Luma Tree

Buildings · BUILDING_LumaTree

Luma Tree

BUILDING_LumaTree · Gatherable Logging

Tree that thrives in dungeon

The log is thick and strudy.

Construction

Footprint3×3 tiles
Construction workload0
Durability600
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

On deconstruct / gather

Gather workload: 280

Drop pool: DROP_LumaTreeFixed

ItemAmountChance
Log4100%

Drop pool: DROP_LumaTreeRandom

ItemAmountChance
Luma Fruit123.53%
Log217.65%

Spawns in the world

WhereRegionTypeFloorsPer roomRoom odds per slot
DUNGEONROOM_Tutorial_2TutorialTutorial21, 2F1 100% · F2 100%
DUNGEONROOM_Tutorial_3TutorialTutorial31F1 100%
DUNGEONROOM_VeilSilence_Common_Combat_Middle1VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle2VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle3VeilSilenceCombat1, 2F1 10% · F2 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle4VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle5VeilSilenceCombat2F2 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle6VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle7VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle8VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle9VeilSilenceCombat2, 3, 4, 5F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle10VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle12VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle13VeilSilenceCombat2, 3, 4, 5F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle3_3fVeilSilenceCombat3, 4, 5F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle5_3fVeilSilenceCombat3, 4, 5F3 5% · F4 5% · F5 5%
DUNGEONROOM_VeilSilence_Common_Combat_Small1VeilSilenceCombat1, 2F1 2% · F2 2%
DUNGEONROOM_VeilSilence_Common_Combat_Small2VeilSilenceCombat1, 2F1 2% · F2 2%
DUNGEONROOM_VeilSilence_Common_Combat_Small3VeilSilenceCombat1, 2F1 2% · F2 2%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle1VeilSilenceHardCombat1, 2, 3, 4, 5F1 17% · F2 17% · F3 17% · F4 17% · F5 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle2VeilSilenceHardCombat1, 2F1 17% · F2 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle3VeilSilenceHardCombat1, 2F1 17% · F2 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle4VeilSilenceHardCombat1, 2F1 17% · F2 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle5VeilSilenceHardCombat1, 2, 3, 4, 5F1 17% · F2 17% · F3 17% · F4 17% · F5 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle6VeilSilenceHardCombat1, 2F1 17% · F2 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle2_3fVeilSilenceHardCombat3, 4, 5F3 17% · F4 17% · F5 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle3_3fVeilSilenceHardCombat3, 4, 5F3 17% · F4 17% · F5 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle4_3fVeilSilenceHardCombat3, 4, 5F3 17% · F4 17% · F5 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle6_3fVeilSilenceHardCombat3, 4, 5F3 17% · F4 17% · F5 17%
DUNGEONROOM_VeilSilence_Common_Elite_RedMonsterRat1VeilSilenceElite2F2 25%
DUNGEONROOM_VeilSilence_Common_Elite_RedMonsterRat2VeilSilenceElite2F2 25%
DUNGEONROOM_VeilSilence_Common_Elite_RedMonsterRat3VeilSilenceElite2F2 25%
DUNGEONROOM_VeilSilence_Common_Elite_RedMonsterRat4VeilSilenceElite2F2 25%
DUNGEONROOM_VeilSilence_Common_Elite_AlphaAcidSlogel1VeilSilenceElite5F5 100%
DUNGEONROOM_VeilSilence_Common_Resource_BlueBerry1VeilSilenceResource1, 2F1 25% · F2 8%
DUNGEONROOM_VeilSilence_Common_Resource_BlueBerry2VeilSilenceResource1, 2F1 25% · F2 8%
DUNGEONROOM_VeilSilence_Common_Resource_Herb1VeilSilenceResource1, 2, 3, 4F1 25% · F2 8% · F3 8% · F4 8%
DUNGEONROOM_VeilSilence_Common_Resource_Herb2VeilSilenceResource1, 2, 3, 4F1 25% · F2 8% · F3 8% · F4 8%
DUNGEONROOM_VeilSilence_Common_Resource_Turnip1VeilSilenceResource2, 3, 4, 5F2 25% · F3 24% · F4 24% · F5 26%
DUNGEONROOM_VeilSilence_Common_Resource_Turnip2VeilSilenceResource2, 3, 4, 5F2 25% · F3 24% · F4 24% · F5 26%
DUNGEONROOM_VeilSilence_Common_Resource_OatVeilSilenceResource3, 4, 5F3 16% · F4 16% · F5 18%
DUNGEONROOM_VeilSilence_Common_Resource_TreeSmall1VeilSilenceResource2F2 17%
DUNGEONROOM_VeilSilence_Common_Resource_TreeMiddle1VeilSilenceResource3, 4, 510×F3 16% · F4 16% · F5 18%
DUNGEONROOM_VeilSilence_Common_Event_BeeHiveTreeVeilSilenceEvent1F1 21%
DUNGEONROOM_VeilSilence_Common_Event_HiddenMandrakeVeilSilenceEvent2, 3, 4, 5F2 1% · F3 1% · F4 1% · F5 1%
DUNGEONROOM_VeilSilence_Common_Event_TemporalRestVeilSilenceEvent1, 2, 3, 4, 5F1 21% · F2 8% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Event_MerchantVeilSilenceEvent1, 2, 3, 4, 5F1 21% · F2 8% · F3 7% · F4 7% · F5 7%

This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.

Also part of scenario starting kits: Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×)

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

+ Wishlist on Steam!