Sweeping Cleave
SKILL_SweepingCleave · Active Physical Melee MultipleHostile
Swings the sword forward, dealing 2 instances of physical damage equal to 80% of Physical Attack Power to all units in the area.
2
Damage
Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 146 physical per target
= PAtk 84.5 x 160% x 1.079 crit (2 hits of 73)
Versus benchmark
27% of Acid Slogel HP
Damage per energy 72.9 per energy at 1 target, 218.8 at 3 targets (2 energy)
Damage per second 19.8 per second at 1 target, 59.3 at 3 targets (from the 8 s cooldown)
Area 3 cells (ConeExceptMe radius 1): up to 3 targets, 438 total if every cell is hit
Versus median 1x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Granted by
Numbers
| Range | 1 |
| Area | ConeExceptMe, radius 1 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 8s |
| Energy cost | 2 |
| Durability cost | 2 (Primary) |
| Required equipment | Sword |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 2, 80 |
Range and area

Blue caster; light blue range (1 tile); orange area hit (ConeExceptMe, radius 1). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
