Abyss Goblin Rider
UNIT_AbyssGoblinRider · Enemy Abyss DefaultEnemy
An entity of the Abyss in the form of a Goblin Rider.
Variants
Goblin Rider
Base form
Abyss Goblin Rider
Abyss variant
Traits & skills
TRAITS
SKILLS
Physical
Deals physical damage equal to 100% of Physical Attack Power to the target.
This attack activates quickly.
This attack activates quickly.

Physical
Deals physical damage equal to 150% of Physical Attack Power to the target and applies Disturbance for 5 seconds.
Disturbance (on enemy): -25% Hit Chance-25% Hit Chance

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 11 | 29 | 73 | 91 | 110 | |
| 16 | 44 | 110 | 137 | 165 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 2500 |
| Physical attack | 75 |
| Magic attack | 16 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 140 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1.5 |
| Blood type | None |
| Combat pattern | GoblinRider |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
No item drops.
Kill EXP: 0
Animations
Move
Spawn
Revive
Use Ointment
Sprite animations extracted from the game's AnimatorController (GR_Controller). Frame timing is approximate.
Appears in rooms
Placed directly into 2 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.
| Room | Region | Room type | Floors | Room odds |
|---|---|---|---|---|
| Dealer bite combination facing open terrain. | Abyss | Combat | 14 | F14 ~100% |
| Dislike the one that bites front + dislike the one that bites back x3 | Abyss | Combat | 19 | F19 ~100% |
