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Junk Heap (resource node)

Junk Heap (resource node)

BUILDING_JunkHeap2 · Gatherable Gathering

Mixed with rusty parts and junk.

If you rummage well, you might find something useful.

Where to find

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_JunkHeap7

ItemAmountChance
Raw Hide215.38%
Return Scroll17.69%

Drop pool: DROP_JunkHeap8

ItemAmountChance
Bone615.38%
Refined Blue Crystal17.69%

Drop pool: DROP_JunkHeap9

ItemAmountChance
Hard Shell315.38%
Tech Book17.69%

Drop pool: DROP_JunkHeap10

ItemAmountChance
Straw1015.38%
Silver Necklace17.69%

Drop pool: DROP_JunkHeap11

ItemAmountChance
Lesser Mana Stone515.38%
Tech Book17.69%

Drop pool: DROP_JunkHeap12

ItemAmountChance
Ceramics215.38%
Return Scroll17.69%

Construction

Footprint4×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Junk Heap1FesteringBurrowEvent1, 2, 3, 4, 5F1 6% · F2 4% · F3 9% · F4 7% · F5 0%
Festering Burrow Common Event Junk Heap2FesteringBurrowEvent1, 2, 3, 4, 5F1 6% · F2 4% · F3 9% · F4 7% · F5 0%
Festering Burrow Common Event Junk Heap3FesteringBurrowEvent1, 2, 3, 4, 5F1 6% · F2 4% · F3 9% · F4 7% · F5 0%
Festering Burrow Common Event Discarded SpecimenFesteringBurrowEvent4F4 33%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.