Bleed Immunity
AFFECTER_BleedImmune · None Positive Visible in game
Grants immunity to damage dealt by Bleeding.
Effects & keywords
Bleeding: 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).
Effects
Properties
| Max stack | Does not stack |
| Polarity | Positive |
| Has duration | no |
| Absolute (can't be removed) | no |
| Exposed to player | yes |
| Building attachable | no |
Referenced by
Obtained from
Granted by another effect: While active:
Bleed Immunity (Trait)