Bubbleling
UNIT_Bubbleling · Ally Player Summon
A creature born from the most fundamental principles of water magic. By condensing magical power, the Bubbleling takes the most primal form of a circulating spirit. It follows its master and serves as a basic material for various spells.
Traits & skills
TRAITS
SKILLS
Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Summoned by
Summon stats are derived from the summoner's Magic Attack when it spawns (and again from the summoner's current stats when a save loads): Max HP = summoner Magic Attack x1 + base Max HP; Magic Attack = summoner Magic Attack x0.5 + base Magic Attack. The stat card above shows raw table base values. Summoned Creatures guide
Interactions
Combat stats
| Max HP | 300 |
| Physical attack | 16.9 |
| Magic attack | 50.7 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Dodge chance | 10% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 100 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1.3 |
| Blood type | None |
| Combat pattern | WaterSummoned |
| Behaviour | Summon |
| On-death EXP | 0 |
Drops
No item drops.
Kill EXP: 0
Animations
Idle
Move
Basic Attack
Hit
Dead
Spawn
Water Wave
Sprite animations extracted from the game's AnimatorController (Bubble_Controller). Frame timing is approximate.
