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Abyss Metal Scarab

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Abyss Metal Scarab icon

Abyss Metal Scarab

UNIT_AbyssMetalScarab · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a metal scarab.

Variants
Metal Scarab variant
Metal Scarab
Base form
Abyss Metal Scarab variant
Abyss Metal Scarab
Abyss variant
Magic Saturation

Traits & skills

SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Physical
Charges in a straight line toward the target, knocking back all enemies hit by 2 tiles, dealing 300% of Physical Attack Power as physical damage, and applying them Stun for 2 seconds. If colliding with a wall, the skill is interrupted and the user gets Stun for 2 seconds.
  • Stun (on units in the area): Unable to act for a brief period.
Metal Charge range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical196239341384426
Metal Charge 300% physical5887161,0231,1511,279
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP8000
Physical attack240
Magic attack40
Attack speed0.2
Critical chance2%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance58.3%
Magic resistance54.5%
Move speed (100 = normal)50
Vision range8
Head HPHP4000 (50%)
Body HPHP4000 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternSimpleCombat
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn
Split

Sprite animations extracted from the game's AnimatorController (MS_Controller). Frame timing is approximate.

Appears in rooms

Placed directly into 2 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.

RoomRegionRoom typeFloorsChance on floor
Pinball Time x3AbyssCombat4F4 100%
A deliberate battle where Throwers bind enemies' feet and Armored Insects charge in for a vicious combo. x3AbyssCombat12F12 100%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.