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Forgotten Idol

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Forgotten Idol icon

Forgotten Idol

AFFECTER_ForgottenIdol · None

The damage dealt bonus changes by current Mood × -8%.
The lower Mood is, the more damage is dealt.

How the math works

Damage Dealt Bonus += FloatValues[0] x current Mood = -8 x Mood percentage points.

When it runs: A permanent status on the wearer, set when the effect starts and re-set every time an effect is applied to the wearer.

What it applies to: Every hit the wearer deals, all damage types: it is the Damage Dealt Bonus stat, the same additive bracket as other damage dealt bonuses.

Things the tooltip does not tell you

  • It is re-evaluated only when an effect is applied to the wearer (mood effects arrive as effects), and only when the change is larger than a float epsilon.
  • Mood 0 gives 0.
  • When the wearer moves between the settlement and a dungeon, the passive is re-attached as a transfer and keeps its stored bonus instead of recomputing it.

Read out of the game binary of build 25846389. Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.CalculateBonus@0x96B084, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.OnAffecterApply@0x96B33C, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.<AddBonusRoutine>d__8.MoveNext@0x96B4EC, Refactor.Combat.AffecterRelated.AFFECTER_ForgottenIdol.Passive_ForgottenIdol.OnEnable@0x96AF84, Refactor.Combat.AffecterRelated.PassiveAction.Attach@0x9B92C0

Effects

The damage dealt bonus changes by current Mood × -8%.
The lower Mood is, the more damage is dealt. Each point of Mood below 0 adds 8 percent damage dealt; each point above 0 removes 8 percent.

Raw values: -8

Properties

Max stackDoes not stack
PolarityNone
Has durationno
Absolute (can't be removed)yes
Exposed to playerno
Building attachableno

Referenced by

Items (on equip): Forgotten Idol

Obtained from