Petal
ITEM_Petal Common Resource
A soft and fragrant petal.
How to obtain
Drops & gathering
- Flower Random (50% ×2, 50% ×3) - from
Flower (resource node) in VeilSilence floors 1-5 (~33% per floor)
Used in
Crafting ingredient
- 5×
Flower Necklace per (at Basic Workstation)
Buildings
- 4×
Flowerbed for (construction) - 4×
Flowerbed for (construction) - 6×
Flower Pot for (construction)
Stats
| Price | 10 gold |
| Sell value | 5 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 0.5 |
| Max stack | 20 |
| Durability | 600 |
Resource node: Flower
A beautiful flower of nature.
A flower full of nature's colors and scents.
Default traits
Flower Scent (Aura) - The scent of the flower that grows so large in the dungeon is far more enchanting and soothing than other flowers outside.
On deconstruct / gather
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Combat Middle11 | VeilSilence | Combat | 1, 2, 3, 4 | 3× | F1 11% · F2 13% · F3 12% · F4 12% |
| Veil Silence Common Elite Alpha Acid Slogel1 | VeilSilence | Elite | 4 | 3× | F4 33% |
| Veil Silence Common Event Flower | VeilSilence | Event | 2, 3, 4, 5 | 10× | F2 10% · F3 9% · F4 8% · F5 0% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.