Abyss Giant Stone Golem
An entity of the Abyss in the form of a Giant Stone Golem.
Traits & skills


Haste (on
Abyss Giant Stone Golem): +40% Movement Speed+40% Movement Speed
Acceleration (on
Abyss Giant Stone Golem): +30% Attack Speed+30% Attack Speed
Art of Rush (on
Yellow Stone Golem): When it takes damage 5 times, it uses a charge attack against the enemy.
Slow (on units in the area): -30% Movement Speed-30% Movement Speed

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 624 | 759 | 1,085 | 1,220 | 1,356 | |
| 312 | 380 | 542 | 610 | 678 | |
| 624 | 759 | 1,085 | 1,220 | 1,356 |
Combat stats
| Max HP | 50000 |
| Physical attack | 376 |
| Magic attack | 40 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Dodge chance | 10% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 56.5% |
| Magic resistance | 56.5% |
| Move speed (100 = normal) | 30 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 3×2 |
| Sprite height | 3 |
| Blood type | None |
| Combat pattern | GiantStoneGolem |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
Animations
Sprite animations extracted from the game's AnimatorController (GSG_Controller). Frame timing is approximate.
Appears in rooms
Spawns only in the Combat room Gossgoal returns stronger. Need to set up via stat variation, not just combination. in Abyss: one appears here per visit. The room itself is on floor 10 in 100% of simulated floors.
| Room | Region | Room type | Floors | Chance on floor |
|---|---|---|---|---|
| Gossgoal returns stronger. Need to set up via stat variation, not just combination. | Abyss | Combat | 10 | F10 100% |
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.