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Tidal Mark

Tidal Mark icon

Tidal Mark

SKILL_TidalMark · Active Magic Ranged MultipleHostile

A wave erupts from the ground, dealing magic damage equal to 200% of magic attack power to enemy units on the target tile and granting them Tidal Mark and Disturbance for 10 seconds. Summons move to the target tile, prioritizing enemy units with Tidal Mark.

Effects & keywords

Range in context

Tidal Mark range and area shown on a dungeon room
211 magic damage / target - 210.7 per energy
1energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 211 magic per target
= MAtk 88.5 x 200% x 1.082 crit x 1.1 dmg bonus
Versus benchmark 39% of Acid Slogel HP
Damage per energy 210.7 per energy (1 energy)
Damage per second 15.1 per second (from the 15 s cooldown)
Versus median 2x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Numbers

Range5
Start delay0.2s
End delay0.2s
Cooldown15s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff
Skill points to learn8
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values200, 10

Range and area

Range and area of Tidal Mark

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.

Prerequisites

Tree position

Water Magic Skill Tree - Tier 1, column 1