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Abyss White Mawmurk

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Abyss White Mawmurk icon

Abyss White Mawmurk

UNIT_AbyssWhiteMawmurk · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a white Mawmurk.

Variants
White Mawmurk variant
White Mawmurk
Base form
Abyss White Mawmurk variant
Abyss White Mawmurk
Abyss variant
Magic Saturation

Traits & skills

TRAITS
Spell Preheating - Magic skills are unavailable for a certain amount of time
Rodent - Deals 30% additional damage to enemies with Corrosion.
SKILLS
Deals 100% of Magic Attack Power as magic damage.
Attack : Magic Missile range and area on a dungeon room
Magic
Deals 100% of Magic Attack Power as magic damage to the target unit. It then bounces to up to 4 nearby enemy targets within 3 tiles, dealing the same damage. Prioritizes targets with fewer accumulated hits for bouncing.
Arcane Eco range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Arcane Eco 100% magic202246351395439
Attack : Magic Missile 100% magic202246351395439
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP5400
Physical attack40
Magic attack240
Attack speed0.4
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance54.5%
Magic resistance54.5%
Move speed (100 = normal)30
Vision range8
Head HPHP2700 (50%)
Body HPHP2700 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternWhiteMawmurk
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Appears in rooms

Placed directly into 4 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.