Stone Stomp
SKILL_StoneStomp · Active Physical Melee MultipleHostile Basic attack
Stomps forcefully, dealing 100% of Physical Attack Power as damage to the target and all nearby enemies adjacent to you. Applies 1 stacks of Dizziness to them for 5 seconds.
Effects & keywords
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Monster | Where | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|---|
| Abyss F10 | 312 | 380 | 542 | 610 | 678 | |
| Veil Silence F5 | 17 | 47 | 116 | 145 | 175 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).
Magic Saturation (optional campaign toggle) is capped at 100. Abyss casters on this page: Day 100 is health x2, both attacks x2, they deal x1.5. Combat difficulty percents add with saturation, then apply once.
Granted by
Numbers
| Range | 1 |
| Area | Square, radius 1 |
| Start delay | 0.2s |
| End delay | 1s |
| Cooldown | 0s |
| Energy cost | 0 |
| Skill points to learn | 5 |
| Required level | 0 |
| Basic attack skill | yes |
| Delay scales with attack speed | yes |
| Can target over walls | no |
| Raw values | 100, 5, 1 |
Range and area

Blue caster; light blue range (1 tile); orange area hit (Square, radius 1). The range distance metric shown is approximate; the area shape is exact.
