Charge Attack
SKILL_ChargeAttack · Active Physical Melee SingleHostile
Charges toward the target and slashes with a sword, dealing physical damage equal to 180% of Physical Attack Power.
The damage increases by 40% of Physical Attack Power for each unit of distance charged.
4
Damage
Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 201 physical per target
= 164 physical + 36 physical
Versus benchmark
37.1% of Acid Slogel HP
Damage per energy 50.1 per energy (4 energy)
Damage per second 14.4 per second (from the 15 s cooldown)
Versus median 1.2x the median physical active per cast
Two damage parts (physical and magic) are each mitigated by the matching resistance.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
How the math works
damage coefficient = (FloatValues[1] x tiles + FloatValues[0]) x 0.01 of PhysicalAttackPower
Things the tooltip does not tell you
- Whether GetBetweenTiles counts the start or end tile was not traced, so the exact tile count at a given distance is not settled.
Read out of the game binary of build 25846389. SKILL_ChargeAttack.<SkillRoutine>d__0.MoveNext@0x90B53C, Refactor.Combat.CombatUtility.GetBetweenTiles@0x8B1F88
Numbers
| Range | 5 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 15s |
| Energy cost | 4 |
| Durability cost | 2 (Primary) |
| Required equipment | Sword |
| Skill points to learn | 8 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Categories | Dash |
| Raw values | 180, 40 |
Range and area

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Prerequisites
Unlocks:
Chain Slash
Pommel Strike
Sword Flow
Tree position
Sword Skill Tree - Tier 1, column 2
