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Abyss Small Slime

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Abyss Small Slime icon

Abyss Small Slime

UNIT_AbyssSmallSlime · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a small slime.

Variants
Small Slime variant
Small Slime
Base form
Abyss Small Slime variant
Abyss Small Slime
Abyss variant
Magic Saturation

Traits & skills

TRAITS
Liquid Monster - Ignores Bleeding and increases health regeneration by 3
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical121148211237263
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP3600
Physical attack144
Magic attack40
Attack speed0.3
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance60%
Magic resistance54.5%
Move speed (100 = normal)80
Vision range8
Head HPHP1800 (50%)
Body HPHP1800 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn

Sprite animations extracted from the game's AnimatorController (SS_Controller). Frame timing is approximate.

How it appears

Splits from Abyss Medium Slime - at 30% health or less, one small slime per free side tile (up to 4).