Night Watchman
A Night Watchman patrols the streets even while everyone sleeps, keeping watch for danger.
Gains Night Vision.
His night does not end until dawn arrives.
Effects & keywords
Night Vision (on the caster): Overcome the darkness, and the controller increases by 3 at night.+3 Vision Range
Effects
Gains Night Vision. (-20% Critical Damage Bonus)
Recruit generation
| Talent | Min | Max |
| Constitution | 10 | 30 |
| Will Power | 10 | 30 |
| Perception | 10 | 30 |
Biography
Only after everyone had gone to sleep did (unit name)'s patrol begin. Carrying a dim lantern, they walked through alleys and beneath the walls, checking the gaps under closed doors and the dark rooftops one by one. Because of that, they grew more used to the quiet footsteps of night than to the noise of day.
(unit name) walked the same route again and again every deep night. They checked cold hearths, listened for arguments behind taverns, and fought off sleep until the dawn bell rang. As the years passed, they began to notice strange silences first, even on quiet streets.
As a night watchman, (unit name) never ignored a shadow moving in the dark. They searched rain filled alleys and the backs of warehouses, trying to catch signs before trouble began rather than after it happened. But after spending so many long nights keeping watch alone, they were often slow to join conversations in brighter places.
Shown on the profile of a settler with this background; (unit name) is replaced with the settler's own name. One variant is rolled per settler.
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
| Races | |
| Appears on recruits from clan rank | 3 |
Obtained from
Innate: Innate to units with a specific background.