The Red Terror

Events ยท Event ยท Tutorial

The Red Terror

Event_Tutorial0 ยท Tutorial Scene one-shot

Trigger

Start conditionCurrentRegion_Tutorial && ScenarioType_CrawlingDoom
Cooldownnone
Repeatableno
ScopeScene
TypeTutorial
KeywordCrawlingDoomTuto0
Start nodeNodeT000

Availability

Triggered directly by its start condition.

Dialog graph - 2 nodes

Node NodeT000 (Hidden) - start

(no dialog text - scripted sequence)

Choice (no choice text - auto/system choice) ChoiceT0000
  • BlockGrid_434/117_90
  • BlockGrid_434/118_90
  • BlockGrid_467/126_90
  • BlockGrid_467/125_90
  • BlockGrid_472/139
  • BlockGrid_471/139
  • BlockGrid_461/157_90
  • BlockGrid_461/156_90
  • BlockGrid_436/165
  • BlockGrid_435/165
  • BlockControlMode_Demolition_TRUE
  • UI_Tutorial_WipNotice
  • Go to node NodeT010 (100%)

Node NodeT010 (Normal)

You snap back to your senses as someone shakes your shoulders violently.

"Damn it!! Commander!"

Cold sweat pours down your body like rain, and your first feeling is relief-youโ€™re still alive.

Unfortunately, your first expedition ended in disaster after encountering the infamous Red Monster Rat. Not long after, all you and your team could do was flee for your lives.

"It seemsโ€ฆ we're the only ones who made it."

Lowell, the one who woke you, lowers his head in despair.
You had scoffed at the grim rumors about this dungeon before being dispatched here, thinking them exaggerated.
Now, you understand their meaning better than anyone.

Illustration: Illustration_RedMonsterRat
Choice We have to get out of here. ChoiceT0100
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