DungeonSettlers.wiki

Abyss Goblin Rider

Steam
Abyss Goblin Rider icon

Abyss Goblin Rider

UNIT_AbyssGoblinRider · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Goblin Rider.

Variants
Goblin Rider variant
Goblin Rider
Base form
Abyss Goblin Rider variant
Abyss Goblin Rider
Abyss variant
Magic Saturation

Traits & skills

TRAITS
Goblin - Has limited intelligence, but can use human-made tools at a very basic level.
Coward - Flees when it senses a threat to its life.
Meanness - Prioritizes attacking the target with the lowest Current Health.
SKILLS
Physical
Deals physical damage equal to 100% of Physical Attack Power to the target.
This attack activates quickly.
Goblin Attack range and area on a dungeon room
Physical
Deals physical damage equal to 150% of Physical Attack Power to the target and applies Disturbance for 5 seconds.
Distracting Blow range and area on a dungeon room
Increases Movement Speed by 25% for 15 seconds.
Self only
Physical
Flees from the nearest hostile target.
Goblin Flee range and area on a dungeon room
Use ointment to restore 800 Current Health over 10 seconds.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Goblin Attack 100% physical194236337379421
Distracting Blow 150% physical290353505568631
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP9600
Physical attack230
Magic attack32
Attack speed0.4
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance50%
Magic resistance50%
Move speed (100 = normal)140
Vision range8
Head HPHP4800 (50%)
Body HPHP4800 (50%)
Size (W×H)1×1
Sprite height1.5
Blood typeNone
Combat patternGoblinRider
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Move
Spawn
Revive
Use Ointment

Sprite animations extracted from the game's AnimatorController (GR_Controller). Frame timing is approximate.

Appears in rooms

Placed directly into 2 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.

RoomRegionRoom typeFloorsChance on floor
Dealer bite combination facing open terrain.AbyssCombat14F14 100%
Dislike the one that bites front + dislike the one that bites backAbyssCombat19F19 100%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.