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Red Stone Golem

Red Stone Golem icon

Red Stone Golem

UNIT_RedStoneGolem · Enemy Artifact DefaultEnemy

A golem left over from the forest. Long since abandoned, it still functions.

Variants
Red Stone Golem variant
Red Stone Golem
Base form
Abyss Red Stone Golem variant
Abyss Red Stone Golem
Abyss variant

Traits & skills

TRAITS
Art of Fury - Attack Speed increases by 15% whenever damage is taken.
Bleed Immunity - Grants immunity to Bleeding.
Burn Immunity - Grants immunity to Burning.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical11297391110
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP1200
Physical attack76
Magic attack20
Attack speed0.3
Critical chance5%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)50
Vision range8
Head HPHP600 (50%)
Body HPHP600 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP24

Drops

ItemAmountChance
Lesser Mana Stone32.26%
Lesser Mana Stone3.23%
ItemAmountChance
Fire Essence9.68%
Stone25.81%
Kill EXP: 24

Animations

Idle
Idle 2
Idle 3
Move
Move 2
Move 3
Basic Attack
Basic Attack 2
Basic Attack 3
Hit
Hit 2
Hit 3
Dead
Dead Enter
Dead Enter 2
Dead Enter 3

Sprite animations extracted from the game's AnimatorController (RSG_Controller). Frame timing is approximate.

Spawns

Spawns naturally in Combat / Hard Combat rooms of The Veil of Silence from phase 1 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase1 Combat1The Veil of Silence1Combat100Grey Rat, 1× Red Stone Golem
Phase1 Hard Combat1The Veil of Silence1HardCombat100Red Stone Golem
Phase1 Hard Combat2The Veil of Silence1HardCombat100Red Stone Golem, 2× Acid Insect
Phase2 Hard Combat1The Veil of Silence2HardCombat100Mawmurk, 2× Red Stone Golem