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Forest Tadpole

Forest Tadpole icon

Forest Tadpole

UNIT_Tadpole · Enemy Beast DefaultEnemy

It breathes with lungs and can move even without water.

Variants
Forest Tadpole variant
Forest Tadpole
Base form
Abyss Forest Tadpole variant
Abyss Forest Tadpole
Abyss variant

Traits & skills

TRAITS
Swallow Corpse - Physical attack power increases by 30% for each stack.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Swallow a corpse to recover 30% of Max Health Total and gain 1 Swallow Corpse (Stack).
Swallow range and area on a dungeon room
It evolves into a stronger individual.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical11297391110
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP1400
Physical attack76
Magic attack20
Attack speed0.3
Critical chance5%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)80
Vision range8
Head HPHP700 (50%)
Body HPHP700 (50%)
Size (W×H)1×1
Sprite height1
Blood typeRed_Small
Combat patternTadpole
BehaviourDefaultEnemy
On-death EXP24

Drops

ItemAmountChance
Lesser Mana Stone32.26%
Lesser Mana Stone3.23%
ItemAmountChance
Tough Raw Meat16.67%
Kill EXP: 24

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Stomp

Sprite animations extracted from the game's AnimatorController (T_Controller). Frame timing is approximate.

Spawns

Spawns naturally in Combat / Hard Combat rooms of The Veil of Silence from phase 1 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase1 Combat3The Veil of Silence1Combat50Acid Insect, 1× Forest Tadpole
Phase1 Combat4The Veil of Silence1Combat50Grey Rat, 1× Forest Tadpole
Phase3 Combat5The Veil of Silence3Combat100Mawmurk, 1× Forest Tadpole
Phase3 Combat6The Veil of Silence3Combat100Acid Slogel, 2× Forest Tadpole
Phase4 Combat2The Veil of Silence4Combat100Grey Monster Rat, 1× Forest Tadpole
Phase2 Hard Combat3The Veil of Silence2HardCombat100Grey Rat, 2× Acid Insect, 1× Forest Tadpole
Phase2 Hard Combat4The Veil of Silence2HardCombat100Grey Rat, 1× Metal Scarab, 1× Forest Tadpole
Phase3 Hard Combat3The Veil of Silence3HardCombat50Acid Slogel, 2× Mawmurk, 1× Forest Tadpole
Phase3 Hard Combat4The Veil of Silence3HardCombat50Acid Slogel, 2× Forest Tadpole, 2× Mawmurk
Phase3 Hard Combat5The Veil of Silence3HardCombat50Mawmurk, 2× Acid Slogel, 1× Forest Tadpole
Phase4 Hard Combat3The Veil of Silence4HardCombat100Grey Monster Rat, 2× Acid Slogel, 2× Forest Tadpole
Phase4 Hard Combat4The Veil of Silence4HardCombat100Grey Monster Rat, 2× Acid Slogel, 1× Forest Tadpole
Phase4 Hard Combat5The Veil of Silence4HardCombat100Acid Slogel, 2× Forest Tadpole, 1× Grey Monster Rat

Produces

Evolves into: Predatory Frog - after swallowing 3 corpses.