Chain Knight Sentinel
An officer-grade Sentinel developed by the empire to safeguard its dungeons. Unlike mass-produced units, each Chain Knight was individually crafted, possessing unique judgment and combat behavior.
Traits & skills
6 skills · click to collapse

The caster is affected by the target's Taunt for 2 seconds.
Applies Rooting for 1 seconds and Slow for 3 seconds to the target.
Taunt (on
Chain Knight Sentinel): Attack the target that taunted you first.
Rooting (on enemy): Unable to move from the current position.
Slow (on enemy): -30% Movement Speed-30% Movement Speed


Rooting (on enemy): Unable to move from the current position.

Health Boost (on
Chain Knight Sentinel): Restores 10 Current Health per stack every second.
Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 47 | 125 | 312 | 390 | 468 | |
| 20 | 55 | 137 | 171 | 205 | |
| 53 | 140 | 351 | 439 | 527 | |
| 74 | 197 | 492 | 615 | 738 |
Combat stats
| Max HP | 34000 |
| Physical attack | 140 |
| Magic attack | 180 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 33.3% |
| Magic resistance | 33.3% |
| Move speed (100 = normal) | 110 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 2×2 |
| Sprite height | 2 |
| Blood type | None |
| Combat pattern | ChainKnight |
| Behaviour | DefaultEnemy |
| On-death EXP | 388 |
Drops
| Item | Amount | Chance |
| 12× | 66.67% | |
| 4× | 33.33% |
| Item | Amount | Chance |
| 30× | 100% |
Animations
Sprite animations extracted from the game's AnimatorController (CKS_Controller). Frame timing is approximate.
Voice lines
Warning lines spoken before the sentinel engages.
- "Halt. Turn back, or I shall strike."
- "3... 2... 1..."
Appears in rooms
Spawns only in the Boss room Boss Room in Festering Burrow: one appears here per visit. The room itself is rolled on floor 5 in about 100% of visits.
| Room | Region | Room type | Floors | Room odds |
|---|---|---|---|---|
| Boss Room | Festering Burrow | Boss | 5 | F5 ~100% |