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Kill tadpole → tadpole eating giant earthworm combat. In theory, if you consider tadpole stacking and make them eat each other, you can prevent evolution.

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Kill tadpole → tadpole eating giant earthworm combat. In theory, if you consider tadpole stacking and make them eat each other, you can prevent evolution.

DUNGEONROOM_Abyss_Common_Combat_Floor11 · Combat

Room map

Kill tadpole → tadpole eating giant earthworm combat. In theory, if you consider tadpole stacking and make them eat each other, you can prevent evolution. map

Rendered from the game's real floor, wall and decoration tiles for this template. Edges without a wall are doorways where corridors connect this room to its neighbours. Monster, item and NPC spawn points are not shown.

Overview

RegionAbyss
Room typeCombat
Deco styleAbyss_Standard
Available phases11
Template weight100

Generation odds by floor

FloorChance on floorExpected copiesWeight shareShare of weightTemplates in pool
Floor 11100%1100 / 100100.0%1

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

"Expected copies" is the average number of this room per simulated floor; a floor can hold the same template more than once.

Each floor of the region uses a pool of Combat room templates. The game shuffles the pool by a weighted draw (template weight, at least 1) and hands every candidate to the layout engine, which places one while it solves the floor. "Share of weight" is this template's share of that draw, not a measured pick rate.

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