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Abyss Yellow Stone Golem

Abyss Yellow Stone Golem icon

Abyss Yellow Stone Golem

UNIT_AbyssYellowStoneGolem · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Yellow Stone Golem.

Variants
Yellow Stone Golem variant
Yellow Stone Golem
Base form
Abyss Yellow Stone Golem variant
Abyss Yellow Stone Golem
Abyss variant

Traits & skills

TRAITS
Art of Rush - When it takes damage 5 times, it uses a charge attack against the enemy.
Burn Immunity - Grants immunity to Burning.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Physical
Charges in a straight line toward the target, knocking back all enemies hit by 2 tiles, dealing 500% of Physical Attack Power as physical damage, and applying Stun for 2 seconds. If colliding with a wall, the skill is interrupted and the user gets Stun for 2 seconds.
  • Stun (on units in the area): Unable to act for a brief period.
Stone Charge range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical143792115138
Stone Charge 500% physical69185462577692
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP2400
Physical attack96
Magic attack20
Attack speed0.3
Critical chance5%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)50
Vision range8
Head HPHP1200 (50%)
Body HPHP1200 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternYellowStoneGolem
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Idle 2
Idle 3
Move
Move 2
Move 3
Basic Attack
Basic Attack 2
Basic Attack 3
Hit
Hit 2
Hit 3
Dead
Dead Enter
Dead Enter 2
Dead Enter 3
None
Spin
Spin End
Spin Start

Sprite animations extracted from the game's AnimatorController (YSG_Controller). Frame timing is approximate.

Appears in rooms

Spawns only in the Combat room Pinball Time in Abyss: 2 appear here per visit, alongside 3× Abyss Metal Scarab, 1× Abyss Spore Insect. The room itself is rolled on floor 4 in about 100% of visits.

RoomRegionRoom typeFloorsRoom odds
Pinball Time x2AbyssCombat4F4 ~100%