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Petal

Steam
Petal icon

Petal

ITEM_Petal  Common Resource

A soft and fragrant flower petal.

Delicate, yet beautiful.

How to obtain

Drops & gathering

Used in

Crafting ingredient

Buildings

Stats

Price10 gold
Sell value5 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight0.5
Max stack20
Durability600

Resource node: Flower

A beautiful flower of nature.

A flower full of nature's colors and scents.

Leaves remnant: Flower Remnant

Default traits

  • Flower Scent (Aura) - The scent of the flower that grows so large in the dungeon is far more enchanting and soothing than other flowers outside.

On deconstruct / gather

Gather workload: 150

Drop pool: DROP_FlowerRandom

ItemAmountChance
Petal150%
Petal250%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Combat Middle11VeilSilenceCombat1, 2, 3, 43×F1 29.6% · F2 27.6% · F3 21.4% · F4 21.2%
Veil Silence Common Elite Alpha Acid Slogel1VeilSilenceElite43×F4 59.2%
Veil Silence Common Event FlowerVeilSilenceEvent2, 3, 4, 510×F2 8.7% · F3 9.2% · F4 8.2% · F5 none of 10000

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.