Sticky Bedstraw
AFFECTER_StickyBedstraw · None Positive Visible in game
Dealing critical damage applies Slow to the target for 3 seconds.
Effects & keywords
Slow (on enemy): -30% Movement Speed-30% Movement Speed
How the math works
When the wearer's hit result is Critical: the target gets 1 stack of AFFECTER_Slow for FloatValues[0] = 3 seconds.
When it runs: After the hit is processed (TickEvent.OnDamage_AfterProcess).
What it applies to: Every hit the wearer deals that crits (a guarded hit cannot crit).
Read out of the game binary of build 25846389. Refactor.Combat.AffecterRelated.AFFECTER_StickyBedstraw.Passive_StickyBedstraw.OnDamage@0x96B7F8, Refactor.Combat.AffecterRelated.AFFECTER_StickyBedstraw.Passive_StickyBedstraw.<AddAffecter>d__3.MoveNext@0x96BA14
Effects
Dealing critical damage applies Slow to the target for 3 seconds. A crit slows the target for 3 seconds. Slow is Movement Speed -30 percent and nothing else, so it changes no damage.
Raw values: 3
Properties
| Max stack | Does not stack |
| Polarity | Positive |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | yes |
| Building attachable | no |
Referenced by
Items (on equip):
Sticky Bedstraw
Obtained from
How it is applied: Applied automatically by a game system.