Tidal Mark
SKILL_TidalMark · Active Magic Ranged MultipleHostile
A wave erupts from the ground, dealing magic damage equal to 200% of magic attack power to enemy units on the target tile and granting them Tidal Mark and Disturbance for 10 seconds. Summons move to the target tile, prioritizing enemy units with Tidal Mark.
Effects & keywords
Disturbance (on enemy): -25% Hit Chance-25% Hit Chance
1
Damage
Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 211 magic per target
= MAtk 88.5 x 200% x 1.082 crit x 1.1 dmg bonus
Versus benchmark
39% of Acid Slogel HP
Damage per energy 210.7 per energy (1 energy)
Damage per second 15.1 per second (from the 15 s cooldown)
Versus median 2x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 5 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 15s |
| Energy cost | 1 |
| Durability cost | 2 (Primary) |
| Required equipment | Water Staff |
| Skill points to learn | 8 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 200, 10 |
Range and area

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
Prerequisites
Unlocks:
Summon : BubbleToad
Tree position
Water Magic Skill Tree - Tier 1, column 1
