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Silver Ore

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Silver Ore

ITEM_SilverOre  Uncommon Resource

An ore containing silver that can be refined into ingots.

A rough ore imbued with a touch of nobility.

How to obtain

Drops & gathering

Used in

Crafting ingredient

Stats

Price24 gold
Sell value12 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight2
Max stack20
Durability600

Resource node: Small Silver Vein

A small vein from which a modest amount of silver can be mined.

A small vein that glimmers with silver.

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_SmallSilverVeinRandom

ItemAmountChance
Silver Ore166.67%
Silver Ore233.33%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Resource Silver Small1VeilSilenceResource3, 43×F3 22.4% · F4 15.8%
Festering Burrow Common Resource Silver Small1FesteringBurrowResource1, 2, 3, 43×F1 14.1% · F2 16.7% · F3 15.0% · F4 13.7%
Festering Burrow Common Resource Silver Small2FesteringBurrowResource1, 2, 3, 43×F1 13.8% · F2 17.0% · F3 14.5% · F4 15.0%
Festering Burrow Common Resource Silver Small3FesteringBurrowResource1, 2, 3, 43×F1 13.7% · F2 16.4% · F3 14.2% · F4 14.7%

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Medium Silver Vein

A medium-sized vein for steady silver extraction.

A silver vein glimmers beneath the earth.

On deconstruct / gather

Gather workload: 1000

Drop pool: DROP_MediumSilverVeinRandom

ItemAmountChance
Silver Ore266.67%
Silver Ore433.33%

Node

Footprint4×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Resource Silver Small1VeilSilenceResource3, 42×F3 22.4% · F4 15.8%
Festering Burrow Common Resource Silver Small1FesteringBurrowResource1, 2, 3, 42×F1 14.1% · F2 16.7% · F3 15.0% · F4 13.7%
Festering Burrow Common Resource Silver Small2FesteringBurrowResource1, 2, 3, 42×F1 13.8% · F2 17.0% · F3 14.5% · F4 15.0%
Festering Burrow Common Resource Silver Small3FesteringBurrowResource1, 2, 3, 42×F1 13.7% · F2 16.4% · F3 14.2% · F4 14.7%

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Large Silver Vein

A large vein yielding a substantial amount of silver.

A vein rich with abundant silver resources.

On deconstruct / gather

Gather workload: 1500

Drop pool: DROP_LargeSilverVeinRandom

ItemAmountChance
Silver Ore466.67%
Silver Ore633.33%

Node

Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Resource Silver Small1FesteringBurrowResource1, 2, 3, 41×F1 14.1% · F2 16.7% · F3 15.0% · F4 13.7%
Festering Burrow Common Resource Silver Small2FesteringBurrowResource1, 2, 3, 41×F1 13.8% · F2 17.0% · F3 14.5% · F4 15.0%
Festering Burrow Common Resource Silver Small3FesteringBurrowResource1, 2, 3, 41×F1 13.7% · F2 16.4% · F3 14.2% · F4 14.7%

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource nodes these nodes yield several items, so they keep their own pages