Water Dive
SKILL_WaterDive · Active Magic Ranged SingleHostile
Command all Bubblings to immediately dash to the designated tile, dealing 100% of the caster's Magic Attack Power as magic damage and bursting immediately.
1
Damage
Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 105 magic per target
= MAtk 88.5 x 100% x 1.082 crit x 1.1 dmg bonus
Versus benchmark
19.5% of Acid Slogel HP
Damage per energy 105.3 per energy at 1 target, 316 at 3 targets (1 energy).
True 9.6/energy once you count the 10 energy spent summoning the Bubbling it consumes - the 1-energy face cost hides that.
True 9.6/energy once you count the 10 energy spent summoning the Bubbling it consumes - the 1-energy face cost hides that.
Damage per second 5.7 per second at 1 target, 17 at 3 targets (from the 20 s cooldown)
Versus median 1x the median magic active per cast
This skill consumes a summoned Bubbling (5 energy each), so its true energy cost, and thus effective DPE, is lower than the 1-energy face value.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 4 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 20s |
| Energy cost | 1 |
| Durability cost | 2 (Primary) |
| Required equipment | Water Staff |
| Skill points to learn | 10 |
| Required level | 4 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 100 |
Range and area

Blue caster; light blue range (4 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
Prerequisites
Requires:
Embracing Wave
Glacier Drop
Tree position
Water Magic Skill Tree - Tier 2, column 3
Linked creature
Commands your
Bubbleling - needs Bubblings already on the field (spawn them with Summon Bubbling).
