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Abyss Blue Stone Golem

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Abyss Blue Stone Golem icon

Abyss Blue Stone Golem

UNIT_AbyssBlueStoneGolem · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Blue Stone Golem.

Variants
Blue Stone Golem variant
Blue Stone Golem
Base form
Abyss Blue Stone Golem variant
Abyss Blue Stone Golem
Abyss variant
Magic Saturation

Traits & skills

TRAITS
Art of Defence - Whenever damage is taken, Physical Resistance and Magic Resistance increase by 10. This effect stacks up to 15 times.
Bleed Immunity - Grants immunity to damage dealt by Bleeding.
Burn Immunity - Grants immunity to damage dealt by Burning.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical166202288325361
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP6000
Physical attack200
Magic attack40
Attack speed0.3
Critical chance5%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance54.5%
Magic resistance54.5%
Move speed (100 = normal)50
Vision range8
Head HPHP3000 (50%)
Body HPHP3000 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Idle 2
Idle 3
Move
Move 2
Move 3
Basic Attack
Basic Attack 2
Basic Attack 3
Hit
Hit 2
Hit 3
Dead
Dead Enter
Dead Enter 2
Dead Enter 3
Spawn

Sprite animations extracted from the game's AnimatorController (BSG_Controller). Frame timing is approximate.

Spawns

No spawn group or room placement found - likely unreleased or event-only.