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Goblin Rider

Goblin Rider icon

Goblin Rider

UNIT_GoblinRider · Enemy Anomaly DefaultEnemy

Taming unruly Male Gloths is no ordinary task. Goblins riding these beasts display both mobility and cruelty.

Variants
Goblin Rider variant
Goblin Rider
Base form
Abyss Goblin Rider variant
Abyss Goblin Rider
Abyss variant

Traits & skills

TRAITS
Goblin - Has limited intelligence, but can use human-made tools at a very basic level.
Coward - Flees when it senses a threat to its life.
Meanness - Prioritizes attacking the target with the lowest Current Health.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
This attack activates quickly.
Goblin Attack range and area on a dungeon room
Physical
Deals physical damage equal to 150% of Physical Attack Power to the target and applies Disturbance for 5 seconds.
Distracting Blow range and area on a dungeon room
Increases Movement Speed by 25% for 15 seconds.
Self only
Physical
Flees from the nearest hostile target.
Goblin Flee range and area on a dungeon room
Use ointment to restore 800 Current Health over 10 seconds.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Goblin Attack 100% physical1745112140168
Distracting Blow 150% physical2567168210252
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP3300
Physical attack115
Magic attack16
Attack speed0.4
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)140
Vision range8
Head HPHP1650 (50%)
Body HPHP1650 (50%)
Size (W×H)1×1
Sprite height1.5
Blood typeRed_Small
Combat patternGoblinRider
BehaviourDefaultEnemy
On-death EXP104

Drops

ItemAmountChance
Lesser Mana Stone13×32.26%
Lesser Mana Stone26×3.23%
ItemAmountChance
Bone12×20.69%
Mid-Grade Fire Essence10.34%
Kill EXP: 104

Animations

Move
Spawn
Revive
Use Ointment

Sprite animations extracted from the game's AnimatorController (GR_Controller). Frame timing is approximate.

Spawns

Spawns naturally in Combat / Hard Combat / Patrol rooms of Festering Burrow from phase 3 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase4 Combat4Festering Burrow4Combat100Goblin Thrower, 2× Goblin Rider
Phase3 Hard Combat3Festering Burrow3HardCombat100Goblin Thrower, 2× Goblin Rider, 1× Goblin Shaman
Phase4 Hard Combat3Festering Burrow4HardCombat100Goblin Rider, 2× Goblin Thrower
Phase4 Hard Combat4Festering Burrow4HardCombat100Goblin Rider, 2× Goblin Shaman, 1× Goblin Thrower
Phase4 Hard Combat5Festering Burrow4HardCombat100Goblin Brawler, 2× Goblin Rider, 1× Goblin Thrower
Phase3 Patrol Anomaly1Festering Burrow3Patrol100Goblin Rider, 1× Goblin Thrower
Phase4 Patrol Anomaly1Festering Burrow4Patrol100Goblin Rider, 1× Goblin Shaman