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Common horizontal corridor 3_2 spaces

Common horizontal corridor 3_2 spaces

DUNGEONROOM_Abyss_Common_HorizontalCorridor_3 · Corridor

Room map

No map for this template

This room template has no authored prefab in the game data, so no floor render exists for it.

Overview

RegionAbyss
Room typeCorridor
Deco styleAbyss_Standard
Available phases1, 2, 3, 4, 6, 7, 8, 9, 11, 12, 13, 14, 16, 17, 18, 19, 5, 10, 15, 20
Template weight100

Generation odds by floor

FloorWeight shareChance per slotTemplates in pool
Floor 1100 / 20050.0%2
1 other template(s) competing for this slot
Floor 2100 / 20050.0%2
1 other template(s) competing for this slot
Floor 3100 / 20050.0%2
1 other template(s) competing for this slot
Floor 4100 / 20050.0%2
1 other template(s) competing for this slot
Floor 5100 / 20050.0%2
1 other template(s) competing for this slot
Floor 6100 / 20050.0%2
1 other template(s) competing for this slot
Floor 7100 / 20050.0%2
1 other template(s) competing for this slot
Floor 8100 / 20050.0%2
1 other template(s) competing for this slot
Floor 9100 / 20050.0%2
1 other template(s) competing for this slot
Floor 10100 / 20050.0%2
1 other template(s) competing for this slot
Floor 11100 / 20050.0%2
1 other template(s) competing for this slot
Floor 12100 / 20050.0%2
1 other template(s) competing for this slot
Floor 13100 / 20050.0%2
1 other template(s) competing for this slot
Floor 14100 / 20050.0%2
1 other template(s) competing for this slot
Floor 15100 / 20050.0%2
1 other template(s) competing for this slot
Floor 16100 / 20050.0%2
1 other template(s) competing for this slot
Floor 17100 / 20050.0%2
1 other template(s) competing for this slot
Floor 18100 / 20050.0%2
1 other template(s) competing for this slot
Floor 19100 / 20050.0%2
1 other template(s) competing for this slot
Floor 20100 / 20050.0%2
1 other template(s) competing for this slot

Each floor of the region draws from a pool of Corridor room templates. "Chance per slot" is this template's share of that draw whenever a Corridor room is placed on that floor, weighted by template weight. A single floor can hold several room slots, and how many depends on the floor layout (not yet extracted), so this is the per-slot pick chance, not the whole-floor chance.

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