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Burglary

Steam
Burglary icon

Burglary

Event_Random15 · Random Dungeon repeatable

Trigger

Start condition
Target unit condition
name 1 The member with the most energy
Cooldown4320 min
Repeatableyes
RoleEvent
WhereDungeon
TypeRandom
KeywordDungeon1RandomBurglary
Start nodeNodeR1500

Availability

Random event (dungeon, per StartCondition) - selection weight 100, shows an alert. Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1While examining the nearby undergrowth, ⟨name⟩ motions for you to come closer. "Commander, there's a burrow here." When you push aside the branches, a narrow burrow appears…
  2. Step 2⟨name⟩ crouches down and crawls into the narrow burrow. A short while later, they drag out four chunks of tough raw meat wrapped in dry leaves. Tiny incisor marks cover the…
  3. Step 3⟨name⟩ emerges from the burrow carrying two dirt-covered turnips. Their leaves have been bitten short, and tiny incisor marks remain on their skins. Both are small, but sti…
  4. Step 4After rummaging deep inside the burrow, ⟨name⟩ crawls out cradling two lumps of damp clay. The clay is quite fine and sticky, with hardly any stones or roots mixed in. Mark…
  5. Step 5Crouching low, ⟨name⟩ ventures deep into the burrow and rummages through a pile of dry grass. Then a dry branch snaps in the bushes behind you. A murmok appears with food c…
    • "Raise your weapons!"Mawmurk ×5 attackEnds the event

Dialog graph - 6 nodes

Node NodeR1500 (Normal) - start

While examining the nearby undergrowth, ⟨name⟩ motions for you to come closer.

"Commander, there's a burrow here."

When you push aside the branches, a narrow burrow appears beneath the stump of a fallen tree. A few short hairs and a half-chewed root cling to the entrance.

The smell of earth and animals drifts from within. Its owner is nowhere to be seen.

Choice Let us search inside. ChoiceR15000
Requires: The chosen member has more than 10 energy
  • Go on to the next step
In game: the button previews another button's effects
Choice Leave it alone. ChoiceR15001
No action (ends the event).

Node NodeR1510 (Hidden)

(no dialog text - scripted sequence)

Choice (no choice text - auto/system choice) ChoiceR15100
  • Go on to the next step
  • Go on to the next step
  • Go on to the next step
  • Go on to the next step
  • ⟨name⟩ loses 10 energy

Node NodeR1520 (Normal)

⟨name⟩ crouches down and crawls into the narrow burrow.

A short while later, they drag out four chunks of tough raw meat wrapped in dry leaves. Tiny incisor marks cover the meat. It is full of sinew, but has not yet spoiled.

"It is edible."

Choice Let us search a little more. ChoiceR15200
Requires: The chosen member has more than 10 energy
In game: the button previews another button's effects
Choice Let's stop here. ChoiceR15201

Node NodeR1521 (Normal)

⟨name⟩ emerges from the burrow carrying two dirt-covered turnips.

Their leaves have been bitten short, and tiny incisor marks remain on their skins. Both are small, but still firm.

"Brush off the dirt and they should be edible."

Choice Let us search a little more. ChoiceR15210
Requires: The chosen member has more than 10 energy
  • ⟨name⟩ gains 2 Turnip.
  • Go on to the next step
In game: the button previews another button's effects
Choice Let's stop here. ChoiceR15211

Node NodeR1522 (Normal)

After rummaging deep inside the burrow, ⟨name⟩ crawls out cradling two lumps of damp clay.

The clay is quite fine and sticky, with hardly any stones or roots mixed in. Marks on the burrow walls show that the same clay was spread over them and left to harden.

"This is worth taking as well."

Choice Let us search a little more. ChoiceR15220
Requires: The chosen member has more than 10 energy
  • Go on to the next step
  • ⟨name⟩ gains 2 Clay.
In game: the button previews another button's effects
Choice Let's stop here. ChoiceR15221
  • ⟨name⟩ gains 2 Clay.

Node NodeR1523 (Normal)

Crouching low, ⟨name⟩ ventures deep into the burrow and rummages through a pile of dry grass.

Then a dry branch snaps in the bushes behind you.

A murmok appears with food clenched in its jaws. More emerge one after another behind it. They drop what they were carrying and raise their fur.

The moment ⟨name⟩ pulls free of the burrow, the murmoks charge.

Choice Raise your weapons! ChoiceR15230