R2 Abyss Boss Treasure Chest
BUILDING_R2AbyssBossTreasureChest · Special Looting Storage
Where to find
- Generated inside dungeon rooms as floors are rolled: Floor10_Treasure in Abyss (F20 ~100% of visits, 1 per room). - full table in Spawns in the world below
Default traits
On deconstruct / gather
Drop pool: DROP_R2AbyssTreasureBossChestRandom1
| Item | Amount | Chance |
| 16 | 33.33% | |
| 16 | 33.33% | |
| 16 | 33.33% |
Drop pool: DROP_R2AbyssTreasureBossChestRandom2
| Item | Amount | Chance |
| 3 | 83.33% | |
| 1 | 16.67% |
Construction
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Abyss Common Treasure Floor20 | Abyss | Treasure | 20 | 1× | F20 100% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.