Deadly Fear
SKILL_DeadlyFear · Active Physical Ranged SingleHostile
Unleashes an intense killing aura, dealing 30% of Physical Attack Power as damage to the enemy unit and applying 3 Exposed Flaw and Slow to it for 10 seconds.
Effects & keywords
Exposed Flaw (on enemy): Cannot dodge attacks and critical hits are guaranteed for the remaining hits. Each stack of Exposed Flaw makes the next hit on the unit land and crit, then that stack is used up.
Slow (on enemy): -30% Movement Speed-30% Movement Speed
4
Damage
Shown for stock Kragas, Wooden Great Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 32 physical per target
= PAtk 102.8 x 30% x 1.048 crit
Versus benchmark
6% of Acid Slogel HP
Damage per energy 8.1 per energy (4 energy)
Damage per second 2.3 per second (from the 15 s cooldown)
Versus median 0.2x the median physical active per cast
The wording mentions 'enemy units' and a 'killing aura', but the skill data targets a single enemy (Default area, radius 0, single hostile): the damage and debuff apply to one target.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 5 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 15s |
| Energy cost | 4 |
| Durability cost | 2 (Primary) |
| Required equipment | Greatsword |
| Skill points to learn | 10 |
| Required level | 4 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 30, 10, 3 |
Range and area

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Prerequisites
Requires:
Slay
Tree position
Greatsword Skill Tree - Tier 2, column 1
