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Abyss Giant Stone Golem

Abyss Giant Stone Golem icon

Abyss Giant Stone Golem

UNIT_AbyssGiantStoneGolem · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Giant Stone Golem.

Variants
Giant Stone Golem variant
Giant Stone Golem
Base form
Abyss Giant Stone Golem variant
Abyss Giant Stone Golem
Abyss variant

Traits & skills

TRAITS
Art of Throw - When it takes damage 10 times, it uses a thrown attack against the enemy.
Fortitude - Ignores Stun and knockback effects.
Bleed Immunity - Grants immunity to Bleeding.
Burn Immunity - Grants immunity to Burning.
Boss Monster - This is a boss-grade monster.
SKILLS
Physical
Stomp forcefully, dealing 100% of Physical Attack Power as damage to the target and all nearby enemies adjacent to you. Inflicts 1 Dizziness for 5 seconds.
  • Dizziness (on enemy): Applies Stun for 1 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
    • Stun: Unable to act for a brief period.
Stone Stomp range and area on a dungeon room
Physical
Condense rocks from the ground and hurl them at the target tile, dealing 200% of Physical Attack Power as damage to all enemies in the area. A 'Pulsating Rock' building is then placed at that location. Resets the charge.
Pulsating Rock (800 HP): A stone that writhes periodically. After 10 seconds, the rock breaks apart and summons a Yellow Stone Golem.
Stone Throw range and area on a dungeon room
Gain Haste and Acceleration for 30 seconds, and all Yellow Stone Golems gain maximum Art Of Rush.
Self only
Physical
Slam the ground forcefully, shaking it. Knocks back all surrounding units by 3 tiles, deals 200 of Physical Attack Power as damage, and inflicts Slow for 2 seconds.
Earth Crash range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Stone Throw 200% physical42111277346415
Stone Stomp 100% physical2155138173208
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP18000
Physical attack144
Magic attack20
Attack speed0.3
Critical chance5%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)30
Vision range8
Head HPHP9000 (50%)
Body HPHP9000 (50%)
Size (W×H)3×2
Sprite height3
Blood typeNone
Combat patternGiantStoneGolem
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Idle 1.2
Idle 1.3
Idle 2.1
Idle 2.2
Idle 2.3
Move
Move 1.2
Move 1.3
Move 2.1
Move 2.2
Move 2.3
Basic Attack
Basic Attack 1.2
Basic Attack 1.3
Basic Attack 2.1
Basic Attack 2.2
Basic Attack 2.3
Dead
Dead Enter
Earth Crash 1
Earth Crash 2
Earth Crash 3
Pull 1
Pull 2
Stone Raise 1
Stone Raise 2
Stone Raise 3
Strike 1
Strike 2
Throw 1
Throw 2

Sprite animations extracted from the game's AnimatorController (GSG_Controller). Frame timing is approximate.

Appears in rooms

Spawns only in the Combat room Gossgoal returns stronger. Need to set up via stat variation, not just combination. in Abyss: one appears here per visit. The room itself is rolled on floor 10 in about 100% of visits.

RoomRegionRoom typeFloorsRoom odds
Gossgoal returns stronger. Need to set up via stat variation, not just combination.AbyssCombat10F10 ~100%