Forest Tadpole
UNIT_Tadpole · Enemy Beast DefaultEnemy
It breathes with lungs and can move even without water.
Variants
Forest Tadpole
Base form
Abyss Forest Tadpole
Abyss variant
Traits & skills
TRAITS
SKILLS
Swallow1s
Swallow a corpse to recover 30% of Max Health Total and gain 1 Swallow Corpse (Stack).
Swallow Corpse (on
Forest Tadpole): Physical attack power increases by 30% for each stack.

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 11 | 29 | 73 | 91 | 110 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 1400 |
| Physical attack | 76 |
| Magic attack | 20 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 80 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | Red_Small |
| Combat pattern | Tadpole |
| Behaviour | DefaultEnemy |
| On-death EXP | 24 |
Drops
Pool
DROP_Common_Power3| Item | Amount | Chance |
| 3× | 32.26% | |
| 6× | 3.23% |
Pool
DROP_TadpoleRandom| Item | Amount | Chance |
| 2× | 16.67% |
Kill EXP: 24
Animations
Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Stomp
Sprite animations extracted from the game's AnimatorController (T_Controller). Frame timing is approximate.
Spawns
Spawns naturally in Combat / Hard Combat rooms of The Veil of Silence from phase 1 onward - each group below is one possible room population.
