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Abyss Mud Slogel

Abyss Mud Slogel icon

Abyss Mud Slogel

UNIT_AbyssMudSlogel · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Mud Slogel.

Variants
Mud Slogel variant
Mud Slogel
Base form
Abyss Mud Slogel variant
Abyss Mud Slogel
Abyss variant

Traits & skills

TRAITS
Muddy - When basic attacking, inflict Slow to the opponent for 3 seconds.
SKILLS
Deals 100% of Magic Attack Power as magic damage to the target.
Mud Spit range and area on a dungeon room
Run1scooldown
Physical
Attempts to flee from near enemy.
Run range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Mud Spit 100% magic925627894
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP1500
Physical attack8
Magic attack64
Attack speed0.3
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)130
Vision range8
Head HPHP750 (50%)
Body HPHP750 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternAcidSlogel
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn

Sprite animations extracted from the game's AnimatorController (MudSloge_Controller). Frame timing is approximate.

Appears in rooms

Placed directly into 2 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.