Sleep
AFFECTER_Sleep · None Positive Visible in game
+0.4 Energy Regeneration
Recovers fatigue through sleep.
Let's go, let's go, to the nostalgic home. To that place where this rolling stone can settle and rest for a hundred years.
How the math works
OnEnable clears the elapsed sleep ticks only when IsTransferAttach is false.
When it runs: When the Sleep effect is enabled on a unit.
What it applies to: Units holding AFFECTER_Sleep.
Things the tooltip does not tell you
- The v0.4.29 change that removes Sleep when moving to a dungeon is not in this method.
Read out of the game binary of build 25846389. AFFECTER_Sleep.Passive_Sleep.OnEnable@0x9797BC
Effects
Recovers fatigue through sleep. (+0.4 Energy Regeneration) The sleep progress counter starts at 0 on a fresh Sleep, but is kept when the effect is re-attached by a map transfer.
Categories:
Sleeping
Properties
| Max stack | Does not stack |
| Polarity | Positive |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | yes |
| Building attachable | no |
Obtained from
Game system: Mood system: reflects the unit's current feelingsSleep / rest systemUnit AI behaviour