Abyss Metal Scarab
UNIT_AbyssMetalScarab · Enemy Abyss DefaultEnemy
An entity of the Abyss in the form of a metal scarab.
Variants
Metal Scarab
Base form
Abyss Metal Scarab
Abyss variant
Traits & skills
SKILLS
Metal Charge20s
Physical
Charges in a straight line toward the target, knocking back all enemies hit by 2 tiles, dealing 300% of Physical Attack Power as physical damage, and applying them Stun for 2 seconds. If colliding with a wall, the skill is interrupted and the user gets Stun for 2 seconds.
Stun (on units in the area): Unable to act for a brief period.

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 9 | 23 | 57 | 71 | 85 | |
| 26 | 68 | 171 | 213 | 256 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 2250 |
| Physical attack | 60 |
| Magic attack | 20 |
| Attack speed | 0.2 |
| Critical chance | 2% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 28.6% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 50 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | None |
| Combat pattern | SimpleCombat |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
No item drops.
Kill EXP: 0
Animations
Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn
Split
Sprite animations extracted from the game's AnimatorController (MS_Controller). Frame timing is approximate.
Appears in rooms
Placed directly into 2 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.
| Room | Region | Room type | Floors | Room odds |
|---|---|---|---|---|
| Pinball Time x3 | Abyss | Combat | 4 | F4 ~100% |
| A deliberate battle where Throwers bind enemies' feet and Armored Insects charge in for a vicious combo. x3 | Abyss | Combat | 12 | F12 ~100% |
