Spear Bash
SKILL_SpearBash · Active Physical Melee SingleHostile
Deals physical damage equal to 270% of physical attack power to the target and knocks it back 3 tiles. The target gains Slow for 5 seconds.
Effects & keywords
Slow (on enemy): -30% Movement Speed-30% Movement Speed
4
Damage
Shown for stock Lowell, Wooden Spear at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 267 physical per target
= PAtk 91.5 x 270% x 1.079 crit
Versus benchmark
49.4% of Acid Slogel HP
Damage per energy 66.6 per energy (4 energy)
Damage per second 28.7 per second (from the 10 s cooldown)
Versus median 1.4x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 2 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 10s |
| Energy cost | 4 |
| Durability cost | 2 (Primary) |
| Required equipment | Spear |
| Skill points to learn | 10 |
| Required level | 4 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 270, 3, 5 |
Range and area

Blue caster; light blue range (2 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
Prerequisites
Requires:
Opening Strike
Anchor
Tree position
Spear Skill Tree - Tier 2, column 3
