Sleep (Bed)
AFFECTER_BedSleep · None Positive Visible in game
+1.2 Energy Regeneration
Recovers fatigue through sleep.
Oh clock, dozing off beyond that threshold. Oh world, nodding as you reveal yourself and shrink away.
How the math works
Read out of the game binary of build 25846389. Refactor.Combat.AffecterRelated.AFFECTER_BedSleep.Passive_Sleep$$OnEnable@0x97A7BC, Refactor.Combat.AffecterRelated.AFFECTER_BedSleep.Passive_Sleep$$CheckSleepCounter@0x97A994, Refactor.Combat.AffecterRelated.PassiveAction$$Attach@0x9B92C0, Refactor.Tick.PassiveActionContainer$$AttachTransferred@0xA78CF4, Refactor.Main.TickFlowHandler$$UnregisterTransferredEntity@0xD2A428
Effects
Recovers fatigue through sleep. (+1.2 Energy Regeneration)
Categories:
Sleeping
Properties
| Max stack | Does not stack |
| Polarity | Positive |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | yes |
| Building attachable | no |
Obtained from
Game system: Mood system: reflects the unit's current feelingsSleep / rest systemUnit AI behaviour