Burglary
Trigger
| Start condition |
|
| Target unit condition | name 1 The member with the most energy |
| Cooldown | 4320 min |
| Repeatable | yes |
| Role | Event |
| Where | Dungeon |
| Type | Random |
| Keyword | Dungeon1RandomBurglary |
| Start node | NodeR1500 |
Availability
Decision tree
Decision tree
- Step 1While examining the nearby undergrowth, ⟨name⟩ motions for you to come closer. "Commander, there's a burrow here." When you push aside the branches, a narrow burrow appears…
- "Let us search inside."Requires: The chosen member has more than 10 energy-10 energy
- 30%on to Step 2
- 30%on to Step 3
- 30%on to Step 4
- 10%on to Step 5
- "Leave it alone."Ends the event
- Step 2⟨name⟩ crouches down and crawls into the narrow burrow. A short while later, they drag out four chunks of tough raw meat wrapped in dry leaves. Tiny incisor marks cover the…
- "Let us search a little more."Requires: The chosen member has more than 10 energy
Tough Raw Meat ×4-10 energy
- Step 3⟨name⟩ emerges from the burrow carrying two dirt-covered turnips. Their leaves have been bitten short, and tiny incisor marks remain on their skins. Both are small, but sti…
- "Let us search a little more."Requires: The chosen member has more than 10 energy
Turnip ×2-10 energy
- Step 4After rummaging deep inside the burrow, ⟨name⟩ crawls out cradling two lumps of damp clay. The clay is quite fine and sticky, with hardly any stones or roots mixed in. Mark…
- Step 5Crouching low, ⟨name⟩ ventures deep into the burrow and rummages through a pile of dry grass. Then a dry branch snaps in the bushes behind you. A murmok appears with food c…
Dialog graph - 6 nodes
Node NodeR1500 (Normal) - start
While examining the nearby undergrowth, ⟨name⟩ motions for you to come closer.
"Commander, there's a burrow here."
When you push aside the branches, a narrow burrow appears beneath the stump of a fallen tree. A few short hairs and a half-chewed root cling to the entrance.
The smell of earth and animals drifts from within. Its owner is nowhere to be seen.
- Go on to the next step
Node NodeR1510 (Hidden)
(no dialog text - scripted sequence)
- Go on to the next step
- Go on to the next step
- Go on to the next step
- Go on to the next step
- ⟨name⟩ loses 10 energy
Node NodeR1520 (Normal)
⟨name⟩ crouches down and crawls into the narrow burrow.
A short while later, they drag out four chunks of tough raw meat wrapped in dry leaves. Tiny incisor marks cover the meat. It is full of sinew, but has not yet spoiled.
"It is edible."
- ⟨name⟩ gains 4
Tough Raw Meat. - Go on to the next step
- ⟨name⟩ gains 4
Tough Raw Meat.
Node NodeR1521 (Normal)
⟨name⟩ emerges from the burrow carrying two dirt-covered turnips.
Their leaves have been bitten short, and tiny incisor marks remain on their skins. Both are small, but still firm.
"Brush off the dirt and they should be edible."
- ⟨name⟩ gains 2
Turnip. - Go on to the next step
- ⟨name⟩ gains 2
Turnip.
Node NodeR1522 (Normal)
After rummaging deep inside the burrow, ⟨name⟩ crawls out cradling two lumps of damp clay.
The clay is quite fine and sticky, with hardly any stones or roots mixed in. Marks on the burrow walls show that the same clay was spread over them and left to harden.
"This is worth taking as well."
- Go on to the next step
- ⟨name⟩ gains 2
Clay.
- ⟨name⟩ gains 2
Clay.
Node NodeR1523 (Normal)
Crouching low, ⟨name⟩ ventures deep into the burrow and rummages through a pile of dry grass.
Then a dry branch snaps in the bushes behind you.
A murmok appears with food clenched in its jaws. More emerge one after another behind it. They drop what they were carrying and raise their fur.
The moment ⟨name⟩ pulls free of the burrow, the murmoks charge.
Mawmurk ×5 attack