Abyss Giant Stone Golem
UNIT_AbyssGiantStoneGolem · Enemy Abyss DefaultEnemy
An entity of the Abyss in the form of a Giant Stone Golem.
Variants
Giant Stone Golem
Base form
Abyss Giant Stone Golem
Abyss variant
Traits & skills
TRAITS
SKILLS
Physical
Stomp forcefully, dealing 100% of Physical Attack Power as damage to the target and all nearby enemies adjacent to you. Inflicts 1 Dizziness for 5 seconds.

Physical
Condense rocks from the ground and hurl them at the target tile, dealing 200% of Physical Attack Power as damage to all enemies in the area. A 'Pulsating Rock' building is then placed at that location. Resets the charge.

Stone Raise15s
Haste (on
Abyss Giant Stone Golem): +40% Movement Speed+40% Movement Speed
Acceleration (on
Abyss Giant Stone Golem): +30% Attack Speed+30% Attack Speed
Art of Rush (on
Yellow Stone Golem): When it takes damage 5 times, it uses a charge attack against the enemy.
Self only
Earth Crash15s
Physical
Slam the ground forcefully, shaking it. Knocks back all surrounding units by 3 tiles, deals 200 of Physical Attack Power as damage, and inflicts Slow for 2 seconds.
Slow (on units in the area): -30% Movement Speed-30% Movement Speed

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 42 | 111 | 277 | 346 | 415 | |
| 21 | 55 | 138 | 173 | 208 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 18000 |
| Physical attack | 144 |
| Magic attack | 20 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 30 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 3×2 |
| Sprite height | 3 |
| Blood type | None |
| Combat pattern | GiantStoneGolem |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
No item drops.
Kill EXP: 0
Animations
Idle
Idle 1.2
Idle 1.3
Idle 2.1
Idle 2.2
Idle 2.3
Move
Move 1.2
Move 1.3
Move 2.1
Move 2.2
Move 2.3
Basic Attack
Basic Attack 1.2
Basic Attack 1.3
Basic Attack 2.1
Basic Attack 2.2
Basic Attack 2.3
Dead
Dead Enter
Earth Crash 1
Earth Crash 2
Earth Crash 3
Pull 1
Pull 2
Stone Raise 1
Stone Raise 2
Stone Raise 3
Strike 1
Strike 2
Throw 1
Throw 2
Sprite animations extracted from the game's AnimatorController (GSG_Controller). Frame timing is approximate.
Appears in rooms
Spawns only in the Combat room Gossgoal returns stronger. Need to set up via stat variation, not just combination. in Abyss: one appears here per visit. The room itself is rolled on floor 10 in about 100% of visits.
| Room | Region | Room type | Floors | Room odds |
|---|---|---|---|---|
| Gossgoal returns stronger. Need to set up via stat variation, not just combination. | Abyss | Combat | 10 | F10 ~100% |