Blue Crystal Ore
A blue ore infused with the essence of water.
A raw blue crystal that emits a tranquil glow.
How to obtain
Drops & gathering
- Large Blue Crystal Random (66.67% ×4, 33.33% ×6) - from
Large Blue Crystal (resource node) in FesteringBurrow floors 2-4 (~19% per floor) - Medium Blue Crystal Random (66.67% ×2, 33.33% ×4) - from
Medium Blue Crystal (resource node) in VeilSilence floor 4 (~15% per floor); FesteringBurrow floors 1-4 (~19% per floor) - Small Blue Crystal Random (66.67%, 33.33% ×2) - from
Small Blue Crystal (resource node) in VeilSilence floor 4 (~15% per floor); FesteringBurrow floors 1-4 (~19% per floor) - R1 Abyss Treasure High Chest Random1 (33.33% ×12) - from
Abyss High Level Treasure Chest in Abyss floors 6-9 (~100% per floor) - R1 Abyss Treasure Boss Chest Random1 (33.33% ×24) - from
Abyss Boss Treasure Chest in Abyss floor 10 (~100% per floor) - R2 Abyss Treasure High Chest Random1 (33.33% ×18) - from
Abyss High Level Treasure Chest in Abyss floors 16-19 (~100% per floor) - R2 Abyss Treasure Boss Chest Random1 (33.33% ×36) - from
Abyss Boss Treasure Chest in Abyss floor 20 (~100% per floor) - Crystal Turtle Random2 (33.33% ×6) - from
Crystal Turtle
Used in
Crafting ingredient
- 3×
Refined Blue Crystal per (at Accessories Workstation)
Stats
| Price | 50 gold |
| Sell value | 25 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 3 |
| Max stack | 20 |
| Durability | 600 |
Resource node: Small Blue Crystal
A small, glowing blue crystal.
Calm energy flows from the blue crystal.
On deconstruct / gather
Gather workload: 800
Drop pool: DROP_SmallBlueCrystalRandom
| Item | Amount | Chance |
| 1 | 66.67% | |
| 2 | 33.33% |
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Resource Blue Crystal Small1 | VeilSilence | Resource | 4 | 3× | F4 15.3% |
| Veil Silence Common Resource Blue Crystal Fake1 | VeilSilence | Resource | 4 | 3× | F4 4.6% |
| Veil Silence Common Resource Blue Crystal Fake2 | VeilSilence | Resource | 4 | 3× | F4 7.4% |
| Festering Burrow Common Resource Blue Crystal1 | FesteringBurrow | Resource | 2, 3, 4 | 3× | F2 18.7% · F3 18.4% · F4 13.1% |
| Festering Burrow Common Resource Blue Crystal Small1 | FesteringBurrow | Resource | 1 | 4× | F1 15.9% |
This building is placed into the room templates above. "Per room" = how many of this building the template places.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Medium Blue Crystal
A medium-sized blue crystal with a calm energy.
The soft glow of the blue crystal brings tranquility.
On deconstruct / gather
Gather workload: 1000
Drop pool: DROP_MediumBlueCrystalRandom
| Item | Amount | Chance |
| 2 | 66.67% | |
| 4 | 33.33% |
Node
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Resource Blue Crystal Small1 | VeilSilence | Resource | 4 | 2× | F4 15.3% |
| Veil Silence Common Resource Blue Crystal Fake1 | VeilSilence | Resource | 4 | 2× | F4 4.6% |
| Veil Silence Common Resource Blue Crystal Fake2 | VeilSilence | Resource | 4 | 2× | F4 7.4% |
| Festering Burrow Common Resource Blue Crystal1 | FesteringBurrow | Resource | 2, 3, 4 | 1× | F2 18.7% · F3 18.4% · F4 13.1% |
| Festering Burrow Common Resource Blue Crystal Small1 | FesteringBurrow | Resource | 1 | 1× | F1 15.9% |
This building is placed into the room templates above. "Per room" = how many of this building the template places.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Large Blue Crystal
A large, brightly glowing blue crystal.
A large blue crystal fills the space with serene power.
On deconstruct / gather
Gather workload: 1500
Drop pool: DROP_LargeBlueCrystalRandom
| Item | Amount | Chance |
| 4 | 66.67% | |
| 6 | 33.33% |
Node
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Resource Blue Crystal1 | FesteringBurrow | Resource | 2, 3, 4 | 2× | F2 18.7% · F3 18.4% · F4 13.1% |
This building is placed into the room templates above. "Per room" = how many of this building the template places.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.