Bubbleling
UNIT_Bubbleling · Ally Player Summon
A creature born from the most fundamental principles of water magic. By condensing magical power, the Bubbleling takes the most primal form of a circulating spirit. It follows its master and serves as a basic material for various spells.
Traits & skills
TRAITS
SKILLS
Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Summoned by
Summon stats are derived from the summoner: HP = summoner Magic Attack ×1 + base HP; summon Magic Attack = summoner Magic Attack ×0.5 + base. The stat card above shows raw table base values. Summoned Creatures guide
Interactions
Combat stats
| Max HP | 300 |
| Physical attack | 16.9 |
| Magic attack | 50.7 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 100 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1.3 |
| Blood type | None |
| Combat pattern | WaterSummoned |
| Behaviour | Summon |
| On-death EXP | 0 |
Drops
No item drops.
Kill EXP: 0
Animations
Idle
Move
Basic Attack
Hit
Dead
Spawn
Water Wave
Sprite animations extracted from the game's AnimatorController (Bubble_Controller). Frame timing is approximate.
