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Goblin Worker

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Goblin Worker icon

Goblin Worker

UNIT_GoblinWorker · Enemy Anomaly DefaultEnemy

These individuals specialize in work rather than combat and have inferior combat abilities compared to other goblins.

Variants
Goblin Worker variant
Goblin Worker
Base form
Abyss Goblin Worker variant
Abyss Goblin Worker
Abyss variant

Traits & skills

TRAITS
Goblin - Has limited intelligence, but can use human-made tools at a very basic level.
Coward - Flees when it senses a threat to its life.
SKILLS
Physical
Deals physical damage equal to 100% of Physical Attack Power to the target.
This attack activates quickly.
Goblin Attack range and area on a dungeon room
Physical
Flees from the nearest hostile target.
Goblin Flee range and area on a dungeon room
Eat herbs to restore 400 Current Health over 10 seconds.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Goblin Attack 100% physical12317898117
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP1800
Physical attack80
Magic attack16
Attack speed0.4
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)110
Vision range8
Head HPHP900 (50%)
Body HPHP900 (50%)
Size (W×H)1×1
Sprite height1.3
Blood typeRed_Small
Combat patternGoblinWorker
BehaviourDefaultEnemy
On-death EXP24

Drops

ItemAmountChance
Lesser Mana Stone3×32.26%
Lesser Mana Stone8×3.23%
ItemAmountChance
Bone6×20%
Wild Herb9×13.33%
Kill EXP: 24

Animations

Spawn
Resurrection

Sprite animations extracted from the game's AnimatorController (Goblin_Controller). Frame timing is approximate.

Spawns

Spawns naturally in Combat / Core / Hard Combat / Patrol rooms of Festering Burrow from phase 1 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase1 Combat1Festering Burrow1Combat1003× Goblin Worker, 1× Goblin Brawler
Phase1 Combat2Festering Burrow1Combat1002× Goblin Worker, 2× Medium Mud Slime
Phase1 Combat3Festering Burrow1Combat1006× Goblin Worker
Phase2 Combat1Festering Burrow2Combat1004× Goblin Worker, 2× Goblin Thrower
Phase2 Combat3Festering Burrow2Combat1002× Goblin Thrower, 1× Goblin Brawler, 1× Goblin Worker
Phase3 Combat5Festering Burrow3Combat1002× Goblin Brawler, 2× Goblin Worker
Phase1 Hard Combat1Festering Burrow1HardCombat1004× Goblin Worker, 2× Goblin Brawler
Phase2 Hard Combat3Festering Burrow2HardCombat1003× Goblin Worker, 2× Goblin Brawler, 2× Goblin Thrower
Phase1 Patrol Anomaly1Festering Burrow1Patrol1002× Goblin Worker
Phase2 Patrol Anomaly1Festering Burrow2Patrol1002× Goblin Worker, 1× Goblin Thrower
Phase3 CoreFestering Burrow3Core1004× Goblin Worker, 2× Goblin Brawler, 1× Goblin Thrower

Appears in rooms

Placed directly into 6 room templates (Combat / Event rooms in Festering Burrow) - each row below shows the floor and the chance of that room being rolled.

RoomRegionRoom typeFloorsChance on floor
Medium-Sized Normal Battle RoomFestering BurrowCombat2F2 51.6%
Small-Sized Normal Battle Room x3Festering BurrowCombat1, 2F1 40.6% · F2 50.2%
Small-Sized Normal Battle Room x2Festering BurrowCombat3, 4F3 65.1% · F4 62.8%
Small-Sized Normal Battle Room x3Festering BurrowCombat1, 2F1 38.9% · F2 52.3%
Common Event Goblin Settlement Stage 1 x4Festering BurrowEvent1F1 12.1%
Common Event Goblin Settlement Stage 2 x2Festering BurrowEvent2F2 7.6%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.