", "CriticalChance_-5"]
Slave
AdjustStats: ["PhysicalResistance_10", "MaxEnergyPerModifier_-25"]["PhysicalResistance_8", "MaxEnergyPerModifier_-20"]
AvaliableMainSkillTreeTypes: ["Blunt", "Shield", "Greatsword"]["Blunt", "Shield", "Sword"]
AvaliableSubSkillTreeTypes: ["Fortress", "Guardian", "Execution"]["Fortress", "Guardian", "Warrior"]
Undertaker
AvaliableMainSkillTreeTypes: ["Bow", "Greatsword", "WaterMagic"]["Greatsword", "Blunt", "WaterMagic"]
AvaliableSubSkillTreeTypes: ["Blitz", "Execution", "Tide"]["Execution", "Fortress", "Tide"]
DefaultEquipments: Wooden Bow ×1, Cloth Armor ×1, Cloth Coif ×1Wooden Club ×1, Cloth Armor ×1, Cloth Coif ×1
DefaultItems: Wooden Arrow ×100, Hardtack ×2Hardtack ×2
Blacksmith
AvaliableMainSkillTreeTypes: ["Blunt", "Shield", "Greatsword"]["Blunt", "Bow", "Greatsword"]
AvaliableSubSkillTreeTypes: ["Fortress", "Guardian", "Execution"]["Fortress", "Blitz", "Execution"]
Carpenter
AvaliableMainSkillTreeTypes: ["Blunt", "Shield", "Sword"]["Blunt", "Shield", "NatureMagic"]
AvaliableSubSkillTreeTypes: ["Fortress", "Guardian", "Warrior"]["Fortress", "Guardian", "Harmony"]
Forest Keeper
AdjustStats: ["LoggingCapabilityPerModifier_10", "NatureMagicSkillAptitude_1", "MagicResistance_-15"]["NatureMagicSkillAptitude_1", "MagicResistance_-8"]
Hunter
AdjustStats: ["BowSkillAptitude_1", "PhysicalResistance_-10"]["BowSkillAptitude_1", "PhysicalResistance_-8"]
Porter
AvaliableMainSkillTreeTypes: ["Greatsword", "Spear", "WaterMagic"]["Sword", "Shield", "WaterMagic"]
AvaliableSubSkillTreeTypes: ["Execution", "Stake", "Tide"]["Warrior", "Guardian", "Tide"]
Wanderer
AvaliableMainSkillTreeTypes: ["Greatsword", "Bow", "WaterMagic"]["Spear", "Bow", "WaterMagic"]
AvaliableSubSkillTreeTypes: ["Execution", "Blitz", "Tide"]["Stake", "Blitz", "Tide"]
Hooligan
AdjustStats: ["PhysicalAttackPowerPerModifier_10", "DodgeChance_-10"]["PhysicalAttackPowerPerModifier_10", "DodgeChance_-5"]
Thief
AdjustStats: ["DodgeChance_10", "GreatSwordSkillAptitude_-1"]["DodgeChance_5", "GreatSwordSkillAptitude_-1"]
Butcher
AdjustStats: ["CriticalDamageBonus_10", "DodgeChance_-10"]["CriticalDamageBonus_20", "DodgeChance_-10"]
Conscript
AdjustStats: ["BluntSkillAptitude_1", "MagicAttackPowerPerModifier_-10"]["ShieldSkillAptitude_1", "MagicAttackPowerPerModifier_-10"]
AvaliableMainSkillTreeTypes: ["Shield", "Sword", "Blunt"]["Shield", "Sword", "Greatsword"]
AvaliableSubSkillTreeTypes: ["Guardian", "Warrior", "Fortress"]["Guardian", "Warrior", "Execution"]
Gambler
AdjustStats: ["CriticalChance_10", "HitChance_-10"]["CriticalChance_10", "HitChance_-20"]
AvaliableMainSkillTreeTypes: ["Blunt", "Shield", "WaterMagic"]["Sword", "Blunt", "FireMagic"]
AvaliableSubSkillTreeTypes: ["Fortress", "Guardian", "Tide"]["Warrior", "Fortress", "Burst"]
Squire
AdjustStats: ["SwordSkillAptitude_1", "CriticalChance_-10"]["SwordSkillAptitude_1", "CriticalChance_-5"]
AvaliableMainSkillTreeTypes: ["Sword", "Shield", "WaterMagic"]["Sword", "Shield", "FireMagic"]
AvaliableSubSkillTreeTypes: ["Warrior", "Guardian", "Tide"]["Warrior", "Guardian", "Burst"]
Swamp Keeper
AvaliableMainSkillTreeTypes: ["Bow", "Sword", "Blunt"]["Bow", "Greatsword", "Blunt"]
AvaliableSubSkillTreeTypes: ["Blitz", "Warrior", "Fortress"]["Blitz", "Execution", "Fortress"]
Chief Bodyguard
AdjustStats: ["MaxHealthTotalPerModifier_10", "DodgeChance_-10"]["MaxHealthTotalPerModifier_10", "DodgeChance_-5"]
Scale Craftsman
AvaliableMainSkillTreeTypes: ["Bow", "Sword", "Shield"]["WaterMagic", "Greatsword", "Spear"]
AvaliableSubSkillTreeTypes: ["Blitz", "Warrior", "Guardian"]["Tide", "Execution", "Stake"]
DefaultEquipments: Wooden Bow ×1Wooden Great Sword ×1
DefaultItems: Wooden Arrow ×100, Hardtack ×2Hardtack ×2
Gardener
AvaliableMainSkillTreeTypes: ["Sword", "WaterMagic", "NatureMagic"]["Spear", "WaterMagic", "NatureMagic"]
AvaliableSubSkillTreeTypes: ["Warrior", "Tide", "Harmony"]["Stake", "Tide", "Harmony"]
DefaultEquipments: Wooden Sword ×1, Cloth Armor ×1, Cloth Coif ×1Wooden Spear ×1, Cloth Armor ×1, Cloth Coif ×1
Druid
AvaliableMainSkillTreeTypes: ["Bow", "Spear", "NatureMagic"]["Sword", "Shield", "NatureMagic"]
AvaliableSubSkillTreeTypes: ["Blitz", "Stake", "Harmony"]["Warrior", "Guardian", "Harmony"]
DefaultEquipments: Wooden Bow ×1Nature Wooden Staff ×1
Occultist
AdjustStats: ["MagicResistance_-15", "MagicAttackPowerPerModifier_10"]["MagicResistance_-8", "MagicAttackPowerPerModifier_10"]
AvaliableMainSkillTreeTypes: ["Bow", "FireMagic", "Greatsword"]["Bow", "FireMagic", "WaterMagic"]
AvaliableSubSkillTreeTypes: ["Blitz", "Burst", "Execution"]["Blitz", "Burst", "Tide"]
Exiled Lord
AdjustStats: ["GreatSwordSkillAptitude_1", "PhysicalResistance_10", "DodgeChance_-10", "HungerRegeneration_-0.01"]["GreatSwordSkillAptitude_1", "PhysicalResistance_8", "DodgeChance_-5", "HungerRegeneration_-0.01"]
Noble Adventurer
AdjustStats: ["HitChance_10", "DodgeChance_-10"]["HitChance_10", "DodgeChance_-5"]
AvaliableMainSkillTreeTypes: ["Shield", "Sword", "Bow"]["Shield", "Greatsword", "Bow"]
AvaliableSubSkillTreeTypes: ["Guardian", "Warrior", "Blitz"]["Guardian", "Execution", "Blitz"]
DefaultEquipments: Wooden Sword ×1, Wooden Shield ×1, Cloth Armor ×1, Cloth Coif ×1Wooden Bow ×1, Cloth Armor ×1, Cloth Coif ×1
DefaultItems: Hardtack ×2Wooden Arrow ×100, Hardtack ×2
Cursed Child
AdjustStats: ["MagicResistance_-10", "MagicAttackPowerPerModifier_10"]["MagicResistance_-8", "MagicAttackPowerPerModifier_10"]
Bubble Splash
Effect:
Explodes, dealing 100% of your magic attack power as magic damage to nearby enemies, and granting Barrier equal to 150% of your magic attack power to nearby allies for 10 seconds.
Explodes, dealing 100% of your magic attack power as magic damage to nearby enemies, and granting Barrier equal to 150% of your magic attack power to nearby allies for 20 seconds.
Giant Stone Golem Soul
FloatValues: [2.0, 10.0][2.0, 7.0]

Affecters +5 / ~44 / -3

Removed (3)

Low-grade Movement Speed Inscription
Mid-grade Movement Speed Inscription
High-grade Movement Speed Inscription

Modified (44)

EntryChanges
Lycan
AdjustStatsData: ["TamingCapabilityPerModifier_30", "CookingCapabilityPerModifier_20", "CraftingCapabilityPerModifier_20", "BowSkillAptit…["TamingCapabilityPerModifier_30", "CookingCapabilityPerModifier_20", "CraftingCapabilityPerModifier_20", "SpearSkillApt…
Poacher
AdjustStatsData: ["DodgeChance_10", "MaxWeightPerModifier_-20"]["DodgeChance_5", "MaxWeightPerModifier_-20"]
Exiled Warrior
AdjustStatsData: ["MaxHealthTotalPerModifier_10", "CriticalChance_-10"]["MaxHealthTotalPerModifier_10", "CriticalChance_-5"]
Slave
AdjustStatsData: ["PhysicalResistance_10", "MaxEnergyPerModifier_-25"]["PhysicalResistance_8", "MaxEnergyPerModifier_-20"]
Forest Keeper
AdjustStatsData: ["LoggingCapabilityPerModifier_10", "NatureMagicSkillAptitude_1", "MagicResistance_-15"]["NatureMagicSkillAptitude_1", "MagicResistance_-8"]
Hunter
AdjustStatsData: ["BowSkillAptitude_1", "PhysicalResistance_-10"]["BowSkillAptitude_1", "PhysicalResistance_-8"]
Hooligan
AdjustStatsData: ["PhysicalAttackPowerPerModifier_10", "DodgeChance_-10"]["PhysicalAttackPowerPerModifier_10", "DodgeChance_-5"]
Thief
AdjustStatsData: ["DodgeChance_10", "GreatSwordSkillAptitude_-1"]["DodgeChance_5", "GreatSwordSkillAptitude_-1"]
Butcher
AdjustStatsData: ["CriticalDamageBonus_10", "DodgeChance_-10"]["CriticalDamageBonus_20", "DodgeChance_-10"]
Conscript
AdjustStatsData: ["BluntSkillAptitude_1", "MagicAttackPowerPerModifier_-10"]["ShieldSkillAptitude_1", "MagicAttackPowerPerModifier_-10"]
Gambler
AdjustStatsData: ["CriticalChance_10", "HitChance_-10"]["CriticalChance_10", "HitChance_-20"]
Squire
AdjustStatsData: ["SwordSkillAptitude_1", "CriticalChance_-10"]["SwordSkillAptitude_1", "CriticalChance_-5"]
Chief Bodyguard
AdjustStatsData: ["MaxHealthTotalPerModifier_10", "DodgeChance_-10"]["MaxHealthTotalPerModifier_10", "DodgeChance_-5"]
Occultist
AdjustStatsData: ["MagicResistance_-15", "MagicAttackPowerPerModifier_10"]["MagicResistance_-8", "MagicAttackPowerPerModifier_10"]
Exiled Lord
AdjustStatsData: ["GreatSwordSkillAptitude_1", "PhysicalResistance_10", "DodgeChance_-10", "HungerRegeneration_-0.01"]["GreatSwordSkillAptitude_1", "PhysicalResistance_8", "DodgeChance_-5", "HungerRegeneration_-0.01"]
Noble Adventurer
AdjustStatsData: ["HitChance_10", "DodgeChance_-10"]["HitChance_10", "DodgeChance_-5"]
Cursed Child
AdjustStatsData: ["MagicResistance_-10", "MagicAttackPowerPerModifier_10"]["MagicResistance_-8", "MagicAttackPowerPerModifier_10"]
Bubble Splash
Effect:
Explodes, dealing 100% of your magic attack power as magic damage to nearby enemies, and granting Barrier equal to 150% of your magic attack power to nearby allies for 10 seconds.
Explodes, dealing 100% of your magic attack power as magic damage to nearby enemies, and granting Barrier equal to 150% of your magic attack power to nearby allies for 20 seconds.
Giant Stone Golem Soul
FloatValues: [2.0, 10.0][2.0, 7.0]
Offensive
AdjustStatsData: ["NULL"]["DamageDealtBonus_30"]
Deceleration
IsExposedToPlayer: truefalse
Precision
IsExposedToPlayer: truefalse
Warmth of Campfire
AdjustStatsData: ["Mood_4", "EnergyRegeneration_0.03"]["Mood_5", "EnergyRegeneration_0.03"]
Ate Improved Grass Porridge
AdjustStatsData: ["Mood_1"]["Mood_3"]
Ate Dust Bulb
AdjustStatsData: ["Mood_3"]["Mood_1"]
Ash of Solace
AdjustStatsData: ["Mood_5"]["Mood_6"]
Taking Physical Attack Potion
AdjustStatsData: ["PhysicalAttackPower_{1}"]["PhysicalAttackPowerPerModifier_{1}"]
Taking Magical Attack Potion
AdjustStatsData: ["MagicAttackPower_{1}"]["MagicAttackPowerPerModifier_{1}"]
Reckless Assault
AdjustStatsPerStackData: ["DamageDealtBonus_{1}", "DamageTakenBonus_-{2}"]["DamageDealtBonus_{1}", "DamageTakenBonus_{2}"]
DevComment2: Damage dealt increases by {1}%, and damage taken decreases by {2}%.Damage dealt increases by {1}%, and damage taken increases by {2}%.
Giant Stone Golem Soul (Stone Golem Soul Count)
MaxStack: 107
Symbiotic Insect (Effect)
FloatValues: [1.0][3.0]
Goddess' Blessing (Vampire)
Effect:
Life Steal increases by 3% during this exploration.
Life Steal increases by 5% during this exploration.
Goddess' Blessing (Attack Speed)
Effect:
Attack Speed increases by 15% during this exploration.
Attack Speed increases by 10% during this exploration.
Goddess' Blessing (Dodge)
Effect:
Dodge Chance increases by 10% during this exploration.
Dodge Chance increases by 5% during this exploration.
Goddess' Blessing (Critical)
Effect:
Critical Chance increases by 10% during this exploration.
Critical Chance increases by 5% during this exploration.
Goddess' Blessing (Magic Resistance)
Effect:
Magic Resistance increases by 10 during this exploration.
Magic Resistance increases by 8 during this exploration.
Goddess' Blessing (Metal Skin)
Effect:
Physical Resistance increases by 10 during this exploration.
Physical Resistance increases by 8 during this exploration.
Veil Silence Merchant
DevComment2: Changes every {0} minutes.""
FloatValues: [30.0][-1.0]
Festering Burrow Merchant
DevComment2: Changes every {0} minutes.""
FloatValues: [30.0][-1.0]
Endrossi
DevComment2: Changes every {0} minutes.""
FloatValues: [30.0][-1.0]
+ 4 more changed…
Abyss Overbleed
Effect:
Every 50 basic attacks apply 5 Bleeding for 100 seconds.
Every 3 basic attacks apply 2 Bleeding for 6 seconds.
DevComment2: When health falls to {0}% or below, gain a shield equal to {1}% of the health lost, for {2} seconds.Every {0} basic attacks, applies {2} Bleed for {1} seconds.
Abyss Rebound
Effect:
When your health drops to 50% or less, you gain Barrier equal to 100% of your lost health for 5 seconds.
AdjustStatsData: ["NULL"]["MaxHealthTotalPerModifier_30", "PhysicalAttackPowerPerModifier_20", "MagicAttackPowerPerModifier_20"]
DevComment2: "-"When health falls to {0}% or below, gain a shield equal to {1}% of the health lost, for {2} seconds.
Enjoyed Dice Games
AdjustStatsData: ["Mood_3"]["Mood_1"]
Enjoyed Dart Games
AdjustStatsData: ["Mood_2"]["Mood_1"]

Recipes +4 / ~25 / 0

Added (4)

Bone Bow
Bone Arrow
Iron Helmet
Iron Armor

Modified (25)

EntryChanges
Improved Grass Porridge
IngredientAmounts: [5, 4][5, 10]
Low Grade Fire Elemental Stone
IngredientAmounts: [3, 10][3, 14]
Low Grade Water Elemental Stone
IngredientAmounts: [3, 10][3, 14]
Low Grade Nature Elemental Stone
IngredientAmounts: [3, 10][3, 14]
Refined Red Crystal
IngredientAmounts: [2][3]
Refined Blue Crystal
IngredientAmounts: [2][3]
Refined Green Crystal
IngredientAmounts: [2][3]
Red Crystal Necklace
IngredientAmounts: [4][1, 4]
Blue Crystal Necklace
IngredientAmounts: [4][1, 4]
Green Crystal Necklace
IngredientAmounts: [4][1, 4]
Red Crystal Ring
IngredientAmounts: [2][1, 2]
Blue Crystal Ring
IngredientAmounts: [2][1, 2]
Green Crystal Ring
IngredientAmounts: [2][1, 2]
Black Serum
CraftingWorkloadRequired: 600.01500.0
IngredientAmounts: [5][30]
Ash Of Solace
CraftingWorkloadRequired: 600.01000.0
IngredientAmounts: [3][20]
Return Scroll
CraftingWorkloadRequired: 1000.02000.0
IngredientAmounts: [3, 10][5, 60]
Mana Stone Powder By Low
CraftingWorkloadRequired: 600.0800.0
Bone Meal
CraftingWorkloadRequired: 600.0800.0
Basic Camping Kit
IngredientAmounts: [24, 12, 6, 4][24, 12, 6, 20]
Ceramics
IngredientAmounts: [5][4]
Goddess Tears
IngredientAmounts: [3, 15][5, 60]
Jerky
RecipeSFX: "SFX_CraftingDefault""SFX_CraftingFabric"
Mid Grade Fire Elemental Stone
IngredientAmounts: [3, 30][3, 60]
Mid Grade Water Elemental Stone
IngredientAmounts: [3, 30][3, 60]
Mid Grade Nature Elemental Stone
IngredientAmounts: [3, 30][3, 60]

Buildings +28 / ~40 / 0

Modified (40)

EntryChanges
Accessories Workstation
ConstructionRequiredItems: Wood Plank ×8Wood Plank ×8, Cogwheel ×1
OnDeconstructReturnedItems: Wood Plank ×8Wood Plank ×8, Cogwheel ×1
Wood Table
IsInDoorOnly: truefalse
Wooden Round Table
IsInDoorOnly: truefalse
Large Wooden Table
IsInDoorOnly: truefalse
Wood Chair
IsInDoorOnly: truefalse
Wood Chair
IsInDoorOnly: truefalse
Wooden Bench
IsInDoorOnly: truefalse
Stone Table
IsInDoorOnly: truefalse
Stone Round Table
IsInDoorOnly: truefalse
Large Stone Table
IsInDoorOnly: truefalse
Stone Chair
IsInDoorOnly: truefalse
Stone Chair
IsInDoorOnly: truefalse
Stone Bench
IsInDoorOnly: truefalse
Wood Fence
Durability: 1000.0100.0
Quality: 50
Flowerbed
ConstructionRequiredItems: Stone Brick ×3, Petal ×4Stone Brick ×3, Petal ×6
Durability: 1000.0100.0
OnDeconstructReturnedItems: Stone Brick ×3, Petal ×4Stone Brick ×3, Petal ×6
Flowerbed
ConstructionRequiredItems: Stone Brick ×3, Petal ×4Stone Brick ×3, Petal ×6
Durability: 1000.0100.0
OnDeconstructReturnedItems: Stone Brick ×3, Petal ×4Stone Brick ×3, Petal ×6
Camp Fire
ConstructionCategory: 36
ConstructionCategoryName: "Furniture""Special"
Stone Equipment Storage
Quality: 510
Pottery Food Storage
Quality: 510
Small Wooden Bookshelf
Quality: 57
Large Wooden Bookshelf
Quality: 1015
Hide Rug
ConstructionRequiredItems: Raw Hide ×4Raw Hide ×5
OnDeconstructReturnedItems: Raw Hide ×4Raw Hide ×5
Celestial Sphere
Quality: 1015
Kitchen Cooking Station
ConstructionRequiredItems: Stone Brick ×6, Ceramics ×4Stone Brick ×8, Ceramics ×6, Cogwheel ×1
OnDeconstructReturnedItems: Stone Brick ×6, Ceramics ×4Stone Brick ×8, Ceramics ×6, Cogwheel ×1
Casting Workbench
ConstructionRequiredItems: Stone ×12, Clay ×20Stone ×12, Clay ×20, Cogwheel ×1
OnDeconstructReturnedItems: Stone ×12, Clay ×20Stone ×12, Clay ×20, Cogwheel ×1
Wooden Cabinet
Quality: 1025
Large Wooden Cabinet
Quality: 2045
Wooden Wall Shelf
Quality: 1525
Round Wooden Chair
BuildingVariantID: "NULL""Wood Chair"
Oats <Stage 0>
GatheringWorkloadRequired: 320.0400.0
Oats <Stage 1>
GatheringWorkloadRequired: 320.0400.0
Oats <Stage 2>
GatheringWorkloadRequired: 320.0400.0
Oats <Stage 3>
GatheringWorkloadRequired: 640.0800.0
Dustroot <Stage 0>
GatheringWorkloadRequired: 320.0400.0
Dustroot <Stage 1>
GatheringWorkloadRequired: 320.0400.0
Dustroot <Stage 2>
GatheringWorkloadRequired: 320.0400.0
Dustroot <Stage 3>
GatheringWorkloadRequired: 640.0800.0
Wild Oats
GatheringWorkloadRequired: 320.0800.0
Small Dust Root
GatheringWorkloadRequired: 350.0400.0
Large Dust Root
GatheringWorkloadRequired: 700.0800.0

Research +1 / ~28 / -1

Removed (1)

Basic Crafts

Modified (28)

EntryChanges
Wood Processing II
UnlockRequiredItem: Tech Book ×1Tech Book ×2
Wooden Housing
UnlockRequiredItem: Tech Book ×1Tech Book ×2
Hunting Processing
UnlockRequiredItem: Tech Book ×1Tech Book ×2
Basic Alchemy
UnlockRequiredItem: Tech Book ×1Tech Book ×2
Textile Processing
UnlockRequiredItem: Tech Book ×1Tech Book ×2
Basic Cuisine
UnlockRequiredItem: Tech Book ×1Tech Book ×2
Bonfire
UnlockRequiredItem: Tech Book ×2Tech Book ×3
Campsite Setup
UnlockRequiredItem: Tech Book ×2Tech Book ×3
Bone Processing
UnlockRequiredItem: Tech Book ×2Tech Book ×3
Carapace Processing I
UnlockRequiredItem: Tech Book ×2Tech Book ×3
Staff Crafting
UnlockRequiredItem: Tech Book ×2Tech Book ×3
Relief Rations
UnlockRequiredItem: Tech Book ×2Tech Book ×3
Basic Farming
UnlockRequiredItem: Tech Book ×2Tech Book ×3
Basic Monster Cuisine
UnlockRequiredItem: Tech Book ×2Tech Book ×3
Metal Processing
UnlockRequiredItem: Tech Book ×3Tech Book ×4
Advanced Wooden Housing
UnlockRequiredItem: Tech Book ×3Tech Book ×4
Bone Processing II
UnlockRequiredItem: Tech Book ×3Tech Book ×4
Carapace Processing II
UnlockRequiredItem: Tech Book ×3Tech Book ×4
Dark Thorn Vine Purification
UnlockRequiredItem: Tech Book ×3Tech Book ×4
Arcron Processing
UnlockRequiredItem: Tech Book ×3Tech Book ×4
Improved Grass Porridge
UnlockRequiredItem: Tech Book ×3Tech Book ×4
Drying
UnlockRequiredItem: Tech Book ×3Tech Book ×4
Stone Housing
UnlockRequiredItem: Tech Book ×4Tech Book ×5
Leather Processing
UnlockRequiredItem: Tech Book ×4Tech Book ×5
Intermediate Storage
UnlockRequiredItem: Tech Book ×4Tech Book ×5
Improved Cuisine
UnlockRequiredItem: Tech Book ×4Tech Book ×5
Underground Monster Cuisine
UnlockRequiredItem: Tech Book ×4Tech Book ×5
Advanced Stone Housing
UnlockRequiredItem: Tech Book ×4Tech Book ×5

Loot Tables +5 / ~84 / 0

Modified (84)

EntryChanges
Luma Tree Random
DropItemOne_Percentage: "23.53%""18.75%"
DropItemOne_ProbabilityWeight: 200.0150.0
DropItemThree_Percentage: "58.82%""31.25%"
DropItemThree_ProbabilityWeight: 500.0250.0
DropItemTwo_Percentage: "17.65%""50.00%"
DropItemTwo_ProbabilityWeight: 150.0400.0
Blue Berry Random
DropItemOne_Percentage: "50.00%""66.67%"
DropItemOne_ProbabilityWeight: 100.0200.0
DropItemTwo_Percentage: "50.00%""33.33%"
Turnip Random
DropItemOne_Amount: 13
DropItemTwo_Amount: 24
Flower Random
DropItemOne_Amount: 21
DropItemTwo_Amount: 32
Dust Root Random
DropItemOne_Amount: 21
DropItemTwo_Amount: 42
Dust Root Growth2 Random
DropItemOne_Percentage: "66.67%""22.22%"
DropItemThree_ItemKey: "NOT_USED""NULL"
DropItemThree_Percentage: "0.00%""66.67%"
DropItemThree_ProbabilityWeight: 0.0300.0
DropItemTwo_Percentage: "33.33%""11.11%"
Easy Support Wagon Tech Book Fixed
DropItemOne_Amount: 816
Easy Support Wagon Hardtack Fixed
DropItemOne_Amount: 2425
Normal Support Wagon Tech Book Fixed
DropItemOne_Amount: 712
Normal Support Wagon Hardtack Fixed
DropItemOne_Amount: 1813
Hard Support Wagon Tech Book Fixed
DropItemOne_Amount: 58
Hard Support Wagon Hardtack Fixed
DropItemOne_Amount: 123
Very Hard Support Wagon Tech Book Fixed
DropItemOne_Amount: 15
Very Hard Support Wagon Hardtack Fixed
DropItemOne_Amount: 52
Devastation Support Wagon Tech Book Fixed
DropItemOne_Amount: 13
Devastation Support Wagon Hardtack Fixed
DropItemOne_Amount: 21
R1 Wooden Crate Random
DropItemOne_Amount: 64
R1 Modest Treasure Chest Random2
DropItemTwo_Amount: 106
Bee Hive Tree1
DropItemOne_Amount: 12
Junk Heap1
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap2
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap3
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap4
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap5
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap6
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap7
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap8
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap9
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap10
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap11
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap12
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap13
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap14
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap15
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap16
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap17
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap18
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap19
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Junk Heap20
DropItemOne_Percentage: "15.38%""26.67%"
DropItemOne_ProbabilityWeight: 20.040.0
DropItemThree_Percentage: "76.92%""66.67%"
DropItemTwo_Percentage: "7.69%""6.67%"
Goblin Tent1
DropItemTwo_Amount: 43
+ 44 more changed…
Goblin Tent2
DropItemOne_Amount: 43
DropItemTwo_Amount: 64
Dirty Corpses
DropItemOne_Amount: 82
R1 Abyss Treasure Low Chest Random1
DropItemOne_Amount: 84
DropItemOne_Percentage: "100.00%""50.00%"
DropItemTwo_Amount: 02
DropItemTwo_ItemKey: "NOT_USED""Arcron"
DropItemTwo_Percentage: "0.00%""50.00%"
DropItemTwo_ProbabilityWeight: 0.050.0
R1 Abyss Treasure Elite Chest Random1
DropItemOne_Amount: 168
DropItemOne_Percentage: "100.00%""50.00%"
DropItemTwo_Amount: 05
DropItemTwo_ItemKey: "NOT_USED""Arcron"
DropItemTwo_Percentage: "0.00%""50.00%"
DropItemTwo_ProbabilityWeight: 0.050.0
R1 Abyss Treasure High Chest Random1
DropItemOne_Amount: 84
DropItemThree_Amount: 84
DropItemTwo_Amount: 84
R1 Abyss Treasure Boss Chest Random1
DropItemOne_Amount: 168
DropItemThree_Amount: 168
DropItemTwo_Amount: 168
R1 Abyss Treasure Low Chest Random2
DropItemOne_Amount: 115
DropItemOne_ItemKey: "Imperial Coin""Stone"
DropItemOne_Percentage: "83.33%""58.82%"
DropItemThree_Amount: 020
DropItemThree_ItemKey: "NOT_USED""Fine Raw Meat"
DropItemThree_Percentage: "0.00%""35.29%"
DropItemThree_ProbabilityWeight: 0.060.0
DropItemTwo_Percentage: "16.67%""5.88%"
DropItemTwo_ProbabilityWeight: 20.010.0
R1 Abyss Treasure Elite Chest Random2
DropItemOne_Amount: 225
DropItemOne_ItemKey: "Imperial Coin""Stone"
DropItemOne_Percentage: "83.33%""58.82%"
DropItemThree_Amount: 020
DropItemThree_ItemKey: "NOT_USED""Fine Raw Meat"
DropItemThree_Percentage: "0.00%""35.29%"
DropItemThree_ProbabilityWeight: 0.060.0
DropItemTwo_Percentage: "16.67%""5.88%"
DropItemTwo_ProbabilityWeight: 20.010.0
R1 Abyss Treasure High Chest Random2
DevComment1: Abyss Stage 1 Boss Treasure ChestAbyss Stage 1 Late Treasure Chest
DropItemOne_Amount: 120
DropItemOne_ItemKey: "Grand Crown""Stone"
DropItemOne_Percentage: "100.00%""58.82%"
DropItemThree_Amount: 020
DropItemThree_ItemKey: "NOT_USED""Mushroom"
DropItemThree_Percentage: "0.00%""35.29%"
DropItemThree_ProbabilityWeight: 0.060.0
DropItemTwo_Amount: 01
DropItemTwo_ItemKey: "NOT_USED""Skill Reset Elixir"
DropItemTwo_Percentage: "0.00%""5.88%"
DropItemTwo_ProbabilityWeight: 0.010.0
R1 Abyss Treasure Boss Chest Random2
DevComment1: Abyss Stage 1 Late Treasure ChestAbyss Stage 1 Boss Treasure Chest
DropItemOne_Amount: 31
DropItemOne_ItemKey: "Imperial Coin""Grand Crown"
DropItemOne_Percentage: "83.33%""33.33%"
DropItemThree_Amount: 010
DropItemThree_ItemKey: "NOT_USED""Jewel Encrusted Beetle"
DropItemThree_Percentage: "0.00%""33.33%"
DropItemThree_ProbabilityWeight: 0.0100.0
DropItemTwo_Amount: 110
DropItemTwo_ItemKey: "Skill Reset Elixir""Imperial Coin"
DropItemTwo_Percentage: "16.67%""33.33%"
DropItemTwo_ProbabilityWeight: 20.0100.0
R2 Abyss Treasure Low Chest Random1
DropItemOne_Percentage: "100.00%""50.00%"
DropItemTwo_Amount: 05
DropItemTwo_ItemKey: "NOT_USED""Arcron"
DropItemTwo_Percentage: "0.00%""50.00%"
DropItemTwo_ProbabilityWeight: 0.050.0
R2 Abyss Treasure Elite Chest Random1
DropItemOne_Percentage: "100.00%""50.00%"
DropItemTwo_Amount: 010
DropItemTwo_ItemKey: "NOT_USED""Arcron"
DropItemTwo_Percentage: "0.00%""50.00%"
DropItemTwo_ProbabilityWeight: 0.050.0
R2 Abyss Treasure Low Chest Random2
DropItemOne_Amount: 125
DropItemOne_ItemKey: "Imperial Coin""Stone"
DropItemOne_Percentage: "83.33%""58.82%"
DropItemThree_Amount: 020
DropItemThree_ItemKey: "NOT_USED""Mushroom"
DropItemThree_Percentage: "0.00%""35.29%"
DropItemThree_ProbabilityWeight: 0.060.0
DropItemTwo_Percentage: "16.67%""5.88%"
DropItemTwo_ProbabilityWeight: 20.010.0
R2 Abyss Treasure Elite Chest Random2
DropItemOne_Amount: 240
DropItemOne_ItemKey: "Imperial Coin""Stone"
DropItemOne_Percentage: "83.33%""58.82%"
DropItemThree_Amount: 020
DropItemThree_ItemKey: "NOT_USED""Mushroom"
DropItemThree_Percentage: "0.00%""35.29%"
DropItemThree_ProbabilityWeight: 0.060.0
DropItemTwo_Percentage: "16.67%""5.88%"
DropItemTwo_ProbabilityWeight: 20.010.0
R2 Abyss Treasure High Chest Random2
DevComment1: Abyss Stage 2 Boss Treasure ChestAbyss Stage 2 Late Treasure Chest
DropItemOne_Amount: 130
DropItemOne_ItemKey: "Grand Crown""Stone"
DropItemOne_Percentage: "100.00%""58.82%"
DropItemThree_Amount: 020
DropItemThree_ItemKey: "NOT_USED""Fine Raw Meat"
DropItemThree_Percentage: "0.00%""35.29%"
DropItemThree_ProbabilityWeight: 0.060.0
DropItemTwo_Amount: 01
DropItemTwo_ItemKey: "NOT_USED""Skill Reset Elixir"
DropItemTwo_Percentage: "0.00%""5.88%"
DropItemTwo_ProbabilityWeight: 0.010.0
R2 Abyss Treasure Boss Chest Random2
DevComment1: Abyss Stage 2 Late Treasure ChestAbyss Stage 2 Boss Treasure Chest
DropItemOne_ItemKey: "Imperial Coin""Grand Crown"
DropItemOne_Percentage: "83.33%""33.33%"
DropItemThree_Amount: 030
DropItemThree_ItemKey: "NOT_USED""Jewel Encrusted Beetle"
DropItemThree_Percentage: "0.00%""33.33%"
DropItemThree_ProbabilityWeight: 0.0100.0
DropItemTwo_Amount: 130
DropItemTwo_ItemKey: "Skill Reset Elixir""Imperial Coin"
DropItemTwo_Percentage: "16.67%""33.33%"
DropItemTwo_ProbabilityWeight: 20.0100.0
R1 Codex Fixed
DevComment1: Codex Event (Fixed)Codex Event Fixed
>> As an exception, this is not referenced from the building sheet; the code calls this key value dire…
DropItemOne_Amount: 32
Common Power3
DropItemTwo_Amount: 68
Common Power4
DropItemOne_Amount: 45
DropItemTwo_Amount: 810
Common Power5
DropItemOne_Amount: 56
DropItemTwo_Amount: 1012
Common Power6
DropItemOne_Amount: 68
DropItemTwo_Amount: 1216
Common Power7
DropItemOne_Amount: 79
DropItemTwo_Amount: 1418
Common Power8
DropItemOne_Amount: 811
DropItemTwo_Amount: 1622
Common Power9
DropItemOne_Amount: 913
DropItemTwo_Amount: 181
DropItemTwo_ItemKey: "Lesser Mana Stone""Intermediate Mana Stone"
Common Power10
DropItemOne_Amount: 1015
DropItemTwo_Amount: 2030
Common Power11
DropItemOne_Amount: 111
DropItemOne_ItemKey: "Lesser Mana Stone""Intermediate Mana Stone"
DropItemTwo_Amount: 222
DropItemTwo_ItemKey: "Lesser Mana Stone""Intermediate Mana Stone"
Common Power13
DropItemOne_Amount: 132
DropItemOne_ItemKey: "Lesser Mana Stone""Intermediate Mana Stone"
DropItemTwo_Amount: 264
DropItemTwo_ItemKey: "Lesser Mana Stone""Intermediate Mana Stone"
Common Power15
DropItemOne_Amount: 153
DropItemOne_ItemKey: "Lesser Mana Stone""Intermediate Mana Stone"
DropItemTwo_Amount: 306
DropItemTwo_ItemKey: "Lesser Mana Stone""Intermediate Mana Stone"
Mawmurk Random
DropItemOne_Amount: 32
Red Rat Random
DropItemOne_Amount: 21
Acid Slogel Random
DropItemOne_Amount: 42
Tadpole Random
DropItemOne_Amount: 21
Tadpole Evolve Random
DropItemOne_Amount: 105
Goblin Worker Random
DropItemTwo_Amount: 69
Goblin Brawler Random
DropItemOne_Amount: 34
DropItemTwo_Amount: 24
DropItemTwo_ItemKey: "Fire Essence""Disgusting Monster Meat"
Goblin Thrower Random
DropItemTwo_Amount: 24
DropItemTwo_ItemKey: "Nature Essence""Disgusting Monster Meat"
Goblin Shaman Random
DropItemTwo_Amount: 24
DropItemTwo_ItemKey: "Nature Essence""Disgusting Monster Meat"
Mud Slogel Random
DropItemOne_Amount: 43
Crystal Turtle Random1
DropItemOne_Amount: 1012
Gloth Pup Random
DropItemOne_Amount: 64
DropItemOne_Percentage: "20.00%""15.63%"
DropItemOne_ProbabilityWeight: 15.025.0
DropItemThree_Percentage: "66.67%""62.50%"
DropItemThree_ProbabilityWeight: 50.0100.0
DropItemTwo_Amount: 106
DropItemTwo_Percentage: "13.33%""21.88%"
DropItemTwo_ProbabilityWeight: 10.035.0
Male Gloth Random
DropItemOne_Amount: 106
DropItemOne_Percentage: "20.00%""15.63%"
DropItemOne_ProbabilityWeight: 15.025.0
DropItemThree_Percentage: "66.67%""62.50%"
DropItemThree_ProbabilityWeight: 50.0100.0
DropItemTwo_Amount: 158
DropItemTwo_Percentage: "13.33%""21.88%"
DropItemTwo_ProbabilityWeight: 10.035.0
Challenger Gloth Random
DropItemOne_Amount: 2010
Blue Goblin Fixed
DropItemOne_Amount: 104
Blue Goblin Random
DropItemOne_Amount: 202
DropItemOne_Percentage: "50.00%""80.00%"
DropItemOne_ProbabilityWeight: 150.0100.0
DropItemThree_Amount: 61
DropItemThree_ItemKey: "Arcron""Blue Goblin Necklace"
DropItemThree_Percentage: "16.67%""4.00%"
DropItemThree_ProbabilityWeight: 50.05.0
DropItemTwo_Amount: 41
DropItemTwo_ItemKey: "Intermediate Mana Stone""Blue Goblin Bracelet"
DropItemTwo_Percentage: "33.33%""16.00%"
DropItemTwo_ProbabilityWeight: 100.020.0

Merchants +2 / ~4 / 0

Added (2)

Guild Merchant Safe
Endrossi Safe

Modified (4)

EntryChanges
Guild Merchant2
AppearChancePers: [100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0, 100.0, 100.0, 100.0][100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0, 100.0, 100.0]
MaxAmounts: [45, 30, 30, 30, 6, 4, 3, 3, 1, 1][45, 30, 60, 30, 6, 4, 3, 3, 1]
MaxDiscountPers: [25.0, 25.0, 25.0, 25.0, 25.0, 25.0, -50.0, 25.0, 0.0, 0.0][25.0, 25.0, 25.0, 25.0, 25.0, 25.0, -50.0, 25.0, 0.0]
MinAmounts: [30, 20, 20, 20, 4, 3, 2, 2, 1, 1][30, 20, 40, 20, 4, 3, 2, 2, 1]
MinDiscountPers: [-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -100.0, -25.0, 0.0, 0.0][-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -100.0, -25.0, 0.0]
Guild Merchant3
AppearChancePers: [100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0, 100.0, 100.0, 100.0][100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0, 100.0, 100.0]
MaxAmounts: [45, 30, 30, 30, 20, 30, 30, 6, 4, 6, 3, 1, 1][90, 60, 120, 20, 30, 30, 6, 4, 6, 3, 1]
MaxDiscountPers: [25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, -50.0, 25.0, 0.0, 0.0][25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, -50.0, 25.0, 0.0]
MinAmounts: [30, 20, 20, 20, 10, 20, 20, 4, 3, 4, 2, 1, 1][60, 40, 80, 10, 20, 20, 4, 3, 4, 2, 1]
MinDiscountPers: [-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -100.0, -25.0, 0.0, 0.0][-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -100.0, -25.0, 0.0]
Endrossi
AppearChancePers: [100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 30.0, 30.0, 30.0][100.0, 100.0, 100.0, 50.0, 100.0, 30.0, 30.0, 30.0]
MaxAmounts: [20, 12, 12, 12, 24, 120, 2, 2, 2][20, 12, 12, 3, 24, 2, 2, 2]
MaxDiscountPers: [50.0, 50.0, 50.0, 50.0, 50.0, 50.0, 25.0, 25.0, 25.0][50.0, 50.0, 50.0, 50.0, 50.0, 25.0, 25.0, 25.0]
MinAmounts: [10, 8, 8, 8, 16, 80, 1, 1, 1][10, 8, 8, 2, 16, 1, 1, 1]
MinDiscountPers: [25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 0.0, 0.0, 0.0][25.0, 25.0, 25.0, 25.0, 25.0, 0.0, 0.0, 0.0]
Festering Burrow Merchant
AppearChancePers: [100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0][100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0]
MaxAmounts: [20, 20, 20, 6, 6, 6, 4, 2, 2, 2, 2, 2, 2, 3, 2, 3][20, 20, 20, 15, 6, 6, 6, 4, 2, 2, 2, 2, 2, 2, 3, 2, 3]
MaxDiscountPers: [25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0][25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0]
MinAmounts: [30, 10, 10, 4, 4, 4, 3, 1, 1, 1, 1, 1, 1, 2, 1, 2][30, 10, 10, 10, 4, 4, 4, 3, 1, 1, 1, 1, 1, 1, 2, 1, 2]
MinDiscountPers: [-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0][-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0]

Events +2 / ~5 / 0

Added (2)

Modified (5)

EntryChanges
Fixed40
StartCondition: "(QuestFinish_Main7 && ScenarioType_CrawlingDoom) && ClearDungeon_VeilSilence && CurrentMap_Base""ClearDungeon_VeilSilence && CurrentMap_Base"
Fixed41
StartCondition: "(QuestFinish_Main7 && ScenarioType_CrawlingDoom) && ClearDungeon_FesteringBurrow && CurrentMap_Base""ClearDungeon_FesteringBurrow && CurrentMap_Base"
Fixed42
DevComment: Main Quest 7Duty of Faith
DevComment2: Trio Main Quest 7""
KeyWord: Trio Main Quest 7"MainAddedTutorial"
Fixed45
StartCondition: "OnceOnMapEvent_Fixed45 && HasRemnantInMap_DiscardedSpecimenRemnant_1 && Cooldown_Fixed45_0""OnceOnMapEvent_Fixed45 && HasRemnantInMap_DiscardedSpecimen_1 && Cooldown_Fixed45_0"
Fixed46
TargetUnitCondition: ["None"]["InteractUnit_StrangeNiche"]

Event Nodes +6 / ~37 / -2

Added (6)

Node F5000
Node N211
Node N1211
Node N1421
Node N1611
Node N2900

Removed (2)

Node E010
Node E020

Modified (37)

EntryChanges
Node E000
ChoiceIDs: ["ChoiceE0000", "ChoiceE0001"]["ChoiceE0000"]
DevComment: Thank you for playing the Dungeon Settlers demo.

This demo is a version we prepared so you can first experience the cor…
Hello. Thank you very much for playing Dungeon Settlers through STOVE.

Thank you for not forgetting the game and coming…
Node F911
ChoiceIDs: ["ChoiceF9110"]["ChoiceF9110", "ChoiceF9111"]
DevComment: You wave them off, and the members scratch their heads and return to their posts.

Surely the Expedition Leader must alr…
You wave them off, and the members scratch their heads and return to their posts.

The Expedition Leader surely already
Node F4200
DevComment: Newly added - Create 2 level 2 units quest + build goddess statueAs you're organizing your report on this expedition, a crow flies down and lands on your arm.

"Greetings, brother."

Yo…
Type: 10
TypeName: "Hidden""Normal"
Node F4500
IllustKey: """Illustration_DiscardedSpecimen"
Node F4510
IllustKey: """Illustration_DiscardedSpecimen"
Node F4511
IllustKey: """Illustration_DiscardedSpecimen"
Node F4600
DevComment: Strange crevice
You find a crack open in the floor. You feel something's gaze on you from the darkness.

Thud, thud, thud

A pulse sound…
IllustKey: """Illustration_StrangeNiche"
Node F4610
DevComment: 1 stack
You hold the meat out in front of the crevice, and thin strands of flesh stretch out and wrap around just the meat. Afte…
IllustKey: """Illustration_StrangeNiche"
Node F4620
DevComment: 2 stack - Add bonus to monster meatSho,,,,geo,,seu.,..

As the second piece of meat disappears, two small bumps rise one after another at the edge of the
IllustKey: """Illustration_StrangeNiche"
Node F4630
DevComment: 3 stackRight after swallowing the third piece of meat, the room's pulsing suddenly stops.

A moment later, the crevice twists a…
IllustKey: """Illustration_StrangeNiche"
Node F4640
DevComment: 4 stackYou hold out the fourth piece of meat, and something inside takes only the meat, precise enough not to touch your finger…
IllustKey: """Illustration_StrangeNiche"
Node F4650
DevComment: 5 stackAs the fifth piece of meat vanishes, a smell of ginger and mustard mixed with something burning spreads through the room…
IllustKey: """Illustration_StrangeNiche"
Node F4660
DevComment: 6 stackAfter swallowing the sixth piece of meat, the crevice slowly contracts six times, then stops moving.

Creak! Tick... shf…
IllustKey: """Illustration_StrangeNiche"
Node F4670
DevComment: Final rewardAs the seventh piece of meat disappears into the darkness, the flesh covering the room shrinks back all at once.

Inside…
IllustKey: """Illustration_StrangeNiche"
Node F4911
ChoiceIDs: ["ChoiceF49110"]["ChoiceF49110", "ChoiceF49111"]
DevComment: As you wave dismissively, the members scratch their heads and return to their places.

Clearly, the expedition leader mu…
You wave them off, and the members scratch their heads and return to their posts.

The Expedition Leader surely already
Node N200
ChoiceIDs: ["ChoiceN2000", "ChoiceN2001"]["ChoiceN2000", "ChoiceN2001", "ChoiceN2002"]
DevComment: Next to the wooden cage holding trapped insects, someone wearing a mask stands. He stares at the acid bug trapped inside…Someone wearing a mask stands beside a wooden cage holding insects. You approach and make a sound, but he seems more int…
Node N210
DevComment: As you nod, he looks back at the acid insect without any particular interest.

He mutters to himself as he watches the a…
You nod, and he sinks back into his own thoughts.

"By what principle does acid form inside the body..."

He starts scri…
IllustKey: "Illustration_Xenon""Illustration_XenonAcidBug"
Node N310
DevComment: As you take the note, he nods with satisfaction.

"Good. This should be enough to verify the hypothesis."

He looks at t…
As you take the note, he nods with satisfaction.

"Oh, and don't forget, the Spore Bug only lives deep in the forest."

IllustKey: "Illustration_Xenon""Illustration_XenonSporeInsect"
Node N410
IllustKey: "Illustration_Xenon""Illustration_XenonMeatGrub"
Node N510
IllustKey: "Illustration_Xenon""Illustration_XenonHellLeech"
Node N1200
ChoiceIDs: ["ChoiceN12000", "ChoiceN12001"]["ChoiceN12000", "ChoiceN12001", "ChoiceN12002"]
DevComment: Squatting on the ground and examining the remains of a destroyed golem, he slowly turns to face you with apparent fatigu…Squatting on the ground, examining the remains of a destroyed golem, he slowly turns to look at you, looking tired.

"It…
Node N1210
DevComment: As you accept the request, he nods with a tired expression.

"Don't overdo it. A little investigation is enough."
As you accept the request, he nods, looking tired.

"Don't push yourself. A bit of investigation is enough.
That Mana De…
IllustKey: "Illustration_Perion""Illustration_PerionDiscardedMagicPowerDevice"
Node N1300
IllustKey: """Illustration_Perion"
Node N1411
ChoiceIDs: ["ChoiceN14110", "ChoiceN14111"]["ChoiceN14110", "ChoiceN14111", "ChoiceN14112"]
Node N1420
IllustKey: "Illustration_Endrossi""Illustration_EndrossiElderGloth"
Node N1600
ChoiceIDs: ["ChoiceN16000", "ChoiceN16001"]["ChoiceN16000", "ChoiceN16001", "ChoiceN16002"]
DevComment: While she is dressing her kill, she senses your presence and spins around swiftly.

"You'd better not come any closer."
While field-dressing her kill, she senses your presence and spins around quickly.

"You'd better not come any closer."

Node N1610
IllustKey: "Illustration_Endrossi""Illustration_EndrossiMawmurk"
Node N1710
DevComment: She smirks at your answer.

"A white Mawmurk is no ordinary beast. Instead of fleeing at the sight of a person, they hun…
She smirks at your answer.

"White Mermoks only live deep in the forest. I'll warn you now, they're no ordinary beasts.
IllustKey: "Illustration_Endrossi""Illustration_EndrossiWhiteMawmurk"
Node N1810
DevComment: Hearing your words, she's speechless for a moment, then frowns and lets out a hollow laugh.

"...What? Are you out of yo…
Hearing your words, she is speechless for a moment, then frowns and lets out a bitter laugh.

"...What? Are you crazy?"
IllustKey: "Illustration_Endrossi""Illustration_EndrossiAlphaAcidSlogel"
Node N2720
DevComment: As you nod, Perion also quietly nods.

"Understood."

He reorganizes the mission documents and continues his records.

"…
You nod, and Perion quietly nods back.

"Understood. I've heard the specimen can be found deep within the Festering Burr…
IllustKey: "Illustration_Perion""Illustration_PerionDiscardedSpecimen"
Node N2800
IllustKey: """Illustration_Perion"
Node R500
IllustKey: """Illustration_GazeMoon"
Node R510
IllustKey: """Illustration_GazeMoon"
Node R511
IllustKey: """Illustration_GazeMoon"
Node R1800
DevComment: Loud noises begin coming from the other side.

The sound of drums, cheerful whistles, and unintelligible murmuring in an…
A loud noise begins to come from across the way.

The sound of beating drums, a lively flute, and muttering in an unknow…
IllustKey: """Illustration_FrenziedBall"
Node R1810
IllustKey: """Illustration_FrenziedBall"
Node R1811
DevComment: A strange smile spreads across their faces.

"Very well. Then I will make it @##$@ for you."

Suddenly, countless voices…
A strange smile spreads across their faces.

"Very well. Then we'll &%$& you."

In an instant, countless voices, shapes,…
IllustKey: """Illustration_FrenziedBall"

Event Choices +12 / ~75 / -4

Added (12)

Choice F9111
Choice F49111
Choice F50000
Choice N2002
Choice N2110
Choice N12002
Choice N12110
Choice N14112
Choice N14210
Choice N16002
Choice N16110
Choice N29000

Removed (4)

Choice E0001
Choice E0100
Choice E0102
Choice E0200

Modified (75)

EntryChanges
Choice E0000
DevComment: Check RoadmapLeave
OnSelectAction: "ModifyClanGold_143,\nShowNextNode_NodeE010_100""ModifyClanGold_777"
Choice F31000
OnSelectAction: "SpawnItemMap_GoddessTears_2_150/150,\nSpawnItemMap_Oats_2_150/150,\nSpawnItemMap_Clay_5_150/150,\nSpawnItemMap_SkillRes…"SpawnItemMap_Oats_2_150/150,\nSpawnItemMap_Clay_5_150/150,\nSpawnItemMap_SkillResetElixir_1_150/150"
Choice F42000
DevComment: New ChoiceGuess I should build a statue of the goddess.
OnSelectAction: "StartQuest_Main7""StartQuest_Main7,\nSpawnItemMap_Hardtack_5_150/150"
TooltipAction: "None""ShowAction"
Choice F45000
TooltipAction: "Probability_ChoiceF45100""None"
Choice F45001
TooltipAction: "ShowAction""None"
Choice F45100
OnSelectAction: "AddAffecterBuilding_SpawnBlueGoblin_DiscardedSpecimenRemnant_1_1""AddAffecterBuilding_SpawnBlueGoblin_DiscardedSpecimenRemnant_1_1,\nPlayBuildingAnimation_DiscardedSpecimenRemnant_Speci…
Choice F45110
TooltipAction: "None""ShowAction"
Choice F46001
ActiveCondition: "HasItem_Torch_1""None"
DevComment: Throw in a torchPierce Inward
OnSelectAction: "RemoveItem_Torch_1,\nAddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemna…"AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trig…
Choice F46002
ActiveCondition: "None""HasNoPlayerAffecter_MentalBreak"
DevComment: LeaveStare
OnSelectAction: "None""PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger && AddAffecter_SharpInstincts_0_1440 && AddStatus_Stres…
TooltipAction: "None""ShowAction"
Choice F46101
ActiveCondition: "HasItem_Torch_1""None"
DevComment: Throw in a torchPierce Inward
OnSelectAction: "RemoveItem_Torch_1,\nAddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemna…"AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trig…
Choice F46102
ActiveCondition: "None""HasNoPlayerAffecter_MentalBreak"
DevComment: LeaveStare
OnSelectAction: "None""PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger && AddAffecter_SharpInstincts_0_1440 && AddStatus_Stres…
TooltipAction: "None""ShowAction"
Choice F46200
DevComment: Give Monster MeatThrow the meat
OnSelectAction: "RemoveItem_ToughRawMeat_1,\nSpawnItem_MidGradeManaStone_StrangeNiche_3,\nShowNextNode_NodeF4630_100""RemoveItem_ToughRawMeat_1,\nSpawnItem_MidGradeManaStone_StrangeNicheRemnant_3,\nShowNextNode_NodeF4630_100"
Choice F46201
ActiveCondition: "HasItem_Torch_1""None"
DevComment: Throw in a torchPierce Inward
OnSelectAction: "RemoveItem_Torch_1,\nAddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemna…"AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trig…
Choice F46202
ActiveCondition: "None""HasNoPlayerAffecter_MentalBreak"
DevComment: LeaveStare
OnSelectAction: "None""PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger && AddAffecter_SharpInstincts_0_1440 && AddStatus_Stres…
TooltipAction: "None""ShowAction"
Choice F46301
ActiveCondition: "HasItem_Torch_1""None"
DevComment: Throw in a torchPierce Inward
OnSelectAction: "RemoveItem_Torch_1,\nAddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemna…"AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trig…
Choice F46302
ActiveCondition: "None""HasNoPlayerAffecter_MentalBreak"
DevComment: LeaveStare
OnSelectAction: "None""PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger && AddAffecter_SharpInstincts_0_1440 && AddStatus_Stres…
TooltipAction: "None""ShowAction"
Choice F46401
ActiveCondition: "HasItem_Torch_1""None"
DevComment: Throw in a torchPierce Inward
OnSelectAction: "RemoveItem_Torch_1,\nAddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemna…"AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trig…
Choice F46402
ActiveCondition: "None""HasNoPlayerAffecter_MentalBreak"
DevComment: LeaveStare
OnSelectAction: "None""PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger && AddAffecter_SharpInstincts_0_1440 && AddStatus_Stres…
TooltipAction: "None""ShowAction"
Choice F46501
ActiveCondition: "HasItem_Torch_1""None"
DevComment: Throw in a torchPierce Inward
OnSelectAction: "RemoveItem_Torch_1,\nAddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemna…"AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trig…
Choice F46502
ActiveCondition: "None""HasNoPlayerAffecter_MentalBreak"
DevComment: LeaveStare
OnSelectAction: "None""PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger && AddAffecter_SharpInstincts_0_1440 && AddStatus_Stres…
TooltipAction: "None""ShowAction"
Choice F46601
ActiveCondition: "HasItem_Torch_1""None"
DevComment: Throw in a torchPierce Inward
OnSelectAction: "RemoveItem_Torch_1,\nAddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemna…"AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1,\nPlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trig…
Choice F46602
ActiveCondition: "None""HasNoPlayerAffecter_MentalBreak"
DevComment: LeaveStare
OnSelectAction: "None""PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger && AddAffecter_SharpInstincts_0_1440 && AddStatus_Stres…
TooltipAction: "None""ShowAction"
Choice F46700
DevComment: LeaveGood heavens.
OnSelectAction: "SpawnItem_PerceptionElixir_StrangeNiche_3""SpawnItem_PerceptionElixir_StrangeNicheRemnant_1,\nPlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger"
Choice F47000
OnSelectAction: "StartQuest_Main100""StartQuest_Main100,\nSpawnItemMap_Hardtack_9_150/150,\nSpawnItemMap_Ointment_28_150/150,\nSpawnItemMap_AidKit_6_150/150…
TooltipAction: "None""ShowAction"
Choice N2000
TooltipAction: "None""ShowChoiceAction_ChoiceN2100"
Choice N2001
DevComment: Not interested.What are you doing here?
OnSelectAction: "None""ShowNextNode_NodeN211_100"
Choice N4000
TooltipAction: "None""ShowChoiceAction_ChoiceN4100"
Choice N5000
TooltipAction: "None""ShowChoiceAction_ChoiceN5100"
Choice N12000
TooltipAction: "None""ShowChoiceAction_ChoiceN12100"
Choice N12001
DevComment: Not interested.Why should I?
OnSelectAction: "None""ShowNextNode_NodeN1211_100"
Choice N14001
TooltipAction: "None""ShowChoiceAction_ChoiceN14110"
Choice N14110
OnSelectAction: "ShowNextNode_NodeN1420_100""StartQuest_HuntElderGloth,\nShowNextNode_NodeN1420_100"
TooltipAction: "ShowChoiceAction_ChoiceN14200""ShowAction"
Choice N14111
DevComment: That's unfortunate.What happened?
OnSelectAction: "None""None,\nShowNextNode_NodeN1421_100"
Choice N14200
OnSelectAction: "StartQuest_HuntElderGloth""None"
Choice N16000
TooltipAction: "None""ShowChoiceAction_ChoiceN16100"
Choice N16001
DevComment: Just ignore it.Who are you?
OnSelectAction: "None""ShowNextNode_NodeN1611_100"
Choice N17000
TooltipAction: "None""ShowChoiceAction_ChoiceN17100"
Choice N18000
TooltipAction: "None""ShowChoiceAction_ChoiceN18100"
Choice N22000
OnSelectAction: "SpawnUnitPresetBase_Endrossi_151/148""SpawnUnitPresetBase_Endrossi_151/148 && DespawnNPC_Endrossi"
Choice N27000
TooltipAction: "None""ShowChoiceAction_ChoiceN27100"
+ 35 more changed…
Choice N27100
OnSelectAction: "ShowNextNode_NodeN2720_100""ShowNextNode_NodeN2720_100,\nStartQuest_DiscardedSpecimen"
TooltipAction: "None""ShowAction"
Choice N27200
OnSelectAction: "StartQuest_DiscardedSpecimen""None"
Choice N28000
DevComment: Understood.So you'll be joining us. Welcome.
OnSelectAction: "SpawnUnitPresetBase_Perion_151/148""SpawnUnitPresetBase_Perion_151/148 && DespawnNPC_Perion"
Choice R5000
OnSelectAction: "AddAffecterByRace_Lycan_FullMoonWolf_1440_Dissatisfaction_1440,\nShowNextNode_NodeR510_100""ShowNextNode_NodeR510_100"
TooltipAction: "ShowAction""ShowChoiceAction_ChoiceR5100"
Choice R5001
OnSelectAction: "AddAffecterByRace_Lycan_Dissatisfaction_1440_MajorSatisfaction_1440,\nShowNextNode_NodeR511_100""ShowNextNode_NodeR511_100"
TooltipAction: "ShowAction""ShowChoiceAction_ChoiceR5110"
Choice R5100
OnSelectAction: "None""AddAffecterByRace_Lycan_FullMoonWolf_1440_Dissatisfaction_1440"
TooltipAction: "None""ShowAction"
Choice R5110
OnSelectAction: "None""AddAffecterByRace_Lycan_Dissatisfaction_1440_MajorSatisfaction_1440"
TooltipAction: "None""ShowAction"
Choice R6000
OnSelectAction: "ShowNextNode_NodeR610_100,\nAddAffecterAll_AbundantRation_1440,\nAddAffecterAll_Satisfied_1440""ShowNextNode_NodeR610_100"
TooltipAction: "ShowAction""ShowChoiceAction_ChoiceR6100"
Choice R6001
OnSelectAction: "ShowNextNode_NodeR611_100,\nAddAffecterAll_Dissatisfaction_1440""ShowNextNode_NodeR611_100"
TooltipAction: "ShowAction""ShowChoiceAction_ChoiceR6110"
Choice R6100
OnSelectAction: "None""AddAffecterAll_AbundantRation_1440,\nAddAffecterAll_Satisfied_1440"
TooltipAction: "None""ShowAction"
Choice R6110
OnSelectAction: "None""AddAffecterAll_Dissatisfaction_1440"
TooltipAction: "None""ShowAction"
Choice R9100
TooltipAction: "None""ShowAction"
Choice R9110
TooltipAction: "None""ShowAction"
Choice R14000
TooltipAction: "None""ShowChoiceAction_ChoiceR14130"
Choice R14200
TooltipAction: "None""ShowChoiceAction_ChoiceR14130"
Choice R14210
TooltipAction: "None""ShowChoiceAction_ChoiceR14130"
Choice R14220
TooltipAction: "None""ShowChoiceAction_ChoiceR14130"
Choice R14230
TooltipAction: "None""ShowAction"
Choice R14300
TooltipAction: "None""ShowAction"
Choice R15000
TooltipAction: "None""ShowChoiceAction_ChoiceR15100"
Choice R15200
TooltipAction: "None""ShowChoiceAction_ChoiceR15100"
Choice R15210
TooltipAction: "None""ShowChoiceAction_ChoiceR15100"
Choice R15211
DevComment: LeaveThat's enough for now.
OnSelectAction: "AddItem_LumaFruit_2_0""AddItem_Turnip_2_0"
Choice R15220
TooltipAction: "None""ShowChoiceAction_ChoiceR15100"
Choice R17100
TooltipAction: "None""ShowAction"
Choice R17110
TooltipAction: "None""ShowAction"
Choice R18100
DevComment: Good heavens.That... was really amazing
TooltipAction: "None""ShowAction"
Choice R18110
DevComment: Injected truthAhh.. ah...ah....
TooltipAction: "None""ShowAction"
Choice R19000
TooltipAction: "None""ShowChoiceAction_ChoiceR19100"
Choice R19120
OnSelectAction: "ShowNextNode_NodeR1921_100,\nModifyHpTarget_-100_0""ShowNextNode_NodeR1921_100,\nModifyHpTarget_-50_0"
Choice R19200
TooltipAction: "None""ShowChoiceAction_ChoiceR19100"
Choice R19300
TooltipAction: "None""ShowAction"
Choice T3000
OnSelectAction: "SpendMinute_1& UnblockGrid_434/117 & UnblockGrid_434/118,\nBlockInteraction_true,\nMoveCamera_454/121,\nSpendMinute_1,\…"BlockInteraction_true,\nSpendMinute_1& UnblockGrid_434/117 & UnblockGrid_434/118,\nMoveCamera_454/121,\nSpendMinute_1,\…
Choice T15000
OnSelectAction: "SpendMinute_5,\nGameSpeed_1,\nUnblockGrid_436/165 & UnblockGrid_435/165& MoveCamera_433/177,\nSpendMinute_1,\nMarkGrid_…"SpendMinute_5,\nGameSpeed_1,\nUnblockGrid_436/165 & UnblockGrid_435/165& MoveCamera_435/177,\nSpendMinute_1,\nMarkGrid_…
Choice T16000
OnSelectAction: "BlockInteraction_true,\nUnmarkGrid_433/177,\nUnitSpeech_0_Tuto12,\nStartQuest_Tuto16,\nBlockInteraction_false & BlockCo…"BlockInteraction_true,\nUnmarkGrid_435/177,\nUnitSpeech_0_Tuto12,\nStartQuest_Tuto16,\nBlockInteraction_false & BlockCo…

NPC Events +1 / ~6 / 0

Modified (6)

EntryChanges
Endrossi
DefaultEventKey: "Event_Npc15""Event_Npc26"
Cedric
DefaultEventKey: "Event_Npc26""Event_Npc23"
Guild Merchant
DefaultEventKey: "Event_Npc23""Event_Npc11"
Perion
DefaultEventKey: "Event_Npc11""Event_Npc1"
Aric
DefaultEventKey: "Event_Npc1""Event_Npc6"
Xenon
DefaultEventKey: "Event_Npc6"""

Quests 0 / ~9 / 0

Modified (9)

EntryChanges
Tutorial
CompleteCondition: "(Input_ControlModePickUp_1\n&&HasItem_LumaLog_12\n&&HasItem_WildLongGrass_10)\n|| OutTutorial""(Input_ControlModePickUp_1\n&&HasUnitItem_LumaLog_12\n&&HasUnitItem_WildLongGrass_10)\n|| OutTutorial"
Tutorial
CompleteCondition: "MoveToGrid_433/177\n|| OutTutorial""MoveToGrid_435/177\n|| OutTutorial"
Insect Study1
CompleteCondition: "InspectEntity_AcidInsect""KillCount_AcidInsect_3"
Insect Study2
CompleteCondition: "InspectEntity_SporeInsect""KillCount_SporeInsect_3"
Insect Study3
CompleteCondition: "InspectBuilding_MeatGrub1||\nInspectBuilding_MeatGrub2""Gathering_MeatGrub1_1 \n&&Gathering_MeatGrub2_1"
Investigation of discarded device
CompleteCondition: "InspectBuilding_DiscardedMagicPowerDevice""InteractBuilding_DiscardedMagicPowerDevice"
Investigation of discarded specimen
CompleteCondition: "InspectBuilding_DiscardedSpecimen""InteractBuilding_DiscardedSpecimen"
Expedition Resolution
CompleteCondition: "HasItem_Ceramics_30""HasItem_Ceramics_15"
Dev_Description: Have 30 or More PotteryHave 15 or More Pottery
Expedition Resolution
CompleteCondition: "CompleteResearch_BasicCrafts""CompleteResearch_CastingProcessing"
Dev_Description: Basic Craft CompleteCasting Complete

Decisions 0 / ~2 / 0

Modified (2)

EntryChanges
Rank3 Resource2
Condition: "HasItemUnder_Ceramics_15""HasItemUnder_Ceramics_8"
DevComment: Holding fewer than 15 PotteryHolding fewer than 8 Pottery
Rank3 Research1
Condition: "!CompleteResearch_BasicCrafts""!CompleteResearch_CastingProcessing"
DevComment: Basic Crafting incompleteCasting Incomplete

Dungeon Rooms +27 / ~48 / -2

Removed (2)

Festering Burrow Common Resource Dirt Rock3
Festering Burrow Common Event Junk Heap3

Modified (48)

EntryChanges
Abyss Common Combat Floor16
Abyss Common Combat Floor17
Abyss Common Combat Floor19
Veil Silence Common Boss Portal
RoomDecoStyle: 1320
RoomDecoStyleName: "Forest_Golem""Cavern_Standard"
Veil Silence Boss Giant Stone Golem
Veil Silence Common Resource Silver Small1
Weight: 50400
Veil Silence Common Resource Red Crystal Small1
Weight: 20100
Veil Silence Common Resource Red Crystal Fake1
Weight: 525
Veil Silence Common Resource Red Crystal Fake2
Weight: 525
Veil Silence Common Resource Blue Crystal Small1
Weight: 20100
Veil Silence Common Resource Blue Crystal Fake1
Weight: 525
Veil Silence Common Resource Blue Crystal Fake2
Weight: 525
Veil Silence Common Resource Green Crystal Small1
Weight: 20100
Veil Silence Common Resource Green Crystal Fake1
Weight: 525
Veil Silence Common Resource Green Crystal Fake2
Weight: 525
Veil Silence Common Event Xenon
Weight: 100250
Veil Silence Common Event Endrossi
Weight: 150250
Festering Burrow Common Boss Vertical Corridor
RoomDecoStyle: 2120
RoomDecoStyleName: "Cavern_Mine""Cavern_Standard"
Festering Burrow Common Boss Entry
RoomDecoStyle: 2120
RoomDecoStyleName: "Cavern_Mine""Cavern_Standard"
Festering Burrow Common Combat Middle1
SpawnBuildingList_3: ["NULL"]Medium Dirt Rock
Festering Burrow Common Combat Middle2
SpawnBuildingList_1: Large Dust Root["NULL"]
SpawnBuildingList_2: Small Dust Root, Small Dust Root, Small Dust Root, Small Dust Root["NULL"]
SpawnBuildingList_3: ["NULL"]Medium Dirt Rock, Medium Dirt Rock
Festering Burrow Common Combat Middle3
SpawnBuildingList_1: ["NULL"]Large Dust Root, Large Dust Root
SpawnBuildingList_2: ["NULL"]Small Dust Root, Small Dust Root, Small Dust Root, Small Dust Root
Festering Burrow Common Combat Middle4
SpawnBuildingList_1: Large Dust Root, Large Dust Root["NULL"]
SpawnBuildingList_2: Small Dust Root, Small Dust Root, Small Dust Root, Small Dust Root["NULL"]
SpawnBuildingList_3: ["NULL"]Medium Dirt Rock, Medium Dirt Rock
SpawnBuildingList_4: ["NULL"]Small Dirt Rock, Small Dirt Rock, Small Dirt Rock, Small Dirt Rock
Festering Burrow Common Resource Dirt Rock1
AvailablePhases: [1, 2, 3, 4][2, 3, 4]
Weight: 800100
Festering Burrow Common Resource Dirt Rock2
AvailablePhases: [1, 2, 3, 4][2, 3, 4]
Weight: 800100
Festering Burrow Common Resource Copper
Weight: 100500
Festering Burrow Common Resource Mushroom
Weight: 2000200
Festering Burrow Common Elite Middle1
SpawnBuildingList_4: Small Dirt Rock, Small Dirt RockGoblin Tent
Festering Burrow Boss Chain Knight Sentinel
RoomDecoStyle: 2120
RoomDecoStyleName: "Cavern_Mine""Cavern_Standard"
Festering Burrow Common Combat Small3
SpawnBuildingList_1: ["NULL"]Medium Dirt Rock
Festering Burrow Common Event Meat Grub1
Weight: 10050
Festering Burrow Common Event Meat Grub2
Weight: 10050
Festering Burrow Common Event Junk Heap1
AvailablePhases: [1, 2, 3, 4, 5][1, 2]
RoomDecoStyle: 2022
RoomDecoStyleName: "Cavern_Standard""Cavern_Poison"
Weight: 100120
Festering Burrow Common Event Junk Heap2
AvailablePhases: [1, 2, 3, 4, 5][1, 2]
RoomDecoStyle: 2022
RoomDecoStyleName: "Cavern_Standard""Cavern_Poison"
Weight: 100120
Festering Burrow Common Event Magic Scrap Pile
AvailablePhases: [3, 4, 5][2, 3, 4, 5]
RoomDecoStyle: 2022
RoomDecoStyleName: "Cavern_Standard""Cavern_Poison"
Festering Burrow Common Event Goblin Village Stage1
Weight: 600100
Festering Burrow Common Event Goblin Village Stage2
Weight: 600100
Festering Burrow Common Event Devric Worship Site
Weight: 500100
Festering Burrow Common Event Discarded Magic Power Device
SpawnBuildingList_1: ["NULL"]Discarded Mana Device
SpawnBuildingList_2: Discarded Mana Device["NULL"]
Weight: 500200
Festering Burrow Common Event Strange Niche
SpawnBuildingList_2: ["NULL"]Giant Meat Grub, Giant Meat Grub
SpawnBuildingList_3: ["NULL"]Meat Grub
Weight: 0100
+ 8 more changed…
Festering Burrow Common Event Discarded Specimen
Weight: 500200
Festering Burrow Common Event Codex Level2
Weight: 500100
Festering Burrow Common Event Xenon
Weight: 100250
Festering Burrow Common Event Dirty Corpses
Festering Burrow Safe Floor Portal
RoomDecoStyle: 1320
RoomDecoStyleName: "Forest_Golem""Cavern_Standard"
Abandoned Mine Safe Floor Entry
RoomDecoStyle: 2120
RoomDecoStyleName: "Cavern_Mine""Cavern_Standard"
Abandoned Mine Safe Floor Chain Knight Sentinel
RoomDecoStyle: 2120
RoomDecoStyleName: "Cavern_Mine""Cavern_Standard"
SpawnBuildingList_1: ["NULL"]Great Guardian Stone
Abandoned Mine Safe Floor Corridor 1
RoomDecoStyle: 2120
RoomDecoStyleName: "Cavern_Mine""Cavern_Standard"

Spawn Groups +1 / ~7 / -1

Added (1)

Festering Burrow Phase3 Hard Combat4

Removed (1)

Festering Burrow Phase3 Combat6

Modified (7)

EntryChanges
Veil Silence Phase4 Combat3
Weight: 50100
Veil Silence Phase4 Hard Combat1
Weight: 50100
Veil Silence Phase2 Patrol Anomaly1
Veil Silence Phase4 Patrol Anomaly1
Festering Burrow Phase2 Combat4
Weight: 100130
Festering Burrow Phase2 Combat5
Weight: 100130
Festering Burrow Phase2 Patrol Beast1

NPC Spawns +2 / ~6 / 0

Added (2)

Endrossi Dungeon Before Boss
Chain Knight Sentinel

Modified (6)

EntryChanges
Veil Silence Merchant
BindingRoom: falsetrue
Guild Merchant
ProhibitedRecords: ["NpcDead_GuildMerchant"]["NpcDead_GuildMerchant", "EventFinish_Fixed18"]
Xenon
BindingRoom: falsetrue
ProhibitedRecords: ["NpcDead_Xenon"]["NpcDead_Xenon", "QuestFinish_InteractXenon2"]
Endrossi Dungeon
ProhibitedRecords: ["NpcDead_Endrossi", "KillCount_GiantStoneGolem_1", "QuestFinish_InteractEndrossi4"]["NpcDead_Endrossi", "QuestFinish_InteractEndrossi4", "QuestFinish_HuntAlphaAcidSlogel"]
Xenon2
BindingRoom: falsetrue
RequiredRecords: ["NULL"]["QuestFinish_InteractXenon2"]
Festering Burrow Merchant
BindingRoom: falsetrue

Housing Rooms 0 / ~28 / 0

Modified (28)

EntryChanges
Mediocre Private Room
RequireDecoTotalQuality: 3048
RoomMinSize: 1624
Normal Private Room
RequireDecoTotalQuality: 6092
RoomMinSize: 2432
Decent Private Room
RequireDecoTotalQuality: 120180
RoomMinSize: 3244
Mediocre Shared Room
RequireDecoTotalQuality: 6572
RoomMinSize: 1624
Normal Shared Room
RequireDecoTotalQuality: 130158
RoomMinSize: 2432
Decent Shared Room
RequireDecoTotalQuality: 260310
RoomMinSize: 3244
Poor Temple
RoomMinSize: 1416
Mediocre Temple
RequireDecoTotalQuality: 6572
RoomMinSize: 2430
Normal Temple
RequireDecoTotalQuality: 130158
RoomMinSize: 3648
Decent Temple
RequireDecoTotalQuality: 260310
RoomMinSize: 4868
Poor Dining Room
RoomMinSize: 1416
Mediocre Dining Room
RequireDecoTotalQuality: 6572
RoomMinSize: 2430
Normal Dining Room
RequireDecoTotalQuality: 130158
RoomMinSize: 3648
Decent Dining Room
RequireDecoTotalQuality: 260310
RoomMinSize: 4868
Mediocre Research Lab
RequireDecoTotalQuality: 3048
RoomMinSize: 1624
Normal Research Lab
RequireDecoTotalQuality: 6092
RoomMinSize: 2432
Decent Research Lab
RequireDecoTotalQuality: 120180
RoomMinSize: 3244
Mediocre Workshop
RequireDecoTotalQuality: 3048
RoomMinSize: 1624
Normal Workshop
RequireDecoTotalQuality: 6092
RoomMinSize: 2432
Decent Workshop
RequireDecoTotalQuality: 120180
RoomMinSize: 3244
Mediocre Arcane Workshop
RequireDecoTotalQuality: 3048
RoomMinSize: 1624
Normal Arcane Workshop
RequireDecoTotalQuality: 6092
RoomMinSize: 2432
Decent Arcane Workshop
RequireDecoTotalQuality: 120180
RoomMinSize: 3244
Poor Recreation Room
RoomMinSize: 1416
Mediocre Recreation Room
RequireDecoTotalQuality: 6572
RoomMinSize: 2430
Normal Recreation Room
RequireDecoTotalQuality: 130158
RoomMinSize: 3648
Decent Recreation Room
RequireDecoTotalQuality: 260310
RoomMinSize: 4868
Merchant Chamber
HousingType: 9200
RequireDecoTotalQuality: 6572
RoomMinSize: 2430

Clan Ranks 0 / ~7 / 0

Modified (7)

EntryChanges
1
RecruitRerollAdditionalCost: null100
2
Level1Weight: 100250
RecruitCandidateCountMax: 78
RecruitCandidateCountMin: 67
RecruitRerollAdditionalCost: null200
3
Level1Weight: 100450
RecruitCandidateCountMax: 89
RecruitCandidateCountMin: 68
RecruitRerollAdditionalCost: null250
4
Level1Weight: 100650
Level6Weight: 1000
Level7Weight: 300
RecruitCandidateCountMax: 810
RecruitCandidateCountMin: 69
RecruitRerollAdditionalCost: null250
5
Level1Weight: 100850
RecruitCandidateCountMax: 911
RecruitCandidateCountMin: 710
RecruitRerollAdditionalCost: null250
6
Level1Weight: 1001050
RecruitCandidateCountMax: 912
RecruitCandidateCountMin: 711
RecruitRerollAdditionalCost: null250
7
Level1Weight: 1001250
RecruitCandidateCountMax: 1013
RecruitCandidateCountMin: 812
RecruitRerollAdditionalCost: null250

Recruit Presets 0 / ~2 / 0

Modified (2)

EntryChanges
Perion
AdditionalEquipments: Hide Armor ×1, Nature Wooden Staff ×1Hide Armor ×1, Water Wooden Staff ×1
UnitProfileKey: "Elf Standard Male 12""Elf Standard Male 999"
Endrossi
UnitProfileKey: "Human Standard Female 21""Human Standard Female 999"

Scenarios 0 / ~5 / 0

Modified (5)

EntryChanges
Establish Easy
ScenarioTypeName: "Sandbox""Establish"
StartingItems: ["NULL"]Aid Kit ×6
Establish Normal
ScenarioTypeName: "Sandbox""Establish"
StartingItems: ["NULL"]Aid Kit ×6
Establish Hard
ScenarioTypeName: "Sandbox""Establish"
StartingItems: ["NULL"]Aid Kit ×6
Establish Very Hard
ScenarioTypeName: "Sandbox""Establish"
StartingItems: ["NULL"]Aid Kit ×6
Establish Devastation
ScenarioTypeName: "Sandbox""Establish"
StartingItems: ["NULL"]Aid Kit ×6

Farming 0 / ~2 / 0

Modified (2)

EntryChanges
Oats
Rank1Growth: 200300
Rank2Growth: 600900
Rank3Growth: 10001500
SeedingWorkload: 300.0800.0
Dust Root
Rank1Growth: 400600
Rank2Growth: 8001200
Rank3Growth: 20003000
SeedingWorkload: 300.0800.0

Game Constants +6 / ~12 / -1

Added (6)

Campaign Credit Roll Revision
Task Dungeon Depth
Recruitment Individual Trait Max Count
Recruitment Fix Sub Skill Traits
ETC Key Zoom Speed
Establish Recruitment Individual Trait Max Count

Removed (1)

Recruitment Refresh Cost

Modified (12)

EntryChanges
Dungeon Build Max Region
DevComment1: Event variable for checking the current build's max region.
Once the last floor of that region is reached, the 'Yearning…
Event variable, for checking the max region of the current build.
If the last floor of that region is reached, the Exped…
FloatValues: [2.0][1.0]
Management Treatment Expectation Mood Easy Difficulty
FloatValues: [10.0, 7.0, 4.0, 1.0, -2.0][9.0, 6.0, 2.0, -2.0, -5.0]
Management Treatment Expectation Mood Normal Difficulty
FloatValues: [8.0, 5.0, 2.0, -1.0, -4.0][7.0, 4.0, 0.0, -4.0, -7.0]
Management Treatment Expectation Mood Hard Difficulty
FloatValues: [5.0, 2.0, -1.0, -4.0, -7.0][4.0, 1.0, -3.0, -7.0, -10.0]
Management Treatment Expectation Mood Very Hard Difficulty
FloatValues: [4.0, 1.0, 0.0, -3.0, -8.0][3.0, 0.0, -4.0, -8.0, -11.0]
Management Treatment Expectation Mood Devastation Difficulty
FloatValues: [3.0, 0.0, -1.0, -4.0, -9.0][2.0, -1.0, -5.0, -9.0, -12.0]
Recruitment Unique Existing Profiles
StringValues: Human Standard Male 0, Human Standard Female 0, Lizard Man 0, Elf Standard Male 12, Human Standard Female 21Human Standard Male 0, Human Standard Female 0, Lizard Man 0, Elf Standard Male 999, Human Standard Female 999
Event Random Interval
DevComment1: Interval between random events, in in-game minutesInterval between random events, measured in in-game minutes (1 day = 20 real-time minutes; set to occur every 2-4 days)
FloatValues: [4320.0, 7200.0][2880.0, 5760.0]
Alert Low Ammo Count
FloatValues: [100.0][50.0]
Environment Mana Oversaturation
FloatValues: [0.0, 10.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0][10.0, 10.0, 10.0, 10.0, 10.0, 10.0, 10.0, 10.0]
Environment Dark Whisper Env
FloatValues: [0.0, 10.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0][10.0, 10.0, 10.0, 10.0, 10.0, 10.0, 10.0, 10.0]
Environment Swarming Flea Env
FloatValues: [0.0, 10.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0][10.0, 10.0, 10.0, 10.0, 10.0, 10.0, 10.0, 10.0]

Alerts 0 / ~4 / 0

Modified (4)

EntryChanges
No Head Equipment
Condition: "CurrentMap_Dungeon\n&& EmptyEquipment_Head""CurrentMap_Dungeon\n&& !CurrentRegion_Tutorial\n&& EmptyEquipment_Head"
No Body Equipment
Condition: "CurrentMap_Dungeon\n&& EmptyEquipment_Body""CurrentMap_Dungeon\n&& !CurrentRegion_Tutorial\n&& EmptyEquipment_Body"
No Weapon Equipment
Condition: "CurrentMap_Dungeon\n&& EmptyEquipment_Primary""CurrentMap_Dungeon\n&& !CurrentRegion_Tutorial\n&& EmptyEquipment_Primary"
No Research Selected
OnClickAction: "None""ShowUI_Research"

Text / Localization +194 / ~526 / -34

Added (194)

Interaction Option Win Alt
Alt
Interaction Option Mac Alt
Opt
Interaction Invalid Interact Area Disabled
The interaction area is blocked. The interaction area must be clear to use this.
Title Menu Continue
Continue
Create Campaign Iron Mode
Ironman Mode
Iron Mode On desc
Manual saves are unavailable, and only one save slot is maintained. Prayer and recruitment results will not change when …
Iron Mode Off desc
Manual saves are available, and prayer and recruitment results may change when reloading.
Save Only Iron Mode desc
Manual saves are unavailable in Ironman Mode.
Create Campaign Difficulty Tooltip Level Up Lock
Stat Lock Feature Upon Level Up
Create Campaign Difficulty Tooltip Level Up On
On
Create Campaign Difficulty Tooltip Level Up Off
Off
Save Load Iron Mode
Ironman Mode:
Iron Mode Load Blocked desc
Saves cannot be loaded in Ironman Mode.
Save Load Iron Mode Switch Notice
Your current Ironman Mode progress will be saved before loading another campaign. Continue?
Save Load Iron Mode Dungeon Load Notice
Progress made in the dungeon will not be saved. Discard all progress since the last save and load anyway?
Iron Mode Switch Save Failed desc
The other campaign was not loaded because the current Ironman Mode progress could not be saved. Please try again.
Save Load Quick Load
Loads the most recent save ({0}).
Consume Policy UI Preset
{0}
Consume Policy UI Preset0
Allow All
Consume Policy UI Preset1
Allow Meat
Consume Policy UI Preset2
Allow Vegetarian
Consume Policy UI Preset3
Ban All
Consume Policy UI Copy Preset
Copy
Consume Policy UI Paste Preset
Paste Policy from {0}
Consume Policy UI Paste Preset Not Available
No Policy to Paste
Lock Result desc
Lock Result
Unlock Result desc
Unlock Result
Game Option Vsync
VSync
Entity Summary UI Building Description Grave Owner
Here lies {0}.
Toggle Head Equipment Visibility desc
Show/Hide Headgear
Entity Summary UI Unit Task Storage To Storage
Carrying {0}...
Credit Category Development
Development Team
Credit Role Directing
Producer
Credit Role Game Design
Game Design
Credit Role Programming
Programming
Credit Role Art
Art
Credit Role Music
Music
Credit Category License
Licenses
Credit License Sound
Sound
Credit License Font
Fonts
Credit Category Community Event
Community Event
Credit Category Special Thanks
Special Thanks
Credit Category Supporters
Supporters
Credit Category Alpha Testers
Alpha Testers
Credit Category Supporters 1
1st Supporters
Credit Category Supporters 2
2nd Supporters
Credit Category Supporters 3
3rd Supporters
Credit Message Thank You For Playing
And to you as well, thank you for playing!
+ 146 more…
Credit Category Community Event Dungeon Settlers Sharing
Dungeon Settlers Sharing Event
Credit Category Community Event Expedition Party
Expedition Party Event
Credit Category Community Event First Strategist
First Strategist Event
Credit Category Community Event Golem Crusher
Golem Crusher Event
Credit Category Community Event Settlement Showcase
Settlement Showcase Event
Credit Hold Left Click Skip Guide
Hold Left Click to Skip
Credit Category Translation
Translation Review Contributors
Credit Role Translation German
German Translation Review Contributors
Credit Role Translation Russian
Russian Translation Review Contributors
Credit Role Translation Chinese Simplified
Simplified Chinese Translation Review Contributors
Credit Role Translation Chinese Traditional
Traditional Chinese Translation Review Contributors
Credit Role Translation Portuguese Brazil
Brazilian Portuguese Translation Review Contributors
Credit Role Translation French
French Translation Review Contributors
Credit Role SFX
Sound Effects
Credit Category External Partners
External Partners
Credit Role QAManager
QA Manager
Credit Role Senior QAEngineer
Senior QA Engineer
Credit Role QAEngineer
QA Engineer
Credit Role Business Development Manager
Business Development Manager
Credit Role Greater China Publisher
Greater China Publisher
Credit Role Global Publisher
Global Publisher
Stove Load UI
KoreanOnly
Human Deputy Commander Effects name
Human Deputy Commander Effects
Human Deputy Commander Effects desc
The Deputy Commander gains Exceptional Leadership (Human).
All members and any members who join later gain …
Lizardman Deputy Commander Effects name
Lizardman Deputy Commander Effects
Lizardman Deputy Commander Effects desc
Lycan Deputy Commander Effects name
Lycan Deputy Commander Effects
Lycan Deputy Commander Effects desc
The Deputy Commander gains Exceptional Leadership (Lycan).
All members and any members who join later gain …
Elf Deputy Commander Effects name
Elf Deputy Commander Effects
Elf Deputy Commander Effects desc
The Deputy Commander gains Exceptional Leadership (Elf).
All members and any members who join later gain …
Action Get Affecter
Grant [{0}] to {1}.
Action Add Trait All
Grant [{0}] to all members.
TASK Recreation
Recreation
Building Sub Type Recreation
Recreational Facility
Key Input Type Camera Zoom In
Camera Zoom In
Key Input Type Camera Zoom Out
Camera Zoom Out
Key Input Type Common Confirm
Confirm Notice
Key Input Type Quick Load
Quick Load
Blue Goblin desc
A goblin enhanced through experimentation. It has powerful physical abilities, but has lost its sanity.
Chain Knight Sentinel name
Chain Knight Sentinel
Chain Knight Sentinel desc
An officer-grade Sentinel developed by the empire to safeguard its dungeons. Unlike mass-produced units, each Chain Knig…
Devrick Talisman flavor
A faint but unmistakable demonic presence lingers within.
Devrick Pendant flavor
The closer you look, the more unsettling it feels.
Blue Goblin Necklace desc
A primitive necklace worn by Blue Goblins.
Blue Goblin Necklace flavor
Its crude ornaments reflect the savage instincts of those who favor impulse over reason.
Blue Goblin Bracelet desc
A primitive bracelet worn by Blue Goblins.
Blue Goblin Bracelet flavor
Crudely made, yet nearly as tough as the powerful bodies of those who wear it.
Symbiotic Insect desc
A symbiotic insect that lives within Xenon's body and aids in his recovery.
Basic Bow Attack name
Basic Bow Attack
Basic Bow Attack desc
Deals physical damage equal to {0}% of Physical Attack Power.
If the target is within {1} tile, the damage dealt …
Goblin Chief Shaman Soul desc
When HP is {0}% or lower, Magic Attack increases by {1}% and damage taken increases by {2}%.
Elder Gloth Soul desc
When performing a physical attack, damage increases by an amount equal to {0}% of Weight.
Eye Ball Soul desc
When dealing damage, damage increases by {0}% × the distance to the target.
Chain Knight Sentinel Soul desc
When HP is {0}% or lower, basic attacks and skills inflict Fracture on the target for {1} seconds.
Symbiotic Insect desc
Instantly gain the Symbiotic Insect (Player) trait.
Blood Tear subname
Blood Tear desc
Deals magic damage equal to {0}% of Magic Attack Power and applies {2} Bleeding for {1} seconds.
Blood Tear flavor
Blood Rain subname
Blood Rain desc
Creates an area that deals magic damage equal to {0}% of Magic Attack Power to all enemy units within range and a…
Blood Rain flavor
Pioneering Spirit (Effect) name
Pioneering Spirit
Pioneering Spirit (Effect) desc
Pioneering Spirit increases Mood.
Abyss Rebound name
Abyss Rebound
Abyss Rebound desc
When your health drops to {0}% or less, you gain Barrier equal to {1}% of your lost health for {2} seconds.
Keen Senses name
Keen Senses
Keen Senses desc
Keen senses make it easier to identify an enemy's weak points.
Symbiotic Insect (Player) desc
When vitality is {0}% or less, it recovers on its own through the Symbiotic Insect (Effect) parasitizing its body…
Dungeon Floor Portal name
Dungeon Floor Portal
Dungeon Floor Portal desc
A portal used for inter floor movement in dungeons.
Dungeon Floor Portal flavor
Full of footprints telling hidden tales of adventurers.
Abyss Low Level Treasure Chest name
Abyss Low Level Treasure Chest
Abyss Low Level Treasure Chest desc
A treasure chest found in the lower levels of the Abyss.
Abyss Low Level Treasure Chest flavor
Though worn, it still holds useful supplies.
Abyss Elite Treasure Chest name
Abyss Elite Treasure Chest
Abyss Elite Treasure Chest desc
A treasure chest guarded by powerful enemies of the Abyss.
Abyss Elite Treasure Chest flavor
Rewards not easily claimed lie within.
Abyss High Level Treasure Chest name
Abyss High Level Treasure Chest
Abyss High Level Treasure Chest desc
A valuable treasure chest found in the higher levels of the Abyss.
Abyss High Level Treasure Chest flavor
Spoils granted to those who survive deep into the Abyss.
Abyss Boss Treasure Chest name
Abyss Boss Treasure Chest
Abyss Boss Treasure Chest desc
A treasure chest obtained after defeating the boss of the Abyss.
Abyss Boss Treasure Chest flavor
Proof of overcoming the Abyss's trial lies within.
Mushroom name
Mushroom
Mushroom desc
It is an edible mushroom.
Mushroom flavor
good smell
PLAYERNAME Human Male 66
Vincent
PLAYERNAME Human Male 67
Rimann
PLAYERNAME Human Female 68
Frin
PLAYERNAME Lizard Man Male 101
Lutz
PLAYERNAME Elf Male 67
Ri
PLAYERNAME Elf Male 68
Garels Da'nelior
Casting Processing name
Casting Processing
QUEST Gathering
Gather {0}
QUEST Has Unit Item
Have a member carry {0}
SPEECH Safe Floor
So, are you the advance party for this portal?
SPEECH Safe Floor2
I look forward to seeing what you can accomplish.
SPEECH Safe Floor3
The Guild will manage this floor from now on.
SPEECH Safe Floor4
Next time, please secure a floor with a tavern!
RANDOMTIP 42
You can queue multiple movement destinations with Shift + Right-click.
RANDOMTIP 43
In dungeons, you can only perform Tasks in the current room and adjacent rooms.
RANDOMTIP 44
As your Expedition Rank increases, you can recruit units of new races and backgrounds.
RANDOMTIP 45
When repairing a staff, Essence and Crystals are not required.
Fixed42 title
Duty of Faith
Fixed50 title
Discovery of the Abyss
Npc29 title
Dead End
Node F4200 desc
As you organize the report on the expedition, a raven flies down and lands on your arm.

"Greetings, brother."

You real…
Node F5000 desc
A raven flies down and lands on your arm.

"I hear you have been making quite a name for yourself lately."

The Inspecto…
Node N211 desc
"Me? I go wherever insects can be found."

When he reaches through a gap in the cage, a Metal Scarab clacks its hard she…
Node N1211 desc
"The more the Guild understands the Dungeon, the easier exploration will become. We will know what dangers lie within an…
Node N1421 desc
"My older sister was a renowned hunter even among our clan. She was the one who taught me how to hunt."

As if to hide h…
Node N1611 desc
At your question, she narrows her eyes in displeasure.

"I have no reason to tell you."

"It seems you are not affiliate…
Node N2900 desc
As you approach, the Chain Knight stares at you and the expedition members.
The members tense up and prepare for battle,…
Choice F9111 desc
Hmm, on second thought, I think we need a plan.
Choice F42000 desc
We should build a statue of the Goddess.
Choice F49111 desc
Hmm, on second thought, I think we need a plan.
Choice F50000 desc
Hm, the Abyss...
Choice N2002 desc
Not interested.
Choice N2110 desc
Hmm...
Choice N12002 desc
Not interested.
Choice N12110 desc
I see.
Choice N14112 desc
That's unfortunate.
Choice N14210 desc
That's unfortunate.
Choice N16002 desc
Just ignore her.
Choice N16110 desc
I see.
Choice N29000 desc
Wait! I still have something to ask...
Condition Has No Player Affecter DISABLED
The unit is currently have [{0}]
Action Modify Energy Target
{0}'s Energy {2} by {1}.

Removed (34)

Save Load Ironman Mode
Medicine Capability name
Medicine Capability desc
Low Grade Red Gem Necklace name
Low Grade Red Gem Necklace desc
Low Grade Red Gem Necklace flavor
Low Grade Blue Gem Necklace name
Low Grade Blue Gem Necklace desc
Low Grade Blue Gem Necklace flavor
Low Grade Green Gem Necklace name
Low Grade Green Gem Necklace desc
Low Grade Green Gem Necklace flavor
Low Grade Red Gem Ring name
Low Grade Red Gem Ring desc
Low Grade Red Gem Ring flavor
Low Grade Blue Gem Ring name
Low Grade Blue Gem Ring desc
Low Grade Blue Gem Ring flavor
Low Grade Green Gem Ring name
Low Grade Green Gem Ring desc
Low Grade Green Gem Ring flavor
BACKGROUNDBIO Beast Hunter 1
BACKGROUNDBIO Beast Hunter 2
Carapace Processing name
Basic Crafts name
Node E010 desc
Node E020 desc
Choice E0001 desc
Choice E0100 desc
Choice E0102 desc
Choice E0200 desc
Action Add Affecter Building

Modified (526)

EntryChanges
Intro Notice Notice
en: Welcome to Dungeon Settlers!
By clicking 'Confirm', you agree to the Terms of Service and Privacy Policy, and can proceed with the game.

This game is still in
Welcome to Dungeon Settlers!
By clicking 'Confirm', you agree to the Terms of Service and Privacy Policy, and can proceed with the game.

If a critical bug occu…
Construction Show Unlocked desc
en: Show unlocked buildingsShow/Hide Locked Buildings
Interaction Option Alt Right Click
en: Alt + RMB : Show all interactions{0} + RMB : Show all interactions
Interaction Invalid Indoor Disabled
en: Unavailable: Indoor conditions not metMust be indoors, enclosed by walls and doors, to use. Corner sections must also be filled to form a room.
Hard Management Difficulty desc
en: Resources are extremely scarce and goods are expensive.
Your long term planning and delicate management skills will be put to the test.
Resources are scarce, requiring careful management and planning ahead.
Very Hard Combat Difficulty desc
en: Enemies are formidable! For players familiar with the game seeking a merciless challenge.
Forcibly disables free saves.
Enemies are extremely powerful! This difficulty is intended for players already familiar with the game who seek a grueling challenge.
Devastation Combat Difficulty desc
en: Do not play this difficulty, we warned you. Enemies are unreasonably strong.
Forcibly disables free saves.
Do not play this difficulty. We warned you. Enemies are unreasonably strong.
Ironman Mode is forcibly enabled.
Entity Work Plan Option Until Limit
en: Do untill you have XDo until you have X
Stat Increase Bonus desc
en: The Stat suggested by the goddess during prayer will increase or decrease by a certain percentage based on the chosen type of consecretionn.The Stat suggested by the goddess during prayer will increase or decrease by a certain percentage based on the chosen type of consecretion.
Not Implemented Feature desc
en: The following features are currently not implemented.
They are planned for future development.

- Capture and Domesticate Gloth
- More Traits Overall
- …
The following features are currently not implemented.
They are planned for future development.

- Capture and Domesticate Gloth
- More Traits Overall
- …
Debuffs desc
en: Effects that weaken a player's stats.
- Weakened
- Vulnerable
- Slow
- Limping
- Critical Weakness
-…
Effects that weaken a player's stats.
- Weakened
- Vulnerable
- Slow
- Limping
- Critical Weakness
-
Stake Skill Tree desc
en: Enhances the supporting ability of spear.Enhances spear based attacks.
Narrative Intro Notice 5
en: To stop the catastrophic disaster,
the Guild dispatched expedition teams to dungeons across the world.
To stop the catastrophic disaster,
the Guild hastily assembled numerous expedition teams
and dispatched them to dungeons across the world.
Damage Taken desc
en: A percentage modifier applied to all damage taken by the target. Positive values increase incoming damage, while negative values reduce it.A percentage modifier applied to all damage taken by the target. Positive values increase incoming damage, while negative values reduce it. It cannot go below -…
Elder Gloth desc
en: A beast that all Gloths obey at the mere sound of its growling breath. This monstrous giant, with a massive body and fearsome destructive power to match, boasts…A beast that all Gloths obey at the mere rumble of its breathing. This colossal monster possesses a massive body and equally fearsome destructive power. Its maw…
EyeBall desc
en: TODOAn enraged monstrosity that burst from a gap in the mass of flesh that shook the ground and smothered the surroundings keeps its gaze fixed on us.
Abyss Wild Dog name
en: Abyss Rabid DogAbyss Wild Dog
Abyss Wild Dog desc
en: An entity of the Abyss in the form of a rabid dog.An entity of the Abyss in the form of a wild dog.
Stone Bead name
en: Stone BidStone Bead
Stone Bead desc
en: A bid for playing.A bead for playing.
Cogwheel desc
en: A core part of machinery.A material used to construct buildings that require advanced construction techniques.
Cogwheel flavor
en: A sturdy gear made of metal, transmitting power within various mechanical devices.The pinnacle of sophisticated engineering.
Wild Long Grass desc
en: A tough grass that thrives in harsh environments.A material found in forests and used to make cloth.
Wild Long Grass flavor
en: Easily found in dungeons in large quantities.If things get desperate enough, you might have to make porridge out of it.
Straw desc
en: Materials made from processed grassA simple building material made from processed grass.
Straw flavor
en: Can be used to build wallsOh, and be careful not to let it blow away in the wind.
Stone desc
en: Construction material by processing stone.A stone used for various purposes, including crafting and construction.
Stone flavor
en: It is heavy and robust.There's no getting around the weight.
Silver Ore desc
en: A natural ore containing silver.An ore containing silver that can be refined into ingots.
Silver Ore flavor
en: A silver containing ore that can be refined into ingots.A rough ore imbued with a touch of nobility.
Silver Ingot desc
en: A refined chunk of pure silver.An ingot refined from silver, used to craft jewelry.
Silver Ingot flavor
en: A refined silver ingot used for making jewelry and accessories.Silver has been prized by people since ancient times.
Bone desc
en: A common animal bone.A biological material used for various kinds of crafting.
Bone flavor
en: Brutal, but useful.
Hard Shell flavor
en: A shell useful for armor crafting. Extremely tough and resistant to impact.It is exceptionally durable.
Petal desc
en: A soft and fragrant petal.A soft and fragrant flower petal.
Petal flavor
en: Delicate, yet beautiful.
Fire Essence desc
en: A crystal that constantly emits faint flames.An essence of fire used in alchemy.
Fire Essence flavor
en: A pure essence of fire, an essential material in alchemy.Faint flames constantly flicker from within.
Water Essence desc
en: A crystal condensed from clear, pristine water.An essence of water used in alchemy.
+ 486 more changed…
Water Essence flavor
en: A pure essence of water, an essential material in alchemy.Clear droplets of water seem to be condensed within.
Nature Essence desc
en: A green crystal pulsating with the energy of life.An essence of nature used in alchemy.
Nature Essence flavor
en: A pure essence of nature, an essential material in alchemy.The green crystal seems to pulse with life.
Lesser Fire Elemental Stone desc
en: A stone that feels slightly warm when held.A lesser fire elemental stone used for various kinds of crafting.
Lesser Fire Elemental Stone flavor
en: A glowing red stone infused with the fiery spirit of flames.It feels faintly warm in your hand.
Lesser Water Elemental Stone desc
en: A moist stone that seems to be perpetually covered in water droplets.A lesser water elemental stone used for various kinds of crafting.
Lesser Water Elemental Stone flavor
en: A shimmering blue stone imbued with the refreshing energy of water.Tiny droplets of water always cling to its surface.
Lesser Nature Elemental Stone desc
en: A life infused stone that carries the scent of fresh leaves.A lesser nature elemental stone used for various kinds of crafting.
Lesser Nature Elemental Stone flavor
en: A radiant green stone brimming with the boundless energy of nature.It carries the faint, fresh scent of leaves.
Copper Ore desc
en: Raw ore containing copper. Can be smelted to obtain pure copper.An ore used to produce copper ingots through smelting.
Copper Ore flavor
en: Red veins are visible within the rock crevices.Reddish veins can be seen running through the rock.
Copper Ingot desc
en: A standard block of metal made by melting copper ore.A copper ingot used for various kinds of crafting.
Copper Ingot flavor
en: An important resource that forms the basis of industry.Sturdy and easy to work with, it has many uses.
Intermediate Fire Elemental Stone desc
en: A fiery red crystal that burns like flames.An intermediate fire elemental stone used for various kinds of crafting.
Intermediate Fire Elemental Stone flavor
en: A brilliant red stone infused with intense fire energy.It glows a vivid red and radiates intense heat.
Intermediate Water Elemental Stone desc
en: A Intermediate elemental stone infused with powerful water energy.An intermediate water elemental stone used for various kinds of crafting.
Intermediate Water Elemental Stone flavor
en: Emits a clear energy like ocean waves, making fingertips feel cool.It gives off a clear blue glow and feels cold to the touch.
Intermediate Nature Elemental Stone desc
en: A Intermediate elemental stone containing the essence of life.An intermediate nature elemental stone used for various kinds of crafting.
Intermediate Nature Elemental Stone flavor
en: Exudes the scent of a lush forest, radiating warmth to the touch.It carries the fresh scent of the forest and a gentle warmth.
Monster Barbecue desc
en: A dish made by roasting an entire chunk of monster meat.A dish made by roasting a large cut of monster meat whole.
Monster Barbecue flavor
en: A roasted monster meat dish.It looks rough, but when properly roasted, it's surprisingly good.
Grilled Meat desc
en: A meat dish with a crispy exterior and a juicy interior.A dish made by grilling meat over a fire.
Grilled Meat flavor
en: Grilled meat. It has a delicious aroma.Crispy on the outside, juicy on the inside, with an appetizing aroma.
Grilled Turnip desc
en: A turnip dish softened by roasting over fire.A dish made by roasting turnips over a fire.
Grilled Turnip flavor
en: A turnip roasted over a fire. It gives off a sweet aroma.Well-roasted turnips have a mild sweetness and pleasant aroma.
Turnip Salad desc
en: A dish of finely chopped turnips mixed with fresh vegetables.A dish made with finely chopped turnips and fresh vegetables.
Turnip Salad flavor
en: This salad is made with fresh turnips.Crisp and fresh. Certainly much better than grass porridge.
Meat Porridge desc
en: A thick, slow-cooked meat porridge.A thick porridge made by slowly cooking meat.
Meat Porridge flavor
en: It's not very tasty, but it's very filling.It's not much for flavor, but there's plenty of it to fill your stomach.
Turnip Porridge desc
en: A nutritious dish made with tender turnips and grains.A thick porridge made by slowly cooking turnips.
Turnip Porridge flavor
en: It's not very tasty, but it's very filling.It's not much for flavor, but there's plenty of it to fill your stomach.
Grass Porridge desc
en: A last-resort emergency food.An emergency porridge made by boiling grass.
Grass Porridge flavor
en: A porridge made from grass. It tastes terrible, but it will satisfy your immediate hunger.It tastes terrible, but when there's truly nothing else to eat, this counts as food.
Improved Grass Porridge desc
en: A dish that somewhat improves the nauseating taste of grass porridge.A dish made by adding ground magic stone to grass porridge to improve its flavor.
Improved Grass Porridge flavor
en: A porridge made from grass. It tastes terrible, but it will satisfy your immediate hunger.It truly deserves to be called magic powder!
Dust Bulb flavor
en: Tastes stuffy like its name, but is a valuable source of moisture.As its name suggests, the outer skin has a dry, chalky taste, but within lies a subtle sweetness.
Red Crystal Wood Staff desc
en: A wooden staff embedded with red crystal.A wooden staff set with a red crystal.
Red Crystal Wood Staff flavor
en: A crystal has been carefully set into the lightweight wooden staff.
Red Crystal Bloodwood Staff desc
en: A staff made of blood-soaked wood and red crystal.A staff made of bloodwood and red crystal.
Red Crystal Bloodwood Staff flavor
en: An ominous energy runs through its dark crimson grain.
Red Crystal Bone Staff desc
en: A staff made of red crystal and bone.A staff made of bone and red crystal.
Red Crystal Bone Staff flavor
en: Despite its grotesque appearance, it is remarkably sturdy.
Red Crystal Iron Staff desc
en: A staff made of red crystal and iron.A staff made of iron and red crystal.
Red Crystal Iron Staff flavor
en: As sturdy as it is heavy.
Blue Crystal Wood Staff desc
en: A wooden staff embedded with blue crystal.A wooden staff set with a blue crystal.
Blue Crystal Wood Staff flavor
en: A crystal has been carefully set into the lightweight wooden staff.
Blue Crystal Bloodwood Staff desc
en: A staff made of blood-soaked wood and blue crystal.A staff made of bloodwood and blue crystal.
Blue Crystal Bloodwood Staff flavor
en: An ominous energy runs through its dark crimson grain.
Blue Crystal Bone Staff desc
en: A staff made of blue crystal and bone.A staff made of bone and blue crystal.
Blue Crystal Bone Staff flavor
en: Despite its grotesque appearance, it is remarkably sturdy.
Blue Crystal Iron Staff desc
en: A staff made of blue crystal and iron.A staff made of iron and blue crystal.
Blue Crystal Iron Staff flavor
en: As sturdy as it is heavy.
Green Crystal Wood Staff desc
en: A wooden staff embedded with green crystal.A wooden staff set with a green crystal.
Green Crystal Wood Staff flavor
en: A crystal has been carefully set into the lightweight wooden staff.
Green Crystal Bloodwood Staff desc
en: A staff made of blood-soaked wood and green crystal.A staff made of bloodwood and green crystal.
Green Crystal Bloodwood Staff flavor
en: An ominous energy runs through its dark crimson grain.
Green Crystal Bone Staff desc
en: A staff made of green crystal and bone.A staff made of bone and green crystal.
Green Crystal Bone Staff flavor
en: Despite its grotesque appearance, it is remarkably sturdy.
Green Crystal Iron Staff desc
en: A staff made of green crystal and iron.A staff made of iron and green crystal.
Green Crystal Iron Staff flavor
en: As sturdy as it is heavy.
Wooden Club desc
en: A simple yet sturdy wooden club.A simple club made of wood.
Wooden Club flavor
en: Primitive but effective in close combat.Primitive, but sometimes simple is best.
Bloodwood Club desc
en: A durable club crafted from Bloodwood.A sturdy club made of bloodwood.
Bloodwood Club flavor
en: A heavy club that delivers powerful blows.An ominous energy runs through its dark crimson grain.
Bone Club desc
en: A heavy and sturdy club made from beast bones.A club made from the sturdy bone of a beast.
Bone Club flavor
en: Extremely solid, unlikely to break.Despite its grotesque appearance, it is remarkably sturdy.
Iron Club desc
en: A heavy iron club designed for crushing blows.A heavy club made of iron.
Iron Club flavor
en: Simple in design but devastating in impact.Simple in design, but that hardly matters to whoever gets hit.
Wooden Axe desc
en: A basic axe made of wood.A simple axe made of wood.
Wooden Axe flavor
en: Low durability, likely to wear out quickly.With even the blade made of wood, it probably won't last long.
Bloodwood Axe desc
en: A sturdy axe made from Bloodwood.A sturdy axe made of bloodwood.
Bloodwood Axe flavor
en: The wood grain remains visible and offers excellent cutting power.An ominous energy runs through its dark crimson grain.
Bone Axe desc
en: An axe made from hardened beast bones.An axe fashioned from the sturdy bone of a beast.
Bone Axe flavor
en: Sharpened bone withstands heavy impacts.Bone makes a fine blade, provided it's hard enough.
Iron Axe desc
en: A sturdy axe made of refined iron.A sturdy axe made of iron.
Iron Axe flavor
en: Well-balanced and easy to handle.Heavy and sturdy. What more could you ask of an axe?
Wooden Spear desc
en: A basic spear crafted from lightweight wood.A simple spear carved from wood.
Wooden Spear flavor
en: Not very sturdy, but easy to handle.Simple, but a sharp point is often all you need.
Bloodwood Spear desc
en: A sharp spear crafted from Bloodwood.A sturdy spear fashioned from bloodwood.
Bloodwood Spear flavor
en: The red grain enhances its sharpness and agility.An ominous energy runs through its dark crimson grain.
Bone Spear desc
en: A spear carved from the bones of a beast.A spear carved from the sturdy bone of a beast.
Bone Spear flavor
en: Rough in texture, but possesses high piercing power.Rough, but the point is sharp enough.
Iron Spear desc
en: A solid spear made of iron.A sturdy spear made of iron.
Iron Spear flavor
en: Heavy, but delivers powerful strikes.Heavy, but all the more satisfying when it strikes true.
Wooden Bow desc
en: A simple but practical wooden bow.A simple bow made of wood.
Wooden Bow flavor
en: Low draw strength, but suitable for beginners.Nothing remarkable, but it sends arrows where they need to go.
Bloodwood Bow desc
en: A sturdy bow crafted from Bloodwood.A sturdy bow made of bloodwood.
Bloodwood Bow flavor
en: Retains a red wood grain and boasts high draw strength.An ominous energy runs through its dark crimson grain.
Bone Bow desc
en: A bow crafted from the bones of beasts.A bow fashioned from the bones of beasts.
Iron Bow desc
en: A durable bow combining iron and wood.A sturdy bow made from a combination of iron and wood.
Iron Bow flavor
en: Slightly heavy but offers great range.A little heavy. Then again, that also means it's sturdy.
Devrick Talisman desc
en: Devrick's TalismanA talisman imbued with the power of a Devrick.
Devrick Pendant desc
en: Devrick's PendantA pendant imbued with the power of a Devrick.
Deputy Commander Insignia desc
en: An insignia awarded to the Deputy Commander of a Guild expedition of sufficient size.The member who uses this insignia is appointed Deputy Commander, and the following effects apply based on their race. All Deputy Commanders grant
Deputy Commander Insignia flavor
en: The insignia awarded to the Deputy Commander of a Guild expedition of sufficient size shines brightly enough to be seen from afar.
Sticky Bedstraw desc
en: It hinders the movement of the target with obstructive mucus.A vine whose sticky mucus hinders the movement of enemies it attacks.
Sticky Bedstraw flavor
en: Once it clings to something, it doesn't let go easily.
Bloodstone Ring desc
en: It is a ring made of a bloodstone that absorbs the blood of enemies.A ring made from bloodstone that absorbs the blood of enemies.
Bloodstone Ring flavor
en: The more blood it drinks, the deeper its crimson glow becomes.
Aid Kit desc
en: A basic first aid kit containing essential medical supplies.An aid kit used to rescue a unit that has entered the Near Death state due to Severely Damaged.
Aid Kit flavor
en: Useful for treating injuries during battle.Hard to come by. Best saved for when it's truly needed.
Dark Serum desc
en: A serum that grants the power to instantly restore a fainted being.A serum that rescues a unit that has entered the Near Death state due to Severely Damaged, but causes temporary side effects.
Dark Serum flavor
en: Useful for treating injuries during battle.If it can pull someone back from death, perhaps the price that follows is a small one.
Wild Herb desc
en: A naturally growing herb with healing properties.A wild herb with a healing effect.
Wild Herb flavor
en: Can be used raw, but its effect is minimal.It's bitter enough to make you regret putting it in your mouth.
Mandrake desc
en: An extremely valuable medicinal herb that can be consumed.
Mandrake flavor
en: It always shows weird facial expression.After letting out a horrible scream, it wears a terribly contorted expression.
Royal Jelly desc
en: A sweet and nutritious food harvested from beehives.
Royal Jelly flavor
en: Taking a bite makes you feel like your whole body is energized.Sweet and delicious. Even a single bite seems to put some spring back in your step.
Blood-Soaked Fruit desc
en: A strange fruit that causes the body to crave blood when consumed.
Blood-Soaked Fruit flavor
en: It looks eerie, as if soaked in blood.It looks unsettling, as though it has been soaked in blood.
Hell Leech desc
en: A grotesque creature that has a powerful temporary effect on the body when consumed.
Hell Leech flavor
en: It looks eerie, as if soaked in blood.Watching it squirm makes you wonder whether it is really safe to eat.
Return Scroll desc
en: A scroll inscribed with magic that instantly teleports the user to the settlement when used.A magic scroll that instantly returns the user to the settlement. Cannot be used during combat.
Goblin Chief Shaman Soul Stone desc
en: A stone imbued with the soul of a powerful GoblinChiefShaman.A stone imbued with the soul of a powerful Goblin Chief Shaman.
Elder Gloth Soul Stone desc
en: A stone imbued with the soul of a powerful ElderGlothSoul.A stone imbued with the soul of a powerful Elder Gloth.
Chain Knight Sentinel Soul Stone name
en: Chain Knigh tSentinel Soul StoneChain Knight Sentinel Soul Stone
Chain Knight Sentinel Soul Stone desc
en: A stone imbued with the soul of a powerful Chain Knigh tSentinel.A stone imbued with the soul of a powerful Chain Knight Sentinel.
Wooden Arrow desc
en: A simple, basic wooden arrow.A simple arrow made of wood.
Wooden Arrow flavor
en: Easy to handle due to its light weight, but lacks power.Light and easy to handle, but don't expect much power.
Bloodwood Arrow desc
en: An arrow made from blood-soaked wood.A sturdy arrow made of bloodwood.
Bloodwood Arrow flavor
en: An ominous energy runs through its dark crimson grain.
Bone Arrow desc
en: Arrows carved from beast bones. Light yet piercing.An arrow carved from the sturdy bone of a beast.
Bone Arrow flavor
en: Flesh tears away, but shards of bone remain.Flesh tears in an instant. The bone shards linger much longer.
Iron Arrow flavor
en: Heavier but offers superior piercing power.Heavy, but it bites deep.
Mid-Grade Fire Essence desc
en: A condensed essence containing mid-grade fire elemental energy.A mid-grade fire essence used for various kinds of crafting.
Mid-Grade Fire Essence flavor
en: The concentrated energy of fire constantly radiates intense heat.
Mid-Grade Water Essence desc
en: A condensed essence containing mid-grade water elemental energy.A mid-grade water essence used for various kinds of crafting.
Mid-Grade Water Essence flavor
en: The concentrated energy of water sends a chill through your fingertips.
Mid-Grade Nature Essence desc
en: A condensed essence containing mid-grade nature elemental energy.A mid-grade nature essence used for various kinds of crafting.
Mid-Grade Nature Essence flavor
en: A powerful sense of vitality emanates from the concentrated energy of nature.
Merchant's Scales name
Merchant's Scales desc
en: Use this item to construct a Merchant Chamber in your settlement.
Once the Merchant Chamber is built, a Guild Merchant will be dispatched.
Use this item to construct a Merchant Chamber in your settlement.Once the Merchant Chamber is built, a Guild Merchant will be dispatched.
Merchant's Scales flavor
en: An accurate scale is the beginning of every fair trade.
Oats desc
en: A basic grain resource used for cooking.The most basic grain.
Oats flavor
en: Humble, but a good start to a hearty meal.
Copper Sword desc
en: A basic one-handed sword made of copper.A one-handed sword made of copper.
Copper Sword flavor
en: Easy to handle and honed to a respectable edge.
Arcron Sword flavor
en: Not even a scratch is easily found on its hardened blade.
Copper Greatsword flavor
en: The weighty blade is intimidating with every swing.
Arcron Greatsword desc
en: A powerful two-handed greatsword made of Arcron.A sturdy two-handed greatsword made of Arcron.
Arcron Greatsword flavor
en: Despite its massive blade, it is remarkably well balanced.
Arcron Dagger desc
en: A nimble dagger made of Arcron.A sharp dagger made of Arcron.
Arcron Dagger flavor
en: Its small blade retains all the hardness and sharpness of Arcron.
Copper Dagger desc
en: A basic dagger made of copper.A dagger made of copper.
Copper Dagger flavor
en: Small and light, making it easy to wield quickly.
Fire Arcron Staff flavor
en: Red flames constantly flicker along the staff.
Fire Copper Staff flavor
en: Intense heat radiates from the heated copper.
Fire Tin Staff flavor
en: Tiny flames constantly flicker across its metal surface.
Fire Bronze Staff flavor
en: The bronze glows red with the heat contained within.
Water Arcron Staff flavor
en: Cold water energy constantly swirls around the staff.
Water Copper Staff flavor
en: Tiny droplets of water always cling to its cold surface.
Water Tin Staff flavor
en: Droplets running along its surface never seem to dry.
Water Bronze Staff flavor
en: The bronze surface glimmers faintly with a cool energy.
Goddess's Tears name
en: Goddess's TearsGoddess's Tears
Goddess's Tears desc
en: Condensed holy energy. Throw this item to remove the dark thorny vines blocking the path in your settlement.Condensed holy energy. Throw it to remove the dark thorny vines blocking paths in the settlement.
Goddess's Tears flavor
en: The settlement expands by the amount of land cleansed of corruption.The settlement expands as corrupted land is cleansed.
Nature Arcron Staff flavor
en: A fresh, vital energy lingers around the staff.
Nature Copper Staff flavor
en: Despite being metal, it carries a faint scent of grass and earth.
Nature Tin Staff flavor
en: A faint warmth of life can be felt from its surface.
Nature Bronze Staff flavor
en: The energy of life flows quietly through the aged bronze.
Garnet Arcron Staff flavor
en: The deep red garnet gives the staff a striking presence.
Garnet Copper Staff flavor
en: The red gemstone pairs remarkably well with the color of copper.
Garnet Tin Staff flavor
en: The red garnet shines vividly against the silvery metal.
Garnet Bronze Staff flavor
en: The warm bronze and deep red garnet complement each other beautifully.
Opal Arcron Staff flavor
en: The opal shifts through subtle colors depending on the angle.
Opal Copper Staff flavor
en: The opal's colors shimmer softly against the warm hue of copper.
Opal Tin Staff flavor
en: The opal's colors stand out vividly against the silvery surface.
Opal Bronze Staff flavor
en: The aged bronze pairs strangely well with the opal's mysterious glow.
Peridot Arcron Staff flavor
en: The vivid green peridot gleams with a lively brilliance.
Peridot Copper Staff flavor
en: The vivid green gemstone stands out against the warm copper.
Peridot Tin Staff flavor
en: The silvery metal and bright green gemstone create a striking contrast.
Peridot Bronze Staff flavor
en: The peridot shines vividly against the deep tone of the bronze.
Arcron Mace flavor
en: Hard and heavy. A solid hit could make armor seem pointless.
Copper Mace desc
en: A basic mace made of copper.A mace made of copper.
Copper Mace flavor
en: Simple, but more than capable of delivering a heavy blow.
Tin Mace flavor
en: A little soft, but a mace doesn't need to be sharp.
Bronze Mace desc
en: A mace made of bronze.A sturdy mace made of bronze.
Bronze Mace flavor
en: A reliable weapon with a good balance of weight and hardness.
Arcron Axe desc
en: A combat axe made of Arcron.A sturdy axe made of Arcron.
Arcron Axe flavor
en: Its hardened edge rarely grows dull.
Copper Axe desc
en: A basic axe made of copper.An axe made of copper.
Copper Axe flavor
en: Easy to handle and honed to a respectable edge.
Tin Axe flavor
en: The edge may not last long, but it cuts well enough for now.
Bronze Axe desc
en: An axe made of bronze.A sturdy axe made of bronze.
Bronze Axe flavor
en: Its well-honed bronze edge gleams with a weighty presence.
Arcron Spear desc
en: A thrusting spear made of Arcron.A sturdy spear made of Arcron.
Arcron Spear flavor
en: Its hard, sharp point neither bends nor dulls easily.
Copper Spear desc
en: A basic spear made of copper.A spear made of copper.
Copper Spear flavor
en: Simple, but the point is sharp enough.
Tin Spear flavor
en: A little soft, but good enough for thrusting.
Bronze Spear desc
en: A spear made of bronze.A sturdy spear made of bronze.
Bronze Spear flavor
en: The solid bronze point delivers reliable force.
Arcron Bow desc
en: A sturdy bow made of Arcron.A sturdy bow reinforced with Arcron.
Arcron Bow flavor
en: Despite its hard materials, it retains remarkable flexibility.
Copper Bow desc
en: A bow reinforced with copper fittings.A bow reinforced with copper.
Copper Bow flavor
en: Copper fittings reinforce the bow at its weakest points.
Tin Bow desc
en: A bow reinforced with tin fittings.A bow reinforced with tin.
Tin Bow flavor
en: The silvery fittings make it look rather more elegant than an ordinary bow.
Bronze Bow desc
en: A bow reinforced with bronze fittings.A sturdy bow reinforced with bronze.
Bronze Bow flavor
en: Sturdy bronze fittings reliably withstand its powerful draw.
Leather Helmet flavor
en: Light and comfortable, though it won't stop a truly heavy blow.
Arcron Helmet flavor
en: Hardened Arcron provides formidable protection for the head.
Copper Helmet flavor
en: Rather heavy, but more than adequate for protecting your head.
Tin Helmet flavor
en: A little soft, but far better than a bare head.
Bronze Helmet desc
en: A helmet made of bronze.A sturdy helmet made of bronze.
Bronze Helmet flavor
en: Heavy and solid, offering reliable protection for the head.
Leather Armor desc
en: A basic piece of armor made of leather.Lightweight armor made of leather.
Leather Armor flavor
en: It allows for easy movement and remains comfortable over long periods.
Arcron Armor desc
en: A sturdy suit of armor made of Arcron.Sturdy armor made of Arcron.
Arcron Armor flavor
en: Hardened Arcron encases the body in formidable protection.
Copper Armor flavor
en: It carries some weight, but feels reassuringly solid.
Tin Armor flavor
en: It looks easy to dent, but it's better than nothing.
Bronze Armor desc
en: Armor made of bronze.Sturdy armor made of bronze.
Bronze Armor flavor
en: Solid, heavy bronze plates provide reliable protection.
Arcron Shield flavor
en: It looks difficult to even scratch with an ordinary attack.
Copper Shield flavor
en: Heavy, but sturdy enough to take a solid hit.
Tin Shield flavor
en: A few heavy blows might leave it looking rather different.
Bronze Shield desc
en: A shield made of bronze.A sturdy shield made of bronze.
Bronze Shield flavor
en: The solid bronze plate reliably absorbs blows from the front.
Basic Camping Kit desc
en: A basic set of equipment for making a simple camp in the dungeon. The Guardian Stone offsets the effects of staying in the dungeon.A set of equipment for making a simple camp in the dungeon. Its Guardian Stone offsets the effects of prolonged dungeon exposure.
Basic Camping Kit flavor
en: Even in a dangerous dungeon, everyone needs a place to catch their breath.
Arcron Arrow desc
en: An arrow made of Arcron.A sturdy arrow made of Arcron.
Arcron Arrow flavor
en: Its hard, sharp arrowhead rarely grows dull.
Copper Arrow flavor
en: Easy to handle and honed to a respectable edge.
Tin Arrow flavor
en: A little soft, but adequate for an arrowhead.
Bronze Arrow desc
en: An arrow made of bronze.A sturdy arrow made of bronze.
Bronze Arrow flavor
en: Its solid bronze arrowhead bites deep.
Carapace Sword desc
en: A sword crafted from hardened carapace.A sword made from hardened carapace.
Carapace Sword flavor
en: It is remarkably hard and sharp for something that was once part of a living creature.
Carapace Greatsword desc
en: A greatsword crafted from hardened carapace.A greatsword made from hardened carapace.
Carapace Greatsword flavor
en: Its blade, fashioned from a massive piece of carapace, is as grotesque as it is intimidating.
Carapace Dagger flavor
en: The edge of the finely honed carapace is surprisingly sharp.
Fire Carapace Staff desc
en: A carapace staff imbued with fire energy.A carapace staff imbued with the power of fire spirits.
Fire Carapace Staff flavor
en: Fiery heat seeps through the hardened carapace.
Water Carapace Staff desc
en: A carapace staff imbued with water energy.A carapace staff imbued with the power of water spirits.
Water Carapace Staff flavor
en: Cold droplets clinging to the carapace never seem to dry.
Nature Carapace Staff desc
en: A carapace staff imbued with nature energy.A carapace staff imbued with the power of nature spirits.
Nature Carapace Staff flavor
en: Strangely, the dead carapace seems to radiate the energy of life.
Red Crystal Carapace Staff flavor
en: The red crystal set into the rough carapace shines vividly.
Blue Crystal Carapace Staff flavor
en: The blue crystal set into the rough carapace shines vividly.
Green Crystal Carapace Staff flavor
en: The green crystal set into the rough carapace shines vividly.
Carapace Club desc
en: A club made of carapace.A club made from hardened carapace.
Carapace Club flavor
en: Rough and crude, but undeniably hard.
Carapace Axe desc
en: An axe made of carapace.An axe made from hardened carapace.
Carapace Axe flavor
en: The carapace has been honed thin and sharp to form an excellent edge.
Carapace Spear desc
en: A spear made of carapace.A spear made from hardened carapace.
Carapace Spear flavor
en: Sharpened carapace makes for an excellent spearhead.
Carapace Bow desc
en: A bow made of carapace.A bow made from processed carapace.
Carapace Bow flavor
en: The hard yet flexible carapace has been skillfully shaped.
Carapace Arrow desc
en: Arrows made of carapace.An arrow made from hardened carapace.
Carapace Arrow flavor
en: The finely honed carapace arrowhead is light and sharp.
Bone Meal desc
en: A finely ground bone powder.A powder made from finely ground bone.
Bone Meal flavor
en: Once ground into powder, bone has a surprising number of uses.
Carapace Stick desc
en: A rod made from processed carapace.A crafting material made from a length of processed carapace.
Carapace Stick flavor
en: Light and sturdy, making it useful for a variety of crafting.
Surrender desc
en: Basic AttackDoes not attack.
Surrender flavor
en: It's trembling, utterly terrified.
Monster Barbecue desc
en: Satisfies Hunger and changes Mood by {1} for {0} seconds.Satisfies Hunger, changes Mood by {1} for {0} seconds, and increases Energy Regeneration.
Squeal! desc
en: Gloth calls out to his companions.Gloth calls out to its companions. Used when there are two or fewer Gloths in the current battle.
Sword Flow desc
en: Focuses the mind, gaining Rush and Fortification for {0} seconds.Focuses the mind, gaining Rush and Fortification for {0} seconds.
This skill is planned for a future update.
Saber Gale desc
en: Unleashes three sword waves forward, dealing {0}% of Physical Attack Power as physical damage to all targets in a straight path.Unleashes three sword waves forward, dealing physical damage equal to {0}% of Physical Attack Power to all targets in a straight path.
This skill is plan…
Duel Request desc
en: Applies Taunt to the target for {0} seconds. Damage Dealt against the taunted target increases by {1}%, and Damage Taken fr…Applies Taunt to the target for {0} seconds. Damage Dealt against the taunted target increases by {1}%, and Damage Taken re…
Sword Barrier desc
en: TBDGain an Barrier equal to 300% of the skill owner's Physical Attack Power for {0} seconds.
This skill is planned for a future update.
Water Dive desc
en: Command all Bubblings to immediately dash to the designated tile, dealing {0}% of the caster's Magic Attack Power as magic damage and bursting immediatel…Summon 2 Bubblings, then command all Bubblings to immediately dash to the designated tile, dealing {0}% of the caster's Magic Attack Power as magic damag…
Summon : BubbleToad desc
en: Consumes the nearest {0} Bubblelings to summon a Bubbletoad at the designated location. If the number of summoned Bubbletoads exceeds {1}, the Bubbletoad with t…Consumes the nearest {0} Bubblings to summon a Bubbletoad at the target location.
A single unit can summon up to {1} Bubbletoads at a time, and no more than {1}…
Basic Spear Attack desc
en: Deals physical damage equal to {0}% of physical attack power to the target. Deals the same amount of damage to enemies located in a straight line along the atta…Deals physical damage equal to {0}% of physical attack power to the target. Deals the same damage to enemies positioned in a straight line in the direction of t…
Piercing Thrust desc
en: Thrust spear toward the target, dealing damage equal to {0}% of physical attack power to all enemy units, and gain Acceleration for {1} seconds.Thrusts the spear toward the target, dealing physical damage equal to {0}% of physical attack power to all enemy units, and grants the user
Twin Thrust desc
en: Deals physical damage equal to {0}% of Physical Attack {1} times to the target. Deals the same damage to enemies located in a straight line along the direction Deals physical damage equal to {0}% of physical attack power to the target {1} times. Deals the same damage to enemies positioned in a straight line in the dire…
Anchor desc
en: Gain Rush and Rooting for {0} seconds.Gain Offensive, Rush, and Rooting for {0} seconds.
Opening Strike desc
en: Deals physical damage equal to {0}% of Physical Attack to the target and applies Vulnerable for {1} seconds.Deals physical damage equal to {0}% of physical attack power to the target and applies Vulnerable for {1} seconds.
Quick Retreat desc
en: Removes Rooting, Slow and grants Haste for {0} seconds.Removes Rooting and Slow from the user and grants Haste for {0} seconds.
Spear Bash desc
en: Deals physical damage equal to {0}% of Physical Attack to the target and knocks them back {1} tiles. The target is afflicted with Slow for {2} second…Deals physical damage equal to {0}% of physical attack power to the target and knocks it back {1} tiles. The target gains Slow for {2} seconds.
Blade Spirit desc
en: When you deal melee physical critical damage to an enemy, you restore {0} Energy.When you deal melee physical critical damage to an enemy with a skill, you restore {0} Energy.
Healing Touch desc
en: Restores an ally unit's Current Health by {0}% of Magic Attack Power.Restores an ally unit's Current Health by {0}% of Magic Attack Power.
Cannot target the caster.
Reckless Assault desc
en: If do not move from your position for {0} seconds during combat, damage dealt increases by {1}% and damage taken decreases by {2}%. This effect resets if positi…If you do not move from your position for {0} seconds during combat, damage dealt increases by {1}% and damage taken increases by {2}%. This effect resets when
Critical Weakness desc
en: Critical Damage Bonus taken from critical hits increases.Damage taken from critical hits increases by 50%.
Poison desc
en: Take defense ignoring magic damage equal to {0}% of Max Health Total per second. This effect cannot stack.Take defense ignoring magic damage equal to {0}% of Max Health Total per 10 second. This effect cannot stack.
Comfort of Home name
en: ComfortComfort of Home
Dungeon Dread name
en: AweDungeon Dread
Following Orders name
en: Calm LeadershipFollowing Orders
Following Orders flavor
en: Yes, Deputy Commander!
Grave Dug Up name
en: Holding FuneralGrave Dug Up
Grave Dug Up desc
en: Held a funeral for a deceased colleague.The grave of a deceased companion has been dug up.
Grave Dug Up flavor
en: We will all remember.....
Nocturnal - Daytime desc
en: This is the time of day when members tend to feel drowsy.This is the time of day when this race feels drowsy. Overall stats decrease.
Nocturnal - Daytime flavor
en: Now... is the time to lie low...
Nocturnal - Nighttime desc
en: This is the time period when the expedition member becomes active.This is the time of day when this race becomes active. Overall stats increase.
Nocturnal - Nighttime flavor
en: Yes... it's time to strike at our enemies from the darkness...
Ate Monster Barbecue name
Sticky Bedstraw desc
en: Dealing critical damage apply Slow the target for {0} seconds.Dealing critical damage applies Slow to the target for {0} seconds.
Reckless Assault desc
en: Damage dealt increases by {1}%, and damage taken decreases by {2}%.Damage dealt increases by {1}%, and damage taken increases by {2}%.
Endless Night name
en: Dark WhisperEndless Night
Endless Night desc
en: At night, an unknown voice is heard in the silence. At night, all units gain Dark Whisper.The night never ends.
Bleed Immunity desc
en: Grants immunity to Bleeding.Grants immunity to damage dealt by Bleeding.
Poison Immunity desc
en: Grants immunity to Poison.Grants immunity to damage dealt by Poison.
Burn Immunity desc
en: Grants immunity to Burning.Grants immunity to damage dealt by Burning.
Abyss Overbleed name
en: Abyss ReboundAbyss Overbleed
Abyss Overbleed desc
en: When your health drops to {0}% or less, you gain Barrier equal to {1}% of your lost health for {2} seconds.Every {0} basic attacks apply {2} Bleeding for {1} seconds.
Blooming Nature name
en: Diffusive FlameBlooming Nature
Night Watchman desc
en: Night Watchmen patrol the streets while others sleep, keeping watch for danger.A Night Watchman patrols the streets even while everyone sleeps, keeping watch for danger.
Gains Night Vision.
Pioneering Spirit name
en: LeadershipPioneering Spirit
Pioneering Spirit desc
en: The mood increases starting from dungeon floor {0}.Gain Pioneering Spirit (Effect) from Dungeon floor {0} onward.
Exceptional Leadership (Lizardman) name
en: LeadershipExceptional Leadership
Exceptional Leadership (Lizardman) desc
en: Grants nearby allies Following Orders through exceptional leadership.Grants Following Orders to nearby allies through exceptional leadership.
Exceptional Leadership (Lizardman) flavor
en: Precise commands reduce unnecessary losses.Precise orders reduce unnecessary losses.
Exceptional Leadership (Human) name
en: LeadershipExceptional Leadership
Exceptional Leadership (Human) desc
en: Grants nearby allies Following Orders through exceptional leadership.
New allies acquire Pioneering Spirit.
Grants Following Orders to nearby allies through exceptional leadership.
New members gain Pioneering Spirit.
Exceptional Leadership (Human) flavor
en: Precise commands reduce unnecessary losses.Precise orders reduce unnecessary losses.
Exceptional Leadership (Elf) name
en: LeadershipExceptional Leadership
Exceptional Leadership (Elf) desc
en: Grants nearby allies Following Orders through exceptional leadership.
New allies acquire Blessing Of The World Tree.
Grants Following Orders to nearby allies through exceptional leadership.
New members gain Blessing Of The World Tree.
Exceptional Leadership (Elf) flavor
en: Precise commands reduce unnecessary losses.Precise orders reduce unnecessary losses.
Exceptional Leadership (Lycan) name
en: LeadershipExceptional Leadership
Exceptional Leadership (Lycan) desc
en: Grants nearby allies Following Orders through exceptional leadership.
New allies acquire Survival Instinct.
Grants Following Orders to nearby allies through exceptional leadership.
New members gain Survival Instinct.
Exceptional Leadership (Lycan) flavor
en: Precise commands reduce unnecessary losses.Precise orders reduce unnecessary losses.
Homebody name
en: Settlement-OrientedHomebody
Inscription of the Guardian name
en: Inscription of GuardianInscription of the Guardian
Inscription of the Guardian desc
en: Acquire the guardian skill tree. Gain {0} Sub Skill Points.Acquire the Guardian skill tree. Gain {0} Sub Skill Point.
Goblin Chief Shaman Soul name
en: Goblin Shaman StackGoblin Chief Shaman's Jakdu Rite
Bubble Splash name
en: Summoned CreatureBubble Splash
Spore Explosion name
en: Infectious SporesSpore Explosion
Bleed Immunity (Trait) desc
en: Is immune to Bleed Immunity.Has Bleed Immunity.
Becomes immune to damage dealt by Bleeding.
Poison Immunity (Trait) desc
en: Is immune to Poison Immunity.Has Poison Immunity.
Becomes immune to damage dealt by Poison.
Burn Immunity (Trait) desc
en: Is immune to Burn Immunity.Has Burn Immunity.
Becomes immune to damage dealt by Burning.
Self Repair name
en: SelfRepairSelf Repair
Food Storage desc
en: A basic storage for keeping food.A basic storage container for storing food.
Applies Preservation to stored items.
Pottery Food Storage desc
en: A pottery storage for food.A pottery storage container for storing food.
Applies Preservation (2) to stored items.
Tainted Corpse desc
en: A tainted and decaying corpse.A tainted and decaying corpse. Contaminated by a vile ooze. Any unit that gathers it may suffer a random negative effect.
Tainted Corpse desc
en: A tainted and decaying corpse.A tainted and decaying corpse. Contaminated by a vile ooze. Any unit that gathers it may suffer a random negative effect.
Plank Floor name
en: Wood FloorPlank Floor
Plank Floor name
en: Wood FloorPlank Floor
Plank Floor name
en: Wood FloorPlank Floor
PLAYERNAME Lycan Female 8
en: Ahmose NefertariAhmose
Notice name
en: WIP NoticeNotice
Notice desc
en: Hello! Dungeon Settlers is currently in the beta development stage. There are many Not Implemented Feature, and various bugs may occur.
##
If a critical bug o…
Hello! If a critical bug occurs that seriously disrupts gameplay, please close the game completely and restart it.
##
TIP: Dungeon Settlers is designed to be
Picking Up Items desc
en: Activate pick up mode by clicking the 'Pick Up' button at the bottom right or pressing the C key.

Picked up items are stored in the unit's 'Inventory'.
##
TIP:…
You can activate Pick Up Mode by clicking the 'Pick Up' button at the bottom right of the screen or pressing the C key.

Picked-up items are added to the unit's…
Construction and Demolition name
en: Base Building BasicsConstruction and Demolition
Construction and Demolition desc
en: When no entity is selected, you can open the 'Construction Menu' at the bottom left of the screen, left click a building to construct, and then left click on a …When no entity is selected, you can open the 'Construction Menu' at the bottom left of the screen, left click a building to construct, and then left click on a …
Room Type: Bedroom desc
en: "The eyelids are heavier than a thousand weights, for no strongman can lift them..."
- Girim, Guild Scribe

Bedrooms where expedition members can stay and sleep…
Private Room
Sharing a bedroom with others can make expedition members feel that their personal space is being invaded.
To provide expedition members with the h…
Room Type: Workshop desc
en: "Muscles strike iron, iron strikes wood, and wood holds fast to magic stones.
Everything in the workshop is entwined like grapevines. Human sweat and fruit ming…
Workshop
A space prepared for work. Increases work speed.

Poor Workshop
Mediocre Workshop
Normal Workshop
Decent Workshop

Magic Worksh…
Room Type: Research Lab name
en: Room Type: LaboratoryRoom Type: Research Lab
Room Type: Research Lab desc
en: "This place... was prepared for me...
A place where I can pour everything into uncovering and discovering,
my dim, immaculate, and somehow melancholy..."
- Svya…
Research Lab
A space prepared for research. Increases research speed.

Poor Research Lab
Mediocre Research Lab
Normal Research Lab
Room Type: Temple desc
en: "Humanity's longing for the sacred stood steadfast even amid the splendor of the Elos Empire, which acted as though no gods existed."
- Miguel, City Hall Secret…
Temple
A place for worshipping the Goddess. The more sacred the place becomes, the more willingly the Goddess will bestow her grace upon the faithful.

Room Type: Merchant Chamber name
en: Room Type: Merchant RoomRoom Type: Merchant Chamber
Room Type: Merchant Chamber desc
en: "So, how much were you looking to spend?"
- Jake, Lycan Marketplace Merchant

Merchant Room

Merchants bring more than goods. They also bring news and possibili…
Merchant Chamber
Once a Merchant Chamber is built, the Guild will dispatch a merchant. You can trade various resources here.

Merchant Chamber
Room Type: Dining Room name
en: Room Type: Dining HallRoom Type: Dining Room
Room Type: Dining Room desc
en:
"On the battlefield, eating well means you have already accomplished eighty percent of the mission."
- Battle Cook Yoshiteru

Dining Hall

Food relieves hunger…
Dining Room
Meals are more enjoyable in the Dining Room.

Poor Dining Room
Mediocre Dining Room
Normal Dining Room
Decent Dining Room
Room Type: Recreation Room desc
en: "Look at those colors revealed as luck and skill are cast upon the floor. Do they not remind you of the Vermilion Bird scattering its own feathers with every be…Recreation Room
Allows recreation to be enjoyed more efficiently.

Poor Recreation Room
Mediocre Recreation Room
Normal Recreation Room
Unit Ability: Traits desc
en: Traits represent a unit's origin, disposition, physical characteristics, growth history, and other defining elements, and can be checked in the character window…Traits represent a unit's background, disposition, physical characteristics, growth history, and other defining elements, and can be checked in the character wi…
Indoor Structures desc
en: Some structures, such as beds or Research Stations, can only be constructed indoors.
To qualify as an indoor space, the area must be fully enclosed by walls and…
Some structures, such as beds or Research Stations, can only be constructed indoors.
To qualify as an indoor space, the area must be fully enclosed by walls and…
Death and Funeral name
en: Expedition Member Death and BodiesDeath and Funeral
Death and Funeral desc
en: The body of an expedition member who dies in the settlement will remain where it is. Until the body is properly buried, that expedition member will continue to …The body of an expedition member who dies in the settlement will remain where it is. Until the body is properly buried, that expedition member will continue to …
Carapace Processing I name
en: Carapace Processing IICarapace Processing I
Carapace Processing II name
en: Carapace Processing IIICarapace Processing II
Insect Study1 name
en: Research InsectInsect Study1
Insect Study2 name
en: Research Insect 2Insect Study2
Insect Study3 name
en: Research Insect 3Insect Study3
Insect Study4 name
en: Research Insect 4Insect Study4
RANDOMTIP 27
en: Only a portion of Resources used in construction is refunded when demolished.Only half of the resources used to build walls and doors are returned upon demolition. All other buildable structures return all resources.
Npc21 title
en: TODOAlpha Acid Slogel Hunt Complete
Random8 title
en: Expedition Support (3)Request for Aid
Random16 title
en: The Watching One 2The Questioning Being
Node E000 desc
en: Thank you for playing the Dungeon Settlers demo.

This demo was prepared to give you an early look at the core gameplay loop of Dungeon Settlers.

Many parts of…
Korean Only_Platform_Stove
Node F800 desc
en: Communication begins, and you thrust the severed head of the enormous rat before the raven's eyes.

"So you really did kill it. I can't say I expected much..."
Communication begins, and you thrust the severed head of the enormous rat before the raven's eyes.

"So you really did kill it. I can't say I expected much..."
Node F911 desc
en: As you wave them off, the expedition members scratch their heads and return to their duties.

Surely the Expedition Leader already has a solid plan in mind!

TI…
As you wave them off, the expedition members scratch their heads and return to their duties.

Surely the Expedition Leader already has a solid plan in mind!

TI…
Node F3100 desc
en: A raven flies in from afar and lands upon your forearm.

"To be honest, I did not expect your group to last very long. Yet, I suppose I must admit I was wrong. …
A raven flies in from afar and lands upon your forearm.

"To be honest, I did not expect your group to last very long. Yet, I suppose I must admit I was wrong. …
Node F3300 desc
en: {0}, newly appointed as deputy commander, respectfully accepts the insignia you present with both hands.
They then turn to face the expedition members with a tr…
The newly appointed Deputy Commander, {0}, respectfully receives the insignia you present with both hands.
Then, turning around, they look proudly upon the memb…
Node F3900 desc
en: Amid loud murmurs, the expedition members come to see you. Among them, one person steps forward as if having made up their mind.

"We can't take this any longer…
A noisy murmur rises as the expedition members come to see you. Among them, {0} steps forward with a determined look.

"We cannot take this anymore. We are risk…
Node F3910 desc
en: The expedition members' eyes widen at your words. In an instant, their expressions shift from exhaustion to surprise and delight. The mood of the conversation s…At your words, the expedition members' expressions shift from anger to surprise and delight, and the hostile mood begins to ease.

"Is that true, Commander?"

A…
Node F3911 desc
en: As the surroundings grow quiet for a moment, you take a deep breath and begin to speak.

"I know well how hard you have all fought, and how many hardships we ha…
As the surroundings grow quiet, you slowly continue.

"I know how hard all of you have been fighting. Things are difficult now, but once we overcome this crisis…
Node F3912 desc
en: For a brief moment, it seems your persuasion has calmed the room, but the expedition members' dissatisfaction does not fade so easily. {0} raises their voice on…Your persuasion seems to quiet them for a moment, but the expedition members' discontent does not subside so easily. {0} raises their voice once more.

"Do not
Node F4000 desc
en: Once preparations for your speech regarding the expedition's success are complete, everyone gathers. Their eyes burn brighter than ever before, filled with hope…The expedition members gather to celebrate the success of this expedition. You look around at everyone before slowly beginning to speak.

"We did it! We conquer…
Node F4600 desc
en: Strange CreviceYou discover a fissure split across the floor. From within the darkness, you feel something watching you.

Thump, thump, thump.

A pulse echoes from beneath the…
Node F4610 desc
en: 1 StackWhen you hold the meat before the fissure, thin strands of flesh reach out and coil around the meat alone. After it vanishes into the darkness, the entire room …
Node F4620 desc
en: 2 Stacks - Add a reward to monster meatSho,,,,geoo,,s.,..

As the second piece of meat disappears, two small lumps rise in succession along the edge of the fissure, then sink back down.

When an exp…
Node F4630 desc
en: 3 StacksImmediately after swallowing the third piece of meat, the room's pulse abruptly stops.

A moment later, the fissure twists as though retching and spits Mana Sto…
Node F4640 desc
en: 4 StacksWhen you offer the fourth piece, something inside takes only the meat without touching your fingers. Its movement is more careful and practiced than before.

So…
Node F4650 desc
en: 5 StacksAs the fifth piece of meat disappears, the room fills with a scent like ginger and mustard burning in a fire.

Yet each expedition member describes a different …
Node F4660 desc
en: 6 StacksAfter swallowing the sixth piece of meat, the fissure contracts slowly six times, then falls still.

Creeeak! Tick... taste... ting!

In the silence, three clea…
Node F4670 desc
en: Final RewardAs the seventh piece of meat disappears into the darkness, the flesh covering the room contracts all at once.

Deep within the fissure, something moves like a g…
Node F4700 desc
en: A raven flies over the thorny vines and settles on your arm.
Its eyes glow blue, and a man's voice issues from its beak.


"The Dungeon is becoming far more dan…
A raven flies over the thorny vines and settles on your arm.
Its eyes glow blue, and a man's voice issues from its beak.

"The Dungeon is becoming far more dang…
Node F4911 desc
en: When you wave the matter aside, the expedition members scratch their heads and return to their posts.

Surely the Expedition Commander already has an excellent
As you wave them off, the expedition members scratch their heads and return to their duties.

Surely the Expedition Leader already has a solid plan in mind!

TI…
Node N200 desc
en: A masked figure stands beside a wooden cage filled with insects. After observing the Acid Insects trapped within for some time, he begins writing something down…A masked figure stands beside a wooden cage filled with insects. You make your presence known as you approach, but he seems more interested in the insects than
Node N210 desc
en: When you nod, he turns back to the Acid Insects without any visible excitement.

Watching one of them move, he murmurs to himself.

"What process produces that
When you nod, he becomes lost in thought once more.

"What process could produce acid inside its body...?"

He begins scribbling in his notebook and appears to
Node N300 desc
en: Xenon looks away from the Acid Insects and turns his attention to a nearby Spore Insect. As he watches it, the corners of his mouth slowly curl upward.

"At fir…
Xenon looks away from the Acid Insect and toward a nearby Spore Insect. As he watches it, the corners of his mouth slowly curl upward.

"At first, I thought it
Node N310 desc
en: When you accept the note, he nods with satisfaction.

"Good. This should be enough to test my hypothesis."

He turns back to the Spore Insect and murmurs to him…
As you take the note, he nods in satisfaction.

"Ah, and don't forget: Spore Insects only inhabit deep within the forest."

He looks back at the Spore Insect an…
Node N400 desc
en: Xenon shows little reaction when you approach, continuing to flip through his notebook. After a moment, he finally speaks.

"You're here."

He taps one of the o…
As you approach, Xenon flips through his notebook without much reaction. After a moment, he speaks.

"You're here."

He taps a section of the open record with h…
Node N410 desc
en: Resting his chin on one hand, he murmurs to himself.

"It looks like an insect that should have gone extinct long ago... What mechanism could possibly keep it a…
Resting his chin on one hand, he mutters to himself.

"It seems like an insect that should have gone extinct long ago... What principle keeps it alive?"

He imm…
Node N700 desc
en: When you hand him the investigation results, he silently opens his notebook and reads through them.

After a brief silence, his pen begins racing across the pag…
When you hand him your observation records, he silently opens his notebook and reads through them.

After a brief silence, his pen begins racing across the page…
Node N800 desc
en: When you hand over the investigation results, Xenon silently opens his notebook and reads through them.

"Oh... What an extraordinary discovery."

He tilts his
When you hand over your observation records, Xenon silently opens his notebook and reads through them.

"Oh... What an extraordinary discovery."

He tips his he…
Node N900 desc
en: Xenon quickly scans the research material you hand him. After a brief silence, he clutches his head with both hands.

"Ah... Of course! That's it! Why did it ta…
When you hand over your observation records, Xenon scans them quickly. After a brief silence, he clutches his head with both hands.

"Ah... Yes! That is it! Why…
Node N1100 desc
en: TODOHe is examining the golem wreckage.
He looks very tired.
Node N1200 desc
en: Crouched on the ground as he examines the remains of a destroyed golem, he slowly turns toward you, looking weary.

"It has been many years since the Magic Empi…
Crouching on the floor as he examines the remains of a destroyed golem, he slowly turns to you, looking weary.

"It has been a long time since the Magic Empire
Node N1210 desc
en: When you accept the request, he gives a weary nod.

"Don't push yourself. A brief investigation will be enough."
When you accept the request, he gives a weary nod.

"Don't push yourself. A brief investigation will be enough.
That Magic Device is usually found somewhat deep…
Node N1600 desc
en: While tending to the beast she had slain, she catches wind of your approach and swiftly turns to face you.

"Best not come any closer."

Her sharp gaze settles
While dressing her kill, she senses your presence and spins around.

"You had better not come any closer."

Her hand is poised to draw the bowstring at any mome…
Node N1710 desc
en: She lets out a faint chuckle at your reply.

"A White Mawmurk is no common beast. When they catch sight of a person… they do not flee. They hunt."

Her fingerti…
She lets out a small laugh at your answer.

"White Mawmurks only inhabit the deep forest. Let me warn you in advance: they are no ordinary beasts. When they see…
Node N1810 desc
en: At your words, she falls briefly speechless before narrowing her eyes and letting out a disbelieving laugh.

"...What? Are you insane?"

She looks you up and do…
At your words, she is speechless for a moment. Then she furrows her brow and lets out a disbelieving laugh.

"...What? Are you insane?"

She looks you over as t…
Node N2710 desc
en: "An expedition... Not a bad choice if I intend to investigate the deepest reaches of the Dungeon."

After briefly reviewing the mission documents, he murmurs un…
"An expedition... Not a bad choice if I am to investigate the depths of the Dungeon."

After briefly scanning the mission papers, he mutters under his breath.

Node N2720 desc
en: When you nod, Perion quietly nods in return.

"Understood."

He reorganizes the mission documents and resumes his notes.

"Come back when you find the specimen.…
When you nod, Perion quietly nods in return.

"Understood. I've heard the Specimen is found in the deepest part of the Festering Burrow."

He straightens the mi…
Node R300 desc
en: A raven quietly flies through the thorned vines and lands upon your forearm.
Its eyes slowly begin to glow with a faint blue light.

"There is someone who insis…
A raven quietly flies through the thorned vines and lands upon your forearm.
Its eyes slowly begin to glow with a faint blue light.

"There is someone who insis…
Node R700 desc
en: A raven flies over the thorny vines and lands before you.
Its eyes turn blue, and the Inspector's voice soon issues from its beak.



"Expedition Commander, I'm…
A raven flies over the thorny vines and lands before you.
Its eyes turn blue, and the Inspector's voice soon issues from its beak.

"Expedition Commander, I am
Node R800 desc
en: While discussing the expedition's operation with you, {0} cautiously speaks up.



"Commander, why don't we request expedition support from the Guild? Given our…
While discussing the expedition's operation with you, {0} cautiously speaks up.

"Commander, why don't we request expedition support from the Guild? Given our p…
Node R1430 desc
en: You burned everything and recovered the bones.When the expedition members throw their torches, the sticky vines begin burning fiercely and belching black smoke.

Once the flames die down, nothing remains bu…
Node R1500 desc
en: Rustling through the nearby undergrowth, {0} calls out to you.

"Commander, there's a hidden opening here."

When you clear away the branches and leaves, you fi…
While examining the nearby undergrowth, {0} motions for you to come closer.

"Commander, there's a burrow here."

When you push aside the branches, a narrow bur…
Node R1520 desc
en: {0} crouches down and crawls into the narrow hole. A short while later, they emerge carrying something in their arms.

"This looks fairly useful."
{0} crouches down and crawls into the narrow burrow.

A short while later, they drag out four chunks of tough raw meat wrapped in dry leaves. Tiny incisor marks…
Node R1521 desc
en: {0} crouches down and crawls into the narrow hole. A short while later, they emerge carrying something in their arms.

"This looks fairly useful."
{0} emerges from the burrow carrying two dirt-covered turnips.

Their leaves have been bitten short, and tiny incisor marks remain on their skins. Both are smal…
Node R1522 desc
en: {0} crouches down and crawls into the narrow hole. A short while later, they emerge carrying something in their arms.

"This looks fairly useful."
After rummaging deep inside the burrow, {0} crawls out cradling two lumps of damp clay.

The clay is quite fine and sticky, with hardly any stones or roots mixe…
Node R1523 desc
en: {0} crouches down, crawls deep into the hole, and begins searching every corner.

Then a rustling comes from the nearby undergrowth. A pack of Mawmurks, returni…
Crouching low, {0} ventures deep into the burrow and rummages through a pile of dry grass.

Then a dry branch snaps in the bushes behind you.

A murmok appears
Node R1800 desc
en: A clamor begins to rise from across the way.

The pounding of drums, lively pipes, and murmurs in an unknown tongue mingle together and draw steadily closer. So…
A clamor begins to rise from across the way.

The pounding of drums, lively pipes, and murmurs in an unknown tongue mingle together and draw steadily closer. So…
Node R1811 desc
en: Strange smiles spread across their faces.

"Very well. Then we shall make you @##$@."

In an instant, countless voices, images, and fragments of unknown knowled…
Strange smiles spread across their faces.

"Very well. Then we shall make you &%$&."

In an instant, countless voices, images, and fragments of unknown knowledg…
Node T1100 desc
en: "Haa..."

With help, she barely manages to lift herself up and catches her breath with difficulty.

"What about Jack and Ivan, who were with you?"

At your ques…
"Haaah..."

With help, she barely manages to rise and struggles to catch her breath.

"What about Jack and Ivan? They were with you."

Her expression darkens at…
Choice E0000 desc
en: View RoadmapLeave
Choice F41000 desc
en: We have taken another step forward!A remarkable achievement!
Choice F46000 desc
en: Give it monster meatThrow in the meat
Choice F46001 desc
en: Throw in a torchStab the inside
Choice F46002 desc
en: LeaveStare into it
Choice F46100 desc
en: Give it monster meatThrow in the meat
Choice F46101 desc
en: Throw in a torchStab the inside
Choice F46102 desc
en: LeaveStare into it
Choice F46200 desc
en: Give it monster meatThrow in the meat
Choice F46201 desc
en: Throw in a torchStab the inside
Choice F46202 desc
en: LeaveStare into it
Choice F46300 desc
en: Give it monster meatThrow in the meat
Choice F46301 desc
en: Throw in a torchStab the inside
Choice F46302 desc
en: LeaveStare into it
Choice F46400 desc
en: Give it monster meatThrow in the meat
Choice F46401 desc
en: Throw in a torchStab the inside
Choice F46402 desc
en: LeaveStare into it
Choice F46500 desc
en: Give it monster meatThrow in the meat
Choice F46501 desc
en: Throw in a torchStab the inside
Choice F46502 desc
en: LeaveStare into it
Choice F46600 desc
en: Give it monster meatThrow in the meat
Choice F46601 desc
en: Throw in a torchStab the inside
Choice F46602 desc
en: LeaveStare into it
Choice F46700 desc
en: LeaveGood heavens.
Choice N2001 desc
en: Not interested.What are you doing here?
Choice N12001 desc
en: Not interested.Why should I?
Choice N14111 desc
en: That's unfortunate.What happened?
Choice N16001 desc
en: Just ignore her.Who are you?
Choice N28000 desc
en: Understood.Welcome, I'm glad you've joined us.
Choice R15201 desc
en: LeaveLet's stop here.
Choice R15211 desc
en: LeaveLet's stop here.
Choice R15221 desc
en: LeaveLet's stop here.
Choice R15230 desc
en: Oh, no!Raise your weapons!
Choice R18000 desc
en: I feel like dancing too....Let's surrender ourselves to the music.
Choice R18001 desc
en: Explain clearly what you mean.Explain it so we can understand what you're talking about!
Choice R18100 desc
en: Good heavens.That was... truly incredible.
Choice R18110 desc
en: Injected TruthAhh... Ah... ah...
Condition Has Item DISABLED
en: TODOYou must have {0}.
Condition Has Population DISABLED
en: Cannot recruit units.The expedition party is full.
Action Add Status
en: TODO{1} increased [{0}] by {2}.
Action Play Building Animation
en: TODO
Action Remove Item
en: Remove an item.You need at least {1} [{0}].
Node D010 Common Mood
en: You slowly look over the expedition members gathered nearby. Their slumped shoulders and hollow, weary eyes are steeped in fatigue and discontent.

"We need to
You slowly look over the expedition members gathered nearby. Their slumped shoulders and hollow, weary eyes are steeped in fatigue and discontent.

"We won't be…
Node D010 Rank3 Room Type4
en: Things had improved, but the expedition members still wanted to dine in a better environment.
Providing a Normal Dining Room would also have a positive effect o…
Things have improved since before, but the expedition members want to dine in a better environment.
Improving the dining room environment will also have a posit…
Rank1 Research1 desc
en: We need to research Hunting Processing.We need to research Wood Processing II.
Rank1 Research2 desc
en: We need to research Wood Processing 2.We need to research Wooden Housing.
Rank1 Research3 desc
en: We need to research Basic Alchemy.We need to research Hunting Processing.
Rank1 Research4 desc
en: We need to research Basic Cuisine.We need to research Basic Alchemy.
Rank1 Research5 desc
en: We need to research Wooden Housing.We need to research Textile Processing.
Rank1 Research6 desc
en: We need to research Textile Processing.We need to research Basic Cuisine.
Rank2 Research3 desc
en: We need to research Carapace Processing.We need to research Bone Processing.
Rank2 Research4 desc
en: We need to research Staff Crafting.We need to research Carapace Processing II.
Rank2 Research5 desc
en: We need to research Relief Rations.We need to research Staff Crafting.
Rank2 Research6 desc
en: We need to research Basic Farming.We need to research Relief Rations.
Rank2 Research7 desc
en: We need to research Basic Monster Cuisine.We need to research Basic Farming.
Rank2 Research8 desc
en: We need to research Bone Processing.We need to research Basic Monster Cuisine.
Rank2 Research11 desc
en: We need to research Carapace Processing 2.We need to research Bone Processing II.
Rank2 Research12 desc
en: We need to research Bone Processing 2.We need to research Carapace Processing III.
Rank3 Research1 desc
en: We need to research Basic Crafts.We need to research Casting Processing.
Rank3 Research3 desc
en: We need to research Leather Processing 1.We need to research Leather Processing.
Rank3 Research5 desc
en: We need to research Advanced Cooking.We need to research Improved Cuisine.
Rank3 Research6 desc
en: We need to research Burrow Monster Cooking.We need to research Underground Monster Cuisine.
Node DR000 Rank3 Resource1
en: Have fewer than 20 StoneWith enough Stone secured, we now have the foundation needed to build better facilities.

"Let's put it to good use and make this place better."
Node DR000 Rank3 Resource2
en: Have fewer than 15 CeramicsWith enough Ceramics secured, we can now afford to craft a wider variety of things.

"Let's put it to good use and make this place better."
Node DR000 Rank3 Food
en: Have less than 2 days of food stockpiles with Mood 3 or higherWe can now provide tastier meals for our expedition members!

"Nothing restores the spirits of weary members like a delicious meal."
Node DR000 Rank3 Level
en: Have fewer than 2 members at level 5 or higherExperienced expedition members have now become the dependable backbone of the expedition.

"Now our expedition has reliable members who can hold everything toge…
Node DR000 Rank3 Room Type1
en: Have fewer than 2 Private Rooms of Normal quality or higherPrivate rooms have now become comfortable spaces where expedition members can rest properly.

"This should be more than enough to recover from a long day."
Node DR000 Rank3 Room Type2
en: Have at least 2 and fewer than 3 Private Rooms of Normal quality or higherWith plenty of private rooms available, most expedition members can now rest comfortably in spaces of their own.

"Now we won't have to worry about where the me…
Node DR000 Rank3 Room Type3
en: Have fewer than 1 Temple of Normal quality or higherThe orderly temple now carries a naturally reverent and tranquil atmosphere.

"At last, this is a place worthy of properly honoring the Goddess."
Node DR000 Rank3 Room Type4
en: Have fewer than 1 Dining Room of Normal quality or higherThe dining hall has become a welcoming place where expedition members can share meals and relax.

"At least during mealtimes, everyone can rest easy."
Node DR000 Rank3 Room Type5
en: Have fewer than 1 Research Lab of Normal quality or higherThe research facility now has enough equipment and reference materials to support reliable research.

"Now we can carry out most research here without difficult…
Node DR000 Rank3 Room Type6
en: Have fewer than 1 Workshop of Normal quality or higherThe workshop is now well equipped with everything needed for crafting, allowing it to handle a variety of tasks reliably.

"With equipment like this, we should
Node DR000 Rank3 Room Type7
en: Have fewer than 1 Magic Workshop of Normal quality or higherThe Magic Workshop has taken shape as a proper workspace where magic and materials can be handled safely.

"Good. Now we can finally make proper magic tools."
Node DR000 Rank3 Elite
en: Have never defeated Elder GlothSuccessfully defeating Elder Gloth filled the expedition members with confidence.
The expedition's renown is also spreading among the other expeditions affiliat…
Expedition Founding name
en: Explorers WantedExpedition Founding

Unit Appearance +23 / ~24 / 0

Added (23)

Human Standard Male 23
Human Standard Male 24
Human Standard Male 25
Human Standard Male 26
Human Standard Male 27
Human Standard Male 28
Human Standard Male 29
Human Standard Male 30
Human Standard Female 22
Human Standard Female 23
Human Standard Female 24
Human Standard Female 25
Human Standard Female 26
Human Standard Female 27
Human Standard Female 28
Lizard Man 19
Lizard Man 20
Elf Standard Male 13
Elf Standard Female 12
Elf Standard Female 13
Elf Standard Female 14
Elf Standard Male 999
Human Standard Female 999

Modified (24)

EntryChanges
Human Standard Male 3
HairType: 7569
HairTypeName: "Short_Red""Short09_Red"
Human Standard Male 21
PersonalityType: 30
PersonalityTypeName: "Female_Cool""Male_Cool"
Human Standard Male 22
HairType: 225
HairTypeName: "Long_White""Long02_White"
PersonalityType: 41
PersonalityTypeName: "Female_Aggressive""Male_Aggressive"
Human Standard Female 14
HairType: 5038
HairTypeName: "Short06_Orange""Short04_Orange"
Human Standard Female 15
HairType: 3963
HairTypeName: "Short04_Red""Short08_Red"
Human Standard Female 21
AppearWeight: 0100
DevComment1: UniqueFemale Human Visual
FacialDecoType: 140
FacialDecoTypeName: "FaceScar01_Peach""None"
HairType: 617
HairTypeName: "Short08_Brown""Long03_Blonde"
Portrait: "NPC_001""HumanStandardFemale_021"
SkinColor: 10
SkinColorName: "Peach""White"
Human Fat Unisex 7
FacialDecoType: 512
FacialDecoTypeName: "Mustache_Red""Mustache02_Red"
Human Fat Unisex 10
HairType: 165
HairTypeName: "Long04_White""Long02_White"
Human Fat Unisex 12
HairType: 192
HairTypeName: "Long_Brown""Long02_Brown"
Human Fat Unisex 14
PersonalityType: 52
PersonalityTypeName: "Female_Kind""Male_Kind"
Human Fat Unisex 15
PersonalityType: 41
PersonalityTypeName: "Female_Aggressive""Male_Aggressive"
Human Fat Unisex 16
PersonalityType: 41
PersonalityTypeName: "Female_Aggressive""Male_Aggressive"
Human Fat Unisex 17
PersonalityType: 30
PersonalityTypeName: "Female_Cool""Male_Cool"
Lizard Man 17
AppearWeight: 1000
Elf Standard Male 1
EyesType: 14
EyesTypeName: "Yellow""Green"
Elf Standard Male 4
EyesType: 14
EyesTypeName: "Yellow""Green"
Elf Standard Male 12
AppearWeight: 0100
DevComment1: UniqueMale Elf Visual
EyesType: 05
EyesTypeName: "Black""Red"
HairType: 127103
HairTypeName: "Elf11_Green""Elf06_Green"
Portrait: "NPC_000""ElfStandardMale_012"
Elf Standard Female 10
EyesType: 15
EyesTypeName: "Yellow""Red"
Elf Slim Unisex 1
EyesType: 35
EyesTypeName: "Blue""Red"
Elf Slim Unisex 3
EyesType: 50
EyesTypeName: "Red""Black"
Elf Slim Unisex 4
PersonalityType: 76
PersonalityTypeName: "Female_Cautious""Male_Cautious"
Elf Slim Unisex 5
PersonalityType: 76
PersonalityTypeName: "Female_Cautious""Male_Cautious"
Elf Slim Unisex 13
HairType: 8893
HairTypeName: "Elf03_Green""Elf04_Green"
Elf Slim Unisex 15
EyesType: 14
EyesTypeName: "Yellow""Green"
HairType: 11285
HairTypeName: "Elf08_Blue""Elf02_White"
No matching changes in this build.
Dev-internal changes ~63 - dev comments, editor-only fields, Korean localization churn

Units & Monsters ~1

EntryChanges
Guild Merchant
Dev_Art: "X""O"
Dev_CopseArt: "X""O"

Skills ~4

EntryChanges
Anchor
DevComment_SkillFloatValues: Gain Rush and Rooting for {0} seconds.Gains Offensive, Rush, and Rooting on itself for {0} seconds.
Blade Spirit
DevComment_SkillFloatValues: Restores {0} stamina when dealing a melee physical critical hit to an enemy.When you deal melee physical critical damage to an enemy with a skill, recover {0} Energy.
Goblin Throw
DevComment_SkillFloatValues: Deals physical damage equal to {0}% of magic attack power to the target.Deals physical damage equal to {0}% of physical attack power to the target.
Skill Cooldown Potion
DevComment_SkillFloatValues: For {0} seconds, skill cooldown reduction increases by {1}%.Skill cooldown reduction increases by {1}% for {0} seconds.
Skill cooldown reduction increases by {1} for {0} seconds.

Affecters ~6

EntryChanges
Dizziness
DevComment2: When 3 stacks accumulate, applies Stun for 5 seconds. (PS: Stacks reset when Stun is applied.)When 2 stacks accumulate, applies a 1-second stun. (PS: the stack resets when the stun is applied)
Sticky Bedstraw
DevComment3: The actual timing of effect application is governed by the item skill sheet data.Attached to Item
Taking Skill Cooldown Potion
DevComment2: For {0} seconds, skill cooldown reduction increases by {1}%.Skill cooldown reduction increases by {1} for {0} seconds.
Taking Magic Resistance Potion
DevComment2: For {0} seconds, magic resistance increases by {1}%Magic resistance increases by {1} for {0} seconds
Taking Metal Skin Potion
DevComment2: For {0} seconds, physical resistance increases by {1}%Physical resistance increases by {1} for {0} seconds
Guild Trade
DevComment2: Changes every {0} minutes.Changes according to the number of minutes specified in the game system sheet.

Loot Tables ~6

EntryChanges
Dust Root Fixed
DevComment1: Gathering_Dust BulbGather_Dust Bulb (Field Farming)
Dust Root Growth2 Fixed
DevComment1: Gathering_Dust Bulb Early Harvest (Fixed)Gather_Dust Bulb Early Harvest Fixed (Field Farming)
Medium Blue Crystal Random
DevComment1: Gathering_Red Crystal (Random) <Medium>Gather_Blue Crystal Random<Medium>
Small Blue Crystal Random
DevComment1: Gathering_Red Crystal (Random) <Small>Gather_Blue Crystal Random<Small>
Medium Green Crystal Random
DevComment1: Gathering_Red Crystal (Random) <Medium>Gather_Green Crystal Random<Medium>
Small Green Crystal Random
DevComment1: Gathering_Red Crystal (Random) <Small>Gather_Green Crystal Random<Small>

Events ~3

EntryChanges
Npc18
DevComment: Hunt Alpha Acid SlogelHunt the Alpha Acid Slogel
Random8
DevComment: Expedition Support (3)Request Support
DevComment2: ""Expedition Support (3)
Random16
DevComment: The Watching One 2Being that asks a question

Event Nodes ~26

EntryChanges
Node F000
DevComment: Not sure whether spawning the initial units via an event is a good approach."-"
Node F3300
DevComment: The newly appointed Vice Captain {0} humbly receives the badge you bestow with both hands.
He immediately turns and face…
The newly appointed Vice Captain {0} humbly receives the badge you bestow with both hands.
He immediately turns and face…
Node F3900
DevComment: Amid noisy murmuring, the members come looking for you. One of them steps forward as if resolved.

"We can't take it any…
Amid noisy murmuring, the members come looking for you. Among them, {0} steps forward, looking determined.

"We can't ta…
Node F3910
DevComment: Hearing your words, the members' eyes widen. Their expressions shift in an instant from fatigue to surprise and joy. The…Hearing your words, the members' expressions shift to surprise and joy, and the tense mood eases.

"Really, Chief?"

{0}…
Node F3911
DevComment: As the surroundings fall quiet for a moment, you take a deep breath and slowly continue speaking.

"I know well how hard…
As things around you fall quiet for a moment, you slowly continue speaking.

"I know well how hard you've all been fight…
Node F3912
DevComment: Your persuasion seemed to quiet things down for a moment, but the members' discontent did not settle so easily. {0} shou…Your persuasion seems to quiet things for a moment, but the members' discontent doesn't settle so easily. {0} shouts lou…
Node F4000
DevComment: As you finish preparing to give a speech about the results of this expedition, everyone gathers around. Their eyes burnThe members gather together to celebrate the results of this expedition. You look around at everyone, then slowly begin
Node F4700
DevComment: Beyond the thorn vines, a raven flies down and perches on your arm.
Its eyes glow blue, and a man's voice flows out.

"T…
A crow flies over the thorny vines and lands on your arm.
Its eyes glow blue, and a man's voice speaks.

"The dungeon is…
Node N300
DevComment: Xenon turns his gaze from the acid insect and looks at a nearby spore insect. After studying it for a moment, the corner…Zenon takes his eyes off the acid bug and looks at a nearby spore bug. After studying it for a moment, the corner of his…
Node N400
DevComment: As you approach, Xenon flips through his notebook without any particular reaction, then after a moment, opens his mouth.…As you approach, Xenon flips through his notebook without any particular reaction, then after a moment, opens his mouth.…
Node N700
DevComment: As you hand over the survey results, he silently opens his notebook and skims through the contents.

After a moment of s…
As you hand over the observation notes, he silently opens his notebook and skims through the contents.

After a moment o…
Node N800
DevComment: As you hand over the survey results, Xenon silently opens his notebook and skims through the contents.

"Oh... what a re…
As you hand over the observation notes, Xenon silently opens his notebook and skims through the contents.

"Oh... what a…
Node N900
DevComment: As you hand over the survey materials, Xenon quickly skims through them. After a moment of silence, he grabs his head wi…As you hand over the observation notes, Xenon quickly skims through them. After a moment of silence, he grabs his head w…
Node N1100
DevComment: Investigating the golem remains.
He looks very tired.
He is examining the golem wreckage.
He looks very tired.
Node N2710
DevComment: "An expedition team... that's not a bad choice for investigating deep in the dungeon."

After briefly skimming through t…
"An expedition... not a bad choice, if you want to investigate the depths of the dungeon."

He glances briefly over the
Node R300
DevComment: A crow quietly flies in through the thorny vines and lands on your forearm. Its eyes slowly turn a shade of blue.

"Ther…
A crow quietly flies through the thorny vines and lands on your forearm.
Its eyes slowly turn blue.

"There's someone wh…
Node R700
DevComment: A raven flies over the thorn vines and perches in front of you. Its eyes tint blue, and then the Overseer's voice flows A crow flies over the thorny vines and lands in front of you.
Its eyes turn blue, and the Supervisor's voice speaks.

"E…
Node R800
DevComment: {0}, who had been discussing expedition operations with you, carefully speaks up.

"Commander, how about we ask the guil…
{0}, who has been discussing expedition management with you, speaks up cautiously.

"Chief, why not ask the guild for ex…
Node R1430
DevComment: Burned it all and obtained bones.When members threw torches, the sticky vines began to burn fiercely, belching black smoke.

When the flames subsided, on…
Node R1500
DevComment: Rustling from the nearby brush, {0} calls out to you.

"Leader, there's a hidden hole here."

As branches and leaves are…
{0}, who was checking the nearby bushes, waves you over.

""Captain, there's a burrow here.""

You clear away the branch…
Node R1520
DevComment: {0} crouches and crawls into the narrow hole, then emerges a moment later holding something.

"This looks quite useful."
{0} crouches down and crawls into the narrow burrow.

A moment later, it drags out four tough chunks of raw meat wrapped…
Node R1521
DevComment: {0} crouches and crawls into the narrow hole, then emerges a moment later holding something.

"This looks quite useful."
{0} comes out of the burrow holding two dirt-covered turnips.

The leaves are torn short, and small incisor marks remain…
Node R1522
DevComment: {0} crouches and crawls into the narrow hole, then emerges a moment later holding something.

"This looks quite useful."
{0} rummages deep inside the burrow for a while, then crawls out cradling two lumps of damp clay.

The clay is fairly fi…
Node R1523
DevComment: {0} crouches down and crawls deep into the hole, searching around.

Then a rustling sound comes from the nearby brush, a…
{0} crouches down, goes deep into the burrow, and digs through a pile of dry grass.

Just then, a dry branch snaps in th…
Node R1912
DevComment: HP 100 decreased
HP 50 decreased
Node T1100
DevComment: "Whew..."

Helped up, she catches her breath as though exhausted.

"What about Jack and Ivan, who were with you?"

At yo…
"Whew..."

Supported by someone, she barely manages to get up and catches her breath with difficulty.

"What about Jack

Event Choices ~13

EntryChanges
Choice F40000
DevComment: It starts nowNow it begins.
Choice F41000
DevComment: One step further!What an excellent achievement!
Choice F46000
DevComment: Give Monster MeatThrow the meat
Choice F46100
DevComment: Give Monster MeatThrow the meat
Choice F46300
DevComment: Give Monster MeatThrow the meat
Choice F46400
DevComment: Give Monster MeatThrow the meat
Choice F46500
DevComment: Give Monster MeatThrow the meat
Choice F46600
DevComment: Give Monster MeatThrow the meat
Choice R15201
DevComment: LeaveThat's enough for now.
Choice R15221
DevComment: LeaveThat's enough for now.
Choice R15230
DevComment: Oh no!Take up your weapon!
Choice R18000
DevComment: I can feel my body tingling....Let's lose ourselves in the music
Choice R18001
DevComment: Explain yourself properly.Explain it so I can actually understand what you're saying!

Decisions ~1

EntryChanges
Rank3 Elite
DevComment: Never defeated Elder GlotElder Glot Has Not Been Defeated

Recreation ~1

EntryChanges
Card Play Table
DevComment: Stone Marble Play StandCard Game Table

Game Constants ~1

EntryChanges
Event Random Dismiss
DevComment1: In-game time needed for a random event shown in an Alert to disappear after being activated (1440 = 1 day)In-game minutes needed for a random event shown in the Alert to disappear after it activates (1440 = 1 day)

Status Values ~1

EntryChanges
Damage Taken
DevComment2: Percentage (ex. 10 => +10% additional increase)Percent (ex. 10 => an additional 10% increase)

(260728) A lower cap was set so the minimum value is -99%. In other word…

DS_B.0.3.44 Playtest Build 3- 2026-07-25 · updated from DS_B.0.3.40 · Steam buildid 24389032 ↑ back to top

+43
added
137
modified
-6
removed
+43 / ~133 / -6
gameplay
~4
dev-internal

Gameplay changes +43 / ~133 / -6 - player-visible

Units & Monsters 0 / ~4 / 0

Modified (4)

EntryChanges
Red Stone Golem
Blue Stone Golem
Yellow Stone Golem
EyeBall
BehaviourType: 27
BehaviourTypeName: "DefaultEnemy""BuildingEnemy"
FirstKillItemsAndDrops: ["NULL"]Eye Ball Soul Stone
MagicAttackPower: 170.0120.0
SpriteHeight: 4.53.5
VisionRange: 11.016.0

Skills 0 / ~3 / 0

Modified (3)

EntryChanges
Ignition
Effect:
When dealing damage to an enemy target with Burning, the damage dealt increases by Burning * 8%.
When dealing damage to an enemy target with Burning, the damage dealt increases by Burning * 3%.
Blood Tear
Range: 58
Blood Rain
AreaType: 06
AreaTypeName: "Default""Square"

Affecters 0 / ~2 / 0

Modified (2)

EntryChanges
Deceleration
Categories: ["Debuff"]["NULL"]
Frozen
MaxStack: 9950

Buildings 0 / ~1 / 0

Research 0 / ~1 / -1

Removed (1)

Grave

Modified (1)

EntryChanges
Textile Processing
GridY: 1317

Loot Tables 0 / 0 / -1

Removed (1)

Tutorial Wood Club Fixed

Events 0 / ~17 / 0

Modified (17)

EntryChanges
Tutorial0
StartCondition: "CurrentRegion_Tutorial && ScenarioType_CrawlingDoom""Tutorial && ScenarioType_CrawlingDoom"
Tutorial1
StartCondition: "QuestFinish_Tuto0""Tutorial && QuestFinish_Tuto0"
Tutorial2
StartCondition: "QuestFinish_Tuto1""Tutorial && QuestFinish_Tuto1"
Tutorial3
StartCondition: "QuestFinish_Tuto2""Tutorial && QuestFinish_Tuto2"
Tutorial4
StartCondition: "QuestFinish_Tuto3""Tutorial && QuestFinish_Tuto3"
Tutorial5
StartCondition: "QuestFinish_Tuto4""Tutorial && QuestFinish_Tuto4"
Tutorial6
StartCondition: "QuestFinish_Tuto5""Tutorial && QuestFinish_Tuto5"
Tutorial7
StartCondition: "QuestFinish_Tuto6""Tutorial && QuestFinish_Tuto6"
Tutorial8
StartCondition: "QuestFinish_Tuto7""Tutorial && QuestFinish_Tuto7"
Tutorial9
StartCondition: "QuestFinish_Tuto8""Tutorial && QuestFinish_Tuto8"
Tutorial10
StartCondition: "QuestFinish_Tuto9""Tutorial && QuestFinish_Tuto9"
Tutorial11
StartCondition: "QuestFinish_Tuto10""Tutorial && QuestFinish_Tuto10"
Tutorial12
StartCondition: "QuestFinish_Tuto11""Tutorial && QuestFinish_Tuto11"
Tutorial13
StartCondition: "QuestFinish_Tuto12""Tutorial && QuestFinish_Tuto12"
Tutorial14
StartCondition: "QuestFinish_Tuto13""Tutorial && QuestFinish_Tuto13"
Tutorial15
StartCondition: "QuestFinish_Tuto14""Tutorial && QuestFinish_Tuto14"
Tutorial16
StartCondition: "QuestFinish_Tuto15""Tutorial && QuestFinish_Tuto15"

Event Choices 0 / ~1 / 0

Modified (1)

EntryChanges
Choice R15210
OnSelectAction: "AddItem_LumaFruit_2_0,\nShowNextNode_NodeR1510_100""AddItem_Turnip_2_0,\nShowNextNode_NodeR1510_100"

Quests 0 / ~16 / -1

Removed (1)

Expedition Resolution

Modified (16)

EntryChanges
Tutorial
CompleteCondition: "Input_GameGuide_1""Input_GameGuide_1 \n|| OutTutorial"
Tutorial
CompleteCondition: "Input_MoveCamera_10""Input_MoveCamera_10 \n|| OutTutorial"
Tutorial
CompleteCondition: "Input_ZoomInOut_5""Input_ZoomInOut_5 \n|| OutTutorial"
Tutorial
CompleteCondition: "MoveToGrid_454/121""MoveToGrid_454/121 \n|| OutTutorial"
Tutorial
CompleteCondition: "KillCount_WeakGreyRat_1\n|| HasCorpseInMap_WeakGreyRat_1""KillCount_WeakGreyRat_1\n|| HasCorpseInMap_WeakGreyRat_1 \n|| OutTutorial"
Tutorial
CompleteCondition: "MoveToGrid_475/128""MoveToGrid_475/128 \n|| OutTutorial"
Tutorial
CompleteCondition: "InteractBuilding_Tutorial1Chest\n|| HasRemnantInMap_Tutorial1Chest_1""(InteractBuilding_Tutorial1Chest\n|| HasRemnantInMap_Tutorial1Chest_1)\n|| OutTutorial"
Tutorial (Open Inventory : I)
CompleteCondition: "UseItem_Ointment_1""UseItem_Ointment_1\n|| OutTutorial"
Tutorial (Open Skill : K)
CompleteCondition: "LearnSkill_Active/1_1\n&&\nLearnSkill_Passive/1_1""(LearnSkill_Active/1_1\n&&\nLearnSkill_Passive/1_1)\n|| OutTutorial"
Tutorial
CompleteCondition: "KillCount_WeakGreyRat_2\n|| HasCorpseInMap_WeakGreyRat_3""KillCount_WeakGreyRat_2\n|| HasCorpseInMap_WeakGreyRat_3\n|| OutTutorial"
Tutorial
CompleteCondition: "Rescue_1 || UnitAlive_2""Rescue_1 || UnitAlive_2\n|| OutTutorial"
Tutorial
CompleteCondition: "Input_ControlModeGather_1&&\n(TutorialGathering_LumaTree_3 \n&& TutorialGathering_ForestBush_5)""(Input_ControlModeGather_1&&\n(TutorialGathering_LumaTree_3 \n&& TutorialGathering_ForestBush_5))\n|| OutTutorial"
Tutorial
CompleteCondition: "Input_ControlModePickUp_1&&\nHasItem_LumaLog_12\n&&\nHasItem_WildLongGrass_10""(Input_ControlModePickUp_1\n&&HasItem_LumaLog_12\n&&HasItem_WildLongGrass_10)\n|| OutTutorial"
Tutorial
CompleteCondition: "Input_SelectUnitAll_1&&\nMoveToGrid_442/157""(Input_SelectUnitAll_1\n&&MoveToGrid_442/157)\n|| OutTutorial"
Tutorial
CompleteCondition: "KillCount_WeakAcidInsect_1\n|| HasCorpseInMap_WeakAcidInsect_1""(KillCount_WeakAcidInsect_1\n|| HasCorpseInMap_WeakAcidInsect_1)\n|| OutTutorial"
Tutorial
CompleteCondition: "MoveToGrid_433/177""MoveToGrid_433/177\n|| OutTutorial"

Decisions 0 / 0 / -1

Removed (1)

Rank1 Research7

Game Constants +1 / 0 / 0

Added (1)

Combat Change Equip Cool Down

Text / Localization +42 / ~88 / -2

Added (42)

Room Type Recreation Room
Recreation Room
Goblin Chief Shaman Soul desc
Magic Attack Power increases by {0}% and damage taken increases by {1}%.
Banner name
Banner
Banner desc
A banner that can be hung on the wall.
Banner flavor
It shows where they belong.
Banner name
Banner
Banner desc
A banner that can be hung on the wall.
Banner flavor
It shows where they belong.
Banner name
Banner
Banner desc
A banner that can be hung on the wall.
Banner flavor
It shows where they belong.
Banner name
Banner
Banner desc
A banner that can be hung on the wall.
Banner flavor
It shows where they belong.
Banner Stand name
Banner Stand
Banner Stand desc
A stand for displaying a banner.
Banner Stand flavor
It stands proud, even without the wind.
Banner Stand name
Banner Stand
Banner Stand desc
A stand for displaying a banner.
Banner Stand flavor
It stands proud, even without the wind.
Banner Stand name
Banner Stand
Banner Stand desc
A stand for displaying a banner.
Banner Stand flavor
It stands proud, even without the wind.
Banner Stand name
Banner Stand
Banner Stand desc
A stand for displaying a banner.
Banner Stand flavor
It stands proud, even without the wind.
Room Type: Workshop name
Room Type: Workshop
Room Type: Workshop desc
Workshop
A space prepared for work. Increases work speed.

Poor Workshop
Mediocre Workshop
Room Type: Research Lab name
Room Type: Research Lab
Room Type: Research Lab desc
Research Lab
A space prepared for research. Increases research speed.

Poor Research Lab
Mediocre Research Lab
Room Type: Temple name
Room Type: Temple
Room Type: Temple desc
Temple
A place for worshipping the Goddess. The more sacred the place becomes, the more willingly the Goddess will besto…
Room Type: Merchant Chamber name
Room Type: Merchant Chamber
Room Type: Merchant Chamber desc
Merchant Chamber
Once a Merchant Chamber is built, the Guild will dispatch a merchant. You can trade various resources h…
Room Type: Dining Room name
Room Type: Dining Room
Room Type: Dining Room desc
Dining Room
Meals are more enjoyable in the Dining Room.

Poor Dining Room
Mediocre Dining Room
Room Type: Recreation Room name
Room Type: Recreation Room
Room Type: Recreation Room desc
Recreation Room
Allows recreation to be enjoyed more efficiently.

Poor Recreation Room

Removed (2)

Choice E0201 desc
Condition None Has Item DISABLED

Modified (88)

EntryChanges
Expedition Rank desc
en: Represents the reputation and standing of your dungeon expedition. Higher ranks grant broader access to guild services.
You can raise your rank by earning
Represents the reputation and standing of the Dungeon expedition. Higher ranks allow broader use of the Guild.
You can raise the rank by accumulating
Insignificant Expedition desc
en: A type of Expedition Rank.
A small and unremarkable expedition for now.

- Maximum expedition members: 5
- Elves can be recruited
- More items available from
A type of Expedition Rank.
For now, it is still a small and unremarkable expedition.

- Maximum expedition members: 5
- Elves can be recruited
- More items av…
Established Expedition desc
en: A type of Expedition Rank.
An expedition that has begun to make a name for itself.

- Maximum expedition members: 6
A type of Expedition Rank.
An expedition that has begun to make its presence known.

- Maximum expedition members: 6
- Lycans can be recruited
This is current…
Abundant Rations name
en: Full Moon WolfAbundant Rations
Abundant Rations desc
en: Demand more food due to the generous rations.Demands more food due to the abundant rations.
Frenzied Ball name
en: Goblin Hunting MethodFrenzied Ball
Frenzied Ball desc
en: Enjoy a wild ball, maximum Energy decreases, but mood improve.Enjoying the frenzied ball reduces maximum Energy but improves mood.
Injected Truth name
en: Goblin Hunting MethodInjected Truth
Injected Truth desc
en: Realizing an unacceptable truth increases perception but makes mood decreases.Realizing an unacceptable truth increases perception but worsens mood.
Curse of the Dead name
en: Curse Of DeadCurse of the Dead
Curse of the Dead desc
en: HitChance and evasion rates are reduced due to the curse of the dead.Hit chance and evasion are reduced by the curse of the dead.
Blessing Of The World Tree name
en: Bless Of World TreeBlessing Of The World Tree
Goblin Chief Shaman desc
en: When HP is at {0}% or below, magic attack power increases by {1}%, and damage taken increases by {2}%.When Health is at or below {0}%, Magic Attack Power increases by {1}% and damage taken increases by {2}%.
Room Type List desc
Room Type: Bedroom name
en: Room Type : Sleeping RoomRoom Type: Bedroom
Room Type: Bedroom desc
en: Room Type"The eyelids are heavier than a thousand weights, for no strongman can lift them..."
- Girim, Guild Scribe

Bedrooms where expedition members can stay and sleep…
Fixed33 title
en: Deputy Captain's Ambition - LizardmanDeputy Commander's Ambition - Lizardman
Fixed34 title
en: Deputy Captain's Ambition - HumanDeputy Commander's Ambition - Human
Fixed35 title
en: Deputy Captain's Ambition - LycanDeputy Commander's Ambition - Lycan
Fixed36 title
en: Deputy Captain AbsentDeputy Commander Absent
Fixed37 title
en: Deputy Captain's Ambition - ElfDeputy Commander's Ambition - Elf
Npc21 title
en: Alpha Acid Slogel Hunt CompleteTODO
Node F3200 desc
en: "I've been hearing stories about your group everywhere lately."

The Inspector's voice flows from the raven's beak.

"It seems you're finally beginning to look …
"I've been hearing stories about your group everywhere lately."

The Inspector's voice flows from the raven's beak.

"It seems you're finally beginning to look …
Node F3300 desc
en: {0}, newly appointed as deputy captain, respectfully accepts the insignia you present with both hands.
They then turn to face the expedition members with a triu…
{0}, newly appointed as deputy commander, respectfully accepts the insignia you present with both hands.
They then turn to face the expedition members with a tr…
Node F3400 desc
en: The newly appointed deputy captain, {0}, summons the expedition members to the campfire.

"The Dungeon will not welcome us. It will test us without end and, in
The newly appointed deputy commander, {0}, summons the expedition members to the campfire.

"The Dungeon will not welcome us. It will test us without end and, i…
Node F3500 desc
en: The newly appointed deputy captain, {0}, quietly accepts the insignia from you. They close their eyes for a moment and draw a breath as though catching a scent,…The newly appointed deputy commander, {0}, quietly accepts the insignia from you. They close their eyes for a moment and draw a breath as though catching a scen…
Node F3600 desc
en: The raven perched on your forearm glows blue in the eyes.
A gruff male voice soon issues from its beak.

"I've received a report that the position of deputy cap…
The raven perched on your forearm glows blue in the eyes.
A gruff male voice soon issues from its beak.

"I've received a report that the position of deputy com…
Node F3700 desc
en: The newly appointed deputy captain, {0}, calmly surveys the expedition members.

"The Dungeon is consuming the continent. If we fail to stop this calamity, the
The newly appointed deputy commander, {0}, calmly surveys the expedition members.

"The Dungeon is consuming the continent. If we fail to stop this calamity, th…
Node F3800 desc
en: The expedition's ultimate goal is to destroy the core of Arcteon, the self-aware dungeon, and bring an end to the terrible apocalypse that has come upon the wor…The expedition's ultimate goal is to destroy the core of Arcteon, the self-aware dungeon, and bring an end to the terrible apocalypse that has come upon the wor…
Node F4700 desc
en: A raven flies over the thorny vines and settles on your arm.
Its eyes glow blue, and a man's voice issues from its beak.


"The Dungeon is becoming far more dan…
A raven flies over the thorny vines and settles on your arm.
Its eyes glow blue, and a man's voice issues from its beak.


"The Dungeon is becoming far more dan…
Node F4911 desc
en: When you wave the matter aside, the expedition members scratch their heads and return to their posts.

Surely the Expedition Captain already has an excellent pl…
When you wave the matter aside, the expedition members scratch their heads and return to their posts.

Surely the Expedition Commander already has an excellent
Node N1100 desc
en: He is examining the remains of a golem. He looks utterly exhausted.TODO
Node R511 desc
en: You furrow your brow and speak firmly.

"The others need their rest. That's enough for tonight."

The Lycan expedition members exchange disappointed looks, then…
You furrow your brow and speak firmly.

"The others need their rest. That's enough for tonight."

The Lycan expedition members exchange disappointed looks, then…
Node R600 desc
en: In the middle of ration distribution, {0} accepts their share and looks at you with open dissatisfaction.

"Captain, exploring the Dungeon means risking our liv…
While food rations are being distributed, dissatisfied voices begin to rise among the expedition members receiving their shares.

"Commander, exploring the Dung…
Node R610 desc
en: "Thank you, Captain!"

The expedition members receive meals more generous than usual and eat with visibly greater satisfaction.
"Thank you, Commander!"

The expedition members receive meals more generous than usual and eat with visibly greater satisfaction.
Node R700 desc
en: A raven flies over the thorny vines and lands before you.
Its eyes turn blue, and the Inspector's voice soon issues from its beak.



"Expedition Captain, I'm p…
A raven flies over the thorny vines and lands before you.
Its eyes turn blue, and the Inspector's voice soon issues from its beak.



"Expedition Commander, I'm…
Node R800 desc
en: While discussing the expedition's operation with you, {0} cautiously speaks up.



"Captain, why don't we request expedition support from the Guild? Given our p…
While discussing the expedition's operation with you, {0} cautiously speaks up.



"Commander, why don't we request expedition support from the Guild? Given our…
Node R900 desc
en: While surveying the area around the settlement, you notice something drifting slowly through the depths of the contaminated zone.

Wrapped in dark violet pollut…
While surveying the area around the settlement, you notice something drifting slowly through the depths of the contaminated zone.

Wrapped in dark violet pollut…
Node R1422 desc
en: "Captain... I found a strange vine."

It looks like it could be quite useful.
"Commander... I found a strange vine."

It looks like it could be quite useful.
Node R1500 desc
en: Rustling through the nearby undergrowth, {0} calls out to you.

"Captain, there's a hidden opening here."

When you clear away the branches and leaves, you find…
Rustling through the nearby undergrowth, {0} calls out to you.

"Commander, there's a hidden opening here."

When you clear away the branches and leaves, you fi…
+ 48 more changed…
Node R1700 desc
en: While surveying the area, {0} discovers something and calls you over.

"Captain, there are some strange markings here."

Up close, parts of the image have been
While surveying the area, {0} discovers something and calls you over.

"Commander, there are some strange markings here."

Up close, parts of the image have bee…
Node R1900 desc
en: {0} beckons you over.

In a narrow space concealed behind the wall, a skeleton lies collapsed. It remains frozen in place, one hand outstretched toward somethin…
{0} beckons you over.

In a narrow space concealed behind the wall, a skeleton lies collapsed. It remains frozen in place, one hand outstretched toward somethin…
Choice F36000 desc
en: We need a new deputy captain.We need a new deputy commander.
Node D010 Rank3 Resource1
en: Have fewer than 20 StoneWith stone, we can build better facilities than we could with wood.

"We should secure a sufficient supply of stone."
Node D010 Rank3 Resource2
en: Have fewer than 15 CeramicsWell-fired ceramics are highly versatile. They will be a great help in making the settlement more prosperous.

"We should make some more ceramics and keep them …
Node D010 Rank3 Food
en: Have less than 2 days of food stockpiles with Mood 3 or higherYou realize that the food reserves are running out faster than expected.
For expedition members who risk their lives in the field, proper meals matter more than…
Node D010 Rank3 Level
en: Have fewer than 2 members at level 5 or higherAs we face increasingly dangerous enemies, the expedition members' lack of ability has begun to show.
More seasoned personnel will be needed for future expediti…
Node D010 Rank3 Room Type1
en: Have fewer than 2 Private Rooms of Normal quality or higherCapable expedition members deserve proper treatment. We should at least provide them with Normal Private Rooms so they can rest comfortably after returning from…
Node D010 Rank3 Room Type2
en: Have at least 2 and fewer than 3 Private Rooms of Normal quality or higherSome expedition members were still sleeping in unsatisfactory conditions.
It seemed necessary to add more Private Rooms so that those returning from grueling ex…
Node D010 Rank3 Room Type3
en: Have fewer than 1 Temple of Normal quality or higherThe Temple had been built, but it was still in a shabby state.
A more fitting space seemed necessary for the expedition members to find peace of mind.

"Since t…
Node D010 Rank3 Room Type4
en: Have fewer than 1 Dining Room of Normal quality or higherThings had improved, but the expedition members still wanted to dine in a better environment.
Providing a Normal Dining Room would also have a positive effect o…
Node D010 Rank3 Room Type5
en: Have fewer than 1 Research Lab of Normal quality or higherThe current laboratory alone seems unable to handle the growing volume of research and records.
The time was approaching when a better research environment woul…
Node D010 Rank3 Room Type6
en: Have fewer than 1 Workshop of Normal quality or higherA workshop exists, but it still has many shortcomings when it comes to complex crafting.
A more efficient working environment seems necessary.

"Equipment of th…
Node D010 Rank3 Room Type7
en: Have fewer than 1 Magic Workshop of Normal quality or higherThe crafting of magical tools was gradually taking shape, but it was still difficult to call the process stable.
With an improved magic workshop, the work could…
Node D010 Rank3 Elite
en: Have never defeated Elder GlothNews arrives that a creature believed to be the leader of the Gloths found in the Festering Burrow has annihilated many expeditions.
If we can defeat the Elder
Node D010 Rank3 Research1
en: Basic Crafting not completedUncovering new knowledge is sure to be a great help in future expeditions.

"I think we should spend enough time researching this."
Node D010 Rank3 Research2
en: Stone Housing not completedUncovering new knowledge is sure to be a great help in future expeditions.

"I think we should spend enough time researching this."
Node D010 Rank3 Research3
en: Leather Processing 1 not completedUncovering new knowledge is sure to be a great help in future expeditions.

"I think we should spend enough time researching this."
Node D010 Rank3 Research4
en: Intermediate Storage not completedUncovering new knowledge is sure to be a great help in future expeditions.

"I think we should spend enough time researching this."
Node D010 Rank3 Research5
en: Burrow Monster Cooking not completedUncovering new knowledge is sure to be a great help in future expeditions.

"I think we should spend enough time researching this."
Node D010 Rank3 Research6
en: Intermediate Cooking not completedUncovering new knowledge is sure to be a great help in future expeditions.

"I think we should spend enough time researching this."
Node D010 Rank3 Research7
en: Advanced Stone Housing not completedUncovering new knowledge is sure to be a great help in future expeditions.

"I think we should spend enough time researching this."
Rank3 Resource1 desc
en: Have fewer than 20 StoneWe need more Stone.
Rank3 Resource2 desc
en: Have fewer than 15 CeramicsWe need to make more Ceramics.
Rank3 Food desc
en: Have less than 2 days of food stockpiles with Mood 3 or higherWe need better food.
Rank3 Level desc
en: Have fewer than 2 members at level 5 or higherOur expedition members need to grow stronger.
Rank3 Room Type1 desc
en: Have fewer than 2 Private Rooms of Normal quality or higherWe need a Normal Private Room.
Rank3 Room Type2 desc
en: Have at least 2 and fewer than 3 Private Rooms of Normal quality or higherWe need more Normal Private Rooms.
Rank3 Room Type3 desc
en: Have fewer than 1 Temple of Normal quality or higherWe need a Normal Temple.
Rank3 Room Type4 desc
en: Have fewer than 1 Dining Room of Normal quality or higherWe need a Normal Dining Hall.
Rank3 Room Type5 desc
en: Have fewer than 1 Research Lab of Normal quality or higherWe need a Normal Research Lab.
Rank3 Room Type6 desc
en: Have fewer than 1 Workshop of Normal quality or higherWe need a Normal Workshop.
Rank3 Room Type7 desc
en: Have fewer than 1 Magic Workshop of Normal quality or higherWe need a Normal Magic Workshop.
Rank3 Elite desc
en: Have never defeated Elder GlothWe need to hunt the Elder Gloth.
Rank3 Research1 desc
en: Basic Crafting not completedWe need to research Basic Crafts.
Rank3 Research2 desc
en: Stone Housing not completedWe need to research Stone Housing.
Rank3 Research3 desc
en: Leather Processing 1 not completedWe need to research Leather Processing 1.
Rank3 Research4 desc
en: Intermediate Storage not completedWe need to research Advanced Storage.
Rank3 Research5 desc
en: Burrow Monster Cooking not completedWe need to research Advanced Cooking.
Rank3 Research6 desc
en: Intermediate Cooking not completedWe need to research Burrow Monster Cooking.
Rank3 Research7 desc
en: Advanced Stone Housing not completedWe need to research Advanced Stone Housing.
Node DR000 Rank3 Research1
en: Basic Crafting not completedWith a new technology researched, resources can now be used far more efficiently and in more varied ways than before.

"This takes us one step further. Excellen…
Node DR000 Rank3 Research2
en: Stone Housing not completedWith a new technology researched, resources can now be used far more efficiently and in more varied ways than before.

"This takes us one step further. Excellen…
Node DR000 Rank3 Research3
en: Leather Processing 1 not completedWith a new technology researched, resources can now be used far more efficiently and in more varied ways than before.

"This takes us one step further. Excellen…
Node DR000 Rank3 Research4
en: Intermediate Storage not completedWith a new technology researched, resources can now be used far more efficiently and in more varied ways than before.

"This takes us one step further. Excellen…
Node DR000 Rank3 Research5
en: Burrow Monster Cooking not completedWith a new technology researched, resources can now be used far more efficiently and in more varied ways than before.

"This takes us one step further. Excellen…
Node DR000 Rank3 Research6
en: Intermediate Cooking not completedWith a new technology researched, resources can now be used far more efficiently and in more varied ways than before.

"This takes us one step further. Excellen…
Node DR000 Rank3 Research7
en: Advanced Stone Housing not completedWith a new technology researched, resources can now be used far more efficiently and in more varied ways than before.

"This takes us one step further. Excellen…
No matching changes in this build.
Dev-internal changes ~4 - dev comments, editor-only fields, Korean localization churn

Affecters ~3

EntryChanges
Bleed Immunity
DevComment2: Ignores BleedIgnores bleed damage
Poison Immunity
DevComment2: Ignores PoisonIgnores poison damage
Burn Immunity
DevComment2: Ignores BurnIgnores burn damage

Event Nodes ~1

EntryChanges
Node R600
DevComment: In the middle of ration distribution, {0} receives his portion and looks at you with a discontented expression.

"Comman…
In the middle of food rationing, discontented voices rise among the clan members who have just received their share.

"C…

DS_B.0.3.40 Playtest Build 3- 2026-07-23 · updated from DS_B.0.3.26 · Steam buildid 24354931 ↑ back to top

+1221
added
1282
modified
-127
removed
+1221 / ~1210 / -127
gameplay
~72
dev-internal

Gameplay changes +1221 / ~1210 / -127 - player-visible

Items +9 / ~169 / 0

Modified (169)

EntryChanges
Firewood
MaxStack: 1020
Textile
MaxStack: 1020
Thick Textile
MaxStack: 1020
Wood Plank
MaxStack: 1020
Stone Brick
MaxStack: 1020
Stone Bead
MaxStack: 1020
Cogwheel
MaxStack: 1020
Ancient Cogwheel
MaxStack: 1020
Wood Stick
MaxStack: 1020
Bloodwood Stick
MaxStack: 1020
Bone Stick
MaxStack: 1020
Carapace Stick
MaxStack: 1020
Copper Rod
MaxStack: 1020
Arcron Rod
MaxStack: 1020
Iron Stick
MaxStack: 1020
Raw Hide
MaxStack: 1020
Leather
MaxStack: 1020
Lesser Mana Stone
MaxStack: 1020
Intermediate Mana Stone
MaxStack: 1020
Greater Mana Stone
MaxStack: 1020
Superior Mana Stone
MaxStack: 1020
Mana Stone Powder
MaxStack: 1020
Bone Meal
MaxStack: 1020
Log
MaxStack: 1020
Bloodwood Log
MaxStack: 1020
Clay
MaxStack: 1020
Ceramics
MaxStack: 1020
Stone
MaxStack: 1020
Copper Ore
MaxStack: 1020
Copper Ingot
MaxStack: 1020
Iron Ore
MaxStack: 1020
Iron Ingot
MaxStack: 1020
Silver Ore
MaxStack: 1020
Silver Ingot
MaxStack: 1020
Bone
MaxStack: 1020
Red Monster Rat Fang
MaxStack: 1020
Hard Shell
MaxStack: 1020
Arcron
MaxStack: 1020
Slime Jelly
MaxStack: 1020
Gloth Egg Omelet
MaxStack: 1020
+ 129 more changed…
Mushbiter Teeth
MaxStack: 1020
Petal
MaxStack: 1020
Fire Essence
MaxStack: 1020
Water Essence
MaxStack: 1020
Nature Essence
MaxStack: 1020
Mid-Grade Fire Essence
MaxStack: 1020
Mid-Grade Water Essence
MaxStack: 1020
Mid-Grade Nature Essence
MaxStack: 1020
Red Crystal Ore
MaxStack: 1020
Refined Red Crystal
MaxStack: 1020
Blue Crystal Ore
MaxStack: 1020
Refined Blue Crystal
MaxStack: 1020
Green Crystal Ore
MaxStack: 1020
Refined Green Crystal
MaxStack: 1020
Garnet Ore
MaxStack: 1020
Refined Garnet
MaxStack: 1020
Opal Ore
MaxStack: 1020
Refined Opal
MaxStack: 1020
Peridot Ore
MaxStack: 1020
Refined Peridot
MaxStack: 1020
Pottery Shard
MaxStack: 1020
Imperial Coin
MaxStack: 1020
Rusted Candelabrum
MaxStack: 1020
Ancient Mural Fragment
MaxStack: 1020
Small Wolf Statue
MaxStack: 1020
Cracked Hourglass
MaxStack: 1020
Tech Book
MaxStack: 1020
Magic Book
MaxStack: 1020
Baron Blood Tear
MaxStack: 1020
Frosty Handshake
MaxStack: 1020
Red Dragon Breath
MaxStack: 1020
Swirling Tide
MaxStack: 1020
Meat Skewer
MaxStack: 1020
Meat Stew
MaxStack: 1020
Mushroom Skewer
MaxStack: 1020
Mushroom Stew
MaxStack: 1020
Monster Barbecue
MaxStack: 1020
Slime Pudding
MaxStack: 1020
Jerky
MaxStack: 1020
Fine Raw Meat
MaxStack: 1020
Grilled Meat
MaxStack: 1020
Meat Porridge
MaxStack: 1020
Improved Grass Porridge
MaxStack: 1020
Mushroom
MaxStack: 1020
Grilled Turnip
MaxStack: 1020
Turnip Salad
MaxStack: 1020
Turnip Porridge
MaxStack: 1020
Oat Porridge
MaxStack: 1020
Hardtack
MaxStack: 1020
Dust Bulb
MaxStack: 1020
Blueberry
MaxStack: 1020
Tough Raw Meat
MaxStack: 1020
Grass Porridge
MaxStack: 1020
Luma Fruit
MaxStack: 1020
Gloth Egg
MaxStack: 1020
Disgusting Monster Meat
MaxStack: 1020
Turnip
MaxStack: 1020
Wooden Great Sword
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-10", "HitChance_-15", "PhysicalAttackPowerPerModifier_25"]["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]
Bloodwood Great Sword
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-10", "HitChance_-15", "PhysicalAttackPowerPerModifier_25"]["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]
Bone Great Sword
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-10", "HitChance_-15", "PhysicalAttackPowerPerModifier_25"]["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]
Carapace Greatsword
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-10", "HitChance_-15", "PhysicalAttackPowerPerModifier_25"]["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]
Arcron Greatsword
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-10", "HitChance_-15", "PhysicalAttackPowerPerModifier_25"]["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]
Copper Greatsword
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-10", "HitChance_-15", "PhysicalAttackPowerPerModifier_25"]["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]
Tin Great Sword
Equipment_AdditionalStatuses: ["CriticalChance_5", "DodgeChance_-10"]["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]
Bronze Great Sword
Equipment_AdditionalStatuses: ["CriticalChance_5", "DodgeChance_-10"]["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]
Iron Great Sword
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-10", "HitChance_-15", "PhysicalAttackPowerPerModifier_25"]["HitChance_-20", "PhysicalAttackPowerPerModifier_20"]
Wooden Spear
Durability: 600900
Equipment_AdditionalStatuses: ["DodgeChance_-5"]["NULL"]
Equipment_MagicAttackPower: 9.00.0
RequiredItemsRepair: Log ×1Log ×5
Bloodwood Spear
Durability: 6001800
Equipment_AdditionalStatuses: ["DodgeChance_-5"]["NULL"]
Equipment_MagicAttackPower: 23.00.0
RequiredItemsRepair: Bloodwood Log ×1Bloodwood Log ×5
Bone Spear
Durability: 6001200
Equipment_AdditionalStatuses: ["DodgeChance_-5"]["NULL"]
Equipment_MagicAttackPower: 14.00.0
Carapace Spear
Durability: 6001200
Equipment_AdditionalStatuses: ["DodgeChance_-5"]["NULL"]
Equipment_MagicAttackPower: 14.00.0
Arcron Spear
Durability: 6001200
Equipment_AdditionalStatuses: ["DodgeChance_-5"]["NULL"]
Equipment_MagicAttackPower: 14.00.0
RequiredItemsRepair: Arcron ×1Arcron ×5
Copper Spear
Durability: 6001200
Equipment_AdditionalStatuses: ["DodgeChance_-5"]["NULL"]
Equipment_MagicAttackPower: 14.00.0
RequiredItemsRepair: Copper Ingot ×1Copper Ingot ×5
Tin Spear
Equipment_AdditionalStatuses: ["DodgeChance_-5"]["NULL"]
Bronze Spear
Equipment_AdditionalStatuses: ["DodgeChance_-5"]["NULL"]
Iron Spear
Equipment_AdditionalStatuses: ["DodgeChance_-5"]["NULL"]
RequiredItemsRepair: Iron Ingot ×1Iron Ingot ×5
Wooden Shield
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-30", "AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]["AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]
Bloodwood Shield
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-30", "AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]["AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]
Bone Shield
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-30", "AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]["AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]
Fortified Bone Shield
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-30", "AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]["AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]
Carapace Shield
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-30", "AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]["AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]
Arcron Shield
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-30", "AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]["AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]
Copper Shield
Equipment_AdditionalStatuses: ["MovementSpeedPerModifier_-30", "AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]["AttackSpeedPerModifier_-30", "PhysicalResistance_8", "GuardChance_10"]
Antidote
MaxStack: 1020
Aid Kit
MaxStack: 1020
Dark Serum
MaxStack: 1020
Wild Herb
MaxStack: 1020
Mystic Wild Herb
MaxStack: 1020
Mandrake
MaxStack: 1020
Royal Jelly
MaxStack: 1020
Blood-Soaked Fruit
MaxStack: 1020
Hell Leech
MaxStack: 1020
Ointment
MaxStack: 1020
Return Scroll
MaxStack: 1020
Ash of Solace
MaxStack: 1020
Antler Tonic
MaxStack: 1020
Weight Potion
MaxStack: 1020
Swift Potion
MaxStack: 1020
Vampire Potion
MaxStack: 1020
Reflect Potion
MaxStack: 1020
Attack Speed Potion
MaxStack: 1020
Physical Attack Potion
MaxStack: 1020
Magical Attack Potion
MaxStack: 1020
Accuracy Potion
MaxStack: 1020
Dodge Potion
MaxStack: 1020
Critical Potion
MaxStack: 1020
Guard Potion
MaxStack: 1020
Skill Cooldown Potion
MaxStack: 1020
Shell Portion
MaxStack: 1020
Stealth Potion
MaxStack: 1020
Magic Resistance Potion
MaxStack: 1020
Metal Skin Potion
MaxStack: 1020
Strength Elixir
MaxStack: 1020
Constitution Elixir
MaxStack: 1020
Will Power Elixir
MaxStack: 1020
Intelligence Elixir
MaxStack: 1020
Agility Elixir
MaxStack: 1020
Perception Elixir
MaxStack: 1020
Skill Elixir
DevComment1: Elixir of SkillSkill's Elixir

PS: A consumable no longer given because main skill point supply became over-supplied.
MaxStack: 1020
Skill Reset Elixir
MaxStack: 1020
Goddess's Tears
MaxStack: 1020
Wooden Arrow
MaxStack: 50100
Bloodwood Arrow
MaxStack: 50100
Bone Arrow
MaxStack: 50100
Carapace Arrow
MaxStack: 50100
Arcron Arrow
MaxStack: 50100
Copper Arrow
MaxStack: 50100
Tin Arrow
MaxStack: 50100
Bronze Arrow
MaxStack: 50100
Iron Arrow
MaxStack: 50100

Units & Monsters +2 / ~10 / 0

Modified (10)

EntryChanges
Bubbleling
MagicAttackPower: 16.950.7
PhysicalAttackPower: 50.716.9
Bubble Toad
MagicAttackPower: 16.950.7
PhysicalAttackPower: 50.716.9
Xenon
AttackSpeed: 0.30.7
MagicAttackPower: 20.0140.0
PhysicalAttackPower: 140.020.0
Perion
AttackSpeed: 0.30.7
DefaultTraits: Invincibility["NULL"]
MagicAttackPower: 20.0140.0
PhysicalAttackPower: 140.020.0
Endrossi
PhysicalAttackPower: 120.00.0
Alpha Acid Slogel
MagicAttackPower: 49.075.0
Ladybug
SubFaction: 52
SubFactionName: "Insect""NPC"
Goblin Chief Shaman
FirstKillItemsAndDrops: ["NULL"]Goblin Chief Shaman Soul Stone
Elder Gloth
FirstKillItemsAndDrops: ["NULL"]Elder Gloth Soul Stone
Abyss Alpha Acid Slogel
MagicAttackPower: 54.085.0

Skills +18 / ~12 / 0

Modified (12)

EntryChanges
Sword Counter
Effect:
Gains Fortification for 12 seconds and deals damage equal to 100% of Physical Attack Power to the attacker upon blocking a melee attack.
Gains Fortification for 12 seconds and deals damage equal to 200% of Physical Attack Power to the attacker upon blocking a melee attack.
Fire Cloak
Effect:
Surround yourself with a cloak of flame, granting yourself a Barrier equal to 150% of Magic Attack Power for 10 seconds, dealing 30% of Magic Attack Power as magic damage per every 3 seconds to adjacent enemy units, and granting 1 Burning for 2 seconds.
DevComment_SkillFloatValues: Wraps in a cloak of flame, gaining a shield equal to {1}% of magic attack power on self for {0} sec, and dealing magic d…Don a flame cloak, gaining a barrier equal to {1}% of magic attack power for {0} seconds. Every {5} seconds, deal magic
Explosion
Effect:
Focus your mind and launch a flaming projectile that deals magic damage equal to 200% of Magic Attack Power to all units within range and applies {2} Burning for 10 seconds.

This attack can also damage allies.

Focus your mind and launch a flaming projectile that deals magic damage equal to 400% of Magic Attack Power to all units within range and applies {2} Burning for 10 seconds.

This attack can also damage allies.
Summon : Bubbling
Effect:
Summons 1 'Bubblings' at the designated location. Bubblings attack nearby enemies and explode on death, dealing magic damage equal to 100% of Magic Attack Power to nearby enemies and granting nearby allies Barrier equal to 150% of Magic Attack Power for 10 seconds. Up to 2 Bubblings can be summoned at once by a single unit, and up to 4 Bubblings can exist on one map.
Summons 1 'Bubblings' at the designated location. Bubblings attack nearby enemies and explode on death, dealing magic damage equal to 100% of Magic Attack Power to nearby enemies and granting nearby allies Barrier equal to 250% of Magic Attack Power for 30 seconds. Up to 2 Bubblings can be summoned at once by a single unit, and up to 4 Bubblings can exist on one map.
DevComment_SkillFloatValues: Summons {0} 'Bubbling(s)' at the designated location. Bubblings attack nearby enemies, and on death they explode, dealin…Summon {0} 'Bubblings' at the designated location. Bubblings attack nearby enemies, and upon death they explode, dealing…
Embracing Wave
Effect:
Consumes the nearest Bubbling 1 to grant Barrier equal to 300% of Magic Attack Power for 10 seconds to a target friendly unit. Bounces up to 4 times to nearby friendly targets within 3 tiles, granting the same Barrier. Priority is given to targets with a lower cumulative hit count.
Consumes the nearest Bubbling 1 to grant Barrier equal to 300% of Magic Attack Power for 30 seconds to a target friendly unit. Bounces up to 4 times to nearby friendly targets within 3 tiles, granting the same Barrier. Priority is given to targets with a lower cumulative hit count.
Strange Seed
Cooldown: 13.018.0
EnergyCost: 73
Basic Spear Attack
Effect:
Deals physical damage equal to 100% of physical attack power to the target. Deals the same damage to enemies positioned in a straight line in the direction of the attack.
Deals physical damage equal to 65% of physical attack power to the target. Deals the same damage to enemies positioned in a straight line in the direction of the attack.
DevComment_SkillFloatValues: Deals physical damage equal to {0}% of physical attack power to units on the target's tile and the tile behind the targe…Deal physical damage equal to {0}% of physical attack power to the target. Deal the same damage to enemies in a straight…
Range: 12
RequiredEquipment: "NULL""Equipment_Spear"
First Assault
Effect:
At the start of combat, Physical Attack Power increases by 35% for 5 seconds.
At the start of combat, Physical Attack Power increases by 35% for 15 seconds.
Shield Handling
Effect:
Increases Guard Chance by 10%. When equipped with a shield, Attack Speed increases by 20%, and the weight of the equipped shield becomes 0.
DevComment_SkillFloatValues: Guard Rate increases by {0}%. When a shield is equipped, movement speed increases by {1}% and attack speed by {2}%, and Guard rate increases by {0}%. When a shield is equipped, attack speed increases by {1}%, and the equipped shield's weigh…
Green Shade
Effect:
Damage Taken decreases by 8% for each allied plant structure within 1 tile. (Applies up to a maximum of 40%)
DevComment_SkillFloatValues: Damage taken decreases by (number of allied plant structures within 1 tile) * {0}%.Damage taken is reduced by {0}% × the number of allied plant structures within 1 tile. (Maximum {1}% reduction)
Acid Spread
Range: 76
Resurrection
StartDelay: 0.80.2

Skill Trees +8 / 0 / 0

Added (8)

Spear 0
Spear 1
Spear 2
Spear 3
Stake 0
Stake 1
Stake 2
Stake 3

Traits & Inscriptions +22 / ~56 / -3

Removed (3)

Leadership
Townsfolk
Impatient

Modified (56)

EntryChanges
Human
AvailableBackgroundTraits: ["Slave", "Beggar", "Forest Keeper", "Hunter", "Porter", "Peddler",…["Slave", "Beggar", "Forest Keeper", "Hunter", "Porter", "Peddler",…
BackgroundTraitWeights: [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0][100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100,…
IndividualTraitWeights: [100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0][100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100,…
Lizardman
AvailableBackgroundTraits: ["Slave", "Beggar", "Forest Keeper", "Hunter", "Porter", "Peddler",…["Slave", "Beggar", "Forest Keeper", "Hunter", "Porter", "Peddler",…
BackgroundTraitWeights: [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0][100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100,…
IndividualTraitWeights: [100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0][100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100,…
Elf
AvailableBackgroundTraits: ["Slave", "Beggar", "Forest Keeper", "Hunter", "Porter", "Peddler",…["Slave", "Beggar", "Forest Keeper", "Hunter", "Porter", "Peddler",…
BackgroundTraitWeights: [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0][100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100,…
IndividualTraitWeights: [100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0][100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100,…
Lycan
BackgroundTraitWeights: [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 0, 0][100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]
Categories: ["NULL"]["Lycan"]
DevComment2: WolfWolf
All main stats -10% during the day
All main stats +15% at night
IndividualTraitWeights: [100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0][100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100,…
City Guard
AvaliableMainSkillTreeTypes: ["Sword", "Shield", "Blunt"]["Sword", "Shield", "Spear"]
AvaliableSubSkillTreeTypes: ["Warrior", "Guardian", "Fortress"]["Warrior", "Guardian", "Stake"]
Miner
AvaliableMainSkillTreeTypes: ["Sword", "Shield", "Blunt"]["Spear", "Shield", "Blunt"]
AvaliableSubSkillTreeTypes: ["Warrior", "Guardian", "Fortress"]["Stake", "Guardian", "Fortress"]
Messenger
AvaliableMainSkillTreeTypes: ["Sword", "Shield", "Bow"]["Sword", "Shield", "Spear"]
AvaliableSubSkillTreeTypes: ["Warrior", "Guardian", "Blitz"]["Warrior", "Guardian", "Stake"]
Undertaker
AvaliableMainSkillTreeTypes: ["Sword", "Shield", "Bow"]["Bow", "Greatsword", "WaterMagic"]
AvaliableSubSkillTreeTypes: ["Warrior", "Guardian", "Fortress"]["Blitz", "Execution", "Tide"]
DefaultEquipments: Wooden Sword ×1, Cloth Armor ×1, Cloth Coif ×1Wooden Bow ×1, Cloth Armor ×1, Cloth Coif ×1
DefaultItems: Hardtack ×2Wooden Arrow ×100, Hardtack ×2
Carpenter
AvaliableSubSkillTreeTypes: ["Fortress", "Guardian", "Execution"]["Fortress", "Guardian", "Warrior"]
Mage
DevComment1: Mage (+INT, +WIL)Mage (+wisdom, ++virtue)
DevComment3: Initial stat modifier total (2)Initial stat modifier total (3)
PerceptionPerModifierMax: 30.050.0
PerceptionPerModifierMin: 10.030.0
RecruitAppearClanRank: 12
Forest Keeper
AvaliableMainSkillTreeTypes: ["Bow", "NatureMagic", "Sword"]["Bow", "NatureMagic", "Greatsword"]
AvaliableSubSkillTreeTypes: ["Blitz", "Harmony", "Warrior"]["Blitz", "Harmony", "Execution"]
Hunter
AvaliableMainSkillTreeTypes: ["Bow", "Sword", "NatureMagic"]["Bow", "Spear", "NatureMagic"]
AvaliableSubSkillTreeTypes: ["Blitz", "Warrior", "Harmony"]["Blitz", "Stake", "Harmony"]
Porter
AvaliableMainSkillTreeTypes: ["Sword", "Shield", "Greatsword"]["Greatsword", "Spear", "WaterMagic"]
AvaliableSubSkillTreeTypes: ["Warrior", "Guardian", "Execution"]["Execution", "Stake", "Tide"]
Peddler
AvaliableMainSkillTreeTypes: ["Shield", "Blunt", "FireMagic"]["Spear", "Blunt", "FireMagic"]
AvaliableSubSkillTreeTypes: ["Guardian", "Fortress", "Burst"]["Stake", "Fortress", "Burst"]
DefaultEquipments: Wooden Sword ×1, Cloth Armor ×1, Cloth Coif ×1Wooden Club ×1, Cloth Armor ×1, Cloth Coif ×1
Wanderer
AvaliableMainSkillTreeTypes: ["Sword", "Bow", "WaterMagic"]["Greatsword", "Bow", "WaterMagic"]
AvaliableSubSkillTreeTypes: ["Warrior", "Blitz", "Tide"]["Execution", "Blitz", "Tide"]
DefaultEquipments: Wooden Sword ×1, Cloth Armor ×1, Cloth Coif ×1Wooden Bow ×1, Cloth Armor ×1, Cloth Coif ×1
DefaultItems: Hardtack ×2Wooden Arrow ×100, Hardtack ×2
Hooligan
AvaliableMainSkillTreeTypes: ["Blunt", "Shield", "Greatsword"]["Greatsword", "Spear", "FireMagic"]
AvaliableSubSkillTreeTypes: ["Fortress", "Guardian", "Execution"]["Execution", "Stake", "Burst"]
Thief
AvaliableMainSkillTreeTypes: ["Bow", "Sword", "WaterMagic"]["Bow", "Sword", "Spear"]
AvaliableSubSkillTreeTypes: ["Blitz", "Warrior", "Tide"]["Blitz", "Warrior", "Stake"]
Snake Catcher
AvaliableMainSkillTreeTypes: ["Blunt", "Bow", "Sword"]["Spear", "Bow", "Greatsword"]
AvaliableSubSkillTreeTypes: ["Fortress", "Blitz", "Warrior"]["Stake", "Blitz", "Execution"]
DefaultEquipments: Wooden Club ×1Wooden Bow ×1
DefaultItems: Hardtack ×2Wooden Arrow ×100, Hardtack ×2
Gambler
AvaliableMainSkillTreeTypes: ["Sword", "Shield", "FireMagic"]["Blunt", "Shield", "WaterMagic"]
AvaliableSubSkillTreeTypes: ["Warrior", "Guardian", "Burst"]["Fortress", "Guardian", "Tide"]
DefaultEquipments: Wooden Sword ×1, Cloth Armor ×1, Cloth Coif ×1Wooden Club ×1, Cloth Armor ×1, Cloth Coif ×1
Philosopher
RecruitAppearClanRank: 12
Squire
AvaliableMainSkillTreeTypes: ["Sword", "Shield", "FireMagic"]["Sword", "Shield", "WaterMagic"]
AvaliableSubSkillTreeTypes: ["Warrior", "Guardian", "Burst"]["Warrior", "Guardian", "Tide"]
RecruitAppearClanRank: 12
Mercenary
AvaliableMainSkillTreeTypes: ["Sword", "Shield", "Greatsword"]["Blunt", "Shield", "Greatsword"]
AvaliableSubSkillTreeTypes: ["Warrior", "Guardian", "Execution"]["Fortress", "Guardian", "Execution"]
DefaultEquipments: Wooden Sword ×1, Wooden Shield ×1, Cloth Armor ×1, Cloth Coif ×1Wooden Club ×1, Cloth Armor ×1, Cloth Coif ×1
RecruitAppearClanRank: 12
Swamp Keeper
RecruitAppearClanRank: 12
Chief Bodyguard
AvaliableMainSkillTreeTypes: ["Shield", "Blunt", "Greatsword"]["Sword", "Spear", "Greatsword"]
AvaliableSubSkillTreeTypes: ["Guardian", "Fortress", "Execution"]["Warrior", "Stake", "Execution"]
DefaultEquipments: Wooden Club ×1Wooden Spear ×1
RecruitAppearClanRank: 12
Scale Craftsman
DefaultEquipments: Wooden Bow ×1, Wooden Arrow ×10Wooden Bow ×1
RecruitAppearClanRank: 12
Scout
AvaliableMainSkillTreeTypes: ["Bow", "Sword", "Blunt"]["Bow", "Sword", "Spear"]
AvaliableSubSkillTreeTypes: ["Blitz", "Warrior", "Fortress"]["Blitz", "Warrior", "Stake"]
DefaultEquipments: Wooden Bow ×1, Wooden Arrow ×10Wooden Bow ×1
RecruitAppearClanRank: 12
Gardener
AvaliableSubSkillTreeTypes: ["Guardian", "Tide", "Harmony"]["Warrior", "Tide", "Harmony"]
RecruitAppearClanRank: 12
Druid
AvaliableMainSkillTreeTypes: ["Bow", "FireMagic", "NatureMagic"]["Bow", "Spear", "NatureMagic"]
AvaliableSubSkillTreeTypes: ["Blitz", "Burst", "Harmony"]["Blitz", "Stake", "Harmony"]
DefaultEquipments: Wooden Bow ×1, Wooden Arrow ×10Wooden Bow ×1
RecruitAppearClanRank: 12
Occultist
AvaliableMainSkillTreeTypes: ["Bow", "FireMagic", "NatureMagic"]["Bow", "FireMagic", "Greatsword"]
AvaliableSubSkillTreeTypes: ["Blitz", "Burst", "Harmony"]["Blitz", "Burst", "Execution"]
DefaultEquipments: Wooden Bow ×1, Wooden Arrow ×10Wooden Bow ×1
Beast Hunter
AvaliableMainSkillTreeTypes: ["Bow", "FireMagic", "Sword"]["Bow", "Spear", "Sword"]
AvaliableSubSkillTreeTypes: ["Blitz", "Burst", "Guardian"]["Blitz", "Stake", "Warrior"]
DefaultEquipments: Wooden Bow ×1, Wooden Arrow ×10Wooden Bow ×1
Carter
AvaliableMainSkillTreeTypes: ["Shield", "Sword", "Blunt"]["Sword", "Bow", "Greatsword"]
AvaliableSubSkillTreeTypes: ["Guardian", "Warrior", "Fortress"]["Warrior", "Blitz", "Execution"]
DefaultEquipments: Wooden Club ×1Wooden Sword ×1, Cloth Armor ×1, Cloth Coif ×1
Night Watchman
AvaliableMainSkillTreeTypes: ["Shield", "Sword", "Blunt"]["Shield", "Spear", "Blunt"]
AvaliableSubSkillTreeTypes: ["Guardian", "Warrior", "Fortress"]["Guardian", "Stake", "Fortress"]
RecruitAppearClanRank: 12
Exiled Lord
RecruitAppearClanRank: 12
Noble Adventurer
RecruitAppearClanRank: 12
Prodigy
AdjustStats: ["MaxHealthTotalPerModifier_-15", "FireMagicSkillAptitude_2", "WaterMagicSkillAptitude_2", "NatureMagicSkillAptitude_2"]["MaxHealthTotalPerModifier_-15", "FireMagicSkillAptitude_2", "NatureMagicSkillAptitude_2"]
AvaliableMainSkillTreeTypes: ["FireMagic", "WaterMagic", "NatureMagic", "Bow"]["FireMagic", "NatureMagic", "Bow"]
AvaliableSubSkillTreeTypes: ["Burst", "Burst", "Harmony", "Blitz"]["Burst", "Harmony", "Blitz"]
DefaultEquipments: Wooden Bow ×1, Wooden Arrow ×10, Cloth Armor ×1, Cloth Coif ×1Fire Wooden Staff ×1, Cloth Armor ×1, Cloth Coif ×1
RecruitAppearClanRank: 12
Cursed Child
AvaliableMainSkillTreeTypes: ["FireMagic", "WaterMagic", "NatureMagic", "Bow"]["FireMagic", "WaterMagic", "NatureMagic"]
AvaliableSubSkillTreeTypes: ["Burst", "Burst", "Harmony", "Blitz"]["Burst", "Tide", "Harmony"]
DefaultEquipments: Wooden Bow ×1, Wooden Arrow ×10, Cloth Armor ×1, Cloth Coif ×1Water Wooden Staff ×1, Cloth Armor ×1, Cloth Coif ×1
RecruitAppearClanRank: 12
Slow Learner
Categories: ["NULL"]["InDependent"]
Psychopath
Categories: ["NULL"]["InDependent"]
Dull Tongue
Categories: ["NULL"]["InDependent"]
Adventurous
Categories: ["NULL"]["Prefer"]
+ 16 more changed…
Homebody
Categories: ["NULL"]["Prefer"]
Pacifist
Categories: ["NULL"]["InDependent"]
Rapid Recovery
Categories: ["NULL"]["InDependent"]
Claustrophobic
Categories: ["NULL"]["InDependent"]
Nature Lover
Categories: ["NULL"]["InDependent"]
Butterfingers
Categories: ["NULL"]["InDependent"]
Simple Minded
Categories: ["NULL"]["InDependent"]
Perfectionist
Categories: ["NULL"]["InDependent"]
Indoor Person
Categories: ["NULL"]["InDependent"]
Human Hater
Categories: ["NULL"]["InDependent"]
Elf Hater
Categories: ["NULL"]["InDependent"]
Lizard Hater
Categories: ["NULL"]["InDependent"]
Lycan Hater
Categories: ["NULL"]["InDependent"]
Heavy Snorer
Categories: ["NULL"]["InDependent"]
Shooter
Categories: ["NULL"]["InDependent"]
Blessed
Categories: ["NULL"]["InDependent"]

Affecters +59 / ~31 / -3

Removed (3)

Leadership
Townsfolk
Impatient

Modified (31)

EntryChanges
Lycan
Categories: ["NULL"]["Lycan"]
Prodigy
AdjustStatsData: ["MaxHealthTotalPerModifier_-15", "FireMagicSkillAptitude_2", "WaterMagicSkillAptitude_2", "NatureMagicSkillAptitude_2"]["MaxHealthTotalPerModifier_-15", "FireMagicSkillAptitude_2", "NatureMagicSkillAptitude_2"]
Slow Learner
Categories: ["NULL"]["InDependent"]
Psychopath
Categories: ["NULL"]["InDependent"]
Dull Tongue
Categories: ["NULL"]["InDependent"]
Adventurous
Categories: ["NULL"]["Prefer"]
Homebody
Categories: ["NULL"]["Prefer"]
Pacifist
Categories: ["NULL"]["InDependent"]
Rapid Recovery
Categories: ["NULL"]["InDependent"]
Claustrophobic
Categories: ["NULL"]["InDependent"]
Nature Lover
Categories: ["NULL"]["InDependent"]
Butterfingers
Categories: ["NULL"]["InDependent"]
Simple Minded
Categories: ["NULL"]["InDependent"]
Perfectionist
Categories: ["NULL"]["InDependent"]
Indoor Person
Categories: ["NULL"]["InDependent"]
Human Hater
Categories: ["NULL"]["InDependent"]
Elf Hater
Categories: ["NULL"]["InDependent"]
Lizard Hater
Categories: ["NULL"]["InDependent"]
Lycan Hater
Categories: ["NULL"]["InDependent"]
Heavy Snorer
Categories: ["NULL"]["InDependent"]
Shooter
Categories: ["NULL"]["InDependent"]
Blessed
Categories: ["NULL"]["InDependent"]
Reflect: Magic
Effect:
Reflect -1% of the magic damage taken back to the attacker as magic damage.
Reflect 50% of the magic damage taken back to the attacker as magic damage.
DevComment2: Reflects 50% of Magic Damage taken back to the attacker as Magic Damage.Reflects {0}% (currently: 50) of received magic damage to the attacker as neutral damage. (Infinite loop prevention)
New Recruit
FloatValues: [1000.0][2880.0]
Heard a Mandrake Scream
AdjustStatsData: ["Mood_-2"]["Mood_-20"]
DevComment2: Mood -2Mood -20
Monster Difficulty Very Hard
AdjustStatsData: ["MaxHealthTotalPerModifier_50", "PhysicalAttackPowerPerModifier_50", "MagicAttackPowerPerModifier_50"]["MovementSpeedPerModifier_10", "AttackSpeedPerModifier_20", "CriticalChance_10", "DodgeChance_10", "MaxHealthTotalPerMo…
Monster Difficulty Devastation
AdjustStatsData: ["MaxHealthTotalPerModifier_100", "PhysicalAttackPowerPerModifier_100", "MagicAttackPowerPerModifier_100"]["MovementSpeedPerModifier_15", "AttackSpeedPerModifier_20", "CriticalChance_10", "DodgeChance_15", "CriticalDamageBonus…
Player Management Difficulty Easy
AdjustStatsData: ["HungerRegeneration_0.02"]["NULL"]
DevComment1: Easy Operation-Difficulty UnitEasy Management
DevComment2: Adjusts stats according to difficulty.Discarded design_code is alive
Player Management Difficulty Hard
AdjustStatsData: ["HungerRegeneration_-0.01"]["NULL"]
DevComment1: Hard Operation-Difficulty UnitHard Management
DevComment2: Adjusts stats according to difficulty.Discarded design_code is alive
Mandrake Awakened
Effect:
While gathering, applies Heard a Mandrake Scream to units within 3 range for 300s every 2s.
While gathering, applies Heard a Mandrake Scream to units within 3 range for 30s every 2s.
Strange seed aura
Effect:
Units within 1 range gain health regeneration equal to 15% of the summoner's magic attack power. After 40 seconds, it crumbles and returns to nature.
Units within 1 range gain health regeneration equal to 15% of the summoner's magic attack power. After 20 seconds, it crumbles and returns to nature.

Recipes +6 / ~3 / 0

Added (6)

Wood Spear
Blood Wood Spear
Bone Spear
Carapace Spear
Arcron Spear
Copper Spear

Modified (3)

EntryChanges
Meat Porridge
IngredientAmounts: [2][1]
Turnip Porridge
IngredientAmounts: [2][1]
Arcron Great Sword
CraftingWorkloadRequired: 1400.03200.0

Buildings +35 / ~19 / -3

Removed (3)

Red Carpet B
Dirty Corpses
Dirty Corpses Remnant

Modified (19)

EntryChanges
Wood Barricade
ConstructionCategory: 46
ConstructionCategoryName: "Defence""Special"
Wood Fence
ConstructionCategory: 38
ConstructionCategoryName: "Furniture""Farming"
Operating Table
ConstructionCategory: 16
ConstructionCategoryName: "Workbench""Special"
Consumable Storage
DefaultTraits: ["NULL"]Preservation
StorageCapacity: 12.010.0
Stone Consumable Storage
DefaultTraits: ["NULL"]Preservation (2)
Quality: 510
StorageCapacity: 30.028.0
Resource Storage
DefaultTraits: ["NULL"]Preservation
StorageCapacity: 12.010.0
Stone Resource Storage
DefaultTraits: ["NULL"]Preservation (2)
Quality: 510
StorageCapacity: 30.028.0
Equipment Storage
DefaultTraits: ["NULL"]Preservation
StorageCapacity: 12.010.0
Stone Equipment Storage
DefaultTraits: ["NULL"]Preservation (2)
StorageCapacity: 30.028.0
Food Storage
DefaultTraits: ["NULL"]Preservation
StorageCapacity: 12.010.0
Pottery Food Storage
DefaultTraits: ["NULL"]Preservation (2)
StorageCapacity: 30.028.0
Projectile Storage
StorageCapacity: 12.010.0
Stone Projectile Storage
Quality: 510
StorageCapacity: 30.028.0
Carpet
ConstructionRequiredItems: Textile ×2Thick Textile ×2
OnDeconstructReturnedItems: Textile ×2Thick Textile ×2
Quality: 202
SubType: 9991000
SubTypeName: "Floor""FloorDeco"
Card Play Table
ConstructionCategory: 34
ConstructionCategoryName: "Furniture""Recreation"
Dart Play Board
ConstructionCategory: 34
ConstructionCategoryName: "Furniture""Recreation"
Dice Play Table
ConstructionCategory: 34
ConstructionCategoryName: "Furniture""Recreation"
Giant Meat Grub
OnGatherItemsAndDrops: Meat GrubMeat Grub2
Discarded Mana Device
DefaultTraits: ["NULL"]Indestructible Building

Research +1 / ~7 / 0

Added (1)

Grave

Modified (7)

EntryChanges
Wood Processing II
Textile Processing
GridY: 1713
Bone Processing
Relief Rations
Carapace Processing II
Arcron Processing
Advanced Stone Housing

Loot Tables +13 / ~7 / 0

Modified (7)

EntryChanges
Easy Support Wagon Hardtack Fixed
DropItemOne_Amount: 1624
Normal Support Wagon Hardtack Fixed
DropItemOne_Amount: 1218
Hard Support Wagon Hardtack Fixed
DropItemOne_Amount: 812
Very Hard Support Wagon Hardtack Fixed
DropItemOne_Amount: 35
Acid Slogel Random
DropItemOne_Amount: 24
DropItemOne_Percentage: "15.38%""21.43%"
DropItemOne_ProbabilityWeight: 20.030.0
DropItemThree_Percentage: "76.92%""71.43%"
DropItemTwo_Percentage: "7.69%""7.14%"
Tadpole Evolve Random
DropItemOne_Amount: 410
DropItemOne_ItemKey: "Disgusting Monster Meat""Clay"
DropItemOne_Percentage: "50.00%""60.00%"
DropItemOne_ProbabilityWeight: 100.0150.0
DropItemTwo_Amount: 94
DropItemTwo_ItemKey: "Bone""Disgusting Monster Meat"
DropItemTwo_Percentage: "50.00%""40.00%"
Goblin Chief Shaman Random
DropItemThree_ItemKey: "Skill Elixir""Hell Leech"

Merchants +1 / ~5 / 0

Added (1)

Guild Merchant3

Modified (5)

EntryChanges
Guild Merchant1
AppearChancePers: [100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0][100.0, 100.0, 100.0, 100.0]
MaxAmounts: [45, 30, 4, 2, 2, 2, 2, 2, 1][45, 30, 4, 1]
MaxDiscountPers: [25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 0.0][25.0, 25.0, 25.0, 0.0]
MinAmounts: [30, 20, 3, 1, 1, 1, 1, 1, 1][30, 20, 3, 1]
MinDiscountPers: [-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, 0.0][-25.0, -25.0, -25.0, 0.0]
Guild Merchant2
AppearChancePers: [100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0, 100.0, 100.0, 100.0, 100.0][100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0, 100.0, 100.0, 100.0]
MaxAmounts: [45, 30, 30, 45, 45, 6, 4, 2, 2, 2, 2, 2, 3, 2, 3, 1, 1][45, 30, 30, 30, 6, 4, 3, 3, 1, 1]
MaxDiscountPers: [25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 0.0, 0.0][25.0, 25.0, 25.0, 25.0, 25.0, 25.0, -50.0, 25.0, 0.0, 0.0]
MinAmounts: [30, 20, 20, 30, 30, 4, 3, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1][30, 20, 20, 20, 4, 3, 2, 2, 1, 1]
MinDiscountPers: [-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, 0.0, 0.0][-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -100.0, -25.0, 0.0, 0.0]
Endrossi
MaxAmounts: [15, 12, 12, 12, 24, 120, 2, 2, 2][20, 12, 12, 12, 24, 120, 2, 2, 2]
MaxDiscountPers: [25.0, 25.0, 25.0, 25.0, 25.0, 50.0, 25.0, 25.0, 25.0][50.0, 50.0, 50.0, 50.0, 50.0, 50.0, 25.0, 25.0, 25.0]
MinDiscountPers: [0.0, 0.0, 0.0, 0.0, 0.0, 25.0, 0.0, 0.0, 0.0][25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 0.0, 0.0, 0.0]
Veil Silence Merchant
AppearChancePers: [100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0][100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 5…
MaxAmounts: [45, 30, 30, 20, 6, 4, 2, 2, 2, 2, 2, 3, 2, 3][45, 30, 30, 15, 20, 20, 6, 6, 6, 4, 2, 2, 2, 2, 2, 2, 3, 2, 3, 1]
MaxDiscountPers: [25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0][25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0]
MinAmounts: [30, 20, 20, 10, 4, 3, 1, 1, 1, 1, 1, 2, 1, 2][30, 20, 20, 10, 10, 10, 4, 4, 4, 3, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1]
MinDiscountPers: [-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0][-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0,
Festering Burrow Merchant
AppearChancePers: [100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0][100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0]
MaxAmounts: [45, 30, 30, 20, 6, 4, 2, 2, 2, 2, 2, 3, 2, 3][20, 20, 20, 6, 6, 6, 4, 2, 2, 2, 2, 2, 2, 3, 2, 3]
MaxDiscountPers: [25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0][25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0]
MinAmounts: [30, 20, 20, 10, 4, 3, 1, 1, 1, 1, 1, 2, 1, 2][30, 10, 10, 4, 4, 4, 3, 1, 1, 1, 1, 1, 1, 2, 1, 2]
MinDiscountPers: [-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0][-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0]

Events +25 / ~26 / -1

Removed (1)

Event1

Modified (26)

EntryChanges
Fixed7
DevComment: Main Quest 7 - Defeat Red Monster RatMain Quest 8 - Defeat Red Cave Rat
DevComment2: ""3-Man Main Quest 8
StartCondition: "QuestFinish_Main8 && !QuestFinish_Main7 && !RunningQuest_Main7 && ScenarioType_CrawlingDoom""QuestFinish_Main7 && !QuestFinish_Main8 && !RunningQuest_Main8 && ScenarioType_CrawlingDoom"
Fixed8
DevComment2: ""3-Man Main Quest - Complete
StartCondition: "QuestFinish_Main7 && CurrentMap_Base && ScenarioType_CrawlingDoom""QuestFinish_Main8 && CurrentMap_Base && ScenarioType_CrawlingDoom"
Fixed9
DevComment2: ""Expedition decision start status
StartCondition: "(QuestFinish_Main7 && ScenarioType_CrawlingDoom) && CurrentMap_Base""(QuestFinish_Main8 && ScenarioType_CrawlingDoom) && CurrentMap_Base"
Fixed25
DevComment: Endrossi Quest Complete - 2Endrossi Quest Complete - 3
KeyWord: "EndrossiQuestEnd2""EndrossiQuestEnd3"
StartCondition: "QuestFinish_HuntWhiteMawmurk""QuestFinish_HuntAlphaAcidSlogel"
Fixed26
DevComment: Endrossi Quest Complete - 4Endrossi Quest Complete - 2
KeyWord: "EndrossiQuestEnd4""EndrossiQuestEnd2"
StartCondition: "QuestFinish_HuntElderGloth""QuestFinish_HuntWhiteMawmurk"
Fixed27
DevComment: Abandoned Mana DeviceEndrossi Quest Complete - 4
IsRepeatable: truefalse
KeyWord: "DiscaredMagicPowerDevice""EndrossiQuestEnd4"
StartCondition: "OnceOnMapEvent_Fixed27 && HasRemnantInMap_DiscardedMagicPowerDevice_1 && Cooldown_Fixed27_0""QuestFinish_HuntElderGloth"
TargetUnitCondition: ["InteractUnit_DiscardedMagicPowerDevice"]["None"]
Fixed28
DevComment: Expedition GuidelinesAbandoned Mana Device
KeyWord: "ExpeditionHorn""DiscaredMagicPowerDevice"
StartCondition: "EventFinished_Fixed9 && UseItem_ExpeditionHorn_1 && Cooldown_Fixed28_0""OnceOnMapEvent_Fixed28 && HasRemnantInMap_DiscardedMagicPowerDevice_1 && Cooldown_Fixed28_0"
TargetUnitCondition: ["None"]["InteractUnit_DiscardedMagicPowerDevice"]
Fixed29
Cooldown: 14400
DevComment: Expedition DecisionExpedition Guidelines
DevComment2: ""Horn Flute Item Usage
KeyWord: "DecisionDismiss""ExpeditionHorn"
StartCondition: "HasDecisionQuest && DecisionDismissCondition && Cooldown_Fixed29_1440""EventFinished_Fixed9 && UseItem_ExpeditionHorn_1 && Cooldown_Fixed29_0"
Fixed30
Cooldown: 01440
DevComment: Expedition Rank UpExpedition Decision
IsRepeatable: falsetrue
KeyWord: "RankUp1to2""DecisionDismiss"
StartCondition: "ClanRank_Insignificant""HasDecisionQuest && DecisionDismissCondition && Cooldown_Fixed30_1440"
Fixed31
KeyWord: "RankUp2to3""RankUp1to2"
StartCondition: "ClanRank_Common""ClanRank_Insignificant"
Fixed32
DevComment: Endrossi Quest Complete - 3Expedition Rank Up
KeyWord: "EndrossiQuestEnd3""RankUp2to3"
StartCondition: "QuestFinish_HuntAlphaAcidSlogel""ClanRank_Common"
Fixed33
Cooldown: 43200
DevComment: To a Deeper PlaceDeputy Captain's Ambition - Lizardman
KeyWord: "Stalling""DeputyCaptainLizard"
StartCondition: "CurrentMap_Base && ExpeditionStalled_3 && Cooldown_Fixed33_4320""UseItem_DeputyCaptainsInsignia_1 && Cooldown_Fixed33_0"
TargetUnitCondition: ["AnyUnit"]["HasTrait_LeadershipLizard"]
Fixed34
Cooldown: 14400
DevComment: Discontent Boils OverDeputy Captain's Ambition - Human
KeyWord: "MoodUnder-3""DeputyCaptainHuamn"
StartCondition: "TimeMoodAverage_Under/-3_180 && !IsCombatState && Cooldown_Fixed34_1440""UseItem_DeputyCaptainsInsignia_1 && Cooldown_Fixed34_0"
TargetUnitCondition: ["AnyUnit"]["HasTrait_LeadershipHuman"]
Fixed35
DevComment: A Successful ExpeditionDeputy Captain's Ambition - Lycan
IsRepeatable: falsetrue
KeyWord: "ClearDungeon1""DeputyCaptainLycan"
StartCondition: "(QuestFinish_Main7 && ScenarioType_CrawlingDoom) && ClearDungeon_VeilSilence && CurrentMap_Base""UseItem_DeputyCaptainsInsignia_1 && Cooldown_Fixed35_0"
TargetUnitCondition: ["None"]["HasTrait_LeadershipLycan"]
Fixed36
DevComment: Main Quest 8Deputy Captain Absent
IsRepeatable: falsetrue
KeyWord: "Main8""DeputyCaptainMia"
StartCondition: "QuestFinish_Main6 && !QuestFinish_Main7 && !QuestFinish_Main8 && !RunningQuest_Main8 && !RunningQuest_Main7 && Scenario…"ClanRankAbove_Common && !HasItem_DeputyCaptainsInsignia_1 && NoDeputyCaptain && CurrentMap_Base && EventFinished_Fixed3…
Fixed37
DevComment: Horn_Decision Not ActivatedDeputy Captain's Ambition - Elf
IsRepeatable: falsetrue
KeyWord: "ExpeditionHornNotActive""DeputyCaptainElf"
StartCondition: "!EventFinished_Fixed9 && UseItem_ExpeditionHorn_1""UseItem_DeputyCaptainsInsignia_1 && Cooldown_Fixed37_0"
TargetUnitCondition: ["None"]["HasTrait_LeadershipElf"]
Npc0
DevComment2: ""Demo Build Exclusive Guild Merchant
StartCondition: "CurrentMap_Dungeon && Cooldown_Npc0_0""CurrentMap_Dungeon && IsDemoBuild && Cooldown_Npc0_0"
Npc5
StartCondition: "CurrentRegion_FesteringBurrow && QuestFinish_ResearchInsect3 && !QuestFinish_ResearchInsect4 && !RunningQuest_ResearchI…"CurrentRegion_FesteringBurrow && QuestFinish_ResearchInsect3 && !QuestFinish_ResearchInsect4 && !RunningQuest_ResearchI…
Npc6
StartCondition: "RunningQuest_ResearchInsect4||\nRunningQuest_ResearchInsect3||\nRunningQuest_ResearchInsect2||\nRunningQuest_ResearchIn…"RunningQuest_ResearchInsect4||\nRunningQuest_ResearchInsect3||\nRunningQuest_ResearchInsect2||\nRunningQuest_ResearchIn…
Npc14
DevComment2: ""Trade/Join at Safe Layer
StartCondition: "QuestFinish_InteractEndrossi4 && !QuestFinish_InteractEndrossi5 && Cooldown_Npc14_0""QuestFinish_InteractEndrossi3 && !QuestFinish_HuntElderGloth && CurrentRegion_FesteringBurrow && Cooldown_Npc14_0"
Npc23
DevComment2: ""Standard Guild Merchant Transaction
StartCondition: "CurrentMap_Base && HasRoomTypeAmountAbove_MerchantRoom_1 && Cooldown_Npc23_0""(CurrentMap_Base && HasRoomTypeAmountAbove_MerchantRoom_1) \n||(CurrentMap_Dungeon && !IsDemoBuild) && Cooldown_Npc23_0…
Npc24
DevComment2: ""Region 1 Encounter after completing Alpha Sandstone Slogel Hunt
StartCondition: "QuestFinish_InteractEndrossi3 && !QuestFinish_InteractEndrossi4 && Cooldown_Npc24_0""QuestFinish_InteractEndrossi3 && !QuestFinish_InteractEndrossi4 && !QuestFinish_HuntElderGloth && CurrentRegion_VeilSil…
Random5
DevComment: Something Small and BlueGazing at the Moon
KeyWord: "Dungeon1RandomGreen""BaseRandomGazeMoon"
StartCondition: "CurrentRegion_VeilSilence && CurrentMap_Dungeon && Cooldown_Random5_4320""CurrentMap_Base && IsDaytime_false && BaseWeather_Sunny && Cooldown_Random5_4320"
TargetUnitCondition: ["AnyUnit"]["HasTrait_Lycan_2", "HasTrait_Lycan_2"]
Random6
DevComment: A Mysterious SoundFood Rations
KeyWord: "Dungeon1RandomMusic""BaseRandomFoodRation"
StartCondition: "CurrentRegion_VeilSilence && CurrentMap_Dungeon && Cooldown_Random6_4320""CurrentMap_Base && Cooldown_Random6_4320"
Random7
DevComment: The Watching PresenceBribe
KeyWord: "Dungeon1RandomWatcher""Bribe"
StartCondition: "CurrentRegion_VeilSilence && CurrentMap_Dungeon && Cooldown_Random7_4320""CurrentMap_Base && HasGoldAbove_200 && Cooldown_Random7_4320"
Random8
DevComment: Thorned CliffExpedition Support (3)
KeyWord: "Dungeon1RandomCliff""ExpeditionTeamSupport3"
StartCondition: "CurrentRegion_VeilSilence && CurrentMap_Dungeon && Cooldown_Random8_4320""ClanRank_Common && CurrentMap_Base && HasContributionAbove_80 && Cooldown_Random8_4320"
TargetUnitCondition: ["AnyUnit"]["HasTrait_LeadershipLycan||HasTrait_LeadershipElf||HasTrait_LeadershipHuman||HasTrait_LeadershipLizard"]

Event Nodes +80 / ~33 / -15

Added (80)

Node F2810
Node F2811
Node F3010
Node F3011
Node F3800
Node F3900
Node F3910
Node F3911
Node F3912
Node F4000
Node F4100
Node F4200
Node F4300
Node F4400
Node F4500
Node F4510
Node F4511
Node F4600
Node F4610
Node F4620
Node F4630
Node F4640
Node F4650
Node F4660
Node F4670
Node F4700
Node F4800
Node F4900
Node F4911
Node N2700
Node N2710
Node N2720
Node N2800
Node R610
Node R611
Node R900
Node R910
Node R911
Node R1000
Node R1010
Node R1011
Node R1100
Node R1200
Node R1210
Node R1211
Node R1212
Node R1300
Node R1310
+ 32 more…
Node R1320
Node R1321
Node R1322
Node R1400
Node R1413
Node R1420
Node R1421
Node R1422
Node R1423
Node R1430
Node R1500
Node R1510
Node R1520
Node R1521
Node R1522
Node R1523
Node R1600
Node R1610
Node R1611
Node R1612
Node R1700
Node R1710
Node R1711
Node R1800
Node R1810
Node R1811
Node R1900
Node R1910
Node R1912
Node R1920
Node R1921
Node R1930

Removed (15)

Node E100
Node F2710
Node F2711
Node F2910
Node F2911
Node F3410
Node F3411
Node F3412
Node R710
Node R711
Node R712
Node R810
Node R820
Node R821
Node R822

Modified (33)

EntryChanges
Node E020
ChoiceIDs: ["ChoiceE0200", "ChoiceE0201"]["ChoiceE0200"]
Node F2700
ChoiceIDs: ["ChoiceF27000", "ChoiceF27001"]["ChoiceF27000"]
DevComment: Looks very dangerousInteract with Endrossi (for quest update)
Type: 01
TypeName: "Normal""Hidden"
Node F2800
DevComment: "Fwoooom-"

You blow the horn, and the members gather around.

"We need a new policy for setting and achieving our exped…
It appears to have been neglected for a long time, but does not appear to have completely stopped functioning.

The pipe…
IllustKey: "Illustration_ReturnFromExpedition""Illustration_DiscardedMagicPowerDevice"
Node F3000
ChoiceIDs: ["ChoiceF30000"]["ChoiceF30000", "ChoiceF30001"]
DevComment: A crow flies in from afar and lands on your forearm.

"I'll be honest, I didn't think you'd last very long. But I have t…
"It seems like we're falling behind on reaching our goal, Chief."

The expedition members have recently begun to doubt w…
IllustKey: """Illustration_ReturnFromExpedition"
Node F3200
DevComment: Interact with Endrossi (for quest update)"Now I hear tales of you lot from here and there."

The supervisor's voice flows through the raven's beak.

"It seems yo…
Type: 10
TypeName: "Hidden""Normal"
Node F3400
ChoiceIDs: ["ChoiceF34000", "ChoiceF34001"]["ChoiceF34000"]
DevComment: Amid noisy murmuring, the members come looking for you. One of them steps forward as if resolved.

"We can't take it any…
The newly appointed Vice Captain {0} summons the members before a campfire.

"The dungeon will not welcome us. It will t…
IllustKey: "Illustration_VentingFrustration""Illustration_YearningForExploration"
Node F3500
DevComment: As you finish preparing to give a speech about the results of this expedition, everyone gathers around. Their eyes burn The newly appointed Vice Captain {0} quietly receives the badge you hand over. He closes his eyes briefly and inhales de…
IllustKey: "Illustration_ReturnFromExpedition""Illustration_YearningForExploration"
Node F3600
DevComment: New addition - quest to create two Level 2 [characters]A raven perched on your forearm glows with blue eyes.
Soon a gruff male voice flows out.

"I heard that the expedition t…
Type: 10
TypeName: "Hidden""Normal"
Node F3700
DevComment: "Start Point"The newly appointed Vice Captain {0} calmly surveys the members.

"The dungeon is encroaching on the continent. If we ca…
IllustKey: """Illustration_YearningForExploration"
Type: 10
TypeName: "Hidden""Normal"
Node N200
DevComment: Go investigate the Acid Bug for me!Next to the wooden cage holding trapped insects, someone wearing a mask stands. He stares at the acid bug trapped inside…
IllustKey: """Illustration_Xenon"
Node N210
DevComment: I'll be waiting.As you nod, he looks back at the acid insect without any particular interest.

He mutters to himself as he watches the a…
IllustKey: """Illustration_Xenon"
Node N300
DevComment: Once you're done with the Acid Bug, investigate the Spore Bug next
Xenon turns his gaze from the acid insect and looks at a nearby spore insect. After studying it for a moment, the corner…
IllustKey: """Illustration_Xenon"
Node N310
DevComment: I'll be waiting
As you take the note, he nods with satisfaction.

"Good. This should be enough to verify the hypothesis."

He looks at t…
IllustKey: """Illustration_Xenon"
Node N400
DevComment: Go investigate the Meat BugAs you approach, Xenon flips through his notebook without any particular reaction, then after a moment, opens his mouth.…
IllustKey: """Illustration_Xenon"
Node N410
DevComment: I'll be waiting on the Meat Bug.He leans his chin on his hand and mumbles to himself.

"An insect that should have gone extinct long ago... what could t…
IllustKey: """Illustration_Xenon"
Node N500
DevComment: Bring me a Hell LeechXenon flips through his notebook and reveals a page with a sketch of a dark red bug.

"There's a blood-sucking bug, and
IllustKey: """Illustration_Xenon"
Node N510
DevComment: I'll be waiting on the Hell LeechHe gazes at the insect sketch again and mumbles to himself.

"Do goblins really like having insects suck their blood? Th…
IllustKey: """Illustration_Xenon"
Node N600
DevComment: An insect squirms inside his hood
Doesn't seem interested in you, busy with insect research.
IllustKey: """Illustration_Xenon"
Node N700
DevComment: Acid Bug investigation done, here's your rewardAs you hand over the survey results, he silently opens his notebook and skims through the contents.

After a moment of s…
IllustKey: """Illustration_Xenon"
Node N800
DevComment: Spore Bug investigation done, here's your rewardAs you hand over the survey results, Xenon silently opens his notebook and skims through the contents.

"Oh... what a re…
IllustKey: """Illustration_Xenon"
Node N900
DevComment: Meat Bug investigation done, here's your rewardAs you hand over the survey materials, Xenon quickly skims through them. After a moment of silence, he grabs his head wi…
IllustKey: """Illustration_Xenon"
Node N1000
DevComment: Get the reward after acquiring the Hell LeechAs you hand over the Hell Leech, Xenon unhesitatingly places it inside his robe. He then raises his lips in a smile.

"A…
IllustKey: """Illustration_Xenon"
Node N1100
DevComment: Looks tiredInvestigating the golem remains.
He looks very tired.
IllustKey: """Illustration_Perion"
Node N1200
DevComment: Go investigate the discarded mana deviceSquatting on the ground and examining the remains of a destroyed golem, he slowly turns to face you with apparent fatigu…
IllustKey: """Illustration_Perion"
Node N1210
DevComment: I'll be waiting on the mana deviceAs you accept the request, he nods with a tired expression.

"Don't overdo it. A little investigation is enough."
IllustKey: """Illustration_Perion"
Node N1810
IllustKey: """Illustration_Endrossi"
Node N2600
DevComment: A man with a large pack slung over his shoulder rests here with a relaxed expression, as if this place is familiar to hi…A thin man sets down a large backpack and begins displaying items one by one.

Noticing you, he twists his mouth into a
IllustKey: """Illustration_FesteringBurrowMerchant"
Node R500
ChoiceIDs: ["ChoiceR5000", "ChoiceR5001", "ChoiceR5002"]["ChoiceR5000", "ChoiceR5001"]
DevComment: {0} hears something moving quickly through the nearby bushes.
Soon after, they rummage around eagerly and bring back som…
Late into the night when everyone is asleep, a long howling sound echoes from outside the settlement.

Awooo!! Awooo!!

IllustKey: "Illustration_SmallGreenThing"""
Node R510
DevComment: {0} looks a bit sheepish, then decides to keep the curious creature with them.You sigh and shrug.

"If that's your custom, so be it. But don't overdo it."

When you give permission, the Lycan member…
IllustKey: "Illustration_SmallGreenThing"""
Node R511
DevComment: "-Kreeeeeek!!"

{0} tears the creature's various parts apart, and a shrill scream rings out.

Once it's fully taken apar…
You furrow your brow and speak firmly.

"Others need rest too, so let's stop for today."

The Lycan members exchange dis…
IllustKey: "Illustration_SmallGreenThing"""
Node R600
ChoiceIDs: ["ChoiceR6000", "ChoiceR6001", "ChoiceR6002"]["ChoiceR6000", "ChoiceR6001"]
DevComment: A faint sound seems to rise out of the silence, growing clearer by the moment.
It's very sweet, but at the same time imp…
In the middle of ration distribution, {0} receives his portion and looks at you with a discontented expression.

"Comman…
IllustKey: "Illustration_MysteriousSound""Illustration_VentingFrustration"
Node R700
ChoiceIDs: ["ChoiceR7000", "ChoiceR7001", "ChoiceR7002"]["ChoiceR7000", "ChoiceR7001"]
DevComment: You suddenly realize that someone is watching you.
You look around and see nothing, so you raise your head and look up.
A raven flies over the thorn vines and perches in front of you. Its eyes tint blue, and then the Overseer's voice flows
IllustKey: "Illustration_TheWatchingEntity"""
Node R800
ChoiceIDs: ["ChoiceR8000", "ChoiceR8001"]["ChoiceR8000", "ChoiceR8001", "ChoiceR8002"]
DevComment: While continuing the expedition, {0} reports finding a strange crevice in a nearby rock wall.

"This looks like it would…
{0}, who had been discussing expedition operations with you, carefully speaks up.

"Commander, how about we ask the guil…
IllustKey: "Illustration_ThornvineCliff"""

Event Choices +132 / ~30 / -22

Added (132)

Choice F28100
Choice F28110
Choice F30001
Choice F30100
Choice F30110
Choice F38000
Choice F39000
Choice F39001
Choice F39100
Choice F39110
Choice F39120
Choice F40000
Choice F41000
Choice F42000
Choice F43000
Choice F44000
Choice F45000
Choice F45001
Choice F45100
Choice F45110
Choice F46000
Choice F46001
Choice F46002
Choice F46100
Choice F46101
Choice F46102
Choice F46200
Choice F46201
Choice F46202
Choice F46300
Choice F46301
Choice F46302
Choice F46400
Choice F46401
Choice F46402
Choice F46500
Choice F46501
Choice F46502
Choice F46600
Choice F46601
Choice F46602
Choice F46700
Choice F47000
Choice F48000
Choice F49000
Choice F49001
Choice F49110
Choice N27000
+ 84 more…
Choice N27001
Choice N27100
Choice N27101
Choice N27200
Choice N28000
Choice R6100
Choice R6110
Choice R8002
Choice R9000
Choice R9001
Choice R9100
Choice R9110
Choice R10000
Choice R10001
Choice R10002
Choice R10100
Choice R10110
Choice R11000
Choice R11001
Choice R11002
Choice R12000
Choice R12001
Choice R12002
Choice R12100
Choice R12110
Choice R12120
Choice R13000
Choice R13001
Choice R13100
Choice R13200
Choice R13201
Choice R13210
Choice R13220
Choice R14000
Choice R14001
Choice R14002
Choice R14130
Choice R14200
Choice R14201
Choice R14202
Choice R14210
Choice R14211
Choice R14212
Choice R14220
Choice R14221
Choice R14222
Choice R14230
Choice R14300
Choice R15000
Choice R15001
Choice R15100
Choice R15200
Choice R15201
Choice R15210
Choice R15211
Choice R15220
Choice R15221
Choice R15230
Choice R16000
Choice R16001
Choice R16002
Choice R16100
Choice R16110
Choice R16120
Choice R17000
Choice R17001
Choice R17002
Choice R17100
Choice R17110
Choice R18000
Choice R18001
Choice R18002
Choice R18100
Choice R18110
Choice R19000
Choice R19001
Choice R19002
Choice R19100
Choice R19120
Choice R19200
Choice R19201
Choice R19202
Choice R19211
Choice R19300

Removed (22)

Choice E0201
Choice E1000
Choice F27001
Choice F27100
Choice F27110
Choice F29100
Choice F29110
Choice F34001
Choice F34100
Choice F34110
Choice F34120
Choice R5002
Choice R6002
Choice R7002
Choice R7100
Choice R7110
Choice R7120
Choice R8100
Choice R8200
Choice R8201
Choice R8210
Choice R8220

Modified (30)

EntryChanges
Choice F7000
OnSelectAction: "StartQuest_Main7""StartQuest_Main8"
Choice F25000
OnSelectAction: "StartQuest_InteractEndrossi2""StartQuest_InteractEndrossi3"
Choice F26000
OnSelectAction: "StartQuest_InteractEndrossi4""StartQuest_InteractEndrossi2"
Choice F27000
DevComment: Activate itNew Choice
OnSelectAction: "ShowNextNode_NodeF2710_100""StartQuest_InteractEndrossi4"
Choice F28000
DevComment: I'll set goals periodically.Activate it
OnSelectAction: "ActivateDecision_true""ShowNextNode_NodeF2810_100"
TooltipAction: "None""ShowChoiceAction_ChoiceF28100"
Choice F28001
DevComment: It doesn't seem like we need goals.Dismantle
OnSelectAction: "ActivateDecision_false""ShowNextNode_NodeF2811_100"
TooltipAction: "None""ShowChoiceAction_ChoiceF28110"
Choice F29000
DevComment: Wait a little longer.I'll set goals periodically.
OnSelectAction: "ShowNextNode_NodeF2910_100""ActivateDecision_true"
Choice F29001
DevComment: We have no choice but to give up.It doesn't seem like we need goals.
OnSelectAction: "ShowNextNode_NodeF2911_100""ActivateDecision_false"
TooltipAction: "ShowChoiceAction_ChoiceF29110""None"
Choice F30000
DevComment: My, aren't you fussy.Wait a little longer.
OnSelectAction: "SpawnItemMap_GoddessTears_2_150/150,\nSpawnItemMap_Oats_2_150/150,\nSpawnItemMap_Clay_5_150/150,\nSpawnItemMap_SkillRes…"ShowNextNode_NodeF3010_100"
TooltipAction: "ShowAction""None"
Choice F31000
DevComment: Don't forget, it's us who are risking our lives!My, aren't you fussy.
OnSelectAction: "ModifyClanGold_1000""SpawnItemMap_GoddessTears_2_150/150,\nSpawnItemMap_Oats_2_150/150,\nSpawnItemMap_Clay_5_150/150,\nSpawnItemMap_SkillRes…
Choice F32000
DevComment: New ChoiceDon't forget, it's us who are risking our lives!
OnSelectAction: "StartQuest_InteractEndrossi3""ModifyClanGold_1000,\nSpawnItemMap_DeputyCaptainsInsignia_1_150/150"
TooltipAction: "None""ShowAction"
Choice F33000
DevComment: We need to push on deeper.Very hearty!
OnSelectAction: "AddAffecterAll_ExploreAspiration_2880""AddAffecter_GreatestWarrior_0"
Choice F34000
ActiveCondition: "HasGoldAbove_200""None"
DevComment: I'll pay everyone a special bonus.Very excellent!
OnSelectAction: "ShowNextNode_NodeF3410_100""AddAffecterAll_PioneeringSpirit"
TooltipAction: "ShowChoiceAction_ChoiceF34100""ShowAction"
Choice F35000
DevComment: It starts nowVery passionate!
OnSelectAction: "ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_2880""AddAffecterAll_SurvivalInstinct"
Choice F36000
DevComment: New ChoiceWe need a new Vice Captain.
OnSelectAction: "StartQuest_Main8""SpawnItemMap_DeputyCaptainsInsignia_1_150/150"
TooltipAction: "None""ShowAction"
Choice F37000
DevComment: New ChoiceVery elegant!
OnSelectAction: "Notify_DecisionNotActivate,\nSpendMinute_1,\nModifyClanGold_300""AddAffecterAll_BlessOfWorldTree"
TooltipAction: "None""ShowAction"
Choice N9000
DevComment: Receive the rewardAh, so that's what it was.
OnSelectAction: "SpawnItem_TechBook_Xenon_2""SpawnItem_TechBook_Xenon_4"
Choice N10000
DevComment: Receive the rewardThen I'll be going.
OnSelectAction: "SpawnItem_TechBook_Xenon_2""SpawnItem_TechBook_Xenon_4"
Choice N13000
DevComment: Receive the rewardThis seems complicated.
OnSelectAction: "SpawnItem_ImperialCoin_Perion_1""SpawnItem_ImperialCoin_Perion_3"
Choice N14001
ActiveCondition: "HasPopulation && RunningQuest_HuntElderGloth""HasPopulation"
DevComment: Request to Join ExpeditionRequest to Join
OnSelectAction: "ShowNextNode_NodeN1411""ShowNextNode_NodeN1411_100"
TooltipAction: "ShowChoiceAction_ChoiceN14110""None"
Choice R5000
DevComment: You'd better take care of itIf that's the custom, I can't help it.
OnSelectAction: "ShowNextNode_NodeR510_100""AddAffecterByRace_Lycan_FullMoonWolf_1440_Dissatisfaction_1440,\nShowNextNode_NodeR510_100"
TooltipAction: "ShowChoiceAction_ChoiceR5100""ShowAction"
Choice R5001
DevComment: Hmm, fascinating. What if we took it apart?It's too loud, stop it right now.
OnSelectAction: "ShowNextNode_NodeR511_100""AddAffecterByRace_Lycan_Dissatisfaction_1440_MajorSatisfaction_1440,\nShowNextNode_NodeR511_100"
TooltipAction: "ShowChoiceAction_ChoiceR5110""ShowAction"
Choice R5100
DevComment: Hmm, seems like they're fond of it.This is the best I can do.
OnSelectAction: "AddItem_NatureGreenSpirit_1_0""None"
TooltipAction: "ShowAction""None"
Choice R5110
DevComment: Very interesting.This is the best I can do.
OnSelectAction: "AddItem_NatureEssence_1_0""None"
TooltipAction: "ShowAction""None"
Choice R6000
DevComment: That's the sound of a horn.Then I'll increase the rations.
OnSelectAction: "AddAffecterAll_MaybeTrumpet_1440""ShowNextNode_NodeR610_100,\nAddAffecterAll_AbundantRation_1440,\nAddAffecterAll_Satisfied_1440"
Choice R6001
DevComment: What splendid harp playing!There's no time for that now.
OnSelectAction: "AddAffecterAll_MaybeHarp_1440""ShowNextNode_NodeR611_100,\nAddAffecterAll_Dissatisfaction_1440"
Choice R7000
DevComment: PainIsn't this when we should help each other?
OnSelectAction: "ShowNextNode_NodeR710_100""ModifyClanGold_-200,\nModifyContributionPoint_50"
TooltipAction: "None""ShowAction"
Choice R7001
DevComment: PleasureWell, I'm not sure about that.
OnSelectAction: "ShowNextNode_NodeR711_100""None"
Choice R8000
ActiveCondition: "TargetHeadHealthAbove_80""None"
DevComment: We should search inside.Funding support is needed.
OnSelectAction: "ShowNextNode_NodeR810_100""ModifyContributionPoint_-80,\nModifyClanGold_800"
TooltipAction: "ShowChoiceAction_ChoiceR8100""ShowAction"
Choice R8001
DevComment: Don't worry about it. Let's just go.Technical support is needed.
OnSelectAction: "None""ModifyContributionPoint_-80,\nAddItem_TechBook_8_0"
TooltipAction: "None""ShowAction"

NPC Events 0 / ~5 / 0

Modified (5)

EntryChanges
Cedric
DefaultEventKey: "Event_Npc0""Event_Npc26"
Guild Merchant
DefaultEventKey: "Event_Npc11""Event_Npc23"
Perion
DefaultEventKey: "Event_Npc1""Event_Npc11"
LinkedEventKeys: ["Event_Npc11", "Event_Npc12", "Event_Npc13"]["Event_Npc11", "Event_Npc12", "Event_Npc13", "Event_Npc27", "Event_Npc28"]
Aric
DefaultEventKey: "Event_Npc6""Event_Npc1"
Xenon
DefaultEventKey: """Event_Npc6"

Quests +4 / ~18 / 0

Modified (18)

EntryChanges
Main Quest
CompleteCondition: "KillCount_RedMonsterRat_1""HasBuilding_WoodGodnessStatue_1 && LevelAbove_2_2"
Dev_Description: Defeat 1 Red Monster Rat.Goddess Statue Construction && Level 2 2+ units
Main Quest
CompleteCondition: "LevelAbove_2_2""KillCount_RedMonsterRat_1"
Dev_Description: 2 or More Members at Level 2Defeat 1 Red Monster Rat.
Expedition Resolution
CompleteCondition: "CompleteResearch_HuntProcessing""CompleteResearch_WoodProcessing2"
Dev_Description: Hunting Processing CompleteWood Processing 2 Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_WoodProcessing2""CompleteResearch_WoodHousing"
Dev_Description: Wood Processing 2 CompleteWooden Housing Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_BasicAlchemy""CompleteResearch_HuntProcessing"
Dev_Description: Basic Alchemy CompleteHunting Processing Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_BasicCuisine""CompleteResearch_BasicAlchemy"
Dev_Description: Basic Cooking CompleteBasic Alchemy Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_WoodHousing""CompleteResearch_WeaveProcessing"
Dev_Description: Wooden Housing CompleteWeaving Processing Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_WeaveProcessing""CompleteResearch_BasicCuisine"
Dev_Description: Weaving Processing CompleteBasic Cooking Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_CarapaceProcessing1""CompleteResearch_BoneProcessing1"
Dev_Description: Carapace Processing CompleteBone Processing 1 Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_StaffCrafting""CompleteResearch_CarapaceProcessing1"
Dev_Description: Staff Crafting CompleteCarapace Processing Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_RelifFood""CompleteResearch_StaffCrafting"
Dev_Description: Relief Rations CompleteStaff Crafting Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_BasicFarming""CompleteResearch_RelifFood"
Dev_Description: Basic Farming CompleteRelief Rations Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_BasicMonsterCusine""CompleteResearch_BasicFarming"
Dev_Description: Basic Monster Cooking CompleteBasic Farming Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_BoneProcessing1""CompleteResearch_BasicMonsterCusine"
Dev_Description: Bone Processing 1 CompleteBasic Monster Cooking Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_CarapaceProcessing2""CompleteResearch_BoneProcessing2"
Dev_Description: Carapace Processing 2 CompleteBone Processing 2 Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_BoneProcessing2""CompleteResearch_CarapaceProcessing2"
Dev_Description: Bone Processing 2 CompleteCarapace Processing 2 Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_BurrowMonsterCusine""CompleteResearch_AdvancedCusine"
Dev_Description: Burrow Monster Cooking CompleteIntermediate Cooking Complete
Expedition Resolution
CompleteCondition: "CompleteResearch_AdvancedCusine""CompleteResearch_BurrowMonsterCusine"
Dev_Description: Intermediate Cooking CompleteBurrow Monster Cooking Complete

Decisions +1 / ~53 / 0

Added (1)

Rank1 Research7

Modified (53)

EntryChanges
Rank1 Research1
Condition: "!CompleteResearch_HuntProcessing""!CompleteResearch_WoodProcessing2"
DevComment: Hunting Processing not completedWood Processing 2 not completed
Rank1 Research2
Condition: "!CompleteResearch_WoodProcessing2""!CompleteResearch_WoodHousing"
DevComment: Wood Processing 2 not completedWood Housing not completed
Rank1 Research3
Condition: "!CompleteResearch_BasicAlchemy""!CompleteResearch_HuntProcessing"
DevComment: Basic Alchemy not completedHunting Processing not completed
Rank1 Research4
Condition: "!CompleteResearch_BasicCuisine""!CompleteResearch_BasicAlchemy"
DevComment: Basic Cooking not completedBasic Alchemy not completed
Rank1 Research5
Condition: "!CompleteResearch_WoodHousing""!CompleteResearch_WeaveProcessing"
DevComment: Wood Housing not completedWeaving Processing not completed
Rank1 Research6
Condition: "!CompleteResearch_WeaveProcessing""!CompleteResearch_BasicCuisine"
DevComment: Weaving Processing not completedBasic Cooking not completed
Rank2 Resource1
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Resource2
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Food
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Level
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Room Type1
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Room Type2
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Room Type3
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Room Type4
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Room Type5
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Room Type6
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Room Type7
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Elite
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research1
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research2
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research3
Condition: "!CompleteResearch_CarapaceProcessing1""!CompleteResearch_BoneProcessing1"
DevComment: Carapace Processing not completedBone Processing 1 not completed
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research4
Condition: "!CompleteResearch_StaffCrafting""!CompleteResearch_CarapaceProcessing1"
DevComment: Staff Crafting not completedCarapace Processing not completed
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research5
Condition: "!CompleteResearch_RelifFood""!CompleteResearch_StaffCrafting"
DevComment: Relief Food not completedStaff Crafting not completed
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research6
Condition: "!CompleteResearch_BasicFarming""!CompleteResearch_RelifFood"
DevComment: Basic Farming not completedRelief Food not completed
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research7
Condition: "!CompleteResearch_BasicMonsterCusine""!CompleteResearch_BasicFarming"
DevComment: Basic Monster Cooking not completedBasic Farming not completed
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research8
Condition: "!CompleteResearch_BoneProcessing1""!CompleteResearch_BasicMonsterCusine"
DevComment: Bone Processing 1 not completedBasic Monster Cooking not completed
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research9
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research10
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research11
Condition: "!CompleteResearch_CarapaceProcessing2""!CompleteResearch_BoneProcessing2"
DevComment: Carapace Processing 2 not completedBone Processing 2 not completed
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research12
Condition: "!CompleteResearch_BoneProcessing2""!CompleteResearch_CarapaceProcessing2"
DevComment: Bone Processing 2 not completedCarapace Processing 2 not completed
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research13
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research14
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research15
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank2 Research16
Reward: "ModifyContributionPoint_15,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,"
Rank3 Resource1
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Resource2
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Food
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Level
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Room Type1
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Room Type2
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
+ 13 more changed…
Rank3 Room Type3
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Room Type4
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Room Type5
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Room Type6
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Room Type7
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Elite
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Research1
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Research2
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Research3
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Research4
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Research5
Condition: "!CompleteResearch_BurrowMonsterCusine""!CompleteResearch_AdvancedCusine"
DevComment: Burrow Monster Cooking incompleteIntermediate Cooking incomplete
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Research6
Condition: "!CompleteResearch_AdvancedCusine""!CompleteResearch_BurrowMonsterCusine"
DevComment: Intermediate Cooking incompleteBurrow Monster Cooking incomplete
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"
Rank3 Research7
Reward: "ModifyContributionPoint_20,\nAddAffecterAll_Satisfied_1440,""ModifyContributionPoint_30,\nAddAffecterAll_Satisfied_1440,"

Dungeon Rooms +21 / ~23 / -8

Removed (8)

Abyss Common Treasure Floor1
Abyss Common Treasure Floor2
Abyss Common Treasure Floor3
Abyss Common Treasure Floor4
Abyss Common Treasure Floor6
Abyss Common Treasure Floor7
Abyss Common Treasure Floor8
Abyss Common Treasure Floor9

Modified (23)

EntryChanges
Abyss Common Entry
AvailablePhases: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10][1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]
Abyss Common Portal
AvailablePhases: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10][1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]
Abyss Common Boss Portal
AvailablePhases: [10][10, 20]
Abyss Common Horizontal Corridor 1
AvailablePhases: [1, 2, 3, 4, 6, 7, 8, 9][1, 2, 3, 4, 6, 7, 8, 9, 11, 12, 13, 14, 16, 17, 18, 19]
DevComment: Common Horizontal Corridor 1Common horizontal corridor 1_ 7 spaces
Abyss Common Horizontal Corridor 2
AvailablePhases: [5, 10][5, 10, 15, 20]
DevComment: Common Horizontal Corridor 2 / For BossCommon horizontal corridor 2 / for boss_11 spaces
Abyss Common Horizontal Corridor Block
AvailablePhases: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10][1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]
Abyss Common Combat Floor1
DevComment: Floor 1 BattleStandard triangle synergy combat.
To avoid evolution, it is tactically advantageous to cut down tadpoles first.
Abyss Common Combat Floor2
DevComment: Floor 2 BattleAll ranged dirty battle. Since Slow is applied, thoughtlessly charging in easily leads to concentrated fire, so tactical…
Abyss Common Combat Floor3
DevComment: Floor 3 BattleSlime splits and becomes food for tadpoles. Also creates a dilemma where defeating the tadpole first causes White Marmok…
Abyss Common Combat Floor4
DevComment: Floor 4 BattlePinball Time

PS: If the map is too large, armored beetles may escape from combat, so size adjustment seems necessary du…
Abyss Common Combat Floor5
DevComment: Floor 5 BattleFireproof Rat Rematch, 2 enemies ver.
Requires adequate tanking capability and sustained damage output.
Abyss Common Combat Floor6
DevComment: Floor 6 BattleIt's easier to deal with workers first. When HP gets low, they flee to eat herbs.
Abyss Common Combat Floor7
DevComment: Floor 7 BattleThree-way synergy battle where previously killing Tadpole first was generally advantageous, but in this fight there is a…
Abyss Common Combat Floor8
DevComment: Floor 8 BattleEasy to underestimate with 4 units, but White Mammoth is a late-game monster in this region with high stats.

Unlike reg…
Abyss Common Combat Floor9
DevComment: Floor 9 BattleSlogel flees and the thrower casts nets, so the battle can drag on quite long, making the Abyss gimmick's Bleeding stack…
Abyss Common Combat Floor10
DevComment: Floor 10 BattleGossgoal returns stronger. Need to set up via stat variation, not just combination.
Veil Silence Boss Giant Stone Golem
DevComment: Boss Room DemoBoss Room
Veil Silence Common Event Xenon
Weight: 0100
Festering Burrow Common Resource Mushroom
SpawnBuildingList_2: ["NULL"]Mushroom, Mushroom, Mushroom, Mushroom, Mushroom, Mushroom
SpawnBuildingList_3: Mushroom, Mushroom, Mushroom, Mushroom, Mushroom, Mushroom["NULL"]
Festering Burrow Common Event Meat Grub1
RoomDecoStyle: 2023
RoomDecoStyleName: "Cavern_Standard""Cavern_LittleFlesh"
Festering Burrow Common Event Meat Grub2
RoomDecoStyle: 2023
RoomDecoStyleName: "Cavern_Standard""Cavern_LittleFlesh"
SpawnBuildingList_1: Meat GrubMeat Grub, Meat Grub
Festering Burrow Common Event Discarded Magic Power Device
RoomDecoStyle: 2022
RoomDecoStyleName: "Cavern_Standard""Cavern_Poison"
Festering Burrow Common Event Merchant
SpawnMonster: Cedric["NULL"]

Spawn Groups +16 / ~14 / 0

Added (16)

Festering Burrow Phase1 Combat3
Festering Burrow Phase2 Combat3
Festering Burrow Phase2 Combat4
Festering Burrow Phase2 Combat5
Festering Burrow Phase3 Combat4
Festering Burrow Phase3 Combat5
Festering Burrow Phase3 Combat6
Festering Burrow Phase4 Combat3
Festering Burrow Phase4 Combat4
Festering Burrow Phase4 Combat5
Festering Burrow Phase2 Hard Combat3
Festering Burrow Phase2 Hard Combat4
Festering Burrow Phase3 Hard Combat3
Festering Burrow Phase4 Hard Combat3
Festering Burrow Phase4 Hard Combat4
Festering Burrow Phase4 Hard Combat5

Modified (14)

EntryChanges
Festering Burrow Phase2 Combat1
DevComment1: Festering Burrow_Phase 2_Normal Battle 1Fractured Cavern_Phase 2_Normal Battle 1
DevComment2: Worker 3 + Thrower 2Worker 4 + Thrower 2 = 21
Festering Burrow Phase3 Combat1
DevComment1: Festering Burrow_Phase 3_Normal Battle 1Fractured Cavern_Phase 3_Normal Battle 1
DevComment2: Male Gloth 3Male Glowt 4 = 26
Festering Burrow Phase3 Combat2
DevComment1: Festering Burrow_Phase 3_Normal Battle 2Fractured Cavern_Phase 3_Normal Battle 2
DevComment2: Baby Gloth 3 + Mud Slogel 1Male Glowt 3 + Mudslowgel 2 = 27.5
Festering Burrow Phase3 Combat3
DevComment1: Festering Burrow_Phase 3_Normal Battle 3Fractured Cavern_Phase 3_Normal Battle 3
DevComment2: Mud Slime 1 + Thrower 3Young Glott 3 + Mud Slogel 3 = 28.5
Festering Burrow Phase4 Combat1
DevComment1: Festering Burrow_Phase 3_Normal Battle 1Fractured Cavern_Phase 4_Normal Battle 1
DevComment2: Challenger Gloth 3Challenger Glott4 = 32
Weight: 100150
Festering Burrow Phase4 Combat2
DevComment1: Festering Burrow_Phase 3_Normal Battle 2Fractured Cavern_Phase 4_Normal Battle 2
DevComment2: Crystal Turtle 1 + Mud Slogel 3Challenger Glott3 + Mud Slogel2 = 32
Weight: 100150
Festering Burrow Phase1 Hard Combat1
DevComment1: "-"Fractured Cavern_Phase 1_Hard Battle 1
DevComment2: Worker 6 + Brawler 1Worker 4 + Fighter 2 = 28
Festering Burrow Phase1 Hard Combat2
DevComment1: "-"Fractured Cavern_Phase 1_Hard Battle 2
DevComment2: Brawler 3Fighter 3 + Thrower 1 = 28.5
Festering Burrow Phase2 Hard Combat1
DevComment1: "-"Fractured Cavern_Phase 2_Hard Battle 1
DevComment2: Thrower 2 + Brawler 2Thrower 4 + Brawler 2 = 34
Festering Burrow Phase2 Hard Combat2
DevComment1: "-"Fractured Cavern_Phase 2_Hard Battle 2
DevComment2: Baby Gloth 4 + Mud Slogel 2Fighter 2 + Slime 3 = 35.5
Festering Burrow Phase3 Hard Combat1
DevComment1: "-"Fractured Cavern_Phase 3_Hard Battle 1
DevComment2: Male Gloth 3 + Female Gloth 1Male Glowt 4 + Female Glowt 2 = 42
Festering Burrow Phase3 Hard Combat2
DevComment1: "-"Fractured Cavern_Phase 3_Hard Battle 2
DevComment2: Rider 2 + Shaman 1 + Thrower 1Male Glowt 3 + Female Glowt 2 + Mudslowgel 1 = 40.5
Festering Burrow Phase4 Hard Combat1
DevComment1: "-"Fractured Cavern_Phase 4_Hard Battle 1
DevComment2: Challenger Gloth 3 + Female Gloth 1Challenger Glott4 + Female Glott2 = 48
Weight: 100300
Festering Burrow Phase4 Hard Combat2
DevComment1: "-"Fractured Cavern_Phase 4_Hard Battle 2
DevComment2: Rider 4Challenger Glott4 + Female Glott1 + Mud Slogel2 = 48
Weight: 100300

NPC Spawns +2 / ~2 / 0

Added (2)

Xenon2
Festering Burrow Merchant

Modified (2)

EntryChanges
Perion
ProhibitedRecords: ["NpcDead_Perion"]["NpcDead_Perion", "QuestFinish_InteractPerion2"]
Endrossi Safe
RequiredRecords: ["KillCount_GiantStoneGolem_1"]["KillCount_GiantStoneGolem_1", "QuestFinish_HuntAlphaAcidSlogel"]

Housing Rooms +4 / ~1 / 0

Added (4)

Poor Recreation Room
Mediocre Recreation Room
Normal Recreation Room
Decent Recreation Room

Modified (1)

EntryChanges
Merchant Chamber
HousingType: 89

Clan Ranks 0 / ~7 / 0

Modified (7)

EntryChanges
1
LycanWeight: null0
2
LycanWeight: null0
3
LycanWeight: null25
4
LycanWeight: null25
5
LycanWeight: null25
6
LycanWeight: null25
7
LycanWeight: null25

Recruit Presets +1 / ~1 / -1

Added (1)

Endrossi

Removed (1)

Andorsi

Modified (1)

EntryChanges
Perion
AdditionalEquipments: ["NULL"]Hide Armor ×1, Nature Wooden Staff ×1
IndividualTraits: Belly BeggarPerfectionist
IntelligenceTalent: 02
IntelligenceTalentName: "Moderate""Exceptional"
StrengthTalent: 10
StrengthTalentName: "Outstanding""Moderate"

Scenarios +5 / ~3 / -3

Added (5)

Establish Easy
Establish Normal
Establish Hard
Establish Very Hard
Establish Devastation

Removed (3)

Sandbox Easy
Sandbox Normal
Sandbox Hard

Modified (3)

EntryChanges
Test Setting
ManagementDifficultyType: 12
ManagementDifficultyTypeName: "Normal""Hard"
StartingNeutralUnits: Guild Merchant["NULL"]
Crawling Doom Hard Tuto
StartingBuildingsSpawnPos: ["(5/5)"]["(5/3)"]
Crawling Doom Devastation Tuto
StartingBuildingsSpawnPos: ["(5/5)"]["(5/3)"]

Game Constants +8 / ~12 / -5

Added (8)

Dungeon Npc Quest Report Spawn Weight Multiplier
Management Drop Rate Factor By Difficulty
Recruitment Refresh Cost
Establish Recruitment Race Weights
Establish Recruitment Individual Trait Min Count
Establish Recruitment Additional Individual Trait Grant Chance
Establish Recruitment Background Trait Max Clan Rank
Establish Recruitment Talent Sum Range

Removed (5)

Sandbox Recruitment Race Weights
Sandbox Recruitment Individual Trait Min Count
Sandbox Recruitment Additional Individual Trait Grant Chance
Sandbox Recruitment Background Trait Max Clan Rank
Sandbox Recruitment Talent Sum Range

Modified (12)

EntryChanges
Player Idle Start Tick
FloatValues: [120.0, 300.0][20.0, 30.0]
Dungeon Unit For Clear Region
StringValues: Giant Stone Golem, NULL, NULL, NULL, NULL, NULL, NULL, NULLGiant Stone Golem, Chain Knight Sentinel, NULL, NULL, NULL, NULL, NULL, NULL
Dungeon Last Abyess Floor
FloatValues: [10.0][20.0]
Dungeon Build Max Region
FloatValues: [1.0][2.0]
Management Crafting Ingredient Amount Factor By Difficulty
FloatValues: [0.3400000035762787, 0.6700000166893005, 1.0, 1.3300000429153442, 1.659999966621399][0.3400000035762787, 0.6700000166893005, 1.0, 1.0, 1.0]
Management Construction Material Amount Factor By Difficulty
FloatValues: [0.3400000035762787, 0.6700000166893005, 1.0, 1.3300000429153442, 1.659999966621399][0.3400000035762787, 0.6700000166893005, 1.0, 1.0, 1.0]
Trade Trade Refresh Interval
FloatValues: [480.0][4800.0]
Recruitment Additional Prices By Inscription Rarity
FloatValues: [200.0, 400.0, 800.0, 2000.0][50.0, 100.0, 300.0, 500.0]
Recruitment Unique Existing Names
StringValues: PLAYERNAME Human Male 0, PLAYERNAME Human Female 0, PLAYERNAME Lizard Man Male 0PLAYERNAME Human Male 0, PLAYERNAME Human Female 0, PLAYERNAME Lizard Man Male 0, PLAYERNAME Human Female 67, PLAYERNAME Elf Male 66
Recruitment Unique Existing Profiles
StringValues: Human Standard Male 0, Human Standard Female 0, Lizard Man 0Human Standard Male 0, Human Standard Female 0, Lizard Man 0, Elf Standard Male 12, Human Standard Female 21
Level Up Build Max Level
FloatValues: [4.0][5.0]
Alert Low Ammo Count
FloatValues: [50.0][100.0]

Statuses +2 / 0 / 0

Status Values +1 / 0 / 0

Alerts +1 / ~4 / 0

Added (1)

Low Ammo

Modified (4)

EntryChanges
Low Mood
Condition: "StatAbove_Mood_-20\n&& StatUnder_Mood_-10""StatAbove_Mood_-10\n&& StatUnder_Mood_-5"
Very Low Mood
Condition: "StatAbove_Mood_-20\n&& StatUnder_Mood_-10""StatAbove_Mood_-99\n&& StatUnder_Mood_-10"
Idle Unit
Type: 15
TypeName: "Caution""MAX"
No Research Selected
Type: 15
TypeName: "Caution""MAX"

Emotes +4 / 0 / 0

Added (4)

AFFECTER Mandrake Scream
AFFECTER Witness Dead
ALERT No Ammo
ALERT Low Ammo

Text / Localization +707 / ~533 / -63

Added (707)

Language Portuguese Brazil
Português (Brasil)
Construction Category Recreation
Recreation
LOCKEDBUILDING Item Reason
Item: {0} is required.
Interaction Option Force Attack
Attack {0}
Interaction Option Heal
Heal
Interaction Option Demolition No Target
Demolition:
Interaction Invalid Drop Fail
Unavailable: No place to drop the item.
Interaction Invalid Indoor Disabled
Must be indoors, enclosed by walls and doors, to use. Corner sections must also be filled to form a room.
Interaction Invalid Work Unavailable
Unavailable: Not enabled
Locked Content name
Locked Content
Locked Content desc
To play at a higher difficulty level, you must reach the Abyss floors of the previous difficulty level.
Create Campaign Establish Title
Recruit Expedition Members
Create Campaign Difficulty Tooltip Crafting Ingredient
Crafting Ingredient Requirement
Create Campaign Difficulty Tooltip Construction Material
Construction Material Requirement
Create Campaign Difficulty Tooltip Research Workload
Research Workload
Create Campaign Difficulty Tooltip Dungeon Drop
Dungeon Drop Amount
Create Campaign Difficulty Tooltip Treatment Expectation Mood
Treatment Expectation Mood
Create Campaign Difficulty Tooltip Dungeon Stay Mood Penalty
Dungeon Stay Penalty
Create Campaign Difficulty Tooltip No Change
No changes
Create Campaign Difficulty Tooltip Dungeon Unit Respawn Term
Dungeon unit respawn interval
Create Campaign Difficulty Tooltip Environment Count
Regional environment effects
Create Campaign Difficulty Tooltip Monster Difficulty
Monster modifiers
Create Campaign Difficulty Tooltip Player Difficulty
Ally combat modifiers
Create Campaign Difficulty Tooltip Respawn Term Short
Short
Create Campaign Difficulty Tooltip Respawn Term Medium
Medium
Create Campaign Difficulty Tooltip Respawn Term Long
Long
Create Campaign Difficulty Tooltip Invalid
Cannot display difficulty information.
Create Campaign Difficulty Tooltip Resource Section
Resource Requirements
Create Campaign Gender Male
Male
Create Campaign Gender Female
Female
Game Option UIScale Over Recommended Warning
UI scale above 1.20 is not recommended.
Entity Skill UI Stake
Stake
Entity Summary UI Building Description Specific Storage
Storable: Specified Items
Entity Summary Building Priority
Priority
Enabled name
Enabled
Enabled desc
Set whether this building is enabled.
Disabled desc
Automatically disabled because the indoor conditions are not met.
Tooltip Crafting Required Items
Crafting Materials
Tooltip No Expire Duration
Stake Skill Tree name
Stake Skill Tree
Stake Skill Tree subname
Sub Skill Tree
Stake Skill Tree desc
Enhances spear based attacks.
Shared Super Low
VeryLow
Shared Super High
VeryHigh
Sword name
Sword
Greatsword name
Greatsword
Spear name
Spear
Blunt name
Blunt
+ 659 more…
Bow name
Bow
Fire Magic Staff name
Fire Magic Staff
Water Magic Staff name
Water Magic Staff
Nature Magic Staff name
Nature Magic Staff
Shield name
Shield
Dagger name
Dagger
Building Type Remnant
Remnant
Building Sub Type Specific Storage
Specific Storage
Building Sub Type Floor Deco
Floor Decoration
Building Sub Type Grave
Grave
Narrative Intro Notice 1
Long ago… the Dungeon opened a portal in the land
and began to drain the vitality of the world.
Narrative Intro Notice 2
Amid the disaster created by its own creation,
the once-brilliant magical empire ultimately collapsed.
Narrative Intro Notice 3
Through the sacrifice of four legendary heroes,
peace returned once more, but
Narrative Intro Notice 4
After regaining its strength over a long age,
the Dungeon began the calamity of corruption once more.
Narrative Intro Notice 5
To stop the catastrophic disaster,
the Guild hastily assembled numerous expedition teams
and dispatched them to dungeons…
Narrative Intro Notice 6
And you are
the expedition leader
who commands one of them.
Narrative Intro Hold Space Skip Guide
Hold Space or the left mouse button to skip the intro.
For Third Playtester UI Description
Welcome, everyone participating in the third playtest!


This is a confidential playtest. Please do
not stream, share, o…
Help Notice Not Reachable Target
Target is unreachable.
Help Notice Retire Fail Last Member
At least one expedition member is required to keep the expedition going.
Help Notice Cannot Paste Storage Policy
You cannot paste between different types of storage.
Help Notice No Drop Area
No space to put down the item.
Help Notice Trait Acquired
{0} has acquired {1}.
Recreation Capability name
Recreation Capability
Recreation Capability name
Recreation Capability
Recreation Capability desc
A capability used to calculate progress for recreation tasks. Higher values make recreation tasks progress faster.
Recreation Capability desc
A percentage modifier applied to Recreation Capability. Positive values increase it, while negative values decre…
EyeBall desc
An enraged monstrosity that burst from a gap in the mass of flesh that shook the ground and smothered the surroundings k…
Xenon desc
An alchemist well versed in insects. His identity is shrouded in mystery, much like the enigmatic mask that covers his f…
Deputy Commander Insignia desc
The member who uses this insignia is appointed Deputy Commander, and the following effects apply based on their race. Al…
Deputy Commander Insignia flavor
The insignia awarded to the Deputy Commander of a Guild expedition of sufficient size shines brightly enough to be seen …
Sticky Bedstraw desc
A vine whose sticky mucus hinders the movement of enemies it attacks.
Sticky Bedstraw flavor
Once it clings to something, it doesn't let go easily.
Bloodstone Ring desc
A ring made from bloodstone that absorbs the blood of enemies.
Bloodstone Ring flavor
The more blood it drinks, the deeper its crimson glow becomes.
Goblin Chief Shaman Soul Stone desc
A stone imbued with the soul of a powerful Goblin Chief Shaman.
Elder Gloth Soul Stone desc
A stone imbued with the soul of a powerful Elder Gloth.
Eye Ball Soul Stone desc
A stone imbued with the soul of a powerful EyeBall.
Chain Knight Sentinel Soul Stone desc
A stone imbued with the soul of a powerful Chain Knight Sentinel.
Summon Ladybug desc
Summons {1} ladybugs at random locations within an empty {0} tile range.
Basic Spear Attack desc
Deals physical damage equal to {0}% of physical attack power to the target. Deals the same damage to enemies positioned …
Piercing Thrust desc
Thrusts the spear toward the target, dealing physical damage equal to {0}% of physical attack power to all enemy units, …
Twin Thrust name
Twin Thrust
Twin Thrust subname
Twin Thrust desc
For {0} seconds, basic attacks are modified to deal physical damage equal to {1}% of physical attack power to the target…
Twin Thrust name
Twin Thrust
Twin Thrust subname
Twin Thrust desc
Deals physical damage equal to {0}% of physical attack power to the target {1} times. Deals the same damage to enemies p…
Anchor name
Anchor
Anchor subname
Anchor desc
Gain Offensive, Rush, and Rooting for {0} seconds.
Anchor flavor
Opening Strike desc
Deals physical damage equal to {0}% of physical attack power to the target and applies Vulnerable for {1} sec…
Quick Retreat desc
Removes Rooting and Slow from the user and grants Haste for {0} seconds.
Spear Bash subname
Spear Bash desc
Deals physical damage equal to {0}% of physical attack power to the target and knocks it back {1} tiles. The target gain…
Spear Bash flavor
Reckless Assault desc
If you do not move from your position for {0} seconds during combat, damage dealt increases by {1}% and damage taken inc…
Initiative name
Initiative
Initiative subname
Initiative desc
At the start of combat, attack speed increases by {1}% for {0} seconds.
Initiative flavor
Battle Cadence desc
Every {0} basic attacks, deal additional physical damage to the target equal to {1}% of physical attack power.
Brace Stance subname
Brace Stance desc
Each time you deal damage to an enemy with a melee basic attack, attack speed increases by {1}% for {0} seconds. This ef…
Grave Dug Up name
Grave Dug Up
Grave Dug Up subname
Grave Dug Up desc
The grave of a deceased companion has been dug up.
Grave Dug Up flavor
....
Full Stomach name
Full Stomach
Full Stomach subname
Growing Hunger name
Growing Hunger
Preservation name
Preservation
Preservation subname
Preservation desc
The rate of item durability/shelf life depletion becomes {0}%.
Preservation (2) name
Preservation
Preservation (2) desc
The rate of item durability/shelf life depletion becomes {0}%.
Sticky Bedstraw desc
Dealing critical damage applies Slow to the target for {0} seconds.
Using a poor recreation room. name
Using a poor recreation room.
Using a poor recreation room. desc
Recreation work speed increases.
Using a poor recreation room. flavor
It is shabby, but enough to catch one's breath.
Using a mediocre recreation room. name
Using a mediocre recreation room.
Using a mediocre recreation room. desc
Recreation work speed increases.
Using a mediocre recreation room. flavor
It is nothing special, but enough to clear one's head.
Using a normal recreation room. name
Using a normal recreation room.
Using a normal recreation room. desc
Recreation work speed increases.
Using a normal recreation room. flavor
It is an ordinary rest, but it eases a tired mind a little.
Using a decent recreation room. name
Using a decent recreation room.
Using a decent recreation room. desc
Recreation work speed increases.
Using a decent recreation room. flavor
Thanks to the tidy recreation room, resting here is fairly comfortable.
Using an impressive recreation room. name
Using an impressive recreation room.
Using an impressive recreation room. desc
Recreation work speed increases.
Using an impressive recreation room. flavor
In the impressive atmosphere, the fatigue of the day gently fades.
Using a luxurious recreation room. name
Using a luxurious recreation room.
Using a luxurious recreation room. desc
Recreation work speed increases.
Using a luxurious recreation room. flavor
The luxurious recreation room generously restores both body and mind.
Using a fantastic recreation room. name
Using a fantastic recreation room.
Using a fantastic recreation room. desc
Recreation work speed increases.
Using a fantastic recreation room. flavor
The fantastic rest leaves a pleasant afterglow that lasts for a long time.
Twin Thrust name
Twin Thrust
Twin Thrust subname
Twin Thrust desc
Basic attacks are changed to deal physical damage equal to {1}% of Physical Attack to the target {2} times.
Reckless Assault desc
Damage dealt increases by {1}%, and damage taken increases by {2}%.
Initiative name
Initiative
Initiative subname
Initiative desc
Attack Speed increases by {1}%.
Initiative flavor
Brace Stance subname
Brace Stance desc
Attack Speed increases by {1}%.
Difficulty Very Hard name
Difficulty Very Hard
Difficulty Devastation name
Difficulty Devastation
Symbiotic Insect (Effect) desc
Health percentage regeneration increases.
Full Moon Wolf name
Full Moon Wolf
Full Moon Wolf desc
Morale increases, raising Strength and Willpower.
Abundant Rations name
Abundant Rations
Abundant Rations desc
Demands more food due to the abundant rations.
Enveloping Tide name
Enveloping Tide
Enveloping Tide desc
Gain a shield of {1} for {0} seconds at the start of combat.
Diffusive Flame name
Diffusive Flame
Diffusive Flame desc
Upon killing an enemy, apply {1} Burning for {0} seconds to all enemy units adjacent to the target.
Blooming Nature name
Blooming Nature
Blooming Nature desc
Health regeneration is increased.
Goblin Hunting Method name
Goblin Hunting Method
Goblin Hunting Method desc
Damage dealt to beasts is increased by {0}%.
Frenzied Ball name
Frenzied Ball
Frenzied Ball desc
Enjoying the frenzied ball reduces maximum Energy but improves mood.
Injected Truth name
Injected Truth
Injected Truth desc
Realizing an unacceptable truth increases perception but worsens mood.
Curse of the Dead name
Curse of the Dead
Curse of the Dead desc
Hit chance and evasion are reduced by the curse of the dead.
Tavern Runner name
Tavern Runner
Tavern Runner desc
The tavern runner always treated people with a lively demeanor.
Tavern Runner flavor
What should I serve today?
Pioneering Spirit name
Pioneering Spirit
Pioneering Spirit desc
Gain Pioneering Spirit (Effect) from Dungeon floor {0} onward.
Greatest Warrior name
Greatest Warrior
Greatest Warrior desc
Recognized as the greatest warrior, stats increase.
Blessing Of The World Tree name
Blessing Of The World Tree
Blessing Of The World Tree desc
The duration of positive effects on all units is increased by {0}% due to the World Tree's blessing.
Survival Instinct name
Survival Instinct
Survival Instinct desc
Driven by a tenacious survival instinct, evasion rate increases by {1}% when health drops to {0}% or below.
Exceptional Leadership (Lizardman) name
Exceptional Leadership
Exceptional Leadership (Lizardman) desc
Grants Following Orders to nearby allies through exceptional leadership.
Exceptional Leadership (Lizardman) flavor
Precise orders reduce unnecessary losses.
Exceptional Leadership (Human) name
Exceptional Leadership
Exceptional Leadership (Human) desc
Grants Following Orders to nearby allies through exceptional leadership.
New members gain …
Exceptional Leadership (Human) flavor
Precise orders reduce unnecessary losses.
Exceptional Leadership (Elf) name
Exceptional Leadership
Exceptional Leadership (Elf) desc
Grants Following Orders to nearby allies through exceptional leadership.
New members gain …
Exceptional Leadership (Elf) flavor
Precise orders reduce unnecessary losses.
Exceptional Leadership (Lycan) name
Exceptional Leadership
Exceptional Leadership (Lycan) desc
Grants Following Orders to nearby allies through exceptional leadership.
New members gain …
Exceptional Leadership (Lycan) flavor
Precise orders reduce unnecessary losses.
Townsfolk name
Townsfolk
Townsfolk desc
Raised among crowded streets and bustling people. Feels more comfortable in settlements and uneasy in the wilderness.
Townsfolk flavor
The forest is too quiet. Like something is wrong.
Impatient name
Impatient
Impatient desc
Dislikes waiting and tries to rush through everything.
Impatient flavor
Later? Why not now?
Inscription of Spear name
Inscription of Spear
Inscription of Spear desc
Acquire the spear skill tree. Gain {0} Main Skill Points.
Inscription of Stake name
Inscription of Stake
Inscription of Stake desc
Acquire the Stake support skill tree. Gain {0} Sub Skill Point.
Goblin Chief Shaman Soul desc
When HP is {0}% or lower, Magic Attack increases by {1}% and damage taken increases by {2}%.

Each character can equip o…
Elder Gloth Soul desc
When performing a physical attack, damage increases by an amount equal to {0}% of Weight.

Each character can equip only…
Eyeball Soul desc
When dealing damage, damage increases by {0}% × the distance to the target.

Each character can equip only 1 Soul Trait.…
Chain Knight Sentinel Soul name
Chain Knight Sentinel Soul
Chain Knight Sentinel Soul desc
When HP is {0}% or lower, performing a basic attack or using a skill applies Fracture to the target for {1} s…
Goblin Chief Shaman desc
When Health is at or below {0}%, Magic Attack Power increases by {1}% and damage taken increases by {2}%.
Symbiotic Insect desc
When vitality is {0}% or less, it recovers on its own through the Symbiotic Insect (Effect) parasitizing its body…
Blue Goblin subname
Blue Goblin desc
Possessing primal instincts,
they fear neither pain nor death.
Hyperopia name
Hyperopia
Hyperopia subname
Hyperopia desc
Prioritizes attacking the farthest enemy. Damage increases by {0}% of the distance to the target.
Hyperopia flavor
Congestion name
Congestion
Congestion subname
Congestion desc
When Health drops to {0}% or below, Attack Speed ​​increases by {1}% and Life Steal increases by {2}%.
Congestion flavor
Blue Blood name
Blue Blood
Blue Blood subname
Blue Blood desc
Critical Chance increases by up to {0}% in proportion to lost health.
Blue Blood flavor
Empty Tomb name
Empty Tomb
Empty Tomb desc
The grave before the body is placed inside.
Empty Tomb flavor
Hope I never have to use it.
Tomb name
Tomb
Tomb desc
A tomb containing a corpse.
Tomb flavor
I'll remember
Xenon's Cat name
Xenon's Cat
Xenon's Cat desc
Xenon's beloved cat is always sleeping as if indifferent.
Carpet name
Carpet
Carpet desc
A dyed carpet.
Carpet flavor
It adds a touch of color to the space.
Carpet name
Carpet
Carpet desc
A dyed carpet.
Carpet flavor
It adds a touch of color to the space.
Carpet name
Carpet
Carpet desc
A dyed carpet.
Carpet flavor
It adds a touch of color to the space.
Carpet name
Carpet
Carpet desc
A dyed carpet.
Carpet flavor
It adds a touch of color to the space.
Mushroom name
Mushroom
Mushroom desc
It is an edible mushroom.
Mushroom flavor
good smell
Discarded Specimen name
Discarded Specimen
Discarded Specimen desc
A specimen once used and discarded by imperial mages.
Strange Niche name
Strange Niche
Strange Niche desc
It is a niche that gives off a strange feeling.
Tainted Corpse name
Tainted Corpse
Tainted Corpse desc
A tainted and decaying corpse. Contaminated by a vile ooze. Any unit that gathers it may suffer a random negative effect…
Tainted Corpse flavor
Look upon what the dead left behind in the end. Whatever hopes they once held, what remains where they were scattered? I…
Tainted Corpse name
Tainted Corpse
Tainted Corpse desc
A tainted and decaying corpse. Contaminated by a vile ooze. Any unit that gathers it may suffer a random negative effect…
Tainted Corpse flavor
Look upon what the dead left behind in the end. Whatever hopes they once held, what remains where they were scattered? I…
Poor Recreation Room name
Poor Recreation Room
Poor Recreation Room desc
DEV: Processed automatically by code.
Poor Recreation Room flavor
A recreation room with only the bare minimum of space for a short rest.
Mediocre Recreation Room name
Mediocre Recreation Room
Mediocre Recreation Room desc
DEV: Processed automatically by code.
Mediocre Recreation Room flavor
A mediocre recreation room with a few items for relaxation.
Normal Recreation Room name
Normal Recreation Room
Normal Recreation Room desc
DEV: Processed automatically by code.
Normal Recreation Room flavor
A recreation room equipped with basic facilities for relaxation.
Decent Recreation Room name
Decent Recreation Room
Decent Recreation Room desc
DEV: Processed automatically by code.
Decent Recreation Room flavor
A recreation room kept in order so members can rest comfortably.
Impressive Recreation Room name
Impressive Recreation Room
Impressive Recreation Room desc
DEV: Processed automatically by code.
Impressive Recreation Room flavor
A space fully suitable for relieving the fatigue of a long day.
Luxurious Recreation Room name
Luxurious Recreation Room
Luxurious Recreation Room desc
DEV: Processed automatically by code.
Luxurious Recreation Room flavor
A luxurious space where rest and ease come naturally.
Fantastic Recreation Room name
Fantastic Recreation Room
Fantastic Recreation Room desc
DEV: Processed automatically by code.
Fantastic Recreation Room flavor
Rest spent here will be remembered for a long time.
ROOM Recreation Housing Room Effect
When playing in the room, {0} is granted
PLAYERNAME Human Female 67
PLAYERNAME Lycan Male 1
Amenhotep
PLAYERNAME Lycan Male 2
Khafra
PLAYERNAME Lycan Male 3
Menkaura
PLAYERNAME Lycan Male 4
Userkaf
PLAYERNAME Lycan Male 5
Sobekhotep
PLAYERNAME Lycan Male 6
Horemheb
PLAYERNAME Lycan Male 7
Akhenaten
PLAYERNAME Lycan Male 8
Ramesses
PLAYERNAME Lycan Male 9
Thutmose
PLAYERNAME Lycan Male 10
Neferka
PLAYERNAME Lycan Female 1
Nefertari
PLAYERNAME Lycan Female 2
Nefertiti
PLAYERNAME Lycan Female 3
Hatshepsut
PLAYERNAME Lycan Female 4
Meritamun
PLAYERNAME Lycan Female 5
Ankhesenamun
PLAYERNAME Lycan Female 6
Tiye
PLAYERNAME Lycan Female 7
Sobekneferu
PLAYERNAME Lycan Female 8
Ahmose
PLAYERNAME Lycan Female 9
Cleopatra
PLAYERNAME Lycan Female 10
Arsinoe
BACKGROUNDBIO Miner 0
From childhood, {0} grew up swinging a pickaxe deep in the mines. Even in choking dust and before walls of stone that se…
BACKGROUNDBIO Miner 1
Having lived beneath the earth, {0} learned to read the grain of stone and sense the path of ore veins. Even by the fain…
BACKGROUNDBIO Miner 2
To {0}, the mines were not a place to fear, but a workplace and a home. Amid falling stones and clouds of dirt, they sta…
BACKGROUNDBIO Messenger 0
Traveling between villages and strongholds, {0} always thought of the fastest route first. They never slowed on slopes o…
BACKGROUNDBIO Messenger 1
After carrying messages across battlefields and through guarded gates, {0} knew the lay of every road and shortcut bette…
BACKGROUNDBIO Messenger 2
{0} knew well that a single letter could change someone's fate or turn the tide of battle. So they ran every road to the…
BACKGROUNDBIO Undertaker 0
At the edge of the village, {0} helped with funerals and grew used to wiping the faces of the dead and straightening wor…
BACKGROUNDBIO Undertaker 1
{0} often stepped outside at the sound of bells ringing late at night. In cold rooms, they dressed the departed in their…
BACKGROUNDBIO Undertaker 2
Having lived as an undertaker, {0} never treated even a nameless person's end carelessly. Before unfamiliar faces, they …
BACKGROUNDBIO Deserter 0
After surviving the roar of battle, {0} slipped out of camp one night, leaving their weapon and name behind. The shouts …
BACKGROUNDBIO Deserter 1
{0} never forgot the moment fear moved their body before any order could. On the night they fled across wet earth, the w…
BACKGROUNDBIO Deserter 2
Even after taking off the uniform, {0} never fully left the battlefield behind. Their shoulders tightened at the sound o…
BACKGROUNDBIO Blacksmith 0
Having lived before blazing furnaces, {0} could judge the right moment just by the color of heated iron. With every blow…
BACKGROUNDBIO Blacksmith 1
{0} began each day with the bellows and the sound of hammering. Even in suffocating heat, their hands stayed steady, and…
BACKGROUNDBIO Blacksmith 2
As a blacksmith, {0} repaired countless broken tools and worn weapons. Folding and drawing out heated iron demanded both…
BACKGROUNDBIO Carpenter 0
After years of shaping rough timber, {0} remembered each day by the splinters and calluses left in their palms. They mea…
BACKGROUNDBIO Carpenter 1
{0} could never easily walk past creaking stairs or a crooked doorframe. They snapped chalk lines, checked measurements,…
BACKGROUNDBIO Carpenter 2
As a carpenter, {0} saw shapes within the grain of wood that had not yet emerged. Even when raising a single pillar, the…
BACKGROUNDBIO Mage 0
After long hours watching candle flames waver and ripples spread across cups of water, {0} came to believe that unseen c…
BACKGROUNDBIO Mage 1
{0} spent a long time recording the soot and frozen droplets left behind by failed spells. Fire spread when rushed, wind…
BACKGROUNDBIO Mage 2
Having learned the power of the elements, {0} reacted first to changes that made no sound. They read the moment the air …
BACKGROUNDBIO Scout 0
Used to walking ahead of others, {0} never carelessly stepped on even a single twig beneath their feet. They hid in low …
BACKGROUNDBIO Scout 1
When {0} stepped onto an unfamiliar path, they first stopped and counted the sounds around them. From places where birds…
BACKGROUNDBIO Scout 2
As a scout, {0} learned to walk without leaving tracks behind. In the dark, they even lowered the sound of their breathi…
BACKGROUNDBIO Gardener 0
While tending gardens and the edges of the forest, {0} pulled weeds and trimmed dry branches every day. When the soil gr…
BACKGROUNDBIO Gardener 1
{0} never forgot what each season required. They spent their days transplanting young shoots, clearing away sick leaves,…
BACKGROUNDBIO Gardener 2
As a gardener, {0} knew that small acts of care could gather over time and change the shape of a forest. Even when cutti…
BACKGROUNDBIO Druid 0
While dwelling in an ancient forest, {0} listened to the breath of trees where the wind had fallen still. When they laid…
BACKGROUNDBIO Druid 1
Before calling on nature, {0} first waited for its will. They read unseen signs in the moment birds rose all at once and…
BACKGROUNDBIO Druid 2
As a druid, {0} lived deep in the forest, listening to the sound of the seasons changing. They felt water flowing beneat…
BACKGROUNDBIO Carter 0
Each dawn, {0} tightened the ropes on the wagon bed and judged the road by the sound of the wheels. They grew used to pu…
BACKGROUNDBIO Carter 1
Whenever {0} entered a remote mountain pass, they checked the wagon cover and the horse's reins again. On winding roads …
BACKGROUNDBIO Carter 2
As a carter, {0} spent their life on the road between markets, inns, checkpoints, and ferries. When the horse tired, the…
BACKGROUNDBIO Night Watch 0
Only after everyone had gone to sleep did {0}'s patrol begin. Carrying a dim lantern, they walked through alleys and ben…
BACKGROUNDBIO Night Watch 1
{0} walked the same route again and again every deep night. They checked cold hearths, listened for arguments behind tav…
BACKGROUNDBIO Night Watch 2
As a night watchman, {0} never ignored a shadow moving in the dark. They searched rain filled alleys and the backs of wa…
BACKGROUNDBIO Exiled Lord 0
After losing their lands and becoming a wanderer, {0} still kept the bearing of their former life beneath a worn cloak. …
BACKGROUNDBIO Exiled Lord 1
{0} remembered the soldiers and officials who once moved in their name. Now they had to look after even a small bundle o…
BACKGROUNDBIO Exiled Lord 2
Even after being exiled, {0} did not lower their head easily. Their gestures stayed neat even in worn gloves, and even w…
BACKGROUNDBIO Noble Adventurer 0
Leaving behind a comfortable estate, {0} took old maps and expensive gear and set out for unknown lands. Even on long ro…
BACKGROUNDBIO Noble Adventurer 1
{0} spent more time in distant ports and foreign markets than in banquet halls. They searched through records left by sc…
BACKGROUNDBIO Noble Adventurer 2
As a noble adventurer, {0} knew well that wealth and name could open the way. Fine horses, sturdy equipment, and careful…
BACKGROUNDBIO Prodigy 0
Noticeable from a young age, {0} could do in a few tries what took others a long time to learn. Praise and expectations …
BACKGROUNDBIO Prodigy 1
{0} often found the answer before anyone taught them how. They quickly understood complex rules and rarely struggled for…
BACKGROUNDBIO Prodigy 2
Called a prodigy, {0} always stood beneath greater expectations. Small achievements were taken for granted, while a sing…
BACKGROUNDBIO Cursed Child 0
They say that on the night {0} was born, the village dogs howled until dawn, and the well water carried the smell of bla…
BACKGROUNDBIO Cursed Child 1
As a child, {0} was followed everywhere by low whispers. Flowers that withered without reason and the sound of scratchin…
BACKGROUNDBIO Cursed Child 2
Strange things that were hard to explain often happened around {0}, who was called a cursed child. Even on clear days, s…
BACKGROUNDBIO Tavern Runner 0
While working in a tavern, {0} found an empty seat before a guest even opened the door. Most of their day was spent catc…
BACKGROUNDBIO Tavern Runner 1
{0} easily remembered regulars' orders and the accents of travelers. They moved quickly through loud songs and clinking …
BACKGROUNDBIO Tavern Runner 2
What will it be today? was almost a greeting for {0}. They wiped up spilled ale, brushed off the complaints of late gues…
Room Type: Bedroom name
Room Type: Bedroom
Room Type: Bedroom desc
Private Room
Sharing a bedroom with others can make expedition members feel that their personal space is being invaded.
Grave name
Grave
Establish a Base name
Establish a Base
Expedition Resolution name
Expedition Resolution
Investigation of discarded specimen name
Investigation of discarded specimen
Insect Study1 name
Insect Study1
Insect Study2 name
Insect Study2
Insect Study3 name
Insect Study3
Insect Study4 name
Insect Study4
Talk to Xenon name
Talk to Xenon
Talk to Xenon name
Talk to Xenon
Talk to Xenon name
Talk to Xenon
Talk to Xenon name
Talk to Xenon
Low Ammo name
Low Ammo
ALERT Low Ammo DESC1
Ammunition is running low.
ALERT Low Ammo DESC2
Refill ammunition before it runs out.
Fixed32 title
Expedition Rank Increased
Fixed36 title
Deputy Commander Absent
Fixed37 title
Deputy Commander's Ambition - Elf
Fixed38 title
Into the Deeper Depths
Fixed39 title
Growing Discontent
Fixed40 title
A Successful Expedition
Fixed41 title
Successful Expedition 2
Fixed45 title
Discarded Specimen
Fixed46 title
Strange Crevice
Fixed47 title
New Dispatch
Fixed48 title
Expedition Begins in Earnest
Fixed49 title
Expedition Policy
Npc27 title
Request to Join Perion
Npc28 title
Discarded Specimen Investigation Complete
Random9 title
Drifting
Random10 title
The Little Green One
Random11 title
A Mysterious Sound
Random12 title
The Watching Presence
Random13 title
Thorned Cliffside
Random14 title
Vine Hell
Random15 title
Burglary
Random16 title
The Questioning Being
Random17 title
Goblin Mural
Random18 title
Frenzied Ball
Random19 title
Sealed Curse
Node F2810 desc
{0} cautiously touches the device's controls, and it begins to awaken with a low vibration.

"Hummm..."

The catalyst in…
Node F2811 desc
{0} circles the device, carefully removing each part that still appears intact.

Once everything useful has been salvage…
Node F3010 desc
"Hmm... if you say so..."

When you assure them that the objective will soon be accomplished, the expedition members rel…
Node F3011 desc
You explain to the expedition members why the current expedition objective is realistically difficult to achieve.

"Then…
Node F3200 desc
"I've been hearing stories about your group everywhere lately."

The Inspector's voice flows from the raven's beak.

"It…
Node F3600 desc
The raven perched on your forearm glows blue in the eyes.
A gruff male voice soon issues from its beak.

"I've received …
Node F3700 desc
The newly appointed deputy commander, {0}, calmly surveys the expedition members.

"The Dungeon is consuming the contine…
Node F3800 desc
The expedition's ultimate goal is to destroy the core of Arcteon, the self-aware dungeon, and bring an end to the terrib…
Node F3900 desc
A noisy murmur rises as the expedition members come to see you. Among them, {0} steps forward with a determined look.

"…
Node F3910 desc
At your words, the expedition members' expressions shift from anger to surprise and delight, and the hostile mood begins…
Node F3911 desc
As the surroundings grow quiet, you slowly continue.

"I know how hard all of you have been fighting. Things are difficu…
Node F3912 desc
Your persuasion seems to quiet them for a moment, but the expedition members' discontent does not subside so easily. {0}…
Node F4000 desc
The expedition members gather to celebrate the success of this expedition. You look around at everyone before slowly beg…
Node F4100 desc
The expedition members gather one by one to celebrate the success of this expedition. Their armor is still caked with fi…
Node F4500 desc
You discover goblins sleeping inside enormous glass tanks. Unlike ordinary green-skinned goblins, however, these specime…
Node F4510 desc
The liquid inside the glass tanks slowly begins to swirl, and the fingers of the sleeping goblins twitch ever so slightl…
Node F4511 desc
The device does not respond, no matter which buttons you press or levers you pull. Time appears to have destroyed its co…
Node F4600 desc
You discover a fissure split across the floor. From within the darkness, you feel something watching you.

Thump, thump,…
Node F4610 desc
When you hold the meat before the fissure, thin strands of flesh reach out and coil around the meat alone. After it vani…
Node F4620 desc
Sho,,,,geoo,,s.,..

As the second piece of meat disappears, two small lumps rise in succession along the edge of the fi…
Node F4630 desc
Immediately after swallowing the third piece of meat, the room's pulse abruptly stops.

A moment later, the fissure twis…
Node F4640 desc
When you offer the fourth piece, something inside takes only the meat without touching your fingers. Its movement is mor…
Node F4650 desc
As the fifth piece of meat disappears, the room fills with a scent like ginger and mustard burning in a fire.

Yet each …
Node F4660 desc
After swallowing the sixth piece of meat, the fissure contracts slowly six times, then falls still.

Creeeak! Tick... ta…
Node F4670 desc
As the seventh piece of meat disappears into the darkness, the flesh covering the room contracts all at once.

Deep with…
Node F4700 desc
A raven flies over the thorny vines and settles on your arm.
Its eyes glow blue, and a man's voice issues from its beak.…
Node F4800 desc
After receiving the report that construction of the basic settlement is complete, the Inspector speaks in an even voice.…
Node F4900 desc
You have established a basic base of operations, but the expedition has only just begun to take shape.

Once the report …
Node F4911 desc
As you wave them off, the expedition members scratch their heads and return to their duties.

Surely the Expedition Lead…
Node N2700 desc
Perion is examining a fragment of a golem. Without pausing as you approach, he speaks.

"...Thanks to you, my research h…
Node N2710 desc
"An expedition... Not a bad choice if I am to investigate the depths of the Dungeon."

After briefly scanning the missio…
Node N2720 desc
When you nod, Perion quietly nods in return.

"Understood. I've heard the Specimen is found in the deepest part of the F…
Node N2800 desc
Perion silently reads through the investigation records you brought.

"Remarkable... This was no ordinary magical experi…
Node R610 desc
"Thank you, Commander!"

The expedition members receive meals more generous than usual and eat with visibly greater sati…
Node R611 desc
"Survival requires restraint as well as strength in battle. I ask each of you to endure a little longer."

Still plainly…
Node R900 desc
While surveying the area around the settlement, you notice something drifting slowly through the depths of the contamina…
Node R910 desc
The expedition members immediately plunge into the contaminated zone. Pollutants coil around their bodies, and dark viol…
Node R911 desc
The expedition members immediately plunge into the contaminated zone. Pollutants coil around their bodies, and dark viol…
Node R1000 desc
{0} hears something moving swiftly through the nearby bushes.
After rummaging around for a while, they eventually catch …
Node R1010 desc
{0} awkwardly scratches their head before deciding to keep the curious little creature as a companion.
Node R1011 desc
"-Screeeeech!!"

As {0} tears apart several pieces of the creature, a sharp cry echoes through the air.

Once it is comp…
Node R1100 desc
In the silence, you think you hear a faint sound at first, but it gradually becomes clearer.
It is wonderfully soothing,…
Node R1200 desc
All of a sudden, you realize that something is watching you.
After finding nothing around you, you slowly lift your head…
Node R1210 desc
At your answer, the thing writhes violently before roaring in fury.

"Then suffering shall be your companion!"

In an in…
Node R1211 desc
At your answer, the thing cries out in delight.

"Ahhh... then you shall be filled with pleasure!"

At once, you and the…
Node R1212 desc
At your answer, the thing claps with delight and cries out.

"Hahaha! Though greed itself knows no end!"

Coins begin ra…
Node R1300 desc
While continuing the expedition, {0} informs you that they have discovered a strange crevice in a nearby cliffside.

"Lo…
Node R1320 desc
"Agh!"

{0} quickly pulls their hand back in pain, then turns toward you with a faintly resentful look.

"Commander, I d…
Node R1321 desc
{0} carefully reaches deeper inside, enduring repeated pricks from the thorns.

Before long, after searching through the…
Node R1322 desc
{0} carefully reaches deeper inside, enduring repeated pricks from the thorns.

Before long, after searching through the…
Node R1400 desc
While leading the way through dense undergrowth, {0} suddenly loses their balance and pitches forward.

"Aagh!"

You hur…
Node R1420 desc
{0} pushes through the sticky vines and searches deep inside, but finds nothing useful.
Node R1421 desc
{0} pushes through the sticky vines and ventures deeper inside. A short while later, they struggle back out with several…
Node R1422 desc
"Commander... I found a strange vine."

It looks like it could be quite useful.
Node R1423 desc
When the expedition members throw their torches, the sticky vines begin burning fiercely and belching black smoke.

Once…
Node R1430 desc
When the expedition members throw their torches, the sticky vines begin burning fiercely and belching black smoke.

Once…
Node R1500 desc
While examining the nearby undergrowth, {0} motions for you to come closer.

"Commander, there's a burrow here."

When y…
Node R1520 desc
{0} crouches down and crawls into the narrow burrow.

A short while later, they drag out four chunks of tough raw meat w…
Node R1521 desc
{0} emerges from the burrow carrying two dirt-covered turnips.

Their leaves have been bitten short, and tiny incisor ma…
Node R1522 desc
After rummaging deep inside the burrow, {0} crawls out cradling two lumps of damp clay.

The clay is quite fine and stic…
Node R1523 desc
Crouching low, {0} ventures deep into the burrow and rummages through a pile of dry grass.

Then a dry branch snaps in t…
Node R1600 desc
Without warning, you feel as though someone is watching you.

You look around, but no one is there.

Then you glance dow…
Node R1610 desc
At your answer, the entity ripples gently and whispers as though smiling.

"Then... may the wave enfold you."

In that i…
Node R1611 desc
At your answer, the entity surges violently and cries out in a voice like roaring flame.

"Good... Burn everything!"

In…
Node R1612 desc
At your answer, the entity seems to smile with satisfaction.

"Good... Life must bloom by its own power."

In that insta…
Node R1700 desc
While surveying the area, {0} discovers something and calls you over.

"Commander, there are some strange markings here.…
Node R1710 desc
The artwork is crude, but the sequence-driving the prey onward, surrounding it, and delivering the final blow-is depicte…
Node R1711 desc
You take out your notebook and carefully copy the figures, their arrangement, and each stage of the hunt.

Crude though …
Node R1800 desc
A clamor begins to rise from across the way.

The pounding of drums, lively pipes, and murmurs in an unknown tongue ming…
Node R1810 desc
You stamp one foot, and the expedition members begin to catch the rhythm one by one.

Before long, the uncanny drums and…
Node R1811 desc
Strange smiles spread across their faces.

"Very well. Then we shall make you &%$&."

In an instant, countless voices, i…
Node R1900 desc
{0} beckons you over.

In a narrow space concealed behind the wall, a skeleton lies collapsed. It remains frozen in plac…
Node R1920 desc
As {0} begins the ritual, the patterns carved into the floor flare crimson.

"Ngh...!"

As though something unseen is fo…
Node R1921 desc
As {0} begins the ritual, the patterns carved into the floor flare crimson.

"Graaagh!!"

An unseen force drains {0}'s l…
Node R1930 desc
{0} searches around the ritual circle and carefully recovers anything that still appears useful. But just as they turn t…
Choice F28100 desc
Aah!
Choice F28110 desc
Excellent.
Choice F30001 desc
We have no choice but to give up.
Choice F30100 desc
We simply need more time.
Choice F30110 desc
This won't happen again.
Choice F32000 desc
Do not forget, our lives are on the line!
Choice F36000 desc
We need a new deputy commander.
Choice F37000 desc
Very elegant!
Choice F38000 desc
We must venture deeper.
Choice F39000 desc
I'll pay out a special bonus for everyone.
Choice F39001 desc
Calm yourselves for a moment and hear me out first.
Choice F39100 desc
Money really does solve everything.
Choice F39110 desc
Sincerity always finds its way through.
Choice F39120 desc
This is troubling.
Choice F40000 desc
This is only the beginning.
Choice F41000 desc
A remarkable achievement!
Choice F45000 desc
Activate it.
Choice F45001 desc
Smash it
Choice F45100 desc
Damn it, everyone be careful!
Choice F45110 desc
Leave
Choice F46000 desc
Throw in the meat
Choice F46001 desc
Stab the inside
Choice F46002 desc
Stare into it
Choice F46100 desc
Throw in the meat
Choice F46101 desc
Stab the inside
Choice F46102 desc
Stare into it
Choice F46200 desc
Throw in the meat
Choice F46201 desc
Stab the inside
Choice F46202 desc
Stare into it
Choice F46300 desc
Throw in the meat
Choice F46301 desc
Stab the inside
Choice F46302 desc
Stare into it
Choice F46400 desc
Throw in the meat
Choice F46401 desc
Stab the inside
Choice F46402 desc
Stare into it
Choice F46500 desc
Throw in the meat
Choice F46501 desc
Stab the inside
Choice F46502 desc
Stare into it
Choice F46600 desc
Throw in the meat
Choice F46601 desc
Stab the inside
Choice F46602 desc
Stare into it
Choice F46700 desc
Good heavens.
Choice F47000 desc
Understood.
Choice F48000 desc
This is only the beginning.
Choice F49000 desc
We need a new objective.
Choice F49001 desc
Do as you please, figure it out well.
Choice F49110 desc
I can't stand troublesome things.
Choice N27000 desc
Request to Join
Choice N27001 desc
Leave
Choice N27100 desc
Understood.
Choice N27101 desc
Not interested.
Choice N27200 desc
Leave
Choice N28000 desc
Welcome, I'm glad you've joined us.
Choice R6100 desc
Leave
Choice R6110 desc
Leave
Choice R8002 desc
Let us pretend this never happened.
Choice R9000 desc
We have to pull them out quickly!
Choice R9001 desc
That is none of my concern.
Choice R9100 desc
Leave
Choice R9110 desc
Leave
Choice R10000 desc
It might be better in your care.
Choice R10001 desc
Hmm. Curious little thing. What if we took it apart?
Choice R10002 desc
Ignore it and move on.
Choice R10100 desc
Hm, it seems to like you.
Choice R10110 desc
Quite fascinating.
Choice R11000 desc
That's clearly the sound of a horn.
Choice R11001 desc
What a splendid harp melody!
Choice R11002 desc
A woman's voice... how enchanting!
Choice R12000 desc
Suffering
Choice R12001 desc
Pleasure
Choice R12002 desc
Greed
Choice R12100 desc
Ghh... damn it!
Choice R12110 desc
That felt incredible.
Choice R12120 desc
More! I need more!
Choice R13000 desc
We should search deeper inside.
Choice R13001 desc
Don't bother with it. Let's move on.
Choice R13200 desc
Keep searching!
Choice R13201 desc
Hmm. My apologies. Let's move on.
Choice R13210 desc
Well, at least you found something.
Choice R13220 desc
This should prove very useful!
Choice R14000 desc
There may be something useful in the vines.
Choice R14001 desc
Burn it all.
Choice R14002 desc
Leave
Choice R14200 desc
Search more thoroughly.
Choice R14201 desc
Burn it all.
Choice R14202 desc
Leave
Choice R14210 desc
Search more thoroughly.
Choice R14211 desc
Burn it all.
Choice R14212 desc
Leave
Choice R14220 desc
Search more thoroughly.
Choice R14221 desc
Burn it all.
Choice R14222 desc
Leave
Choice R14230 desc
Leave
Choice R14300 desc
Leave
Choice R15000 desc
Let us search inside.
Choice R15001 desc
Leave it alone.
Choice R15200 desc
Let us search a little more.
Choice R15201 desc
Let's stop here.
Choice R15210 desc
Let us search a little more.
Choice R15211 desc
Let's stop here.
Choice R15220 desc
Let us search a little more.
Choice R15221 desc
Let's stop here.
Choice R15230 desc
Raise your weapons!
Choice R16000 desc
Wave
Choice R16001 desc
Flame
Choice R16002 desc
Nature
Choice R16100 desc
How comforting.
Choice R16110 desc
It looks like it will burn everything.
Choice R16120 desc
I feel reborn.
Choice R17000 desc
The content itself is quite impressive.
Choice R17001 desc
We should keep a record.
Choice R17002 desc
Leave it alone.
Choice R17100 desc
Leave
Choice R17110 desc
Leave
Choice R18000 desc
...Let's surrender ourselves to the music.
Choice R18001 desc
Explain it so we can understand what you're talking about!
Choice R18002 desc
Aah, save me!
Choice R18100 desc
That was... truly incredible.
Choice R18110 desc
Ahh... Ah... ah...
Choice R19000 desc
We must complete the ritual.
Choice R19001 desc
Shall we take anything useful?
Choice R19002 desc
Leave
Choice R19200 desc
We must complete the ritual.
Choice R19201 desc
Shall we take anything useful?
Choice R19202 desc
Leave
Choice R19211 desc
Leave
Choice R19300 desc
Get lost, you wraith!
Condition Has Item DISABLED
You must have {0}.
Condition None Has Item DISABLED
Condition Target Energy Over DISABLED
The unit's Energy must be over {0}.
Condition Target Head Health Over DISABLED
The unit's head HP must be over {0}.
Action Add Affecter Building
Action Add Affecter By Race
Apply [{1}] to [{0}] for {2}, and assign [{3}] to the remaining members for {4}.
Action Add Status
{1} increased [{0}] by {2}.
Action Play Building Animation
Action Remove Item
You need at least {1} [{0}].
Expedition Founding name
Expedition Founding
Expedition Founding desc
For hazardous expedition. Small wages, barren land, long darkness, constant danger, safe return doubtful. Honour and rec…
Expedition Founding flavor
- Choose 4 expedition members to take with you.

Removed (63)

Create Campaign Sandbox Title
Leadership name
Leadership desc
Leadership flavor
Townsfolk name
Townsfolk desc
Townsfolk flavor
Impatient name
Impatient desc
Impatient flavor
Red Carpet B name
Red Carpet B desc
Red Carpet B flavor
Dirty Corpses name
Dirty Corpses desc
Dirty Corpses flavor
Fixed27 title
Node F2700 desc
Node F2710 desc
Node F2711 desc
Node F2910 desc
Node F2911 desc
Node F3410 desc
Node F3411 desc
Node F3412 desc
Node R710 desc
Node R711 desc
Node R712 desc
Node R820 desc
Node R821 desc
Node R822 desc
Choice F27000 desc
Choice F27001 desc
Choice F27100 desc
Choice F27110 desc
Choice F29100 desc
Choice F29110 desc
Choice F34001 desc
Choice F34100 desc
Choice F34110 desc
+ 15 more…
Choice F34120 desc
Choice R5002 desc
Choice R6002 desc
Choice R7002 desc
Choice R7100 desc
Choice R7110 desc
Choice R7120 desc
Choice R8200 desc
Choice R8201 desc
Choice R8210 desc
Choice R8220 desc
Condition Running Quest DISABLED
Sandbox name
Sandbox desc
Sandbox flavor

Modified (533)

EntryChanges
Construction Special desc
en: Build structures for various special purposes, such as level-up.Build structures for various special purposes, such as level up.
LOCKEDBUILDING Reason
en: Research : {0} is required.Research : {0} is required.
Interaction Option Right Click
en: RMB : RMB :
Interaction Option Attack
en: Attack {0} Attack {0}
Interaction Option First Aid
en: First Aid {0} : First Aid {0} :
Interaction Option Crafting
en: {0} Crafting : {0} Crafting :
Interaction Option Construction
en: {0} Construction : {0} Construction :
Interaction Invalid Item Unavailable
en: Not enough item {0} Not enough item {0}
Interaction Invalid Already Carry
en: Disabled: Carrying another unitDisabled: Not in a condition
Hard Combat Difficulty desc
en: Enemies are tough, dungeons unforgiving. For experienced strategy players. Enemies are tough, dungeons unforgiving. For experienced strategy players.
Hard Management Difficulty desc
en: Resources are extremely scarce and goods are expensive.
Your long-term planning and delicate management skills will be put to the test.
Resources are extremely scarce and goods are expensive.
Your long term planning and delicate management skills will be put to the test.
Very Hard Management Difficulty desc
en: Management conditions are extremely harsh.
Resources and time are very limited, requiring precise long-term planning and loss control.
Management conditions are extremely harsh.
Resources and time are very limited, requiring precise long term planning and loss control.
Free Save Mode Off desc
en: The game auto-saves to a single slot on exit.
Recommended for intended gameplay experience.
The game auto saves to a single slot on exit.
Recommended for intended gameplay experience.
System Menu Quit Notice
en: Do you really want to quit to title?
Progress will be saved if you are in the settlement.
If you are in dungeon, all unsaved progress will be lost.
Do you really want to quit to the title screen?
Progress will be saved if you are in the settlement.
If you are in a dungeon, all unsaved progress will be lost.
Save Load Overwrite Save Notice
en: There is a file with the same name. If you save, that file will be deleted. Are you sure you want to continue?A file with the same name already exists. Saving will delete that file. Continue?
Save Load New Campaign
en: Save New Game Save New Game
Save Load Remove Save Notice
en: Are you sure you want to delete save? All your progress will be deleted!Are you sure you want to delete this save? All progress will be deleted!
Save Load Campaign Load Failed
en: Load Failed : Campaign save data is not compatible with the current version! Load Failed : Campaign save data is not compatible with the current version!
Game Option Panel desc
en: You can adjust in-game settings like language and sound settings in this window.You can adjust in game settings like language and sound settings in this window.
Game Option Language Title
en: Language Language
Game Option Auto Save Interval Content
en: Auto Save Interval (Only in Settlement)Auto Save Interval (Settlement)
Game Option Toggle Run In Background
en: Run in Background Run in Background
Game Option Toggle Mute
en: Mute Mute
Game Option Master Volume
en: Master Volume : Master Volume :
Game Option BGMVolume
en: BGM Volume : BGM Volume :
Game Option Ambience BGMVolume
en: Ambience Volume : Ambience Volume :
Game Option SFXVolume
en: SFX Volume : SFX Volume :
Game Option UISFXVolume
en: UI Volume : UI Volume :
Entity Skill UI Learn Confirm Notice
en: Learn Skill : "{0}"?Learn skill: "{0}"?
Entity Skill UI Learn Missing Equipment Notice
en: To learn "{0}", you need {1}.
It is not in the unit's equipment or inventory.
Continue to check?
To learn "{0}", you need {1}.
It is not in the unit's equipment or inventory.
Continue anyway?
Entity Summary UI Building Description Material Not Ready
en: {0} x{1} missing{0} x{1} missing
Toggle Entity Work Plan desc
en: Task Planner Task Planner
Toggle Entity Inspect desc
en: Inspect Inspect
Auto Skill desc
en: Automatically uses skills on enemies when Energy is above a certain threshold.

Right-click a skill in the 'Command Panel' quick slot to choose individ…
Automatically uses skills on enemies when Energy is above a certain threshold.

Right click a skill in the 'Command Panel' quick slot to choose individ…
Entity Status UI Stress Rate Per Minute Text
en: Stress Changes : {0}/mStress Changes : {0}/m
Retire UI Warning Retire Pay desc
en: If retirement pay is not paid, a penalty will be applied to your contribution and the mood of other members.If retirement pay is not paid, other members will receive a mood penalty.
Control Mode Auto Pick Up
en: Auto PickUp in DungeonAuto Pickup in Dungeon
Entity Inspection Skill
en: Skill Skill
The Abandoned Mine desc
en: A long-abandoned mine, heavy with gloom. Rusted doors creak in the wind, revealing dark tunnels that lead deeper underground.A long abandoned mine, heavy with gloom. Rusted doors creak in the wind, revealing dark tunnels that lead deeper underground.
Dungeon Result UI Sure Go Down
en: Are you sure you want to go down floor?Are you sure you want to go down to the next floor?
+ 493 more changed…
Dungeon Result UI Sure Go Down Missing Unit
en: Caution : Some expedition members are located outside the portal area!
Are you sure you want to go down floor?
Caution: Some expedition members are outside the portal area!
Are you sure you want to go down to the next floor?
Level Up UI Warn Before Close
en: You have just spent resources to pray. If you leave now, those resources and the pray result will not be saved. Are you sure you want to exit?You have already spent resources to pray. If you leave now, those resources will be lost and the prayer result will not be saved. Are you sure you want to exit?
Event desc
en: These are in-game events that occurred during gameplay, providing explanations for various situations that arose.These are in game events that occurred during gameplay, providing explanations for various situations that arose.
Event Clear Text
en: Congratulations on clearing Alpha Demo!
(Make sure to take a screenshot for the event!)
{0}'s ID: {1}
Management Difficulty: {2}
Combat Difficulty: {3}
Congratulations on clearing Alpha Demo!
(Make sure to take a screenshot for the event!)
{0}'s ID: {1}
Management Difficulty: {2}
Combat Difficulty: {3}
Level desc
en: Indicates the unit's rank.
Higher levels require greater Mood satisfaction.
Units can grow up to level 12 by Level Up.
Indicates the unit's rank.
Higher levels require better Mood.
Units can reach level 12 through Level Up.
Experience desc
en: Gain experience by defeating monsters. Once the experience reaches the maximum, you can Level Up via the Goddess Statue.Gain EXP by defeating monsters. Once EXP reaches its maximum, you can Level Up at the Goddess Statue.
Main Skill Point desc
en: Can be used to acquire active skills.
Can be obtained through Level Up.
Used to learn active skills.
Earned through Level Up.
Sub Skill Point desc
en: Can be used to acquire passive skills.
Can be obtained through Level Up.
Used to learn passive skills.
Earned through Level Up.
Level Up desc
en: Units that have reached maximum experience can perform Consecration at the Goddess Statue to level up.

During Consecration, the increase in e…
Units that have reached maximum EXP can perform Consecration at the Goddess Statue to level up.

During Consecration, increases to each
Buffs desc
en: These are effects that bring positive changes to a player's stats.
- Offensive
- Iron Wall
- Fortification
- …
Effects that improve a player's stats.
- Offensive
- Iron Wall
- Fortification
- Haste
- Rush
-
Debuffs desc
en: These are effects that bring negative changes to a player's stats.
- Weakened
- Vulnerable
- Slow
- Limping
-
Effects that weaken a player's stats.
- Weakened
- Vulnerable
- Slow
- Limping
- Critical Weakness
-…
Spear Skill Tree desc
en: Spears excel in range and controlling the battlefield.Spears have the advantage of longer reach and can attack multiple targets at once.
Bow Skill Tree desc
en: Bows allow for safe long-range attacks on enemies.Bows allow for safe long range attacks on enemies.
Talent desc
en: Talent represents a character's growth potential for a Major Stat.
The greater the talent, the more their Major Stat can increase when
Talent represents a character's growth potential in a Major Stat.
The higher the talent, the more that Major Stat can increase during
VFXExecution Exp
en: ExpEXP
Help Notice Recuit Fail Over Max Population
en: You can't recruit over max population.You can't recruit beyond the maximum expedition size.
Help Notice Recuit Success
en: {0} has joined expedition clan.{0} has joined the expedition clan.
Help Notice Level Up Not Enough Item
en: {0} doesn't have enough amount of {1} in inventory.{0} doesn't have enough {1} in their inventory.
Help Notice Level Up Not Enough Exp
en: To pray for a level up, {0} must first reach the maximum exp.Before praying to level up, {0} must reach maximum EXP.
Help Notice Building Not Enough Resource
en: You don't have enough items {0} to construct a building.You don't have enough {0} to construct the building.
Help Notice Learn Skill Not Enough Main Skill Point
en: Unit doesn't have enough main skill points.The unit doesn't have enough main skill points.
Help Notice Learn Skill Not Enough Sub Skill Point
en: Unit doesn't have enough sub skill points.The unit doesn't have enough sub skill points.
Help Notice Research Unlock
en: Are you sure you want to unlock Research : {0}?Are you sure you want to unlock research: {0}?
Help Notice Retire Fail Not Idle
en: Cannot dismiss expedition members who are currently working.Cannot retire members who are currently working.
Help Notice Trade Target Inventory Full
en: Cannot complete the trade. The target inventory does not have enough space.Cannot complete the trade. The target inventory is full.
EXP name
en: ExpEXP
EXP Gain Bonus name
en: Exp Gained BonusEXP Gain Bonus
MaxExp desc
en: The EXP required to level up from the current level. Determines the maximum value of EXP.The EXP required to reach the next level. Determines the maximum value of EXP.
Mood desc
en: Represents the current emotional state of a unit. You can check mood-influencing factors via the 'Mood' tab in the 'Status' panel.

If Mood is below 0, …
Represents the current emotional state of a unit. You can check mood influencing factors via the 'Mood' tab in the 'Status' panel.

If Mood is below 0, …
Red Monster Rat desc
en: The infamous Red Monster Rat that lives in the forest. It has Incredible power.The infamous Red Monster Rat that lives in the forest. It is incredibly powerful.
Grey Monster Rat desc
en: A Grey Monster Rat that lives in the forest. It has Incredible power.A Grey Monster Rat that lives in the forest. It is incredibly powerful.
Goblin Brawler desc
en: Attacks the weakest enemy.These individuals excel at hand-to-hand combat, possessing sturdier bodies and more seasoned combat judgment than weaker individuals.
Goblin Worker desc
en: Attacks the weakest enemy.These individuals specialize in work rather than combat and have inferior combat abilities compared to other goblins.
Goblin Thrower desc
en: Attacks the weakest enemy.These individuals are skilled at throwing and have superior ranged attack abilities compared to other goblins.
Goblin Chief Shaman desc
en: Attacks the weakest enemy.Revered by many goblins, the Goblin Chief Shaman wields various forms of dark magic by harnessing the seething energy received from the being they worship.
Goblin Shaman desc
en: Attacks the weakest enemy.Even goblins born with only weak magical power have made their crude shamanism and cunning shine through countless hunts.
Goblin Rider desc
en: Attacks the weakest enemy.Taming unruly Male Gloths is no ordinary task. Goblins riding these beasts display both mobility and cruelty.
Gloth Pup desc
en: It is a beast that lives in caves. The young ones have difficulty seeing because their mouths cover their eyes.A young cave beast whose mouth covers its eyes, making it difficult to see ahead. Despite being a pup, it seems hostile toward unfamiliar smells.
Male Gloth desc
en: A beast that lives in caves. It attacks enemies that enter its territory.It bites at enemies that enter its territory to protect its pack. When it senses danger, it lets out a roar to call its companions.
Female Gloth desc
en: It is a beast that lives in caves. It is relatively docile.It is relatively docile and timid, but when other males are present, it helps them spit at intruders. It is often captured and used as livestock.
Challenger Gloth desc
en: A beast that lives in caves. It attacks enemies that enter its territory.A beast that lives in caves. It is hardier than other males, and the more blood it loses, the more fiercely its eyes burn red.
Elder Gloth desc
en: A beast that lives in caves. It attacks enemies that enter its territory.A beast that all Gloths obey at the mere sound of its growling breath. This monstrous giant, with a massive body and fearsome destructive power to match, boasts…
Bubbleling desc
en: BubblelingA creature born from the most fundamental principles of water magic. By condensing magical power, the Bubbleling takes the most primal form of a circulating spi…
Bubble Toad desc
en: Bubble ToadIn the Elos Empire, they taught that the primordial form of water resembled a toad's two eyes and open mouth. The Bubble Toad, an improved Bubbleling adapted fo…
Endrossi name
en: EndorsiEndrossi
Guild Archer name
Guild Archer desc
en: An archer belonging to the guild.A guild archer who has learned basic archery techniques. Dispatched here on the guild's orders.
Guild Officer name
Guild Officer desc
en: An officer belonging to the guild.Guild officers must learn the basics of dragon handling, strategy, and martial arts, and are required to faithfully follow the manuals written by the guild.
Guild Soldier name
Guild Soldier desc
en: A soldier belonging to the guild.The spearmen dispatched by the guild guard this place under the officer's orders.
Abyss Grey Rat name
Abyss Grey Rat desc
en: A Grey Rat that lives in the forest. Small, but not to be ignored.An entity of the Abyss in the form of a gray rat.
Abyss Weak Grey Rat name
Abyss Weak Grey Rat desc
en: A Grey Rat that lives in the forest.
Small and fragile.
An entity of the Abyss in the form of a weak gray rat.
Abyss Red Rat name
Abyss Red Rat desc
en: A Red Rat that lives in the forest.An entity of the Abyss in the form of a red rat.
Abyss Metal Scarab name
Abyss Metal Scarab desc
en: A Metal Scarab that lives in the forest.
It has a fairly hard shell.
An entity of the Abyss in the form of a metal scarab.
Abyss Mawmurk name
Abyss Mawmurk desc
en: It is a type of giant rodent that inhabits the forest.An entity of the Abyss in the form of a Mawmurk.
Abyss White Mawmurk name
Abyss White Mawmurk desc
en: It is a type of giant rodent that dwells in the forest.
For some reason, it has awakened to magic.
An entity of the Abyss in the form of a white Mawmurk.
Abyss Red Monster Rat name
Abyss Red Monster Rat desc
en: The infamous Red Monster Rat that lives in the forest. It has Incredible power.An entity of the Abyss in the form of a red monster rat.
Abyss Grey Monster Rat name
Abyss Grey Monster Rat desc
en: A Grey Monster Rat that lives in the forest. It has Incredible power.An entity of the Abyss in the form of a gray monster rat.
Abyss Wild Dog name
en: Wild DogAbyss Rabid Dog
Abyss Wild Dog desc
en: A Creature that lives in the forest.An entity of the Abyss in the form of a rabid dog.
Abyss Spike Turtle name
Abyss Spike Turtle desc
en: A creature that inhabits the forest, covered in hard and sharp spikes.An entity of the Abyss in the form of a spike turtle.
Abyss Acid Slogel name
Abyss Acid Slogel desc
en: A creature that drifts gracefully through the forest, spraying acidic spit at any who come close.An entity of the Abyss in the form of an Acid Slogel.
Abyss Mud Slogel name
en: MudSlogelAbyss Mud Slogel
Abyss Mud Slogel desc
en: A creature that drifts gracefully through the cave, spraying acidic spit at any who come close.An entity of the Abyss in the form of a Mud Slogel.
Abyss Forest Tadpole name
Abyss Forest Tadpole desc
en: It breathes with lungs and can move even without water.An entity of the Abyss in the form of a forest tadpole.
Abyss Predatory Frog name
Abyss Predatory Frog desc
en: A tadpole transformed after devouring nearby corpses. It is incomparably stronger than before.An entity of the Abyss in the form of a predatory frog.
Abyss Bee name
en: BeeAbyss Bee
Abyss Bee desc
en: They are the forest's farmers, merciless before thieves.An entity of the Abyss in the form of a bee.
Abyss Alpha Acid Slogel name
en: AlphaAcidSlogelAbyss Alpha Acid Slogel
Abyss Alpha Acid Slogel desc
en: A creature that leads the Slogel pack, encased in an exceptionally tough shell and radiating menace to all around.An entity of the Abyss in the form of an Alpha Acid Slogel.
Abyss Small Slime name
en: Mini SlimeAbyss Small Slime
Abyss Small Slime desc
en: A small mass of quivering slime. Though it appears insignificant, it should never be taken lightly.An entity of the Abyss in the form of a small slime.
Abyss Medium Slime name
Abyss Medium Slime desc
en: A greedy mass of slime that, when weakened, tears itself apart to spawn more of its kind.An entity of the Abyss in the form of a medium slime.
Abyss Medium Spore Slime name
Abyss Medium Spore Slime desc
en: A grotesque slime brimming with spores, spreading a sense of impending dread to all who draw near.An entity of the Abyss in the form of a Medium Spore Slime.
Abyss Crystal Turtle name
Abyss Crystal Turtle desc
en: A mysterious turtle with a shell made of hard crystal.An entity of the Abyss in the form of a Crystal Turtle.
Abyss Small Spore Slime name
Abyss Small Spore Slime desc
en: A small slime that scatters ominous spores. It is better to stay away.An entity of the Abyss in the form of a Small Spore Slime.
Abyss Small Mud Slime name
Abyss Small Mud Slime desc
en: A Creature that lives in the cave.An entity of the Abyss in the form of a Small Mud Slime.
Abyss Medium Mud Slime name
Abyss Medium Mud Slime desc
en: A Creature that lives in the cave.An entity of the Abyss in the form of a Medium Mud Slime.
Abyss Blue Stone Golem name
Abyss Blue Stone Golem desc
en: A golem left over from the forest. Long since abandoned, it still functions.An entity of the Abyss in the form of a Blue Stone Golem.
Abyss Red Stone Golem name
Abyss Red Stone Golem desc
en: A golem left over from the forest. Long since abandoned, it still functions.An entity of the Abyss in the form of a Red Stone Golem.
Abyss Yellow Stone Golem name
Abyss Yellow Stone Golem desc
en: A golem left over from the forest. Long since abandoned, it still functions.An entity of the Abyss in the form of a Yellow Stone Golem.
Abyss Giant Stone Golem name
Abyss Giant Stone Golem desc
en: A golem left over from the forest. Long since abandoned, it still functions.An entity of the Abyss in the form of a Giant Stone Golem.
Abyss Acid Insect name
Abyss Acid Insect desc
en: An insect filled with corrosive liquid. Best not to get too close.An entity of the Abyss in the form of an Acid Insect.
Abyss Spore Insect name
Abyss Spore Insect desc
en: An insect harboring toxic spores. Best not to get too close.An entity of the Abyss in the form of a Spore Insect.
Abyss Goblin Brawler name
Abyss Goblin Brawler desc
en: Attacks the weakest enemy.An entity of the Abyss in the form of a Goblin Brawler.
Abyss Goblin Worker name
Abyss Goblin Worker desc
en: Attacks the weakest enemy.An entity of the Abyss in the form of a Goblin Worker.
Abyss Goblin Thrower name
Abyss Goblin Thrower desc
en: Attacks the weakest enemy.An entity of the Abyss in the form of a Goblin Thrower.
Abyss Goblin Priest name
Abyss Goblin Priest desc
en: Attacks the weakest enemy.An entity of the Abyss in the form of a Goblin Priest.
Abyss Goblin Shaman name
Abyss Goblin Shaman desc
en: Attacks the weakest enemy.An entity of the Abyss in the form of a Goblin Shaman.
Abyss Goblin Rider name
Abyss Goblin Rider desc
en: Attacks the weakest enemy.An entity of the Abyss in the form of a Goblin Rider.
Abyss Gloth Pup name
Abyss Gloth Pup desc
en: It is a beast that lives in caves. The young ones have difficulty seeing because their mouths cover their eyes.An entity of the Abyss in the form of a Gloth Pup.
Abyss Male Gloth name
Abyss Male Gloth desc
en: A beast that lives in caves. It attacks enemies that enter its territory.An entity of the Abyss in the form of a Male Gloth.
Abyss Female Gloth name
Abyss Female Gloth desc
en: It is a beast that lives in caves. It is relatively docile.An entity of the Abyss in the form of a Female Gloth.
Abyss Challenger Gloth name
Abyss Challenger Gloth desc
en: A beast that lives in caves. It attacks enemies that enter its territory.An entity of the Abyss in the form of a Challenger Gloth.
Abyss Elder Gloth name
Abyss Elder Gloth desc
en: A beast that lives in caves. It attacks enemies that enter its territory.An entity of the Abyss in the form of an Elder Gloth.
Abyss Chain Knight Sentinel name
en: Chain Knight SentinelAbyss Chain Knight Sentinel
Abyss Chain Knight Sentinel desc
en: An officer-grade Sentinel developed by the empire to safeguard its dungeons. Unlike mass-produced units, each Chain Knight was individually crafted, possessing An entity of the Abyss in the form of a Chain Knight Sentinel.
Log flavor
en: It is known to be a material that is good for various purposes.A well-known material suited to many uses.
Silver Ore flavor
en: A silver-containing ore that can be refined into ingots.A silver containing ore that can be refined into ingots.
Red Monster Rat Blood desc
en: A dark crimson blood from a monster rat.Dark crimson blood from a Red Monster Rat.
Lesser Nature Elemental Stone desc
en: A life-infused stone that carries the scent of fresh leaves.A life infused stone that carries the scent of fresh leaves.
Frosty Handshake flavor
en: A blue-glowing object so cold it sends shivers down the spine just by looking at it.A blue glowing object so cold it sends shivers down the spine just by looking at it.
Iron Ore flavor
en: An iron-containing ore that can be processed into metal.An iron containing ore that can be processed into metal.
Disgusting Monster Meat desc
en: A foul-smelling and grotesque lump of meat.A foul smelling and grotesque lump of meat.
Blue Drunkard Mushroom flavor
en: A blue-glowing mushroom that can cause hallucinations when consumed.A blue glowing mushroom that can cause hallucinations when consumed.
Luma Fruit flavor
en: A red-glowing fruit occasionally found on Luma trees.A red glowing fruit occasionally found on Luma trees.
Hardtack desc
en: A tough but long-lasting dried biscuit.A tough but long lasting dried biscuit.
Wooden Great Sword flavor
en: Packs a powerful strike but is vulnerable to heavy impacts.It has great destructive power, but wears down easily.
Nature Bloodwood Staff desc
en: A nature-infused staff crafted from Bloodwood.A nature infused staff crafted from Bloodwood.
Bloodwood Spear desc
en: A durable spear crafted from Bloodwood.A sharp spear crafted from Bloodwood.
Hide Helmet flavor
en: Flexible and lightweight, suitable for long-term wear.Flexible and lightweight, suitable for long term wear.
Antler Tonic desc
en: A health-restoring tonic brewed from antlers.A health restoring tonic brewed from antlers.
Shell Portion desc
en: Temporarily gain shell.Temporarily gain a small amount of Shell.
Shell Portion flavor
en: A barrier that absorbs one impact envelops your skin.Defensive barriers that can block a single impact envelop the skin.
Monster Rat Soul Stone desc
en: A stone that seals the soul of a monster rat.A stone containing the sealed soul of a Monster Rat.
Acid Slogel Soul Stone flavor
en: Feels damp and slippery to the touch.Even through gloves, it feels damp and slippery. Touch it any longer, and the gloves might melt away.
Red Monster Rat Soul Stone desc
en: A stone containing the sealed soul of a red monster rat.A stone containing the sealed soul of a Red Monster Rat.
Blood Slime Soul Stone desc
en: A stone containing the soul of a blood-infused slime.A stone containing the soul of a blood infused slime.
Deadly Fear desc
en: Unleashes an intense killing aura, dealing {0}% of Physical Attack Power as damage to enemy units and granting {2} Exposed Flaw and …Unleashes an intense killing aura, dealing {0}% of Physical Attack Power as damage to the enemy unit and granting {2} Exposed Flaw and …
Rapid Fire desc
en: Changes the basic attack for {0} seconds to deal {2} instances of {1}% of Physical Attack Power as physical damage to the target.Changes the basic attack for {0} seconds to deal {2} instances of {1}% of Physical Attack Power as physical damage to the target.

While this skill is ac…
Rapid Fire desc
en: Deals {2} instances of {1}% of Physical Attack Power as physical damage to the target.Deals {2} instances of {1}% of Physical Attack Power as physical damage to the target.

While this skill is active, each basic attack consumes {2} arrows…
Fire Cloak desc
en: Surround yourself with a cloak of flame, granting yourself a Barrier equal to {1}% of Magic Attack Power for {0} seconds, dealing {2}% of …Surround yourself with a cloak of flame, granting yourself a Barrier equal to {1}% of Magic Attack Power for {0} seconds, dealing {2}% of …
Strange Seed desc
en: A strange seed sprouts from the target tile, knocking back units in that location by {0} tiles and dealing {1}% of Magic Attack Power as damage to enemy …A strange seed sprouts from the target tile, knocking back units in that location by {0} tiles and dealing {1}% of Magic Attack Power as damage to enemy …
Swordsman's Taunt desc
en: Applies Taunt to the target for {0} seconds when using single-target melee skills.Applies Taunt to the target for {0} seconds when using single target melee skills.
Shield Handling desc
en: Increases Guard Chance by {0}%. When equipped with a shield, Movement Speed increases by {1}%, Attack Speed increases by {2}%, and the w…Increases Guard Chance by {0}%. When equipped with a shield, Attack Speed increases by {1}%, and the weight of the equipped shield becomes 0.
Green Shade desc
en: Damage Taken decreases by {0}% for each allied plant structure within 1 tile.Damage Taken decreases by {0}% for each allied plant structure within 1 tile. (Applies up to a maximum of {1}%)
Logging Technique name
en: TODOLogging Technique
Logging Muscle name
en: TODOLogging Muscle
Wood Carrier name
en: TODOWood Carrier
Sweet Sap name
en: TODOSweet Sap
Miner Power name
en: TODOMiner Power
Dig Ground name
en: TODODig Ground
Metal Debris name
en: TODOMetal Debris
Wasteless Mining name
en: TODOWasteless Mining
Pickaxe Enhancement name
en: TODOPickaxe Enhancement
Hearty Serving name
en: TODOHearty Serving
Fast Cooking name
en: TODOFast Cooking
Buff Dish name
en: TODOBuff Dish
Delicious in Dungeon name
en: TODODelicious in Dungeon
Tape Measure name
en: TODOTape Measure
Joy of Creation name
en: TODOJoy of Creation
Double Output name
en: TODODouble Output
Field Repair name
en: TODOField Repair
Fabric Floor name
en: TODOFabric Floor
Builder name
en: TODOBuilder
Heavy Labor name
en: TODOHeavy Labor
Barricade name
en: TODOBarricade
New Discovery name
en: TODONew Discovery
Research Journal name
en: TODOResearch Journal
Student Discount name
en: TODOStudent Discount
Path of the Scholar name
en: TODOPath of the Scholar
Burning desc
en: Take defense-ignoring magic damage of stack * {0} per second.Take defense ignoring magic damage of stack * {0} per second.
Poison desc
en: Take defense-ignoring magic damage equal to {0}% of Max Health Total per second. This effect cannot stack.Take defense ignoring magic damage equal to {0}% of Max Health Total per second. This effect cannot stack.
Bleeding desc
en: Take stack * {0} defense-ignoring physical damage per second.Take stack * {0} defense ignoring physical damage per second.
Nocturnal - Daytime name
en: TODONocturnal - Daytime
Nocturnal - Daytime desc
en: TODOThis is the time of day when members tend to feel drowsy.
Nocturnal - Daytime flavor
en: TODO
Nocturnal - Nighttime name
en: TODONocturnal - Nighttime
Nocturnal - Nighttime desc
en: TODOThis is the time period when the expedition member becomes active.
Nocturnal - Nighttime flavor
en: TODO
Turnip Porridge flavor
en: This porridge has none of the crisp crunch you'd expect-it's just mushy.The usual crunch is gone; all that remains is mush.
Forgotten Idol desc
en: Damage dealt increases as current Mood gets lower.The damage dealt bonus changes by current Mood × {0}%.
The lower Mood is, the more damage is dealt.
Ash of Solace flavor
en: The warmth fades swiftly-only silent ruin remains.The warmth fades quickly, leaving only silence behind.
Forest Teaching desc
en: The clear forest air aids growth. All units gain experience gain bonuses.The clear forest air aids growth. All units receive an EXP gain bonus.
Beast Forest desc
en: Monsters of the Beast Faction have {0}% more health and receive {1}% more experience.Beast Faction monsters have {0}% more health and grant {1}% more EXP.
Lizardman desc
en: Proud warriors of the swamps, Lizardmen possess powerful bodies and lightning-fast reflexes.

Gain Plant Rage when eating vegetarian food.
Ignore …
Proud warriors of the swamps, Lizardmen possess powerful bodies and lightning fast reflexes.

Gain Plant Rage when eating vegetarian food.
Ignore …
Elf flavor
en: They say they can hear the song of the forest. It's something beyond my understanding, though.In the thousand-year forest we dwelt, drinking tears older than the Myriad. Yet we had to leave. We could do nothing but leave.
Lycan desc
en: Lycan.

Gain Nocturnal - Nighttime at night.
Gain the Nocturnal - Daytime penalty during the day.
To escape the scorching heat of the land, Lycans developed a body rhythm that makes them primarily active at night. Battlefields where light disappears and dark…
Lycan flavor
en: TODOWe walked through that place, where the ground glittered with moonlit sand.
White Demon flavor
en: I've come to understand what it means to kill with a mere gaze. It was truly a spine-chilling experience.I've come to understand what it means to kill with a mere gaze. It was truly a spine chilling experience.
Psychopath desc
en: Lacks emotions and feels indifferent to the suffering of others.Lacks emotions and feels indifferent to the suffering of others. Gains Witnessed Another's Death when someone dies.
Dull Tongue desc
en: Insensitive to taste, eats anything without hesitation.Insensitive to taste and eats anything without hesitation. Gains Dull Palate (Pos) when receiving a negative food effect, and gains
Dull Tongue flavor
en: What does it taste like? As long as it fills me up, who cares?What does it taste like? You just eat it, that's all.
Adventurous desc
en: Willing to risk it all for new adventures.Willing to risk it all for new adventures. Gains Joy of Adventure in dungeons and Boredom in settlements.
Simple Minded name
en: Simple-MindedSimple Minded
Dungeon Floor Portal desc
en: A portal used for inter-floor movement in dungeons.A portal used for inter floor movement in dungeons.
Dungeon Floor Portal desc
en: A portal used for inter-floor movement in dungeons.A portal used for inter floor movement in dungeons.
Dungeon Floor Portal desc
en: A portal used for inter-floor movement in dungeons.A portal used for inter floor movement in dungeons.
Cloth Rug flavor
en: It makes even a cold floor feel a bit more lived-in.It makes even a cold floor feel a bit more lived in.
Wood Chair name
en: Wooden Dining ChairWood Chair
Wood Chair desc
en: A dining chair made of wood.A wooden chair for comfortable seating.
Wood Chair flavor
en: Simple, yet sufficient for sharing a meal.A simple yet practical chair design.
Stone Chair name
en: Stone Dining ChairStone Chair
Stone Chair desc
en: A dining chair carved from stone.A sturdy chair made of stone.
Stone Chair flavor
en: It holds its place quietly through every meal.A trustworthy seat that won't give in, no matter how long you sit.
Carpet name
en: Red CarpetCarpet
Carpet desc
en: A carpet dyed red.A dyed carpet.
Abyss Low Level Treasure Chest name
en: Abyss Low-Level Treasure ChestAbyss Low Level Treasure Chest
Abyss High Level Treasure Chest name
en: Abyss High-Level Treasure ChestAbyss High Level Treasure Chest
Luma Tree desc
en: Tree that thrives in dungeonA tree that grows naturally in dungeons.
Small Mana Generator flavor
en: A small but useful mana-generating device.A small but useful mana generating device.
Dug Up Nameless Grave flavor
en: A dug-up grave exudes a foreboding presence.A dug up grave exudes a foreboding presence.
Meat Grub name
en: Meat Grub 1Meat Grub
Giant Meat Grub name
en: Meat Grub 2Giant Meat Grub
Giant Meat Grub desc
en: A wriggling giant grub. Used as food.A writhing giant meat grub that indiscriminately devours any organic matter nearby. It appears to have almost no combat ability.
Junk Heap name
en: Junk Heap 1Junk Heap
Junk Heap name
en: Junk Heap 2Junk Heap
Junk Heap name
en: Junk Heap 3Junk Heap
Stone Fireplace desc
en: A sturdy fireplace made of stone. Warms the interior and allows for cooking.A sturdy fireplace made of stone. It can warm the interior.
Flowerbed name
en: Yellow FlowerbedFlowerbed
Flowerbed desc
en: A flowerbed adorned with bright yellow flowers.A flowerbed decorated with flowers.
Flowerbed name
en: Pink FlowerbedFlowerbed
Flowerbed desc
en: A flowerbed adorned with pink flowers.A flowerbed decorated with flowers.
Mucus Sprayer flavor
en: This looks disgusting.I'm only saying this because it can't understand me... It's really ugly.
Impressive Research Lab flavor
en: A space fully suitable for conducting in-depth research.A space fully suitable for conducting in depth research.
BACKGROUNDBIO Occultist 0
en: TODOWhile searching through old texts and erased records, {0} was drawn to names the world refused to speak. On nights when candlelight flickered low, they copied f…
BACKGROUNDBIO Occultist 1
en: TODO{0} found torn pages and sealed notes hidden among old shelves. Warnings not to read them only drew them closer, and even on nights when unknown whispers reache…
BACKGROUNDBIO Occultist 2
en: TODOAs an occultist, {0} knew that every secret came with a price. Each time they studied nameless rites and ancient symbols, their mind wore down little by little,…
BACKGROUNDBIO Beast Hunter 0
en: TODOEvery hunt left behind broken traps and deeply gouged tracks. {0} studied fur caught in the dirt and the scent of blood, guessing which way the beast had turned…
BACKGROUNDBIO Beast Hunter 1
en: TODO{0}'s gear was marked with bites and claw scratches. They tied torn leather straps back together, straightened bent spearheads, and held their breath until the …
BACKGROUNDBIO Beast Hunter 2
en: TODOWhen facing a giant beast, {0} did not rush. They closed the distance by piecing together the tracks left by prey, the scent carried on the wind, and the moment…
BACKGROUNDBIO Porter 1
en: While carrying loads, {0} spoke with countless travelers-some legendary adventurers, others bearing dangerous secrets. Their tales stirred a yearning for new wo…While carrying loads, {0} spoke with countless travelers: some legendary adventurers, others carrying dangerous secrets. Their stories stirred a longing for new…
BACKGROUNDBIO Peddler 2
en: Trading with strangers, {0} risked danger-some days selling treasures, other days losing all to swindlers. Yet unyielding pride remained, the belief that it was…Trading with strangers, {0} braved danger, selling precious treasures on some days and losing everything to swindlers on others. Even so, pride held firm. They
BACKGROUNDBIO Wanderer 2
en: Living as a wanderer, {0} endured countless trials, never halting in storms or beneath the desert sun. On the road came self-forging and the hope of finding a t…Living as a wanderer, {0} endured countless trials, never halting in storms or beneath the desert sun. On the road came self forging and the hope of finding a t…
BACKGROUNDBIO Snake Catcher 1
en: Through the marsh, {0} hunted serpents, slipping into narrow gaps, tasting the air with the tongue, and seizing movement with the fingertips. Venom and hide wer…{0} hunted serpents through the marsh, slipping into narrow gaps, tasting the air, and reading a serpent's movements with their fingertips. Their skill brought
BACKGROUNDBIO Gambler 0
en: Growing up in gambling dens, {0} learned to pierce human psychology and read intent from the smallest gestures. Life was ever on the gambling table, where dange…Growing up in gambling dens, {0} learned to read people and sense their intentions from the smallest movements. Life was always a gamble between danger and oppo…
BACKGROUNDBIO Philosopher 2
en: By asking endless questions, {0} sought to probe the world, doubting what others took for granted and setting out in search of answers. Yet the world did not un…Through endless questions, {0} explored the world, questioning what others took for granted and searching for answers. Yet the world failed to understand those
BACKGROUNDBIO Squire 1
en: As a squire sworn to a liege, {0} followed like a shadow, becoming a shield that ensured survival through countless battles. Yet within grew a question-whether As a squire sworn to a liege, {0} followed the knight like a shadow and survived countless battles as their shield. Yet deep within, a question began to grow: w…
BACKGROUNDBIO Scale Craftsman 0
en: {0} is known as a master of delicate scale craftsmanship. Armor and ornaments shaped at the fingertips were both beautiful and strong, coveted by many. Craft el…{0} is known as a master of delicate scale craftsmanship. The armor and ornaments shaped by those hands were beautiful, powerful, and coveted by many. Their cra…
Resources and Gathering desc
en: Building your base and preparing for expeditions requires a large amount of resources. You can gather resources from gatherable structures found on the map.
##
Building your base and preparing for expeditions requires a large amount of resources. You can gather resources from gatherable structures found on the map.
##
Picking Up Items desc
en: Activate pick-up mode by clicking the 'Pick Up' button at the bottom right or pressing the C key.

Picked-up items are stored in the unit's 'Inventory'.
##
TIP:…
Activate pick up mode by clicking the 'Pick Up' button at the bottom right or pressing the C key.

Picked up items are stored in the unit's 'Inventory'.
##
TIP:…
Selection and Summary desc
en: You can select entities by left-clicking or dragging.
When an entity is selected, the entity summary panel appears at the bottom left, where you can check vario…
You can select entities by left clicking or dragging.
When an entity is selected, the entity summary panel appears at the bottom left, where you can check vario…
Multi-Selection desc
en: You can click and drag with the left mouse button to select multiple units at once. Or press the Tab key to select all units.
##
Even in this state, you can use…
You can click and drag with the left mouse button to select multiple units at once. Or press the Tab key to select all units.
##
Even in this state, you can use…
Construction and Demolition desc
en: When no entity is selected, you can open the 'Construction Menu' at the bottom left of the screen, left-click a building to construct, and then left-click on a …When no entity is selected, you can open the 'Construction Menu' at the bottom left of the screen, left click a building to construct, and then left click on a …
Object Interaction desc
en: With a unit selected, right-click an interactable object to initiate interaction.
##
Try interacting with various objects like portals and treasure chests.
With a unit selected, right click an interactable object to initiate interaction.
##
Try interacting with various objects like portals and treasure chests.
Movement desc
en: With a unit selected, right-click a location to move the unit.With a unit selected, right click a location to move the unit.
Attack desc
en: With a unit selected, right-click an enemy to perform a basic attack.
##
TIP: Some ranged attacks consume ammo, such as arrows. Be careful not to run out.
With a unit selected, right click an enemy to perform a basic attack.
##
TIP: Some ranged attacks consume ammo, such as arrows. Be careful not to run out.
Skills desc
en: Manage skills via the 'Skill' tab in the entity summary panel. Units have main and sub skill points, which can be used to learn skills.
##
Each skill point is e…
Manage skills via the 'Skill' tab in the entity summary panel. Units have main and sub skill points, which can be used to learn skills.
##
Each skill point is e…
Hunger desc
en: This value shows how full a unit is. When Hunger drops below a certain level, the unit will automatically seek out and eat food, and hunger negatively …This value shows how full a unit is. When Hunger drops below a certain level, the unit will automatically seek out and eat food, and hunger negatively …
Item Interaction desc
en: Right-click an item in the 'Inventory' to open the interaction menu.
From there, you can equip. or consume items.
##
TIP: Use ointment to recover health when un…
Right click an item in the 'Inventory' to open the interaction menu.
From there, you can equip. or consume items.
##
TIP: Use ointment to recover health when un…
Dungeon Portal desc
en: Each floor contains a Dungeon Portal. You must find the path that leads to it.
##
Through the Dungeon Portal, you can descend to deeper floors o…
Each floor contains a Dungeon Portal. You must find the path that leads to it.
##
Through the Dungeon Portal, you can descend to deeper floors o…
Research desc
en: Through research, you can develop new technologies, unlocking new recipes and buildings upon completion.
##
Access the research window by selecting a research b…
Through research, you can develop new technologies, unlocking new recipes and buildings upon completion.
##
Access the research window by selecting a research b…
Recruitment desc
en: You can recruit new units through 'Recruit' in the top-right corner of the screen.
##
Each unit has traits, stats, and skill trees, and the recruitment list is …
You can recruit new units through 'Recruit' in the top right corner of the screen.
##
Each unit has traits, stats, and skill trees, and the recruitment list is …
Level Up desc
en: You can construct a Goddess Statue through the construction menu. Units with max experience can Level Up by interacting with the statue.
##
To …
You can construct a Goddess Statue through the construction menu. Units with max experience can Level Up by interacting with the statue.
##
To …
Mood desc
en: Represents the current emotional state of a unit.
You can check mood-influencing factors via the 'Mood' section in the 'Status' tab.
##
Mood decreases …
Represents the current emotional state of a unit.
You can check mood influencing factors via the 'Mood' section in the 'Status' tab.
##
Mood decreases …
Unit Ability: Traits desc
en: Traits are elements that represent the characteristics of a unit and can be seen in the character window. They can be acquired or lost in various ways and have Traits represent a unit's origin, disposition, physical characteristics, growth history, and other defining elements, and can be checked in the character window…
Skill Reset desc
en: If you drink a Skill Reset Elixir, you can reset your skills.

Skill Reset Potions have a chance to be found in treasure chests in the dungeon.
You can als…
If you drink a Skill Reset Elixir, you can reset your skills.

Skill Reset Elixirs have a chance to be found in treasure chests in the dungeon.
You can als…
Death and Funeral name
en: Unit Death and BodiesExpedition Member Death and Bodies
Death and Funeral desc
en: The bodies of units who die in the settlement will remain where they are.
In the demo version, bodies can be temporarily removed through the portal.
While carry…
The body of an expedition member who dies in the settlement will remain where it is. Until the body is properly buried, that expedition member will continue to
Wood Processing name
en: Wood Processing 1Wood Processing
Wood Processing II name
en: Wood Processing 2Wood Processing II
Carapace Processing I name
en: Carapace Processing 1Carapace Processing II
Carapace Processing II name
en: Carapace Processing 2Carapace Processing III
Bone Processing name
en: Bone Processing 1Bone Processing
Bone Processing II name
en: Bone Processing 2Bone Processing II
Metal Processing name
en: Metal Processing 1Metal Processing
Leather Processing name
en: Leather Processing 1Leather Processing
Talk to Endrossi name
en: Talk to EndorsiTalk to Endrossi
Talk to Endrossi name
en: Talk to EndorsiTalk to Endrossi
Talk to Endrossi name
en: Talk to EndorsiTalk to Endrossi
Talk to Endrossi name
en: Talk to EndorsiTalk to Endrossi
Talk to Endrossi name
en: Talk to EndorsiTalk to Endrossi
QUEST Input Game Speed Fast
en: Set Game Speed Fast
({0} or screen upper-left)
Set Game Speed Fast
({0} or screen upper left)
QUEST Input Control Mode Gather
en: Gather Mode
({0} or screen bottom-right)
Gather Mode
({0} or screen bottom right)
QUEST Input Control Mode Pick Up
en: Pick Up Mode
({0} or screen bottom-right)
Pick Up Mode
({0} or screen bottom right)
QUEST Inspect Building
en: Investigate {0} on the 5th floor of the dungeon.Inspect {0}
SPEECH Test Test
en: TODOLizardmen are the cutest!
{0} Complete name
en: Research Complete{0} Complete
ALERT Show Guide
en: Click to view.
Right-click to dismiss.
Click to view.
Right click to dismiss.
ALERT Show Event
en: Click to view.
Right-click to dismiss.
Click to view.
Right click to dismiss.
RANDOMTIP 13
en: Higher-level units require greater Mood satisfaction to stay content.Higher level units require greater Mood satisfaction to stay content.
RANDOMTIP 17
en: The deeper you go into a dungeon, the richer and rarer the Resources you can obtain.Deeper dungeons contain richer and rarer resources.
RANDOMTIP 26
en: Hold Shift and left-click other units to add them to the selection.Hold Shift and left click other units to add them to the selection.
RANDOMTIP 29
en: The longer a unit stays in a dungeon, the more its Mood decreases due to the dungeon's Magic.The longer a unit stays in a dungeon, the more the dungeon's magic gradually lowers its Mood.
RANDOMTIP 33
en: While in Gather Mode (Z), drag with left-click to assign multiple structures for collection at once.While in Gather Mode (Z), drag with left click to assign multiple structures for collection at once.
RANDOMTIP 41
en: When Lowell worked as a guard, he would often run up tabs at taverns. The last one he left before coming to the Barren Land will likely remain unpaid for a long…When Lowell worked as a guard, he would often run up tabs at taverns. The last one he left before coming to the Barren Land will likely remain unpaid for a long…
Fixed28 title
en: Expedition PolicyDiscarded Arcane Device
Fixed29 title
en: Expedition ResolutionExpedition Policy
Fixed30 title
en: Expedition Rank IncreasedExpedition Resolution
Fixed33 title
en: Into the Deeper DepthsDeputy Captain's Ambition - Lizardman
Fixed34 title
en: Growing DiscontentDeputy Captain's Ambition - Human
Fixed35 title
en: A Successful ExpeditionDeputy Captain's Ambition - Lycan
Npc2 title
en: TODOXenon - Acid Insect Investigation
Npc3 title
en: TODOXenon - Spore Insect Investigation
Npc4 title
en: TODOXenon - Meat Grub Investigation
Npc5 title
en: TODOXenon - Hell Leech Collection
Npc6 title
en: TODOObserve Xenon
Npc7 title
en: TODOAcid Insect Investigation Complete
Npc8 title
en: TODOSpore Insect Investigation Complete
Npc9 title
en: TODOMeat Grub Investigation Complete
Npc10 title
en: TODOHell Leech Acquisition Complete
Npc11 title
en: TODOObserve Perion
Npc12 title
en: TODOPerion - Magic Device Investigation
Npc13 title
en: TODOMagic Device Investigation Complete
Npc14 title
en: EndorsiEndrossi
Npc15 title
en: Observe EndorsiObserve Endrossi
Npc24 title
en: EndorsiEndrossi
Npc26 title
en: TODODungeon Merchant
Random5 title
en: The Little Green OneLooking at the Moon
Random6 title
en: A Mysterious SoundFood Rations
Random7 title
en: The Watching PresenceBribery
Random8 title
en: Thorned CliffsideExpedition Support (3)
Node E000 desc
en: Thank you for playing the Dungeon Settlers demo.

This demo was prepared to give you an early look at the core gameplay loop of Dungeon Settlers.

Many parts of…
Thank you for playing the Dungeon Settlers demo.

This demo was prepared to give you an early look at the core gameplay loop of Dungeon Settlers.

Many parts of…
Node F300 desc
en: Through the mist-shrouded vines, a crow flies low before settling on your forearm.

"Damn! That bastard has already wiped out two more expeditions in the meanti…
Through the mist-shrouded vines, a crow flies low before settling on your forearm.

"Damn! That thing has already wiped out two more expedition teams while we w…
Node F800 desc
en: Communication begins, and you roughly present the severed head of the enormous rat before the raven's eyes.

"So, you really managed to kill the beast. I can't
Communication begins, and you thrust the severed head of the enormous rat before the raven's eyes.

"So you really did kill it. I can't say I expected much..."
Node F1200 desc
en: The crow looks down at you, tilts its beak, and-almost playfully-says,

"Listen, there's a limit to how much I can help. If you get wiped out again, we'll reall…
The crow looks down at you, tilts its beak, and says with an oddly playful tone,

"Listen, there is only so much I can do to help. If you get wiped out again, w…
Node F1300 desc
en: TODOLess than a day had passed before you ordered the expedition members to deal with the suspicious member. You did not know how something like this could have hap…
Node F1400 desc
en: TODOA day has passed, and now it is time to decide what to do with {0}.
Node F1410 desc
en: TODO"No! I'm real! I'm the real one!"

You hear {0} scream and coldly turn your head away.

No matter how you look at it, this is far too suspicious. There is no n…
Node F1411 desc
en: TODOYou examined the situation from several angles, but found nothing immediately suspicious.

You have not completely set aside your doubts, but you should welcom…
Node F1500 desc
en: TODOAs soon as you return to the settlement, you witness two members bickering.

"Leader! I'm telling you, that one is suspicious no matter how you look at it! They…
Node F1510 desc
en: TODO{0} has been suspicious ever since they returned. You still cannot trust them!

You order the members to seize {0}.

{0} struggles and looks up at you desperat…
Node F1511 desc
en: TODO{0} seemed suspicious, but you decided that {1}, who had tried to steal, was worse after all.

{0} thanks you for your trust.
Node F2800 desc
en: "Bwoooong-"

As you sound the expedition horn, the expedition members gather around.

"It seems we need a new approach when it comes to setting and achieving ou…
It appears to have been abandoned for a long time, but it does not seem to have stopped functioning entirely.

The pipes are corroded in places, and pools of co…
Node F2900 desc
en: "It seems our progress toward the objective has slowed, commander."

The expedition members have begun to doubt the expedition's recent ability to achieve its g…
"Bwoooong-"

As you sound the expedition horn, the expedition members gather around.

"It seems we need a new approach when it comes to setting and achieving ou…
Node F3000 desc
en: A raven flies in from afar and lands upon your forearm.

"To be honest, I did not expect your group to last very long. Yet, I suppose I must admit I was wrong.
"It seems our progress toward the objective has slowed, commander."

The expedition members have begun to doubt the expedition's recent ability to achieve its g…
Node F3100 desc
en: "It seems I've been hearing stories about your group from all over lately."

The inspector's voice flows from the raven's beak.

"Looks like you finally resembl…
A raven flies in from afar and lands upon your forearm.

"To be honest, I did not expect your group to last very long. Yet, I suppose I must admit I was wrong.
Node F3300 desc
en: The expedition's ultimate goal is to destroy the core of Arcteon, the self-aware dungeon, and bring an end to the terrible apocalypse that has come upon the wor…{0}, newly appointed as deputy captain, respectfully accepts the insignia you present with both hands.
They then turn to face the expedition members with a triu…
Node F3400 desc
en: Amid loud murmurs, the expedition members come to see you. Among them, one person steps forward as if having made up their mind.

"We can't take this any longer…
The newly appointed deputy captain, {0}, summons the expedition members to the campfire.

"The Dungeon will not welcome us. It will test us without end and, in
Node F3500 desc
en: Once preparations for your speech regarding the expedition's success are complete, everyone gathers. Their eyes burn brighter than ever before, filled with hope…The newly appointed deputy captain, {0}, quietly accepts the insignia from you. They close their eyes for a moment and draw a breath as though catching a scent,…
Node N000 desc
en: Judging by her appearance, she seems to be a merchant dispatched by the guild into the dungeon.
She busily organizes her goods and writes in a ledger, but perks…
Judging from her appearance, she is a merchant sent by the guild into the dungeon.
She is organizing goods and writing in a ledger when her ears perk up as you
Node N200 desc
en: TODOA masked figure stands beside a wooden cage filled with insects. After observing the Acid Insects trapped within for some time, he begins writing something down…
Node N210 desc
en: TODOWhen you nod, he turns back to the Acid Insects without any visible excitement.

Watching one of them move, he murmurs to himself.

"What process produces that …
Node N300 desc
en: TODOXenon looks away from the Acid Insects and turns his attention to a nearby Spore Insect. As he watches it, the corners of his mouth slowly curl upward.

"At fir…
Node N310 desc
en: TODOWhen you accept the note, he nods with satisfaction.

"Good. This should be enough to test my hypothesis."

He turns back to the Spore Insect and murmurs to him…
Node N400 desc
en: TODOXenon shows little reaction when you approach, continuing to flip through his notebook. After a moment, he finally speaks.

"You're here."

He taps one of the o…
Node N410 desc
en: TODOResting his chin on one hand, he murmurs to himself.

"It looks like an insect that should have gone extinct long ago... What mechanism could possibly keep it a…
Node N500 desc
en: TODOXenon flips through several pages of his notebook, then opens it to a drawing of a dark crimson insect.

"There's a bloodsucking insect that goblin shamans appa…
Node N510 desc
en: TODOHe looks back at the sketch of the insect and murmurs to himself.

"Do goblins... enjoy having insects drink their blood? How strange..."

He strokes the gray-f…
Node N600 desc
en: TODOHe appears too absorbed in his insect research to pay any attention to you.
Node N700 desc
en: TODOWhen you hand him the investigation results, he silently opens his notebook and reads through them.

After a brief silence, his pen begins racing across the pag…
Node N800 desc
en: TODOWhen you hand over the investigation results, Xenon silently opens his notebook and reads through them.

"Oh... What an extraordinary discovery."

He tilts his …
Node N900 desc
en: TODOXenon quickly scans the research material you hand him. After a brief silence, he clutches his head with both hands.

"Ah... Of course! That's it! Why did it ta…
Node N1000 desc
en: TODOWhen you hand Xenon the Hell Leech, he slips it inside his robe without a moment's hesitation. A smile soon curls across his lips.

"Ah... Yes. So that's how it…
Node N1100 desc
en: TODOHe is examining the remains of a golem. He looks utterly exhausted.
Node N1200 desc
en: TODOCrouched on the ground as he examines the remains of a destroyed golem, he slowly turns toward you, looking weary.

"It has been many years since the Magic Empi…
Node N1210 desc
en: TODOWhen you accept the request, he gives a weary nod.

"Don't push yourself. A brief investigation will be enough."
Node N1300 desc
en: TODOWhen you hand over the investigation report on the arcane device, Perion slowly reads through it with tired eyes.

"Hmm... As expected, it appears to use Imperi…
Node N1400 desc
en: She looks at you.Endrossi brightens when she notices you, but quickly looks away.

Pretending nothing is amiss, she rummages needlessly through her quiver before speaking.

"Wha…
Node N1411 desc
en: As you approach, she briefly stops maintaining her equipment and looks toward you.
She no longer mocks you as openly as before, though she still does not seem f…
When you ask Endrossi to join the expedition, she turns her gaze beyond the forest.

"A gigantic monster lives beyond these woods-one that ordinary arrows can't…
Node N1420 desc
en: She does not seem interested in you."Hoo..."

She exhales slowly, struggling to contain her emotions.

"Be careful when it starts stamping the ground. That's the sign it's about to charge."
Node N1600 desc
en: While tending to the beast she had slain, she catches wind of your approach and swiftly turns to face you.

"Best not come any closer."

Her sharp gaze settles …
While tending to the beast she had slain, she catches wind of your approach and swiftly turns to face you.

"Best not come any closer."

Her sharp gaze settles …
Node N1610 desc
en: The pile of slain game beside her still carries the thick scent of fresh blood.

"They've a keen nose for weakness. The fearful and feeble are always the first
The pile of game beside her still reeks of fresh blood.

"They have sharp noses. They tear into the weak and frightened first."

She lets out a short scoff.

"S…
Node N1900 desc
en: Endorcy examines the traces of the Mawmurk you brought back and raises an eyebrow slightly.

"...Hmph."

She studies the evidence in silence for a moment before…
Endrossi examines the traces of the Mawmurk you brought back and raises an eyebrow slightly.

"...Hmph."

She studies the evidence in silence for a moment befor…
Node N2100 desc
en: The moment you present proof of the hunt, her expression hardens.

"...What is this."

She immediately shakes her head and snaps back sharply.

"That thing does…
When you show her proof of the hunt, her expression hardens.

"That monster couldn't have died so easily. Don't lie just to make yourself look impressive."

But…
Node N2200 desc
en: I'll join you.When you tell her the outcome of the hunt, she slowly closes her eyes and lets out a quiet breath.

"...It's over."

She gazes up at the sky for a moment, then …
Node N2400 desc
en: She looks at you.Neatly dressed hides and bones are arranged around her.

"Take whatever you need. Just make sure you pay a fair price."
Node N2600 desc
en: TODOA gaunt man sets down an enormous backpack and begins laying out his wares one by one.

When he notices you, his mouth twists into a sly grin.

"Ah, a customer.…
Node R010 desc
en: TODO"That expedition was exhausting too! I want to sleep in a warm bed right aw..."

With a loud stretch, {0} appears in front of the portal!
Several members' faces…
Node R020 desc
en: TODOIt seems you should examine {0} closely before making a careful judgment.
Node R410 desc
en: After struggling for quite some time within the corrupted zone, {0} eventually returns, grunting while dragging back a large and grotesque-looking fish.

A sini…
After struggling for quite some time within the corrupted zone, {0} eventually returns, grunting while dragging back a large and grotesque looking fish.

A sini…
Node R500 desc
en: {0} hears something moving swiftly through the nearby bushes.
After rummaging around for a while, they eventually catch something suspicious and bring it to you…
Late at night, while everyone is asleep, a long howl echoes from outside the settlement.

Awoooo!! Awoooo!!

Awakened by the sound, you step outside to find {0}…
Node R510 desc
en: {0} awkwardly scratches their head before deciding to keep the curious little creature as a companion.You sigh and shrug your shoulders.

"If that is your custom, then so be it. Just don't take it too far."

The moment you give permission, the Lycan expedition m…
Node R511 desc
en: "-Screeeeech!!"

As {0} tears apart several pieces of the creature, a sharp cry echoes through the air.

Once it is completely dismantled, a tiny green essence …
You furrow your brow and speak firmly.

"The others need their rest. That's enough for tonight."

The Lycan expedition members exchange disappointed looks, then…
Node R600 desc
en: In the silence, you think you hear a faint sound at first, but it gradually becomes clearer.
It is wonderfully soothing, yet at the same time far too strange to…
In the middle of ration distribution, {0} accepts their share and looks at you with open dissatisfaction.

"Captain, exploring the Dungeon means risking our liv…
Node R700 desc
en: All of a sudden, you realize that something is watching you.
After finding nothing around you, you slowly lift your head and look toward the sky.

Above, the cl…
A raven flies over the thorny vines and lands before you.
Its eyes turn blue, and the Inspector's voice soon issues from its beak.



"Expedition Captain, I'm p…
Node R800 desc
en: While continuing the expedition, {0} informs you that they have discovered a strange crevice in a nearby cliffside.

"Looks like it'd hurt if you got poked by t…
While discussing the expedition's operation with you, {0} cautiously speaks up.



"Captain, why don't we request expedition support from the Guild? Given our p…
Node T1100 desc
en: "Haa..."

With help, she barely manages to lift herself up and catches her breath with difficulty.

"What about Jack and Ivan, who were with you?"

At your ques…
"Haa..."

With help, she barely manages to lift herself up and catches her breath with difficulty.

"What about Jack and Ivan, who were with you?"

At your ques…
Choice F0100 desc
en: One is nowhere near enough. Wait- the link is lost?One is nowhere near enough. Wait, the link is down?
Choice F13000 desc
en: TODOIt feels wrong, so let's not think about it.
Choice F14000 desc
en: TODOPush that fake monster into the portal!
Choice F14001 desc
en: TODOWelcome back. ...I'll trust you, for now.
Choice F14100 desc
en: TODONew Choice
Choice F14110 desc
en: TODONew Choice
Choice F15000 desc
en: TODOYou were suspicious from the start! I trust {1}!
Choice F15001 desc
en: TODOStealing is wrong. I trust {0}!
Choice F15100 desc
en: TODOPush that one into the portal!
Choice F15101 desc
en: TODOI'm watching you. My patience has limits.
Choice F15110 desc
en: TODODo your best.
Choice F28000 desc
en: We shall set objectives regularly.Activate it.
Choice F28001 desc
en: I don't think we need objectives.Dismantle it
Choice F29000 desc
en: Give it a little more time.We shall set objectives regularly.
Choice F29001 desc
en: We have no choice but to give up.I don't think we need objectives.
Choice F30000 desc
en: Hah… a demanding one, aren't you.Give it a little more time.
Choice F31000 desc
en: Do not forget-it is our lives on the line!Hah… a demanding one, aren't you.
Choice F33000 desc
en: We must venture deeper.Very reassuring!
Choice F34000 desc
en: I'll pay out a special bonus for everyone.Excellent!
Choice F35000 desc
en: This is only the beginning.Very passionate!
Choice N2000 desc
en: TradeVery well.
Choice N2001 desc
en: LeaveNot interested.
Choice N3000 desc
en: TradeUnderstood.
Choice N3001 desc
en: LeaveNot interested.
Choice N4000 desc
en: TradeUnderstood.
Choice N4001 desc
en: LeaveNot interested.
Choice N5000 desc
en: TradeUnderstood.
Choice N5001 desc
en: LeaveNot interested.
Choice N7000 desc
en: Claim RewardThat is quite perplexing.
Choice N8000 desc
en: Claim RewardI think that helped...
Choice N9000 desc
en: Claim RewardAh, I see.
Choice N10000 desc
en: Claim RewardThen I'll be on my way.
Choice N12000 desc
en: TradeLeave it to me.
Choice N12001 desc
en: LeaveNot interested.
Choice N13000 desc
en: Claim RewardThis is rather complicated.
Choice N14001 desc
en: Request to Join the ExpeditionRequest to Join
Choice N21000 desc
en: Finally, I got some recognition.Excellent.
Choice N22000 desc
en: Claim RewardUnderstood.
Choice R1001 desc
en: Such poor discipline? I'll be confiscating all of it.Such poor discipline. I will confiscate all of it.
Choice R5000 desc
en: It might be better in your care.If it is a custom, it cannot be helped.
Choice R5001 desc
en: Hmm. Curious little thing. What if we took it apart?It is too noisy; make them stop at once.
Choice R5100 desc
en: Hm, it seems to like you.This is the best we can do.
Choice R5110 desc
en: Quite fascinating.This is the best we can do.
Choice R6000 desc
en: That's clearly the sound of a horn.Then we will increase the rations.
Choice R6001 desc
en: What a splendid harp melody!We cannot afford that right now.
Choice R7000 desc
en: SufferingIsn't this when we help each other?
Choice R7001 desc
en: PleasureWell, I am not sure.
Choice R8000 desc
en: We should search deeper inside.We need financial support.
Choice R8001 desc
en: Don't bother with it. Let's move on.We need technical support.
Action Spend Minute
en: TODO
Node D010 Rank1 Room Type3
en: Unfortunately, the settlement does not yet even have a proper temple.
For people of the continent, having no proper place to pray to the Goddess is something to…
Unfortunately, the settlement does not yet even have a proper temple.
For people of the continent, having no proper place to pray to the Goddess is something to…
Node D010 Rank3 Resource1
en: TODOHave fewer than 20 Stone
Node D010 Rank3 Resource2
en: TODOHave fewer than 15 Ceramics
Node D010 Rank3 Food
en: TODOHave less than 2 days of food stockpiles with Mood 3 or higher
Node D010 Rank3 Level
en: TODOHave fewer than 2 members at level 5 or higher
Node D010 Rank3 Room Type1
en: TODOHave fewer than 2 Private Rooms of Normal quality or higher
Node D010 Rank3 Room Type2
en: TODOHave at least 2 and fewer than 3 Private Rooms of Normal quality or higher
Node D010 Rank3 Room Type3
en: TODOHave fewer than 1 Temple of Normal quality or higher
Node D010 Rank3 Room Type4
en: TODOHave fewer than 1 Dining Room of Normal quality or higher
Node D010 Rank3 Room Type5
en: TODOHave fewer than 1 Research Lab of Normal quality or higher
Node D010 Rank3 Room Type6
en: TODOHave fewer than 1 Workshop of Normal quality or higher
Node D010 Rank3 Room Type7
en: TODOHave fewer than 1 Magic Workshop of Normal quality or higher
Node D010 Rank3 Elite
en: TODOHave never defeated Elder Gloth
Node D010 Rank3 Research1
en: TODOBasic Crafting not completed
Node D010 Rank3 Research2
en: TODOStone Housing not completed
Node D010 Rank3 Research3
en: TODOLeather Processing 1 not completed
Node D010 Rank3 Research4
en: TODOIntermediate Storage not completed
Node D010 Rank3 Research5
en: TODOBurrow Monster Cooking not completed
Node D010 Rank3 Research6
en: TODOIntermediate Cooking not completed
Node D010 Rank3 Research7
en: TODOAdvanced Stone Housing not completed
Rank3 Resource1 desc
en: TODOHave fewer than 20 Stone
Rank3 Resource2 desc
en: TODOHave fewer than 15 Ceramics
Rank3 Food desc
en: TODOHave less than 2 days of food stockpiles with Mood 3 or higher
Rank3 Level desc
en: TODOHave fewer than 2 members at level 5 or higher
Rank3 Room Type1 desc
en: TODOHave fewer than 2 Private Rooms of Normal quality or higher
Rank3 Room Type2 desc
en: TODOHave at least 2 and fewer than 3 Private Rooms of Normal quality or higher
Rank3 Room Type3 desc
en: TODOHave fewer than 1 Temple of Normal quality or higher
Rank3 Room Type4 desc
en: TODOHave fewer than 1 Dining Room of Normal quality or higher
Rank3 Room Type5 desc
en: TODOHave fewer than 1 Research Lab of Normal quality or higher
Rank3 Room Type6 desc
en: TODOHave fewer than 1 Workshop of Normal quality or higher
Rank3 Room Type7 desc
en: TODOHave fewer than 1 Magic Workshop of Normal quality or higher
Rank3 Elite desc
en: TODOHave never defeated Elder Gloth
Rank3 Research1 desc
en: TODOBasic Crafting not completed
Rank3 Research2 desc
en: TODOStone Housing not completed
Rank3 Research3 desc
en: TODOLeather Processing 1 not completed
Rank3 Research4 desc
en: TODOIntermediate Storage not completed
Rank3 Research5 desc
en: TODOBurrow Monster Cooking not completed
Rank3 Research6 desc
en: TODOIntermediate Cooking not completed
Rank3 Research7 desc
en: TODOAdvanced Stone Housing not completed
Node DR000 Rank3 Resource1
en: TODOHave fewer than 20 Stone
Node DR000 Rank3 Resource2
en: TODOHave fewer than 15 Ceramics
Node DR000 Rank3 Food
en: TODOHave less than 2 days of food stockpiles with Mood 3 or higher
Node DR000 Rank3 Level
en: TODOHave fewer than 2 members at level 5 or higher
Node DR000 Rank3 Room Type1
en: TODOHave fewer than 2 Private Rooms of Normal quality or higher
Node DR000 Rank3 Room Type2
en: TODOHave at least 2 and fewer than 3 Private Rooms of Normal quality or higher
Node DR000 Rank3 Room Type3
en: TODOHave fewer than 1 Temple of Normal quality or higher
Node DR000 Rank3 Room Type4
en: TODOHave fewer than 1 Dining Room of Normal quality or higher
Node DR000 Rank3 Room Type5
en: TODOHave fewer than 1 Research Lab of Normal quality or higher
Node DR000 Rank3 Room Type6
en: TODOHave fewer than 1 Workshop of Normal quality or higher
Node DR000 Rank3 Room Type7
en: TODOHave fewer than 1 Magic Workshop of Normal quality or higher
Node DR000 Rank3 Elite
en: TODOHave never defeated Elder Gloth
Node DR000 Rank3 Research1
en: TODOBasic Crafting not completed
Node DR000 Rank3 Research2
en: TODOStone Housing not completed
Node DR000 Rank3 Research3
en: TODOLeather Processing 1 not completed
Node DR000 Rank3 Research4
en: TODOIntermediate Storage not completed
Node DR000 Rank3 Research5
en: TODOBurrow Monster Cooking not completed
Node DR000 Rank3 Research6
en: TODOIntermediate Cooking not completed
Node DR000 Rank3 Research7
en: TODOAdvanced Stone Housing not completed
Crawling Doom flavor
en:
- This is the most basic starting point.
- A tutorial is available.
- This is the most basic starting point.
- A tutorial is available.

Build Expiry +3 / 0 / 0

table new in this build

Added (3)

Playable Until v0.3
Playable Until v0.4
Playable Until v0.5

Building Storage +3 / 0 / 0

table new in this build

Unit Appearance +16 / ~126 / 0

Added (16)

Lycan Male 0
Lycan Female 0
Lycan Male 1
Lycan Male 2
Lycan Male 3
Lycan Male 4
Lycan Male 5
Lycan Male 6
Lycan Male 7
Lycan Female 1
Lycan Female 2
Lycan Female 3
Lycan Female 4
Lycan Female 5
Lycan Female 6
Lycan Female 7

Modified (126)

EntryChanges
Human Standard Male Preset
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 5971
Human Standard Female Preset
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man Preset
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Male 0
FacialDecoType: null3
FacialDecoTypeName: null"Mustache_Brown"
Human Standard Male 1
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6375
Human Standard Male 2
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 5971
Human Standard Male 3
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6375
Human Standard Male 4
FacialDecoType: null6
FacialDecoTypeName: null"Mustache_White"
HairType: 99970
HairTypeName: "Bald""Short09_White"
Human Standard Male 5
FacialDecoType: null3
FacialDecoTypeName: null"Mustache_Brown"
Human Standard Male 6
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6476
Human Standard Male 7
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 5971
Human Standard Male 8
FacialDecoType: null1
FacialDecoTypeName: null"Mustache_Black"
Human Standard Male 9
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 3761
HairTypeName: "Short04_Brown""Short08_Brown"
Human Standard Male 10
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6476
Human Standard Male 11
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6476
Human Standard Male 12
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 5971
Human Standard Male 13
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Male 14
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Male 15
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Male 16
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Male 17
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 1218
HairTypeName: "Long04_Blonde""Long_Blonde"
Human Standard Male 18
FacialDecoType: null6
FacialDecoTypeName: null"Mustache_White"
HairType: 6476
Human Standard Male 19
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6149
HairTypeName: "Short_Brown""Short06_Brown"
Human Standard Male 20
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 410
HairTypeName: "Short05_Black""Long02_Black"
Human Standard Male 21
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Male 22
FacialDecoType: null6
FacialDecoTypeName: null"Mustache_White"
Human Standard Female 0
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 1
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 2
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 3
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 4
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 5
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 6
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 7
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 8
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 9
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 10
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 187
HairTypeName: "Long_Blonde""Long03_Blonde"
Human Standard Female 11
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 4331
HairTypeName: "Short05_Brown""Short03_Brown"
Human Standard Female 12
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 13
FacialDecoType: null0
FacialDecoTypeName: null"None"
+ 86 more changed…
Human Standard Female 14
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 15
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 16
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 17
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Standard Female 18
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 011
HairTypeName: "Long02_Black""Long04_Black"
Human Standard Female 19
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 421
HairTypeName: "Short05_Blonde""Long02_Blonde"
Human Standard Female 20
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Fat Unisex 0
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Fat Unisex 1
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Fat Unisex 2
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Fat Unisex 3
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Fat Unisex 4
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Fat Unisex 5
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Fat Unisex 6
FacialDecoType: null6
FacialDecoTypeName: null"Mustache_White"
HairType: 99970
HairTypeName: "Bald""Short09_White"
Human Fat Unisex 7
FacialDecoType: null5
FacialDecoTypeName: null"Mustache_Red"
HairType: 5769
HairTypeName: "Short07_Red""Short09_Red"
Human Fat Unisex 8
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 2014
HairTypeName: "Long_Orange""Long04_Orange"
Human Fat Unisex 9
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Fat Unisex 10
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Fat Unisex 11
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Fat Unisex 12
FacialDecoType: null0
FacialDecoTypeName: null"None"
Human Fat Unisex 13
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 1545
HairTypeName: "Long04_Red""Short05_Red"
Human Fat Unisex 14
FacialDecoType: null3
FacialDecoTypeName: null"Mustache_Brown"
HairType: 5513
HairTypeName: "Short07_Brown""Long04_Brown"
Human Fat Unisex 15
FacialDecoType: null1
FacialDecoTypeName: null"Mustache_Black"
HairType: 5341
HairTypeName: "Short07_Black""Short05_Black"
Human Fat Unisex 16
FacialDecoType: null4
FacialDecoTypeName: null"Mustache_Orange"
HairType: 5626
HairTypeName: "Short07_Orange""Short02_Orange"
Human Fat Unisex 17
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 5965
HairTypeName: "Short_Black""Short09_Black"
Lizard Man 0
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 1
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 2
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 3
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 4
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 5
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 6
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 7
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 8
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 9
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 10
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 11
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 12
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 13
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 14
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 15
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 16
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 17
FacialDecoType: null0
FacialDecoTypeName: null"None"
Lizard Man 18
FacialDecoType: null0
FacialDecoTypeName: null"None"
Elf Standard Male 0
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 11082
HairTypeName: "Elf10_Blue""Elf02_Blue"
Elf Standard Male 1
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6981
Elf Standard Male 2
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 8193
Elf Standard Male 3
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 101113
Elf Standard Male 4
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6678
Elf Standard Male 5
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 7789
Elf Standard Male 6
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 93105
Elf Standard Male 7
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 92104
Elf Standard Male 8
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 7486
Elf Standard Male 9
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 7183
Elf Standard Male 10
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6880
Elf Standard Male 11
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 8092
Elf Standard Female 0
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 112124
Elf Standard Female 1
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6577
Elf Standard Female 2
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 7991
Elf Standard Female 3
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 8395
Elf Standard Female 4
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 94106
Elf Standard Female 5
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 110122
Elf Standard Female 6
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 8294
Elf Standard Female 7
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 7789
Elf Standard Female 8
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 8698
Elf Standard Female 9
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 8496
Elf Standard Female 10
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 88100
Elf Standard Female 11
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 103115
Elf Slim Unisex 0
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 95107
Elf Slim Unisex 1
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 7385
Elf Slim Unisex 2
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 7183
Elf Slim Unisex 3
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 88100
Elf Slim Unisex 4
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6880
Elf Slim Unisex 5
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6981
Elf Slim Unisex 6
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 7789
Elf Slim Unisex 7
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 101113
Elf Slim Unisex 8
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 100112
Elf Slim Unisex 9
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 7082
Elf Slim Unisex 10
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 7486
Elf Slim Unisex 11
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 8294
Elf Slim Unisex 12
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 105117
Elf Slim Unisex 13
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 7688
Elf Slim Unisex 14
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 6577
Elf Slim Unisex 15
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 100112
Elf Standard Male 12
BodyType: 01
BodyTypeName: "SlimUnisex""StandardMale"
EyesType: 10
EyesTypeName: "Yellow""Black"
FacialDecoType: null0
FacialDecoTypeName: null"None"
HairType: 95127
HairTypeName: "Elf07_Blue""Elf11_Green"
Human Standard Female 21
EyesType: 05
EyesTypeName: "Black""Red"
FacialDecoType: null14
FacialDecoTypeName: null"FaceScar01_Peach"
HairType: 2161
HairTypeName: "Long_Red""Short08_Brown"
No matching changes in this build.
Dev-internal changes ~72 - dev comments, editor-only fields, Korean localization churn

Skills ~3

EntryChanges
Destructive Split
DevComment_SkillFloatValues: Swings the greatsword down hard vertically, dealing physical damage equal to {0}% of physical attack power to units on t…Swing the greatsword vertically with force to deal physical damage equal to {0}% of physical attack power to units on th…
Fast Hand
DevComment_SkillFloatValues: Physical attack speed increases by {0}%.Attack speed increases by {0}%.
Goddess Tears
DevComment_SkillFloatValues: Deals 200 fixed damage to a specific building within 2 tiles.Deals 200 fixed damage to a specific building within 5 tiles.

Affecters ~4

EntryChanges
Mage
DevComment1: Mage (+INT, +WIL)Mage (+wisdom, ++virtue)
DevComment3: Initial stat modifier total (2)Initial stat modifier total (3)
Reflect: Melee
DevComment2: Reflects 50% of Melee Damage taken back to the attacker as Physical Damage.Reflects {0}% (currently: 50) of received melee damage to the attacker as neutral damage. (Infinite loop prevention)
Fire Cloak
DevComment2: Deals magic damage equal to {2}% of magic attack power to adjacent enemy units every second, and applies Inflicts magic damage equal to {2}% of magic attack power every {5} seconds on adjacent enemy units, and inflicts {3} st…
Day Time
DevComment2: For day displayFor day display

Buildings ~3

EntryChanges
Banner
DevComment1: BannerRed Banner
Banner Stand
DevComment1: Standing BannerRed Stand Banner
Abyss Boss Treasure Chest
DevComment1: Abyss Boss Treasure ChestAbyss Boss Treasure Chest (~Floor 10)

Events ~11

EntryChanges
Fixed0
DevComment2: ""3-Man Main Quest 0
Fixed1
DevComment2: ""3-Man Main Quest 1
Fixed2
DevComment2: ""3-Man Main Quest 2
Fixed3
DevComment2: ""3-Man Main Quest 3
Fixed4
DevComment2: ""3-Man Main Quest 4
Fixed5
DevComment2: ""3-Man Main Quest 5
Fixed6
DevComment2: ""3-Man Main Quest 6
Npc1
DevComment2: ""Region 1 Dungeon Merchant
Npc21
DevComment: Alpha Acid Slogel Hunt CompleteAlpha Sandstone Slogel Hunt Complete
Npc25
DevComment2: ""No Upper Floor
Npc26
DevComment: CedricDungeon Merchant
DevComment2: ""Region 2 Dungeon Merchant

Event Nodes ~11

EntryChanges
Node F2900
DevComment: "It seems like we're falling behind on reaching our goal, Chief."

The expedition members have recently begun to doubt w…
"Fwoooom-"

You blow the horn, and the members gather around.

"We need a new policy for setting and achieving our exped…
Node F3100
DevComment: "I've been hearing about you all here and there lately."

The supervisor's voice flows out through the crow's beak.

"It…
A crow flies in from afar and lands on your forearm.

"I'll be honest, I didn't think you'd last very long. But I have t…
Node F3300
DevComment: The expedition's ultimate goal is to destroy the core of Arcteon, the sentient dungeon, and put an end to the terrible a…The newly appointed Vice Captain {0} humbly receives the badge you bestow with both hands.
He immediately turns and face…
Node N1300
DevComment: Mana device investigation done, here's your rewardAs you hand over the investigation records of the magical device, Perion slowly reads through them with tired eyes.

"Hm…
Node N1400
DevComment: She looks at you.Upon spotting you, Endrossi shows a hint of joy before turning away.

She, who had been rummaging through her quiver, op…
Node N1411
DevComment: As you approach, she pauses the equipment she was tending to and looks at you.
Unlike before, she doesn't openly sneer,
When you ask Endrossi to join the expedition team, she subtly turns her gaze beyond the forest.

"Beyond this forest liv…
Node N1420
DevComment: She doesn't seem interested in you."Huh..."

She exhales as if suppressing her emotions.

"Be careful when it starts stomping its feet. That's a signal it'…
Node N2100
DevComment: When you show her proof of the kill, her expression stiffens.

"...What is this."

She immediately shakes her head and s…
As you show evidence of the hunt, her expression hardens.

"That creature isn't something that dies so easily. Don't lie…
Node N2200
DevComment: I'll join.As you relay the results of the hunt, she slowly closes her eyes and soon exhales softly.

"...it's over."

After lookin…
Node N2400
DevComment: She looks at you.Around her are neatly arranged tanned leather and bones.

"Take what you need. Just pay the right price."
Node R112
DevComment: As you invoke the rules and take all the winnings, {0}'s face falls.

"No, this isn't right, Chief! This is an outrage!"…
As you mention discipline and take all the stakes, {0}'s face falls.

"No, where is such a thing, commander! This is tyr…

Event Choices ~24

EntryChanges
Choice N2000
DevComment: YesI understand for now.
Choice N2001
DevComment: NoNot interested.
Choice N2100
DevComment: LeaveLeave
Choice N3000
DevComment: YesUnderstood.
Choice N3001
DevComment: NoNot interested.
Choice N3100
DevComment: LeaveLeave
Choice N4000
DevComment: YesUnderstood.
Choice N4001
DevComment: NoNot interested.
Choice N5000
DevComment: YesUnderstood.
Choice N5001
DevComment: NoNot interested.
Choice N6000
DevComment: LeaveLeave
Choice N7000
DevComment: Receive the rewardThat's quite challenging.
Choice N8000
DevComment: Receive the rewardSeems like it... was helpful.
Choice N11000
DevComment: LeaveLeave
Choice N12000
DevComment: YesPlease leave it to me.
Choice N12001
DevComment: NoNot interested.
Choice N12100
DevComment: LeaveLeave
Choice N14200
DevComment: LeaveLeave
Choice N16100
DevComment: LeaveLeave
Choice N17100
DevComment: LeaveLeave
Choice N18100
DevComment: LeaveLeave
Choice N21000
DevComment: Finally, some recognition.Excellent.
Choice N22000
DevComment: Receive the rewardUnderstood.
Choice N24001
DevComment: LeaveLeave

Spawn Groups ~11

EntryChanges
Veil Silence Phase3 Patrol Insect1
DevComment2: Insect Single-Faction PatrolBeast Single-Faction Patrol
Veil Silence Phase3 Patrol Beast1
DevComment2: Beast Single-Faction PatrolAberration Single-Faction Patrol
Veil Silence Phase3 Patrol Anomaly1
DevComment2: Aberration Single-Faction PatrolInsect Single-Faction Patrol
Veil Silence Phase4 Patrol Insect1
DevComment2: Insect Single-Faction PatrolBeast Single-Faction Patrol
Veil Silence Phase4 Patrol Beast1
DevComment2: Beast Single-Faction PatrolAberration Single-Faction Patrol
Veil Silence Phase4 Patrol Anomaly1
DevComment2: Aberration Single-Faction PatrolCore Room Spawn Group
Veil Silence Phase3 Core
DevComment2: Core Room Spawn Group""
Festering Burrow Phase1 Combat1
DevComment1: Festering Burrow_Phase 1_Normal Battle 1Fractured Cavern_Phase 1_Normal Battle 1
DevComment2: Worker 3 + Brawler 1Worker 3 + Fighter 1 = 17
Festering Burrow Phase1 Combat2
DevComment1: Festering Burrow_Phase 1_Normal Battle 2Fractured Cavern_Phase 1_Normal Battle 2
DevComment2: Worker 2 + Mud Slime 2Worker 2 + Mud Slime 2 = 19
Festering Burrow Phase2 Combat2
DevComment1: Festering Burrow_Phase 2_Normal Battle 2Fractured Cavern_Phase 2_Normal Battle 2
DevComment2: Thrower 2 + Mud Slime 2Thrower 2 + Mud Slime 2 = 22
Festering Burrow Phase1 Hard Combat3
DevComment1: "-"Fractured Cavern_Phase 1_Hard Battle 3
DevComment2: Baby Gloth 5Young Glott 5 = 27.5

Game Constants ~1

EntryChanges
Event Random Interval
DevComment1: Interval at which random events occur: in in-game minutes (10080, 20160)Interval between random events, in in-game minutes

Statuses ~1

EntryChanges
Guard Damage Reduction
DevComment: """-"

Status Values ~1

EntryChanges
Energy Regeneration
DevComment2: Fixed-value decrease (already agreed upon). Since it decreases naturally while awake, the default value is negative.

(2…
Fixed value reduction (already agreed upon),
Natural reduction while awake, so base value is negative.

(250402) - Appli…

Alerts ~1

EntryChanges
No Ammo
Dev_Title: Low on arrows and ammoNo arrows or ammunition in stock

Emotes ~1

EntryChanges
AFFECTER Operate
DevComment: In Surgery (Debuff, prints once)Undergoing surgery (Warning, prints once)

DS_B.0.3.26 Demo- 2026-06-15 · updated from Build 23725069 · Steam buildid 23739108 - current build ↑ back to top

+5
added
8
modified
0
removed
+5 / ~5 / 0
gameplay
~3
dev-internal

Gameplay changes +5 / ~5 / 0 - player-visible

Event Nodes 0 / ~3 / 0

Modified (3)

EntryChanges
Node F1700
IllustKey: """Illustration_GuildMerchant"
Node F1800
IllustKey: """Illustration_GuildMerchant"
Node N2400
IllustKey: """Illustration_Endrossi"

Text / Localization +5 / ~2 / 0

Added (5)

Recruit UI Refresh Confirm Notice
Spend {0} gold to refresh recruitment candidates?
Recruit UIRefresh desc
Spend gold to immediately refresh recruitment candidates.
Help Notice Trade Target Inventory Full
Cannot complete the trade. The target inventory is full.
Help Notice Trade Target Weight Limit
Cannot complete the trade. The target unit would exceed its weight limit.
Help Notice Trade Item Delivery Failed
The trade was canceled because the trade item could not be delivered.

Modified (2)

EntryChanges
Inscription of Elasticity desc
en: When guarding, recover {0}% of lost Health and gain Fortification for {1} seconds.When guarding, recover {0}% of lost Health and gain Iron Wall for {1} seconds.
Npc21 title
en: TODOAlpha Acid Slogel Hunt Complete
No matching changes in this build.
Dev-internal changes ~3 - dev comments, editor-only fields, Korean localization churn

Event Nodes ~3

EntryChanges
Node E010
DevComment: The following content is planned for Early Access.

- Boss of the first region, Veil of Silence
- Second region, Festeri…
The following content is planned for Early Access.

- The boss of the first region, the Veil of Silence
- The second reg…
Node E020
DevComment: The following content is planned for the full release.

- Regions 3-6 and their bosses
- Additional research trees
- New…
The following content is planned for the full release.

- Regions 3-6 and their bosses
- Additional research trees
- Ach…
Node N2500
DevComment: Can't trade because there is no merchant roomShe looks displeased.

"Listen, Expedition Leader, I can't trade without a Trading Post."

Build 23725069 - 2026-06-14 · updated from DS_B.0.3.21 · unlabeled interim build between B.0.3.21 and B.0.3.26 ↑ back to top

+38
added
50
modified
0
removed
+38 / ~50 / 0
gameplay
0
dev-internal

Gameplay changes +38 / ~50 / 0 - player-visible

Event Choices 0 / ~2 / 0

Modified (2)

EntryChanges
Choice R8000
ActiveCondition: "TargetHeadHealthAbove_10""TargetHeadHealthAbove_80"
Choice R8200
ActiveCondition: "None""TargetHeadHealthAbove_80"

Quests 0 / ~1 / 0

Modified (1)

EntryChanges
Tutorial (Open Skill : K)
CompleteCondition: "LearnSkill_Active/3_1\n&&\nLearnSkill_Passive/1_1""LearnSkill_Active/1_1\n&&\nLearnSkill_Passive/1_1"

Dungeon Rooms 0 / ~3 / 0

Modified (3)

EntryChanges
Veil Silence Common Event Merchant
SpawnMonster: Aric["NULL"]
Veil Silence Common Event Xenon
SpawnMonster: Xenon["NULL"]
Veil Silence Common Event Endrossi
SpawnMonster: Endrossi["NULL"]

NPC Spawns 0 / ~2 / 0

Modified (2)

EntryChanges
Endrossi Dungeon
ProhibitedRecords: ["NpcDead_Endrossi", "KillCount_GiantStoneGolem_1", "QuestFinish_InteractAndrossi4"]["NpcDead_Endrossi", "KillCount_GiantStoneGolem_1", "QuestFinish_InteractEndrossi4"]
SpawnDungeonRoomKey: "Veil Silence Common Event Androssi""Veil Silence Common Event Endrossi"
Endrossi Safe
ProhibitedRecords: ["NpcDead_Endrossi", "QuestFinish_InteractAndrossi4"]["NpcDead_Endrossi", "QuestFinish_InteractEndrossi4"]

Text / Localization +38 / ~42 / 0

Added (38)

Interaction Option Assign Bed Owner
Set Owner : {0}
Interaction Option Clear Bed Owner
Clear Owner : {0}
Game Option Toggle Edge Screen
Edge Screen Scrolling
Entity Summary UI Toggle Bed Owner UI
Set Owner
Entity Summary UI Building Description Bed Owner
Current Owner: {0}
Toggle Bed Owner desc
Set Owner
Accessory Attack Stats name
Accessory Attack Stats
Accessory Defense Stats name
Accessory Defense Stats
Accessory Utility Stats name
Accessory Utility Stats
Tooltip Random Stats
Available Stats
Holding Funeral name
Holding Funeral
Holding Funeral desc
Held a funeral for a deceased colleague.
Holding Funeral flavor
We will all remember.
Nocturnal - Daytime name
Nocturnal - Daytime
Nocturnal - Daytime desc
This is the time of day when this race feels drowsy. Overall stats decrease.
Nocturnal - Daytime flavor
Now... is the time to lie low...
Nocturnal - Nighttime name
Nocturnal - Nighttime
Nocturnal - Nighttime desc
This is the time of day when this race becomes active. Overall stats increase.
Nocturnal - Nighttime flavor
Yes... it's time to strike at our enemies from the darkness...
Lycan name
Lycan
Lycan desc
To escape the scorching heat of the land, Lycans developed a body rhythm that makes them primarily active at night. Batt…
Lycan flavor
We walked through that place, where the ground glittered with moonlit sand.
PLAYERNAME Lycan Male 0
Thut
PLAYERNAME Lycan Female 0
Ma'atkara
Npc26 title
Dungeon Merchant
Node N2500 desc
She looks displeased.

"Hey Expedition Leader, we can't trade without a Trading Post."
Node N2600 desc
A gaunt man sets down an enormous backpack and begins laying out his wares one by one.

When he notices you, his mouth t…
Choice N25000 desc
Leave
Choice N26000 desc
Trade
Choice N26001 desc
Leave
Action Spend Minute

Modified (42)

EntryChanges
Dungeon Result Dead desc
en:
The unit died during the expedition.
This expedition member died during the expedition.
Dungeon Result Missing desc
en: The unit went missing during the expedition.
TIP: Units outside the portal's room are considered missing.
This expedition member went missing during the expedition.
TIP: Expedition members outside the portal room are considered missing.
Tooltip Hold
en: {0}: Hold{0}: Pin
Greatsword Skill Tree desc
en: The greatsword excels in powerful strikes but is slower in speed.The greatsword excels in powerful strikes, but hit chance is low.
Blunt Skill Tree desc
en: Blunt weapons excel in breaking through defenses with powerful strikes.Blunt weapons specialize in enduring attacks and disrupting opponents.
Water Magic Skill Tree desc
en: Water magic excels in healing and defense.Water magic excels in summoning and granting Barriers.
Nature Magic Skill Tree desc
en: Nature magic focuses on healing and enhancing vitality.Nature magic specializes in healing and makes use of plants in various ways.
Talent desc
en: Talent represents a character's growth potential for a Major Stat.
The greater the talent, the more their Major Stat increases when Leveling Up.…
Talent represents a character's growth potential for a Major Stat.
The greater the talent, the more their Major Stat can increase when
Silver Necklace desc
en: A finely crafted Stats, Accessory Defense Stats, or Accessory Utility Stats.</div></div>">silver necklace.A finely crafted silver necklace.
You can gain random stats from Accessory Attack Stats, Accessory Defense Stats, or Accessory Utility Stats.
Silver Ring desc
en: A simple yet elegant Stats, Accessory Defense Stats, or Accessory Utility Stats.</div></div>">silver ring.A simple yet elegant silver ring.
You can gain random stats from Accessory Attack Stats, Accessory Defense Stats, or Accessory Utility Stats.
Red Crystal Necklace desc
en: A necklace embedded with red crystal.A necklace embedded with red crystal.
You can gain random stats from Accessory Attack Stats.
Blue Crystal Necklace desc
en: A necklace embedded with blue crystal.A necklace embedded with blue crystal.
You can gain random stats from Accessory Defense Stats.
Green Crystal Necklace desc
en: A necklace embedded with green crystal.A necklace embedded with green crystal.
You can gain random stats from Accessory Utility Stats.
Red Crystal Ring desc
en: A ring embedded with red crystal.A ring embedded with red crystal.
You can gain random stats from Accessory Attack Stats.
Blue Crystal Ring desc
en: A ring embedded with blue crystal.A ring embedded with blue crystal.
You can gain random stats from Accessory Defense Stats.
Green Crystal Ring desc
en: A ring embedded with green crystal.A ring embedded with green crystal.
You can gain random stats from Accessory Utility Stats.
Garnet Necklace desc
en: A necklace adorned with garnet gems.A necklace adorned with garnet gems.
You can gain random stats from Accessory Attack Stats.
Opal Necklace desc
en: A necklace adorned with opal gems.A necklace adorned with opal gems.
You can gain random stats from Accessory Defense Stats.
Peridot Necklace desc
en: A necklace adorned with peridot gems.A necklace adorned with peridot gems.
You can gain random stats from Accessory Utility Stats.
Garnet Ring desc
en: A ring adorned with garnet gems.A ring adorned with garnet gems.
You can gain random stats from Accessory Attack Stats.
Opal Ring desc
en: A ring adorned with opal gems.A ring adorned with opal gems.
You can gain random stats from Accessory Defense Stats.
Peridot Ring desc
en: A ring adorned with peridot gems.A ring adorned with peridot gems.
You can gain random stats from Accessory Utility Stats.
Health Boost name
en: Life RegenHealth Boost
Health Boost desc
en: Recover stack * {0} health per second.Restores {0} Current Health per stack every second.
Energy Boost name
en: Energy RegenEnergy Boost
Energy Boost desc
en: Recover stack * {0} energy per second.Restores {0} Energy per stack every second.
Dark Thorn Vine desc
en: A malevolent plant that has taken root in Barren Land, spawned by the corrupt magic seeping from Dungeon Portal.

Its thorny tendrils radiate a
A harmful plant that grows in Barren Land due to the corrupt magic flowing from Dungeon Portal.
Nearby land becomes Corrupted Ground and cannot
Notice desc
en: Hello! Dungeon Settlers is currently in the beta development stage. There are many Not Implemented Feature, and various bugs may occur.
##
If a critical bug occ…
Hello! Dungeon Settlers is currently in the beta development stage. There are many Not Implemented Feature, and various bugs may occur.
##
If a critical bug o…
Impending Doom desc
en: A catastrophe has struck. The wicked dungeon core, who took the name Arcteon, is rapidly turning the entire continent into Barren Land.
##
As the expedi…
A catastrophe has struck. The wicked Dungeon Core Arcteon is rapidly turning the entire continent into Barren Land.
##
As the expedition leader dispatched b…
Resources and Gathering desc
en: Building your base and preparing for expeditions requires a large amount of resources. You can gather resources from 'Gatherable Structures' found on the map.
#…
Building your base and preparing for expeditions requires a large amount of resources. You can gather resources from gatherable structures found on the map.
##
Multi-Selection desc
en: You can click and drag with the left mouse button to select multiple units at once. Or press the ~ key (to the left of the number keys) to select all units.
##
You can click and drag with the left mouse button to select multiple units at once. Or press the Tab key to select all units.
##
Even in this state, you can use…
Tooltip desc
en: Tooltips appear when you hover the mouse over items, skills, traits, stats, and other elements you want to check.
##
When a tooltip is displayed, pressing CapsL…
Tooltips appear when you hover the mouse over items, skills, traits, stats, and other elements you want to check.
##
When a tooltip is displayed, pressing CapsL…
Storage and Carrying Items desc
en: When returning from the dungeon to the settlement, units will place the items they collected during expedition on the ground.
Storage buildings are used to stor…
When returning from the dungeon to the settlement, units will place the items they collected during the expedition on the ground.
Storage buildings are used to
Stress desc
en: Indicates the level of mental strain a unit is under.
When Stress reaches its maximum, the unit enters a Mental Collapse state, and …
Indicates the level of mental strain a unit is under.
When Stress reaches its maximum, the unit enters a Mental Collapse state, and …
Dungeon Corruption desc
en: Dungeon Portals created by Dungeon Core Arcteon drain energy from their surroundings, slowly turning parts of the continent into Barren Land.
As the…
Dungeon Portals created by Dungeon Core Arcteon drain energy from their surroundings, slowly turning parts of the continent into Barren Land.
As th…
Unit Ability: Major Stat desc
en: Numbers representing a unit's abilities. Each main attribute corresponds to the following abilities:

[Strength]
This main attribute proportionally increases ma…
Numbers representing a unit's abilities. Each major stat corresponds to the following abilities:

Strength
This major stat proportionally increases max…
ALERT Very Exhausted DESC2
en: When the unit's Energy reaches 0, they will fall into a deep sleep and become unconscious, unable to be controlled.

TIP: During expedition, units do…
When the unit's Energy reaches 0, they will fall into a deep sleep and become unconscious, unable to be controlled.

TIP: During expedition, units do n…
Npc17 title
en: Hunt White MawmurkWhite Mawmurk Hunt
Npc18 title
Npc21 title
en: Alpha Acid Slogel Hunt CompleteTODO
+ 2 more changed…
Node T910 desc
en: "Aaaah!"

You hear a scream nearby-and instantly recognize the voice as Liana's, one of your companions.

She's surrounded by a swarm of rats and soon collapses…
"Aaaah!"

You hear a scream nearby-and instantly recognize the voice as Liana's, one of your companions.

She's surrounded by a swarm of rats and soon collapses…
Node T1100 desc
en: "Phew..."

She struggles to catch her breath.

"What about Jack and Ivan?"

At your question, her face darkens without a word. You pause for a moment, then give…
"Haa..."

With help, she barely manages to lift herself up and catches her breath with difficulty.

"What about Jack and Ivan, who were with you?"

At your ques…
No matching changes in this build.