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Abyss Small Spore Slime

Abyss Small Spore Slime icon

Abyss Small Spore Slime

UNIT_AbyssSmallSporeSlime · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Small Spore Slime.

Variants
Small Spore Slime variant
Small Spore Slime
Base form
Abyss Small Spore Slime variant
Abyss Small Spore Slime
Abyss variant

Traits & skills

TRAITS
Infectious Spores - Applies Vulnerable for 3 seconds to targets that deal melee damage to you.
Liquid Monster - Ignores Bleeding and increases health regeneration by 3
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical133588110132
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP1350
Physical attack90
Magic attack20
Attack speed0.3
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance33.3%
Magic resistance0%
Move speed (100 = normal)80
Vision range8
Head HPHP675 (50%)
Body HPHP675 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn

Sprite animations extracted from the game's AnimatorController (SSS_Controller). Frame timing is approximate.

Spawns

No spawn group or room placement found - likely unreleased or event-only.