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Mandrake

Mandrake icon

Mandrake

ITEM_Mandrake  Rare Consumable

It always shows weird facial expression.

On use

Mandrake
Grants:
Instantly gain 3 Strength and 3 Constitution.
Restore 100 Current Health over 10 seconds.
for 3s

How to obtain

Drops & gathering

Merchants

Stats

Price600 gold
Sell value300 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight3
Max stack20
Durability600
Expires after13500 ticks (≈0.21 days)
Hunger restored5
Edibleyes

Resource node: Mandrake

Rare Mandrake used for medicinal purposes.

It always shows weird facial expression.

Default traits

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_MandrakeFixed

ItemAmountChance
Mandrake1100%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Event MandrakeVeilSilenceEvent2, 3, 4, 5F2 10% · F3 9% · F4 8% · F5 0%
Veil Silence Common Event Hidden MandrakeVeilSilenceEvent2, 3, 4, 5F2 1% · F3 1% · F4 1% · F5 0%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.