DungeonSettlers.wiki

Abyss Gloth Pup

Abyss Gloth Pup icon

Abyss Gloth Pup

UNIT_AbyssGlothPup · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Gloth Pup.

Variants
Gloth Pup variant
Gloth Pup
Base form
Abyss Gloth Pup variant
Abyss Gloth Pup
Abyss variant

Traits & skills

TRAITS
Gloth Swarm - When the number of fighting Glots becomes low, they call upon the herd for help.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Gloth calls out to his companions.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical11297391110
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP1680
Physical attack75
Magic attack16
Attack speed0.3
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)80
Vision range4
Head HPHP840 (50%)
Body HPHP840 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternGlothPup
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn
Skill

Sprite animations extracted from the game's AnimatorController (GP_Controller). Frame timing is approximate.

Appears in rooms

Spawns only in the Combat room A battle where multiple mages exist that are problematic if left unattended. in Abyss: 2 appear here per visit, alongside 2× Abyss White Mawmurk, 1× Abyss Male Gloth, 1× Abyss Goblin Shaman. The room itself is rolled on floor 13 in about 100% of visits.

RoomRegionRoom typeFloorsRoom odds
A battle where multiple mages exist that are problematic if left unattended. x2AbyssCombat13F13 ~100%