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Chain Hit

Chain Hit icon

Chain Hit

SKILL_ChainHit · Active Physical Melee SingleHostile Basic attack

Deals physical damage equal to 100% of Physical Attack Power and magic damage equal to 100% of Magic Attack Power.

Range in context

Chain Hit range and area shown on a dungeon room
157 damage / target

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss Chain Knight SentinelAbyss F1941109273341410
Chain Knight SentinelFestering Burrow F547125312390468
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Two damage parts (physical and magic) are each mitigated by the matching resistance.
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range2
Start delay0s
End delay1s
Cooldown0s
Energy cost0
Skill points to learn5
Required level0
Basic attack skillyes
Delay scales with attack speedyes
Can target over wallsno
Raw values100, 1

Range and area

Range and area of Chain Hit

Blue caster; light blue range (2 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.