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Petal

Petal icon

Petal

ITEM_Petal  Common Resource

A soft and fragrant petal.

How to obtain

Drops & gathering

Used in

Crafting ingredient

Buildings

Stats

Price10 gold
Sell value5 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight0.5
Max stack20
Durability600

Resource node: Flower

A beautiful flower of nature.

A flower full of nature's colors and scents.

Default traits

  • Flower Scent (Aura) - The scent of the flower that grows so large in the dungeon is far more enchanting and soothing than other flowers outside.

On deconstruct / gather

Gather workload: 150

Drop pool: DROP_FlowerRandom

ItemAmountChance
Petal250%
Petal350%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Combat Middle11VeilSilenceCombat1, 2, 3, 4F1 11% · F2 13% · F3 12% · F4 12%
Veil Silence Common Elite Alpha Acid Slogel1VeilSilenceElite4F4 33%
Veil Silence Common Event FlowerVeilSilenceEvent2, 3, 4, 510×F2 10% · F3 9% · F4 8% · F5 0%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.