Abyss White Mawmurk
UNIT_AbyssWhiteMawmurk · Enemy Abyss DefaultEnemy
An entity of the Abyss in the form of a white Mawmurk.
Variants
White Mawmurk
Base form
Abyss White Mawmurk
Abyss variant
Magic Saturation
Traits & skills
TRAITS
SKILLS
Arcane Eco15s
5
Magic
Deals 100% of Magic Attack Power as magic damage to the target unit. It then bounces to up to 4 nearby enemy targets within 3 tiles, dealing the same damage. Prioritizes targets with fewer accumulated hits for bouncing.

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 202 | 246 | 351 | 395 | 439 | |
| 202 | 246 | 351 | 395 | 439 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).
Combat stats
| Max HP | 5400 |
| Physical attack | 40 |
| Magic attack | 240 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Dodge chance | 10% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 54.5% |
| Magic resistance | 54.5% |
| Move speed (100 = normal) | 30 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | None |
| Combat pattern | WhiteMawmurk |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
No item drops.
Kill EXP: 0
Appears in rooms
Placed directly into 4 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.
| Room | Region | Room type | Floors | Chance on floor |
|---|---|---|---|---|
| Slime splits and becomes food for tadpoles. Also creates a dilemma where defeating the tadpole first causes White Marmok's Arcane Echo damage, but if the tadpole is left alive it will eat corpses. x2 | Abyss | Combat | 3 | F3 100% |
| Easy to underestimate with 4 units, but White Mammoth is a late-game monster in this region with high stats. x3 | Abyss | Combat | 8 | F8 100% |
| A battle where multiple mages exist that are problematic if left unattended. x2 | Abyss | Combat | 13 | F13 100% |
| Balanced offense and defense, but there's a spec-level challenge from the Decay Rat and Pale Mammoth. Better to quickly cut down the spore insects. x2 | Abyss | Combat | 16 | F16 100% |
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
