DungeonSettlers.wiki

Abyss Blue Stone Golem

Abyss Blue Stone Golem icon

Abyss Blue Stone Golem

UNIT_AbyssBlueStoneGolem · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Blue Stone Golem.

Variants
Blue Stone Golem variant
Blue Stone Golem
Base form
Abyss Blue Stone Golem variant
Abyss Blue Stone Golem
Abyss variant

Traits & skills

TRAITS
Art of Defence - Whenever damage is taken, Physical Resistance and Magic Resistance increase by 10. This effect stacks up to 15 times.
Burn Immunity - Grants immunity to Burning.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical143896120144
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP3000
Physical attack100
Magic attack20
Attack speed0.3
Critical chance5%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)50
Vision range8
Head HPHP1500 (50%)
Body HPHP1500 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Idle 2
Idle 3
Move
Move 2
Move 3
Basic Attack
Basic Attack 2
Basic Attack 3
Hit
Hit 2
Hit 3
Dead
Dead Enter
Dead Enter 2
Dead Enter 3
Spawn

Sprite animations extracted from the game's AnimatorController (BSG_Controller). Frame timing is approximate.

Spawns

No spawn group or room placement found - likely unreleased or event-only.