DungeonSettlers.wiki

Acid Slogel

Steam
Acid Slogel icon

Acid Slogel

UNIT_AcidSlogel · Enemy Insect DefaultEnemy

A creature that drifts gracefully through the forest, spraying acidic spit at any who come close.

Variants
Acid Slogel variant
Acid Slogel
Base form
Abyss Acid Slogel variant
Abyss Acid Slogel
Abyss variant

Traits & skills

SKILLS
Magic
Deals 100% of Magic Attack Power as magic damage to the target and applies 3 Corrosion and Slow for 2 seconds.
  • Corrosion (on enemy): Head, body armor and shield durability decreases by stack * 0.2 per second.
  • Slow (on enemy): -30% Movement Speed
Acid Spit range and area on a dungeon room
Run1scooldown2
Physical
Attempts to flee from near enemy.
Run range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Acid Spit 100% magic616394959
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP540
Physical attack10
Magic attack40
Attack speed0.3
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)130
Vision range8
Head HPHP270 (50%)
Body HPHP270 (50%)
Size (W×H)1×1
Sprite height1
Blood typeBlue_Small
Combat patternAcidSlogel
BehaviourDefaultEnemy
On-death EXP16

Drops

ItemAmountChance
Lesser Mana Stone2×32.26%
Lesser Mana Stone4×3.23%
ItemAmountChance
Clay2×21.43%
Nature Essence1×7.14%
Kill EXP: 16

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn

Sprite animations extracted from the game's AnimatorController (AcidSloge_Controller). Frame timing is approximate.

Spawns

Spawns naturally in Combat / Hard Combat rooms of The Veil of Silence from phase 3 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase3 Combat1The Veil of Silence3Combat1004× Acid Slogel, 1× Blue Stone Golem
Phase3 Combat2The Veil of Silence3Combat1004× Acid Slogel, 2× Metal Scarab
Phase3 Combat6The Veil of Silence3Combat1003× Acid Slogel, 2× Forest Tadpole
Phase4 Combat4The Veil of Silence4Combat1003× Acid Slogel, 1× White Mawmurk
Phase3 Hard Combat2The Veil of Silence3HardCombat1005× Acid Slogel, 2× Blue Stone Golem
Phase3 Hard Combat3The Veil of Silence3HardCombat504× Acid Slogel, 2× Mawmurk, 1× Forest Tadpole
Phase3 Hard Combat4The Veil of Silence3HardCombat502× Acid Slogel, 2× Forest Tadpole, 2× Mawmurk
Phase3 Hard Combat5The Veil of Silence3HardCombat504× Mawmurk, 2× Acid Slogel, 1× Forest Tadpole
Phase4 Hard Combat3The Veil of Silence4HardCombat1002× Grey Monster Rat, 2× Acid Slogel, 2× Forest Tadpole
Phase4 Hard Combat4The Veil of Silence4HardCombat1003× Grey Monster Rat, 2× Acid Slogel, 1× Forest Tadpole
Phase4 Hard Combat5The Veil of Silence4HardCombat1003× Acid Slogel, 2× Forest Tadpole, 1× Grey Monster Rat

Appears in rooms

Placed directly into 5 room templates (Combat / Elite rooms in The Veil of Silence) - each row below shows the floor and the chance of that room being rolled.

RoomRegionRoom typeFloorsChance on floor
Small-Sized Normal Battle RoomThe Veil of SilenceCombat3, 4F3 30.8% · F4 26.5%
Small-Sized Normal Battle Room x2The Veil of SilenceCombat3, 4F3 34.8% · F4 31.4%
Small-Sized Normal Battle RoomThe Veil of SilenceCombat3, 4F3 31.7% · F4 28.0%
Small-Sized Normal Battle RoomThe Veil of SilenceCombat3, 4F3 26.8% · F4 23.9%
Alpha Acid Slogel Exclusive Room 1 x4The Veil of SilenceElite4F4 59.2%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.