Abyss Blue Stone Golem
UNIT_AbyssBlueStoneGolem · Enemy Abyss DefaultEnemy
An entity of the Abyss in the form of a Blue Stone Golem.
Variants
Blue Stone Golem
Base form
Abyss Blue Stone Golem
Abyss variant
Traits & skills
TRAITS
SKILLS
Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 14 | 38 | 96 | 120 | 144 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 3000 |
| Physical attack | 100 |
| Magic attack | 20 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 50 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | None |
| Combat pattern | OnlyBasicAttack |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
No item drops.
Kill EXP: 0
Animations
Idle
Idle 2
Idle 3
Move
Move 2
Move 3
Basic Attack
Basic Attack 2
Basic Attack 3
Hit
Hit 2
Hit 3
Dead
Dead Enter
Dead Enter 2
Dead Enter 3
Spawn
Sprite animations extracted from the game's AnimatorController (BSG_Controller). Frame timing is approximate.
Spawns
No spawn group or room placement found - likely unreleased or event-only.
