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Water Dive

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Water Dive icon

Water Dive

SKILL_WaterDive · Active Magic Ranged SingleHostile

Summon 2 Bubblings, then command all Bubblings to immediately dash to the designated tile, dealing 100% of the caster's Magic Attack Power as magic damage and bursting immediately.

Range in context

Water Dive range and area shown on a dungeon room
1 target: 105 dmg (21.1/energy) | 3 targets: 316 dmg (63.2/energy)
5energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 105 magic per target
= MAtk 88.5 x 100% x 1.082 crit x 1.1 dmg bonus
Versus benchmark 19.5% of Acid Slogel HP
Damage per energy 21.1 per energy at 1 target, 63.2 at 3 targets (5 energy)
Damage per second 4.7 per second at 1 target, 14.1 at 3 targets (from the 24 s cooldown)
Versus median 0.8x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

How the math works

After the spawn step, Water Dive fetches the caster's SKILL_DeepWater data and runs the same Deep Water progress step as a summon: +1 Deep Water stack and the milestone bonus check.

When it runs: After Water Dive spawns its THING_WaterDive units.

What it applies to: Only a caster that has SKILL_DeepWater; the progress step checks for the skill itself.

Things the tooltip does not tell you

  • Read from the code, not tested in game. The progress step sits inside the spawn loop, so it is expected to run once per unit spawned.

Read out of the game binary of build 25846389. SKILL_WaterDive.<SkillRoutine>d__1.MoveNext@0x90EEB4, DeepWaterProgress.<CreateRoutine>d__0.MoveNext@0x930948

Numbers

Range4
Start delay0.2s
End delay0.2s
Cooldown24s
Energy cost5
Durability cost2 (Primary)
Required equipmentWater Staff
Skill points to learn10
Required level4
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values100

Range and area

Range and area of Water Dive

Blue caster; light blue range (4 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.

Prerequisites

Tree position

Water Magic Skill Tree - Tier 2, column 3