Human Released AFFECTER_Human
Fast learner but burns out: Humans gain the Growth Fatigue debuff once they hit maximum experience, a balancing drawback for their faster leveling.
| Talent | Min | Max |
| Will Power | 10 | 30 |
| Intelligence | 10 | 30 |
| Perception | 10 | 30 |
| XP bonus | +15% experience gained |
| Base recruit weight | 100 |
| Background pool | 22 backgrounds |
| Dietary rules | Food & Mood guide |
Settler name pool (133 names)
The default, most common recruit (recruitment weight 100 at every clan rank). The only race with an experience bonus. Has the largest procedural name pool.
Elf Released AFFECTER_Elf
Vegetarian by conscience: Elves gain the Carnal Guilt mood penalty when they eat meat, but ignore the usual mood penalty for eating only vegetables.
| Talent | Min | Max |
| Strength | -30 | -10 |
| Intelligence | 30 | 50 |
| Agility | 10 | 30 |
| Perception | 10 | 30 |
| Base recruit weight | 25 |
| Background pool | 24 backgrounds |
| Dietary rules | Food & Mood guide |
Settler name pool (133 names)
A support/caster-leaning race. Elves cannot be recruited at clan rank 1 (weight 0); from rank 2 onward they appear with weight 25 (roughly a 16% chance per candidate). Their research and farming bonuses make them strong settlement workers. Datamined text hints at a future Elf-themed region or recruitment expansion (an Elven Homeland environment and elf merchant).
Lizardman Released AFFECTER_LizardMan
Carnivore by nature: Lizardmen gain the Plant Rage mood penalty from eating vegetables, but ignore the penalty for a meat-only diet.
| Talent | Min | Max |
| Strength | 30 | 50 |
| Constitution | 10 | 30 |
| Will Power | 30 | 50 |
| Intelligence | -30 | -10 |
| Agility | 10 | 30 |
| Base recruit weight | 35 |
| Background pool | 22 backgrounds |
| Dietary rules | Food & Mood guide |
Settler name pool (101 names)
A frontline melee/tank race with a mining and taming focus. Recruitment weight about 35 at every clan rank. Uses a male-only procedural name pool. Flavored as 'Descendants of Dragons', tying them to the game's unreleased dragon lore.
Dwarf Unreleased AFFECTER_Dwarf
None implemented. Lore ('famed for strong constitution and great craftsmanship; the mountains are our home and fortress') points to a future crafting/mining racial bonus.
| Talent | Min | Max |
| Strength | 10 | 30 |
| Constitution | 30 | 50 |
| Will Power | 10 | 30 |
| Agility | -30 | -10 |
| Base recruit weight | 0 |
| Background pool | 3 backgrounds |
| Dietary rules | Food & Mood guide |
Gated. Recruitment weight is 0 at every clan rank and there is no procedural name pool, so Dwarves cannot be generated or recruited. Only a trait icon exists (no character art).
White Demon Unreleased AFFECTER_WhiteDemon
None implemented. Lore describes them as 'heretics who betrayed the other demon races to side with humans, so they are known, at least publicly', with a gaze-kill flavor, hinting at a hidden demon-races faction.
| Talent | Min | Max |
| Constitution | -30 | -10 |
| Will Power | -30 | -10 |
| Intelligence | 10 | 30 |
| Agility | 30 | 50 |
| Perception | 10 | 30 |
| Base recruit weight | 0 |
| Background pool | 3 backgrounds |
| Dietary rules | Food & Mood guide |
Gated and the least developed race: weight 0, no name pool, and no artwork of any kind (not even a trait icon). Its lore is a spoiler that implies a larger demon-races antagonist faction.
Tal Unreleased AFFECTER_Tal
None implemented mechanically, but each Tal is designed to have a guaranteed unique personality ('the face behind the mask'; 'Tal' means 'mask').
| Talent | Min | Max |
| Strength | 10 | 30 |
| Will Power | 30 | 50 |
| Intelligence | 10 | 30 |
| Perception | -30 | -10 |
| Base recruit weight | 0 |
| Background pool | 3 backgrounds |
| Dietary rules | Food & Mood guide |
Gated. Weight 0 and no name pool, so it cannot be recruited. Of the three unreleased races it is the most art-ready (reserved head and body art slots exist), suggesting it may arrive first.
Lycan Unreleased AFFECTER_Lycan
Not a playable race yet. Newer builds added a Lycan combat-affecter family (a werewolf trait and an anti-Lycan passive) plus the first two placeholder names, groundwork toward a future werewolf-type race or enemy.
| Talent | Min | Max |
| Strength | 10 | 30 |
| Will Power | -30 | -10 |
| Agility | 10 | 30 |
| Perception | 30 | 50 |
| Base recruit weight | 0 |
| Background pool | 17 backgrounds |
| Dietary rules | Food & Mood guide |
Settler name pool (2 names)
Listed here only because players may notice Lycan text in the game. It is not a selectable or recruitable race; it has no units and effectively no name pool.