Piercing Thrust
SKILL_PiercingThrust · Active Physical Melee MultipleHostile
Thrusts the spear toward the target, dealing physical damage equal to 180% of physical attack power to all enemy units, and grants the user Acceleration for 8 seconds.
Effects & keywords
Acceleration (on the caster): +30% Attack Speed+30% Attack Speed
4
Damage
Shown for stock Lowell, Wooden Spear at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 178 physical per target
= PAtk 91.5 x 180% x 1.079 crit
Versus benchmark
32.9% of Acid Slogel HP
Damage per energy 44.4 per energy at 1 target, 133.3 at 3 targets (4 energy)
Damage per second 16 per second at 1 target, 47.9 at 3 targets (from the 12 s cooldown)
Area 3 cells (Direction radius 3): up to 3 targets, 533 total if every cell is hit
Versus median 0.9x the median physical active per cast
Magic Saturation (optional campaign toggle) is capped at 100. Abyss casters on this page: Day 100 is health x2, both attacks x2, they deal x1.5. Combat difficulty percents add with saturation, then apply once.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
4

Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Monster | Where | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|---|
| any | 3 | 7 | 18 | 22 | 26 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) is capped at 100. Abyss casters on this page: Day 100 is health x2, both attacks x2, they deal x1.5. Combat difficulty percents add with saturation, then apply once.
Granted by
Numbers
| Range | 3 |
| Area | Direction, radius 3 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 12s |
| Energy cost | 4 |
| Durability cost | 2 (Primary) |
| Required equipment | Spear |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 180, 8 |
Range and area

Blue caster; light blue range (3 tiles); orange area hit (Direction, radius 3). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
