Goblin Rider
UNIT_GoblinRider · Enemy Anomaly DefaultEnemy
Taming unruly Male Gloths is no ordinary task. Goblins riding these beasts display both mobility and cruelty.
Variants
Goblin Rider
Base form
Abyss Goblin Rider
Abyss variant
Traits & skills
TRAITS
SKILLS
Physical
Deals physical damage equal to 100% of Physical Attack Power to the target.
This attack activates quickly.
This attack activates quickly.

Physical
Deals physical damage equal to 150% of Physical Attack Power to the target and applies Disturbance for 5 seconds.
Disturbance (on enemy): -25% Hit Chance-25% Hit Chance

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 17 | 45 | 112 | 140 | 168 | |
| 25 | 67 | 168 | 210 | 252 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 3300 |
| Physical attack | 115 |
| Magic attack | 16 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 140 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1.5 |
| Blood type | Red_Small |
| Combat pattern | GoblinRider |
| Behaviour | DefaultEnemy |
| On-death EXP | 104 |
Drops
Pool
DROP_Common_Power13| Item | Amount | Chance |
| 13× | 32.26% | |
| 26× | 3.23% |
| Item | Amount | Chance |
| 12× | 20.69% | |
| 1× | 10.34% |
Kill EXP: 104
Animations
Move
Spawn
Revive
Use Ointment
Sprite animations extracted from the game's AnimatorController (GR_Controller). Frame timing is approximate.
Spawns
Spawns naturally in Combat / Hard Combat / Patrol rooms of Festering Burrow from phase 3 onward - each group below is one possible room population.
| Spawn group | Region | Phases | Room type | Weight | Pool composition |
|---|---|---|---|---|---|
| Phase4 Combat4 | Festering Burrow | 4 | Combat | 100 | 3× Goblin Thrower, 2× Goblin Rider |
| Phase3 Hard Combat3 | Festering Burrow | 3 | HardCombat | 100 | 3× Goblin Thrower, 2× Goblin Rider, 1× Goblin Shaman |
| Phase4 Hard Combat3 | Festering Burrow | 4 | HardCombat | 100 | 4× Goblin Rider, 2× Goblin Thrower |
| Phase4 Hard Combat4 | Festering Burrow | 4 | HardCombat | 100 | 3× Goblin Rider, 2× Goblin Shaman, 1× Goblin Thrower |
| Phase4 Hard Combat5 | Festering Burrow | 4 | HardCombat | 100 | 3× Goblin Brawler, 2× Goblin Rider, 1× Goblin Thrower |
| Phase3 Patrol Anomaly1 | Festering Burrow | 3 | Patrol | 100 | 1× Goblin Rider, 1× Goblin Thrower |
| Phase4 Patrol Anomaly1 | Festering Burrow | 4 | Patrol | 100 | 2× Goblin Rider, 1× Goblin Shaman |
