Deputy Captains Insignia
SKILL_DeputyCaptainsInsignia · Item Self
Grants the unit the Leadership trait matching its race: Leadership (Human), Leadership (Lizardman), Leadership (Elf) or Leadership (Lycan). All four give the same aura; the race decides which trait NEW expedition members learn.
Effects & keywords
Leadership (Human) (on the caster): Grants nearby allies Calm Leadership through exceptional leadership. New allies acquire Pioneering Spirit.+1 Mood
Calm Leadership: +0.01 Energy Regeneration
Pioneering Spirit: Mood +2 while on dungeon floor 3 or deeper.
Using Deputy Commander Insignia as a Human also grants all allies Pioneering Spirit.
Leadership (Lizardman) (on the caster): Grants nearby allies Calm Leadership through exceptional leadership.+1 Mood
Calm Leadership: +0.01 Energy Regeneration
Using Deputy Commander Insignia as a Lizardman also grants Greatest Warrior: +30% Strength+30% Constitution
Leadership (Elf) (on the caster): Grants nearby allies Calm Leadership through exceptional leadership. New allies acquire Blessing Of The World Tree.+1 Mood
Calm Leadership: +0.01 Energy Regeneration
Blessing Of The World Tree: The duration of positive effects on all units is increased by 20% due to the World Tree's blessing.
Using Deputy Commander Insignia as an Elf also grants all allies Blessing Of The World Tree.
Leadership (Lycan) (on the caster): Grants nearby allies Calm Leadership through exceptional leadership. New allies acquire Survival Instinct.+1 Mood
Calm Leadership: +0.01 Energy Regeneration
Survival Instinct: Driven by a tenacious survival instinct, evasion rate increases by 15% when health drops to 40% or below.
Using Deputy Commander Insignia as a Lycan also grants all allies Survival Instinct.
Mood Up: +1
Granted by
Items:
Deputy Commander Insignia
Numbers
| Range | 1 |
| Start delay | 1s |
| End delay | 0s |
| Cooldown | 0s |
| Energy cost | 0 |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 0 |
Range and area
Self only
This skill is cast on the caster itself. It has no target tile and no area, so there is nothing to aim: it always affects the unit that uses it.