Silver Ore
A natural ore containing silver.
A silver containing ore that can be refined into ingots.
How to obtain
Drops & gathering
- Medium Silver Vein Random (66.67% ×2, 33.33% ×4) - from
Medium Silver Vein (resource node) in VeilSilence floors 3-4 (~6% per floor) - Small Silver Vein Random (66.67%, 33.33% ×2) - from
Small Silver Vein (resource node) in VeilSilence floors 3-4 (~6% per floor) - Junk Heap17 (15.38% ×4) - from
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor) - R1 Abyss Treasure Low Chest Random1 (100% ×8) - from
Abyss Low Level Treasure Chest in Abyss floors 1-4 (~100% per floor) - R1 Abyss Treasure Elite Chest Random1 (100% ×16) - from
Abyss Elite Treasure Chest in Abyss floor 5 (~100% per floor) - R2 Abyss Treasure Low Chest Random1 (100% ×8) - from
R2 Abyss Low Treasure Chest in Abyss floors 11-14 (~100% per floor) - R2 Abyss Treasure Elite Chest Random1 (100% ×16) - from
R2 Abyss Elite Treasure Chest in Abyss floor 15 (~100% per floor)
Used in
Crafting ingredient
- 2×
Silver Ingot per (at Kiln)
Stats
| Price | 24 gold |
| Sell value | 12 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 3 |
| Max stack | 20 |
| Durability | 600 |
Resource node: Small Silver Vein
A small vein from which a modest amount of silver can be mined.
A small vein that glimmers with silver.
On deconstruct / gather
Gather workload: 800
Drop pool: DROP_SmallSilverVeinRandom
| Item | Amount | Chance |
| 1 | 66.67% | |
| 2 | 33.33% |
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Resource Silver Small1 | VeilSilence | Resource | 3, 4 | 3× | F3 5% · F4 6% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Medium Silver Vein
A medium-sized vein for steady silver extraction.
A silver vein glimmers beneath the earth.
On deconstruct / gather
Gather workload: 1000
Drop pool: DROP_MediumSilverVeinRandom
| Item | Amount | Chance |
| 2 | 66.67% | |
| 4 | 33.33% |
Node
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Resource Silver Small1 | VeilSilence | Resource | 3, 4 | 2× | F3 5% · F4 6% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource nodes these nodes yield several items, so they keep their own pages
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor)