Strange Seed
A strange seed sprouts from the target tile, knocking back units in that location by 1 tiles and dealing 150% of Magic Attack Power as damage to enemy units. The strange seed heals adjacent friendly units' Current Health for 15% of Magic Attack Power every second.
Damage
Granted by
Numbers
| Range | 5 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 18s |
| Energy cost | 3 |
| Durability cost | 2 (Primary) |
| Required equipment | Nature Staff |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Categories | BuildingSpawn |
| Raw values | 1, 150, 15 |
Range and area

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
Summoned units
Summons
Strange Seed. It uses:
Regeneration aura: Units within 1 range gain health regeneration equal to 15% of the summoner's magic attack power. After 20 seconds, it crumbles and returns to nature. A Strange Seed heals for 15 percent of its own summoner's Magic Attack Power, rounded down.
