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Silver Ore

Silver Ore icon

Silver Ore

ITEM_SilverOre  Uncommon Resource

A natural ore containing silver.

A silver containing ore that can be refined into ingots.

How to obtain

Drops & gathering

Used in

Crafting ingredient

Stats

Price24 gold
Sell value12 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight3
Max stack20
Durability600

Resource node: Small Silver Vein

A small vein from which a modest amount of silver can be mined.

A small vein that glimmers with silver.

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_SmallSilverVeinRandom

ItemAmountChance
Silver Ore166.67%
Silver Ore233.33%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Resource Silver Small1VeilSilenceResource3, 4F3 5% · F4 6%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Medium Silver Vein

A medium-sized vein for steady silver extraction.

A silver vein glimmers beneath the earth.

On deconstruct / gather

Gather workload: 1000

Drop pool: DROP_MediumSilverVeinRandom

ItemAmountChance
Silver Ore266.67%
Silver Ore433.33%

Node

Footprint4×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Resource Silver Small1VeilSilenceResource3, 4F3 5% · F4 6%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource nodes these nodes yield several items, so they keep their own pages