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Blue Crystal Ore

Blue Crystal Ore icon

Blue Crystal Ore

ITEM_BlueCrystalOre  Rare Resource

A blue ore infused with the essence of water.

A raw blue crystal that emits a tranquil glow.

How to obtain

Drops & gathering

Used in

Crafting ingredient

Stats

Price50 gold
Sell value25 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight3
Max stack20
Durability600

Resource node: Small Blue Crystal

A small, glowing blue crystal.

Calm energy flows from the blue crystal.

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_SmallBlueCrystalRandom

ItemAmountChance
Blue Crystal Ore166.67%
Blue Crystal Ore233.33%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Resource Blue Crystal Small1VeilSilenceResource4F4 3%
Veil Silence Common Resource Blue Crystal Fake1VeilSilenceResource4F4 1%
Veil Silence Common Resource Blue Crystal Fake2VeilSilenceResource4F4 1%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Medium Blue Crystal

A medium-sized blue crystal with a calm energy.

The soft glow of the blue crystal brings tranquility.

On deconstruct / gather

Gather workload: 1000

Drop pool: DROP_MediumBlueCrystalRandom

ItemAmountChance
Blue Crystal Ore266.67%
Blue Crystal Ore433.33%

Node

Footprint4×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Resource Blue Crystal Small1VeilSilenceResource4F4 3%
Veil Silence Common Resource Blue Crystal Fake1VeilSilenceResource4F4 1%
Veil Silence Common Resource Blue Crystal Fake2VeilSilenceResource4F4 1%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.