Luma Tree
Tree that thrives in dungeon
The log is thick and strudy.
Construction
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 600 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
On deconstruct / gather
Gather workload: 280
Drop pool: DROP_LumaTreeFixed
| Item | Amount | Chance |
| 4 | 100% |
Drop pool: DROP_LumaTreeRandom
| Item | Amount | Chance |
| 1 | 23.53% | |
| 2 | 17.65% |
Spawns in the world
| Where | Region | Type | Floors | Per room | Room odds per slot |
|---|---|---|---|---|---|
DUNGEONROOM_Tutorial_2 | Tutorial | Tutorial2 | 1, 2 | 4× | F1 100% · F2 100% |
DUNGEONROOM_Tutorial_3 | Tutorial | Tutorial3 | 1 | 3× | F1 100% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle1 | VeilSilence | Combat | 1, 2, 3, 4, 5 | 2× | F1 10% · F2 7% · F3 7% · F4 7% · F5 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle2 | VeilSilence | Combat | 1, 2, 3, 4, 5 | 2× | F1 10% · F2 7% · F3 7% · F4 7% · F5 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle3 | VeilSilence | Combat | 1, 2 | 2× | F1 10% · F2 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle4 | VeilSilence | Combat | 1, 2, 3, 4, 5 | 2× | F1 10% · F2 7% · F3 7% · F4 7% · F5 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle5 | VeilSilence | Combat | 2 | 2× | F2 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle6 | VeilSilence | Combat | 1, 2, 3, 4, 5 | 2× | F1 10% · F2 7% · F3 7% · F4 7% · F5 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle7 | VeilSilence | Combat | 1, 2, 3, 4, 5 | 2× | F1 10% · F2 7% · F3 7% · F4 7% · F5 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle8 | VeilSilence | Combat | 1, 2, 3, 4, 5 | 2× | F1 10% · F2 7% · F3 7% · F4 7% · F5 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle9 | VeilSilence | Combat | 2, 3, 4, 5 | 2× | F2 7% · F3 7% · F4 7% · F5 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle10 | VeilSilence | Combat | 1, 2, 3, 4, 5 | 2× | F1 10% · F2 7% · F3 7% · F4 7% · F5 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle12 | VeilSilence | Combat | 1, 2, 3, 4, 5 | 2× | F1 10% · F2 7% · F3 7% · F4 7% · F5 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle13 | VeilSilence | Combat | 2, 3, 4, 5 | 2× | F2 7% · F3 7% · F4 7% · F5 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle3_3f | VeilSilence | Combat | 3, 4, 5 | 2× | F3 7% · F4 7% · F5 7% |
DUNGEONROOM_VeilSilence_Common_Combat_Middle5_3f | VeilSilence | Combat | 3, 4, 5 | 2× | F3 5% · F4 5% · F5 5% |
DUNGEONROOM_VeilSilence_Common_Combat_Small1 | VeilSilence | Combat | 1, 2 | 1× | F1 2% · F2 2% |
DUNGEONROOM_VeilSilence_Common_Combat_Small2 | VeilSilence | Combat | 1, 2 | 1× | F1 2% · F2 2% |
DUNGEONROOM_VeilSilence_Common_Combat_Small3 | VeilSilence | Combat | 1, 2 | 1× | F1 2% · F2 2% |
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle1 | VeilSilence | HardCombat | 1, 2, 3, 4, 5 | 2× | F1 17% · F2 17% · F3 17% · F4 17% · F5 17% |
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle2 | VeilSilence | HardCombat | 1, 2 | 2× | F1 17% · F2 17% |
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle3 | VeilSilence | HardCombat | 1, 2 | 2× | F1 17% · F2 17% |
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle4 | VeilSilence | HardCombat | 1, 2 | 2× | F1 17% · F2 17% |
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle5 | VeilSilence | HardCombat | 1, 2, 3, 4, 5 | 2× | F1 17% · F2 17% · F3 17% · F4 17% · F5 17% |
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle6 | VeilSilence | HardCombat | 1, 2 | 2× | F1 17% · F2 17% |
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle2_3f | VeilSilence | HardCombat | 3, 4, 5 | 2× | F3 17% · F4 17% · F5 17% |
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle3_3f | VeilSilence | HardCombat | 3, 4, 5 | 2× | F3 17% · F4 17% · F5 17% |
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle4_3f | VeilSilence | HardCombat | 3, 4, 5 | 2× | F3 17% · F4 17% · F5 17% |
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle6_3f | VeilSilence | HardCombat | 3, 4, 5 | 2× | F3 17% · F4 17% · F5 17% |
DUNGEONROOM_VeilSilence_Common_Elite_RedMonsterRat1 | VeilSilence | Elite | 2 | 1× | F2 25% |
DUNGEONROOM_VeilSilence_Common_Elite_RedMonsterRat2 | VeilSilence | Elite | 2 | 1× | F2 25% |
DUNGEONROOM_VeilSilence_Common_Elite_RedMonsterRat3 | VeilSilence | Elite | 2 | 1× | F2 25% |
DUNGEONROOM_VeilSilence_Common_Elite_RedMonsterRat4 | VeilSilence | Elite | 2 | 1× | F2 25% |
DUNGEONROOM_VeilSilence_Common_Elite_AlphaAcidSlogel1 | VeilSilence | Elite | 5 | 2× | F5 100% |
DUNGEONROOM_VeilSilence_Common_Resource_BlueBerry1 | VeilSilence | Resource | 1, 2 | 3× | F1 25% · F2 8% |
DUNGEONROOM_VeilSilence_Common_Resource_BlueBerry2 | VeilSilence | Resource | 1, 2 | 3× | F1 25% · F2 8% |
DUNGEONROOM_VeilSilence_Common_Resource_Herb1 | VeilSilence | Resource | 1, 2, 3, 4 | 3× | F1 25% · F2 8% · F3 8% · F4 8% |
DUNGEONROOM_VeilSilence_Common_Resource_Herb2 | VeilSilence | Resource | 1, 2, 3, 4 | 3× | F1 25% · F2 8% · F3 8% · F4 8% |
DUNGEONROOM_VeilSilence_Common_Resource_Turnip1 | VeilSilence | Resource | 2, 3, 4, 5 | 3× | F2 25% · F3 24% · F4 24% · F5 26% |
DUNGEONROOM_VeilSilence_Common_Resource_Turnip2 | VeilSilence | Resource | 2, 3, 4, 5 | 3× | F2 25% · F3 24% · F4 24% · F5 26% |
DUNGEONROOM_VeilSilence_Common_Resource_Oat | VeilSilence | Resource | 3, 4, 5 | 3× | F3 16% · F4 16% · F5 18% |
DUNGEONROOM_VeilSilence_Common_Resource_TreeSmall1 | VeilSilence | Resource | 2 | 7× | F2 17% |
DUNGEONROOM_VeilSilence_Common_Resource_TreeMiddle1 | VeilSilence | Resource | 3, 4, 5 | 10× | F3 16% · F4 16% · F5 18% |
DUNGEONROOM_VeilSilence_Common_Event_BeeHiveTree | VeilSilence | Event | 1 | 4× | F1 21% |
DUNGEONROOM_VeilSilence_Common_Event_HiddenMandrake | VeilSilence | Event | 2, 3, 4, 5 | 3× | F2 1% · F3 1% · F4 1% · F5 1% |
DUNGEONROOM_VeilSilence_Common_Event_TemporalRest | VeilSilence | Event | 1, 2, 3, 4, 5 | 3× | F1 21% · F2 8% · F3 7% · F4 7% · F5 7% |
DUNGEONROOM_VeilSilence_Common_Event_Merchant | VeilSilence | Event | 1, 2, 3, 4, 5 | 2× | F1 21% · F2 8% · F3 7% · F4 7% · F5 7% |
This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.
Also part of scenario starting kits: Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×)
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.