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Abyss Goblin Priest

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Abyss Goblin Priest icon

Abyss Goblin Priest

UNIT_AbyssGoblinChiefShaman · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Goblin Priest.

Variants
Goblin Chief Shaman variant
Goblin Chief Shaman
Base form
Abyss Goblin Priest variant
Abyss Goblin Priest
Abyss variant
Magic Saturation

Traits & skills

TRAITS
Goblin - Has limited intelligence, but can use human-made tools at a very basic level.
Elite Monster - This is an elite-grade monster.
SKILLS
Deals 40% of Magic Attack Power as magic damage to the target unit and applies 1 Burning for 5 seconds.
Bounces up to 8 times to nearby enemy targets within 3 tiles, dealing the same damage.
Bounces prioritize targets with the lowest cumulative hits.
  • Burning (on enemy): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
BlazingEcho range and area on a dungeon room
Physical
Flees from the nearest hostile target.
Goblin Flee range and area on a dungeon room
Magic
Resurrects a dead goblin.
Resurrection range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
BlazingEcho 40% magic + Burning91111158178198

Burning and Bleeding deal a flat amount per tick, so the attack-power scaling of the difficulty tiers above does not apply to them. Each tick still goes through the normal damage step: Burning is reduced by magic resistance and Bleeding by physical resistance.

Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP32000
Physical attack32
Magic attack270
Attack speed0.4
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance50%
Magic resistance56.5%
Move speed (100 = normal)90
Vision range8
Head HPHP16000 (50%)
Body HPHP16000 (50%)
Size (W×H)1×1
Sprite height1.3
Blood typeNone
Combat patternGoblinChiefShaman
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Appears in rooms

Spawns only in the Combat room In normal combat appears with workers, but in the abyss appears with throwers and brawlers. in Abyss: one appears here per visit, alongside 2× Abyss Goblin Brawler, 1× Abyss Goblin Thrower. The room itself is on floor 15 in 100% of simulated floors.

RoomRegionRoom typeFloorsChance on floor
In normal combat appears with workers, but in the abyss appears with throwers and brawlers.AbyssCombat15F15 100%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.