Large Dust Root

Buildings ยท BUILDING_LargeDustRoot

Large Dust Root

BUILDING_LargeDustRoot ยท Gatherable Logging

A massive root cluster buried deep in the ground.

It has grown while absorbing dust for a long time.

Construction

Footprint4ร—3 tiles
Construction workload0
Durability500
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

On deconstruct / gather

Gather workload: 700

Drop pool: DROP_LargeDustRootFixed

ItemAmountChance
Log20100%

Drop pool: DROP_LargeDustRootRandom

ItemAmountChance
Dust Bulb222.22%
Dust Bulb411.11%

Spawns in the world

WhereRegionTypeFloorsPer roomRoom odds per slot
DUNGEONROOM_FesteringBurrow_Common_Combat_Middle1FesteringBurrowCombat1, 2, 31ร—F1 12% ยท F2 12% ยท F3 28%
DUNGEONROOM_FesteringBurrow_Common_Combat_Middle2FesteringBurrowCombat1, 2, 31ร—F1 12% ยท F2 12% ยท F3 28%
DUNGEONROOM_FesteringBurrow_Common_Combat_Middle4FesteringBurrowCombat1, 22ร—F1 12% ยท F2 12%
DUNGEONROOM_FesteringBurrow_Common_Combat_Middle5FesteringBurrowCombat1, 2, 32ร—F1 12% ยท F2 12% ยท F3 28%
DUNGEONROOM_FesteringBurrow_Common_Combat_Middle6FesteringBurrowCombat1, 22ร—F1 12% ยท F2 12%
DUNGEONROOM_FesteringBurrow_Common_Combat_Middle7FesteringBurrowCombat1, 21ร—F1 12% ยท F2 12%
DUNGEONROOM_FesteringBurrow_Common_HardCombat_Middle1FesteringBurrowHardCombat1, 2, 32ร—F1 50% ยท F2 50% ยท F3 50%
DUNGEONROOM_FesteringBurrow_Common_HardCombat_Middle2FesteringBurrowHardCombat1, 2, 32ร—F1 50% ยท F2 50% ยท F3 50%
DUNGEONROOM_FesteringBurrow_Common_Resource_MushroomFesteringBurrowResource-4ร—-
DUNGEONROOM_FesteringBurrow_Common_Elite_Middle1FesteringBurrowElite22ร—F2 100%
DUNGEONROOM_FesteringBurrow_Common_Elite_ElderGloth1FesteringBurrowElite-12ร—-

This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

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