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Water Dive

Water Dive icon

Water Dive

SKILL_WaterDive · Active Magic Ranged SingleHostile

Command all Bubblings to immediately dash to the designated tile, dealing 100% of the caster's Magic Attack Power as magic damage and bursting immediately.

Range in context

Water Dive range and area shown on a dungeon room
1 target: 105 dmg (105.3/energy) | 3 targets: 316 dmg (316/energy)
1energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 105 magic per target
= MAtk 88.5 x 100% x 1.082 crit x 1.1 dmg bonus
Versus benchmark 19.5% of Acid Slogel HP
Damage per energy 105.3 per energy at 1 target, 316 at 3 targets (1 energy).
True 9.6/energy once you count the 10 energy spent summoning the Bubbling it consumes - the 1-energy face cost hides that.
Damage per second 5.7 per second at 1 target, 17 at 3 targets (from the 20 s cooldown)
Versus median 1x the median magic active per cast
This skill consumes a summoned Bubbling (5 energy each), so its true energy cost, and thus effective DPE, is lower than the 1-energy face value.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Numbers

Range4
Start delay0.2s
End delay0.2s
Cooldown20s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff
Skill points to learn10
Required level4
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values100

Range and area

Range and area of Water Dive

Blue caster; light blue range (4 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.

Prerequisites

Tree position

Water Magic Skill Tree - Tier 2, column 3

Linked creature

Commands your Bubbleling - needs Bubblings already on the field (spawn them with Summon Bubbling).