Resurrection
SKILL_ResurrectionGoblin · Active Magic Ranged SingleAlly
Resurrects a dead goblin.
How the math works
Things the tooltip does not tell you
- The skill routine itself is unchanged (only renamed d__0 to d__2). Which caller reads AllowsDeadTarget was not traced; the v0.4.29 patch note says the skill failed to target dead units before.
Read out of the game binary of build 25846389. SKILL_ResurrectionGoblin.get_AllowsDeadTarget@0x8ED9E4, ActiveSkill_Base.get_AllowsDeadTarget@0x8AC1FC, SKILL_ResurrectionGoblin.<SkillRoutine>d__2.MoveNext@0x8EDAB0
Granted by
Numbers
| Range | 5 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 10s |
| Energy cost | 0 |
| Skill points to learn | 5 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | yes |
| Can target over walls | no |
| Raw values | 50 |
Range and area

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
