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Sleep

Steam
Sleep icon

Sleep

AFFECTER_Sleep · None Positive Visible in game

Recovers fatigue through sleep.

Let's go, let's go, to the nostalgic home. To that place where this rolling stone can settle and rest for a hundred years.

How the math works

OnEnable clears the elapsed sleep ticks only when IsTransferAttach is false.

When it runs: When the Sleep effect is enabled on a unit.

What it applies to: Units holding AFFECTER_Sleep.

Things the tooltip does not tell you

  • The v0.4.29 change that removes Sleep when moving to a dungeon is not in this method.

Read out of the game binary of build 25846389. AFFECTER_Sleep.Passive_Sleep.OnEnable@0x9797BC

Effects

Recovers fatigue through sleep. (+0.4 Energy Regeneration) The sleep progress counter starts at 0 on a fresh Sleep, but is kept when the effect is re-attached by a map transfer.

Categories:

Sleeping

Properties

Max stackDoes not stack
PolarityPositive
Has durationno
Absolute (can't be removed)yes
Exposed to playeryes
Building attachableno

Obtained from

Game system: Mood system: reflects the unit's current feelingsSleep / rest systemUnit AI behaviour